ShaderCacheSummary
Describes a shader cache associated with an Amazon GameLift Streams application.
Contents
Note
In the following list, the required parameters are described first.
- ApplicationArn
-
An Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
arn:aws:gameliftstreams:([^: ]*):([0-9]{12}):([^: ]*)Required: Yes
- Identifier
-
A unique identifier for the shader cache, formatted as a 32-character hexadecimal string. Format is
1271e693c50b940e228582f1ccdd4e27.Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
(^[a-zA-Z0-9-]+$)|(^arn:aws:gameliftstreams:([^: ]*):([0-9]{12}):([^: ]*)$)Required: Yes
- AssociatedStreamGroups
-
The stream groups compatible with this shader cache. Compatibility is based on GPU type and GPU driver version. For more information on shader cache compatibility, see Shader caches in the Amazon GameLift Streams Developer Guide.
This value is a set of Amazon Resource Names (ARNs) that uniquely identify stream group resources. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4.Type: Array of strings
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
arn:aws:gameliftstreams:([^: ]*):([0-9]{12}):([^: ]*)Required: No
- LastUpdatedAt
-
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as:
2022-12-27T22:29:40+00:00(UTC).Type: Timestamp
Required: No
- Status
-
The current status of the shader cache. Possible statuses include the following:
-
INITIALIZED: Amazon GameLift Streams received the request and is preparing the shader cache. -
PROCESSING: Amazon GameLift Streams is replicating the shader cache to the streaming locations in the associated stream groups. -
READY: The shader cache is replicated and available for use in stream sessions. -
DELETING: Amazon GameLift Streams is deleting the shader cache. -
ERROR: An error occurred during shader cache processing. Create a new shader cache to try again.
Type: String
Valid Values:
INITIALIZED | PROCESSING | READY | DELETING | ERRORRequired: No
-
- StorageBytes
-
The total storage used by all compiled shader files in this shader cache, in bytes.
Type: Long
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: