FleetAttributes - Amazon GameLift

FleetAttributes

Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:

  • EC2 fleet attributes identify a Build resource (for fleets with customer game server builds) or a Script resource (for Realtime Servers fleets).

  • Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.

Returned by: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes

Contents

Note

In the following list, the required parameters are described first.

AnywhereConfiguration

A set of attributes that are specific to an Anywhere fleet.

Type: AnywhereConfiguration object

Required: No

BuildArn

The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

Type: String

Pattern: ^arn:.*:build\/build-\S+

Required: No

BuildId

A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

Type: String

Pattern: ^build-\S+

Required: No

CertificateConfiguration

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

Type: CertificateConfiguration object

Required: No

ComputeType

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

Type: String

Valid Values: EC2 | ANYWHERE

Required: No

CreationTime

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

Description

A human-readable description of the fleet.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

FleetArn

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 512.

Pattern: ^arn:.*:[a-z]*fleet\/[a-z]*fleet-[a-zA-Z0-9\-]+$

Required: No

FleetId

A unique identifier for the fleet.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: ^[a-z]*fleet-[a-zA-Z0-9\-]+

Required: No

FleetType

Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

Type: String

Valid Values: ON_DEMAND | SPOT

Required: No

InstanceRoleArn

A unique identifier for an IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType is EC2.

Type: String

Length Constraints: Minimum length of 1.

Required: No

InstanceRoleCredentialsProvider

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets. This attribute is used with fleets where ComputeType is EC2.

Type: String

Valid Values: SHARED_CREDENTIAL_FILE

Required: No

InstanceType

The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is EC2.

Type: String

Valid Values: t2.micro | t2.small | t2.medium | t2.large | c3.large | c3.xlarge | c3.2xlarge | c3.4xlarge | c3.8xlarge | c4.large | c4.xlarge | c4.2xlarge | c4.4xlarge | c4.8xlarge | c5.large | c5.xlarge | c5.2xlarge | c5.4xlarge | c5.9xlarge | c5.12xlarge | c5.18xlarge | c5.24xlarge | c5a.large | c5a.xlarge | c5a.2xlarge | c5a.4xlarge | c5a.8xlarge | c5a.12xlarge | c5a.16xlarge | c5a.24xlarge | r3.large | r3.xlarge | r3.2xlarge | r3.4xlarge | r3.8xlarge | r4.large | r4.xlarge | r4.2xlarge | r4.4xlarge | r4.8xlarge | r4.16xlarge | r5.large | r5.xlarge | r5.2xlarge | r5.4xlarge | r5.8xlarge | r5.12xlarge | r5.16xlarge | r5.24xlarge | r5a.large | r5a.xlarge | r5a.2xlarge | r5a.4xlarge | r5a.8xlarge | r5a.12xlarge | r5a.16xlarge | r5a.24xlarge | m3.medium | m3.large | m3.xlarge | m3.2xlarge | m4.large | m4.xlarge | m4.2xlarge | m4.4xlarge | m4.10xlarge | m5.large | m5.xlarge | m5.2xlarge | m5.4xlarge | m5.8xlarge | m5.12xlarge | m5.16xlarge | m5.24xlarge | m5a.large | m5a.xlarge | m5a.2xlarge | m5a.4xlarge | m5a.8xlarge | m5a.12xlarge | m5a.16xlarge | m5a.24xlarge | c5d.large | c5d.xlarge | c5d.2xlarge | c5d.4xlarge | c5d.9xlarge | c5d.12xlarge | c5d.18xlarge | c5d.24xlarge | c6a.large | c6a.xlarge | c6a.2xlarge | c6a.4xlarge | c6a.8xlarge | c6a.12xlarge | c6a.16xlarge | c6a.24xlarge | c6i.large | c6i.xlarge | c6i.2xlarge | c6i.4xlarge | c6i.8xlarge | c6i.12xlarge | c6i.16xlarge | c6i.24xlarge | r5d.large | r5d.xlarge | r5d.2xlarge | r5d.4xlarge | r5d.8xlarge | r5d.12xlarge | r5d.16xlarge | r5d.24xlarge | m6g.medium | m6g.large | m6g.xlarge | m6g.2xlarge | m6g.4xlarge | m6g.8xlarge | m6g.12xlarge | m6g.16xlarge | c6g.medium | c6g.large | c6g.xlarge | c6g.2xlarge | c6g.4xlarge | c6g.8xlarge | c6g.12xlarge | c6g.16xlarge | r6g.medium | r6g.large | r6g.xlarge | r6g.2xlarge | r6g.4xlarge | r6g.8xlarge | r6g.12xlarge | r6g.16xlarge | c6gn.medium | c6gn.large | c6gn.xlarge | c6gn.2xlarge | c6gn.4xlarge | c6gn.8xlarge | c6gn.12xlarge | c6gn.16xlarge | c7g.medium | c7g.large | c7g.xlarge | c7g.2xlarge | c7g.4xlarge | c7g.8xlarge | c7g.12xlarge | c7g.16xlarge | r7g.medium | r7g.large | r7g.xlarge | r7g.2xlarge | r7g.4xlarge | r7g.8xlarge | r7g.12xlarge | r7g.16xlarge | m7g.medium | m7g.large | m7g.xlarge | m7g.2xlarge | m7g.4xlarge | m7g.8xlarge | m7g.12xlarge | m7g.16xlarge | g5g.xlarge | g5g.2xlarge | g5g.4xlarge | g5g.8xlarge | g5g.16xlarge

Required: No

LogPaths

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

Type: Array of strings

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

MetricGroups

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is EC2.

Type: Array of strings

Array Members: Maximum number of 1 item.

Length Constraints: Minimum length of 1. Maximum length of 255.

Required: No

Name

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

NewGameSessionProtectionPolicy

The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is EC2.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Type: String

Valid Values: NoProtection | FullProtection

Required: No

OperatingSystem

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is EC2.

Note

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

Type: String

Valid Values: WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2 | WINDOWS_2016 | AMAZON_LINUX_2023

Required: No

ResourceCreationLimitPolicy

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

Type: ResourceCreationLimitPolicy object

Required: No

ScriptArn

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

Type: String

Pattern: ^arn:.*:script\/script-\S+

Required: No

ScriptId

A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

Type: String

Pattern: ^script-\S+

Required: No

ServerLaunchParameters

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Pattern: [A-Za-z0-9_:.+\/\\\- =@;{},?'\[\]"]+

Required: No

ServerLaunchPath

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Pattern: [A-Za-z0-9_:.+\/\\\- ]+

Required: No

Status

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.

  • ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.

  • ACTIVE -- The fleet is now ready to host game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

Type: String

Valid Values: NEW | DOWNLOADING | VALIDATING | BUILDING | ACTIVATING | ACTIVE | DELETING | ERROR | TERMINATED | NOT_FOUND

Required: No

StoppedActions

A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is EC2.

Type: Array of strings

Array Members: Fixed number of 1 item.

Valid Values: AUTO_SCALING

Required: No

TerminationTime

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: