AWS::GameLift::ContainerGroupDefinition GameServerContainerDefinition
Describes the game server container in an existing game server container group. A game server container identifies a container image with your game server build. A game server container is automatically considered essential; if an essential container fails, the entire container group restarts.
You can update a container definition and deploy the updates to an existing fleet. When creating or updating a game server container group definition, use the property https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions, UpdateContainerGroupDefinition
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "ContainerName" :
String
, "DependsOn" :[ ContainerDependency, ... ]
, "EnvironmentOverride" :[ ContainerEnvironment, ... ]
, "ImageUri" :String
, "MountPoints" :[ ContainerMountPoint, ... ]
, "PortConfiguration" :PortConfiguration
, "ResolvedImageDigest" :String
, "ServerSdkVersion" :String
}
YAML
ContainerName:
String
DependsOn:- ContainerDependency
EnvironmentOverride:- ContainerEnvironment
ImageUri:String
MountPoints:- ContainerMountPoint
PortConfiguration:PortConfiguration
ResolvedImageDigest:String
ServerSdkVersion:String
Properties
ContainerName
-
The container definition identifier. Container names are unique within a container group definition.
Required: Yes
Type: String
Pattern:
^[a-zA-Z0-9-]+$
Minimum:
1
Maximum:
128
Update requires: No interruption
DependsOn
-
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.
Required: No
Type: Array of ContainerDependency
Minimum:
1
Maximum:
10
Update requires: No interruption
EnvironmentOverride
-
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Required: No
Type: Array of ContainerEnvironment
Minimum:
1
Maximum:
20
Update requires: No interruption
ImageUri
-
The URI to the image that Amazon GameLift uses when deploying this container to a container fleet. For a more specific identifier, see
ResolvedImageDigest
.Required: Yes
Type: String
Pattern:
^[a-zA-Z0-9-_\.@\/:]+$
Minimum:
1
Maximum:
255
Update requires: No interruption
MountPoints
-
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Required: No
Type: Array of ContainerMountPoint
Minimum:
1
Maximum:
10
Update requires: No interruption
PortConfiguration
-
The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's
ConnectionPortRange
.Required: No
Type: PortConfiguration
Update requires: No interruption
ResolvedImageDigest
-
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
Required: No
Type: String
Pattern:
^sha256:[a-fA-F0-9]{64}$
Update requires: No interruption
ServerSdkVersion
-
The Amazon GameLift server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Required: Yes
Type: String
Pattern:
^\d+\.\d+\.\d+$
Maximum:
128
Update requires: No interruption