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Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on computes in managed EC2 and Anywhere fleets. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
with an updated set of server process configurations.
If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.
Learn more
See also: AWS API Documentation
update-runtime-configuration
--fleet-id <value>
--runtime-configuration <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
--fleet-id
(string)
A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.
--runtime-configuration
(structure)
Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.
ServerProcesses -> (list)
A collection of server process configurations that identify what server processes to run on fleet computes.
(structure)
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
LaunchPath -> (string)
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
- Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
"- Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"Note
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operationsinitSDK()
andProcessReady()
.Parameters -> (string)
An optional list of parameters to pass to the server executable or Realtime script on launch.ConcurrentExecutions -> (integer)
The number of server processes using this configuration that run concurrently on each instance or compute.MaxConcurrentGameSessionActivations -> (integer)
The number of game sessions in statusACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.GameSessionActivationTimeoutSeconds -> (integer)
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in statusACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.
Shorthand Syntax:
ServerProcesses=[{LaunchPath=string,Parameters=string,ConcurrentExecutions=integer},{LaunchPath=string,Parameters=string,ConcurrentExecutions=integer}],MaxConcurrentGameSessionActivations=integer,GameSessionActivationTimeoutSeconds=integer
JSON Syntax:
{
"ServerProcesses": [
{
"LaunchPath": "string",
"Parameters": "string",
"ConcurrentExecutions": integer
}
...
],
"MaxConcurrentGameSessionActivations": integer,
"GameSessionActivationTimeoutSeconds": integer
}
--cli-input-json
(string)
Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command's default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
RuntimeConfiguration -> (structure)
The runtime configuration currently in use by computes in the fleet. If the update is successful, all property changes are shown.
ServerProcesses -> (list)
A collection of server process configurations that identify what server processes to run on fleet computes.
(structure)
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
LaunchPath -> (string)
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
- Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
"- Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"Note
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operationsinitSDK()
andProcessReady()
.Parameters -> (string)
An optional list of parameters to pass to the server executable or Realtime script on launch.ConcurrentExecutions -> (integer)
The number of server processes using this configuration that run concurrently on each instance or compute.MaxConcurrentGameSessionActivations -> (integer)
The number of game sessions in statusACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.GameSessionActivationTimeoutSeconds -> (integer)
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in statusACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.