Set up Deadline Cloud submitters
This process is for administrators and artists who want to install, set up, and launch the AWS Deadline Cloud submitter. A Deadline Cloud submitter is a digital content creation (DCC) plugin. Artists use it to submit jobs from a third-party DCC interface that they're familiar with.
Note
This process must be completed on all workstations that artists will use for submitting renders.
Each workstation must have the DCC installed before installing the corresponding submitter. For example, if you want to download the Deadline Cloud submitter for Blender, you need to have Blender already installed on your workstation.
Topics
Step 1: Install the Deadline Cloud submitter
The following sections guide you through the steps to install the Deadline Cloud submitter.
Download the submitter installer
Before you can install the Deadline Cloud submitter, you must download the submitter installer. Currently, the Deadline Cloud submitter installer only supports Windows and Linux.
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Sign in to the AWS Management Console and open the Deadline Cloud console
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From the side navigation pane, choose Downloads.
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Locate the Deadline Cloud submitter installer section.
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Select the installer for your computer's operating system, and then choose Download.
(Optional) Verify the authenticity of the downloaded software
To verify that the software you downloaded is authentic, use the following procedure for either Windows or Linux. You might want to do this to ensure no one has tampered with the files during or after the download process.
You can use these instructions to first verify the installer, and then verify the Deadline Cloud monitor after you download it in Step 2: Install and set up Deadline Cloud monitor.
Install the Deadline Cloud submitter
You can install a Deadline Cloud submitter with Windows or Linux. With the installer, you can install the following submitters:
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Maya 2024
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Cinema 4D 2024 - 2025
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Nuke 14.0 - 15.0
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Houdini 19.5 - 20.5
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KeyShot 2023 - 2024
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Blender 3.6 - 4.2
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Unreal Engine 5
You can install other submitters not listed here. We use Deadline Cloud libraries to build
submitters. Some of the submitters include After Effects, 3ds Max, and Rhino.
You can find the source code for these libraries and submitters in the aws-deadline GitHub
Step 2: Install and set up Deadline Cloud monitor
You can install the Deadline Cloud monitor desktop application with Windows or Linux.
After you complete the download, you can verify the authenticity of the downloaded software. You might want to do this to ensure no one has tampered with the files during or after the download process. See Verify authenticity of downloaded software in Step 1.
After downloading Deadline Cloud monitor and verifying the authenticity, use the following procedure to set up the Deadline Cloud monitor.
To set up Deadline Cloud monitor
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Open Deadline Cloud monitor.
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When prompted to create a new profile, complete the following steps.
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Enter your monitor URL into the URL input, which looks like
https://
.deadlinecloud.amazonaws.com/MY-MONITOR
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Enter a Profile name.
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Choose Create Profile.
Your profile is created and your credentials are now shared with any software that uses the profile name that you created.
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After you create the Deadline Cloud monitor profile, you can't change the profile name or the studio URL. If you need to make changes, do the following instead:
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Delete the profile. In the left navigation pane, choose Deadline Cloud monitor > Settings > Delete.
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Create a new profile with the changes that you want.
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From the left navigation pane, use the >Deadline Cloud monitor option to do the following:
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Change the Deadline Cloud monitor profile to log in to a different monitor.
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Enable Autologin so you don’t have to enter your monitor URL on subsequent opens of Deadline Cloud monitor.
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Close the Deadline Cloud monitor window. It continues to run in the background and sync your credentials every 15 minutes.
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For each digital content creation (DCC) application that you plan to use for your rendering projects, complete the following steps:
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From your Deadline Cloud submitter, open the Deadline Cloud workstation configuration.
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In the workstation configuration, select the profile that you created in the Deadline Cloud monitor. Your Deadline Cloud credentials are now shared with this DCC and your tools should work as expected.
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Step 3: Launch the Deadline Cloud submitter
The following sections guide you through the steps to launch the Deadline Cloud submitter plugin in Blender, Cinema 4D, Nuke, Maya, Houdini, KeyShot, and Unreal Engine.
To launch the Deadline Cloud submitter in Blender
Note
Support for Blender is provided using the Conda environment for service-managed fleets. For more information, see Default Conda queue environment.
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Open Blender.
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Choose Edit, then Preferences. Under File Paths choose Script Directories, then choose Add. Add a script directory for the python folder where the Blender submitter was installed:
Windows: %USERPROFILE%\DeadlineCloudSubmitter\Submitters\Blender\python\ Linux: ~/DeadlineCloudSubmitter/Submitters/Blender/python/
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Restart Blender.
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Choose Edit, then Preferences. Next, choose Add-ons, then search for Deadline Cloud for Blender. Select the checkbox to enable the add-on.
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Open a Blender scene with dependencies that exist within the asset root directory.
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In the Render menu, select the Deadline Cloud dialog.
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If you are not already authenticated in the Deadline Cloud submitter, the Credentials Status shows as NEEDS_LOGIN.
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Choose Login.
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A login browser window displays. Log in with your user credentials.
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Choose Allow. You are now logged in and the Credentials Status shows as AUTHENTICATED.
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Choose Submit.
To launch the Deadline Cloud submitter in Cinema 4D
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Open Cinema 4D.
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If prompted to install GUI components for AWS Deadline Cloud, complete the following steps:
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When the prompt displays, choose Yes, and wait for dependencies to install.
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Restart Cinema 4D to ensure the changes are applied.
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Choose Extensions > AWS Deadline Cloud Submitter.
To launch the Deadline Cloud submitter in Foundry Nuke
Note
Support for Nuke is provided using the Conda environment for service-managed fleets. For more information, see Default Conda queue environment.
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Open Nuke.
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Open a Nuke script with dependencies that exist within the asset root directory.
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Choose AWS Deadline, and then choose Submit to Deadline Cloud to launch the submitter.
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If you are not already authenticated in the Deadline Cloud submitter, the Credentials Status shows as NEEDS_LOGIN.
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Choose Login.
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In the login browser window, log in with your user credentials.
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Choose Allow. You are now logged in and the Credentials Status shows as AUTHENTICATED.
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Choose Submit.
To launch the Deadline Cloud submitter in Maya
Note
Support for Maya and Arnold for Maya(MtoA) is provided using the Conda environment for service-managed fleets. For more information, see Default Conda queue environment.
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Open Maya.
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Set your project, and open a file that exists within the asset root directory.
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Choose Windows → Settings/Preferences → Plugin Manager.
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Search for DeadlineCloudSubmitter.
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To load the Deadline Cloud submitter plugin, select Loaded.
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If you are not already authenticated in the Deadline Cloud submitter, the Credentials Status shows as NEEDS_LOGIN.
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Choose Login.
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A login browser window displays. Log in with your user credentials.
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Choose Allow. You are now logged in and the Credentials Status shows as AUTHENTICATED.
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(Optional) To load the Deadline Cloud submitter plugin every time you open Maya, choose Auto-load.
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Select the Deadline Cloud shelf, then select the green button to launch the submitter.
To launch the Deadline Cloud submitter in Houdini
Note
Support for Houdini is provided using the Conda environment for service-managed fleets. For more information, see Default Conda queue environment.
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Open Houdini.
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In the Network Editor, select the /out network.
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Press tab, and enter
deadline
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Select the Deadline Cloud option, and connect it to your existing network.
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Double-click the Deadline Cloud node.
To launch the Deadline Cloud submitter in KeyShot
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Open KeyShot.
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Choose Windows > Scripting console > Submit to AWS Deadline Cloud and Run.
To launch the Deadline Cloud submitter in Unreal Engine
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Create or open the folder you use for your Unreal Engine projects.
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Open command line and run the following commands:
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git clone https://github.com/aws-deadline/deadline-cloud-for-unreal-engine
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cd deadline-cloud-for-unreal/test_projects
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git lfs fetch –all
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To download the plugin for Unreal Engine, open the Unreal Engine project folder, and launch deadline-cloud-forunreal/test_projects/pull_ue_plugin.bat.
This puts the plugin files in C:/LocalProjects/UnrealDeadlineCloudTest/Plugins/UnrealDeadlineCloudService.
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To download the submitter, open the UnrealDeadlineCloudService folder, and run
deadline-cloud-forunreal/ test_projects/Plugins/UnrealDeadlineCloudService/install_unreal_submitter.bat
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To launch the submitter from Unreal Engine, complete the following steps:
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Choose Edit > Project settings.
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In the search bar, enter
movie render pipeline
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Adjust the following Movie Render Pipeline settings:
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For Default Remote Executor, enter
MoviePipelineDeadlineCloudRemote Executor
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For Default Executor Job, enter
MoviePipelineDeadlineCloudExecutorJob
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For Default Job Settings Classes, choose the plus sign, and then enter
DeadlineCloudRenderStepSetting
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With these settings, you can choose the Deadline Cloud plugin from Unreal Engine.
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