FleetAttributes
Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:
-
EC2 fleet attributes identify a
Build
resource (for fleets with customer game server builds) or aScript
resource (for Realtime Servers fleets). -
Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.
Returned by: DescribeFleetAttributes
Contents
Note
In the following list, the required parameters are described first.
- AnywhereConfiguration
-
A set of attributes that are specific to an Anywhere fleet.
Type: AnywhereConfiguration object
Required: No
- BuildArn
-
The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the
BuildId
value. This attribute is used with fleets whereComputeType
is "EC2".Type: String
Pattern:
^arn:.*:build\/build-\S+
Required: No
- BuildId
-
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where
ComputeType
is "EC2".Type: String
Pattern:
^build-\S+
Required: No
- CertificateConfiguration
-
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
Type: CertificateConfiguration object
Required: No
- ComputeType
-
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
Type: String
Valid Values:
EC2 | ANYWHERE | CONTAINER
Required: No
- ContainerGroupsAttributes
-
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type
CONTAINER
. This property is currently not available. It is under improvement as we respond to customer feedback from the Containers public preview.Type: ContainerGroupsAttributes object
Required: No
- CreationTime
-
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
- Description
-
A human-readable description of the fleet.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- FleetArn
-
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift fleet ARN, the resource ID matches theFleetId
value.Type: String
Pattern:
^arn:.*:fleet\/fleet-\S+
Required: No
- FleetId
-
A unique identifier for the fleet.
Type: String
Pattern:
^fleet-\S+
Required: No
- FleetType
-
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
Type: String
Valid Values:
ON_DEMAND | SPOT
Required: No
- InstanceRoleArn
-
A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other AWS resources from your fleets. This attribute is used with fleets where
ComputeType
is "EC2".Type: String
Length Constraints: Minimum length of 1.
Required: No
- InstanceRoleCredentialsProvider
-
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets. This attribute is used with fleets whereComputeType
is "EC2".Type: String
Valid Values:
SHARED_CREDENTIAL_FILE
Required: No
- InstanceType
-
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types
for detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2".Type: String
Valid Values:
t2.micro | t2.small | t2.medium | t2.large | c3.large | c3.xlarge | c3.2xlarge | c3.4xlarge | c3.8xlarge | c4.large | c4.xlarge | c4.2xlarge | c4.4xlarge | c4.8xlarge | c5.large | c5.xlarge | c5.2xlarge | c5.4xlarge | c5.9xlarge | c5.12xlarge | c5.18xlarge | c5.24xlarge | c5a.large | c5a.xlarge | c5a.2xlarge | c5a.4xlarge | c5a.8xlarge | c5a.12xlarge | c5a.16xlarge | c5a.24xlarge | r3.large | r3.xlarge | r3.2xlarge | r3.4xlarge | r3.8xlarge | r4.large | r4.xlarge | r4.2xlarge | r4.4xlarge | r4.8xlarge | r4.16xlarge | r5.large | r5.xlarge | r5.2xlarge | r5.4xlarge | r5.8xlarge | r5.12xlarge | r5.16xlarge | r5.24xlarge | r5a.large | r5a.xlarge | r5a.2xlarge | r5a.4xlarge | r5a.8xlarge | r5a.12xlarge | r5a.16xlarge | r5a.24xlarge | m3.medium | m3.large | m3.xlarge | m3.2xlarge | m4.large | m4.xlarge | m4.2xlarge | m4.4xlarge | m4.10xlarge | m5.large | m5.xlarge | m5.2xlarge | m5.4xlarge | m5.8xlarge | m5.12xlarge | m5.16xlarge | m5.24xlarge | m5a.large | m5a.xlarge | m5a.2xlarge | m5a.4xlarge | m5a.8xlarge | m5a.12xlarge | m5a.16xlarge | m5a.24xlarge | c5d.large | c5d.xlarge | c5d.2xlarge | c5d.4xlarge | c5d.9xlarge | c5d.12xlarge | c5d.18xlarge | c5d.24xlarge | c6a.large | c6a.xlarge | c6a.2xlarge | c6a.4xlarge | c6a.8xlarge | c6a.12xlarge | c6a.16xlarge | c6a.24xlarge | c6i.large | c6i.xlarge | c6i.2xlarge | c6i.4xlarge | c6i.8xlarge | c6i.12xlarge | c6i.16xlarge | c6i.24xlarge | r5d.large | r5d.xlarge | r5d.2xlarge | r5d.4xlarge | r5d.8xlarge | r5d.12xlarge | r5d.16xlarge | r5d.24xlarge | m6g.medium | m6g.large | m6g.xlarge | m6g.2xlarge | m6g.4xlarge | m6g.8xlarge | m6g.12xlarge | m6g.16xlarge | c6g.medium | c6g.large | c6g.xlarge | c6g.2xlarge | c6g.4xlarge | c6g.8xlarge | c6g.12xlarge | c6g.16xlarge | r6g.medium | r6g.large | r6g.xlarge | r6g.2xlarge | r6g.4xlarge | r6g.8xlarge | r6g.12xlarge | r6g.16xlarge | c6gn.medium | c6gn.large | c6gn.xlarge | c6gn.2xlarge | c6gn.4xlarge | c6gn.8xlarge | c6gn.12xlarge | c6gn.16xlarge | c7g.medium | c7g.large | c7g.xlarge | c7g.2xlarge | c7g.4xlarge | c7g.8xlarge | c7g.12xlarge | c7g.16xlarge | r7g.medium | r7g.large | r7g.xlarge | r7g.2xlarge | r7g.4xlarge | r7g.8xlarge | r7g.12xlarge | r7g.16xlarge | m7g.medium | m7g.large | m7g.xlarge | m7g.2xlarge | m7g.4xlarge | m7g.8xlarge | m7g.12xlarge | m7g.16xlarge | g5g.xlarge | g5g.2xlarge | g5g.4xlarge | g5g.8xlarge | g5g.16xlarge
Required: No
- LogPaths
-
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API
ProcessReady()
logParameters
. See more information in the Server API Reference.Type: Array of strings
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- MetricGroups
-
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where
ComputeType
is "EC2".Type: Array of strings
Array Members: Maximum number of 1 item.
Length Constraints: Minimum length of 1. Maximum length of 255.
Required: No
- Name
-
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- NewGameSessionProtectionPolicy
-
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where
ComputeType
is "EC2".-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Type: String
Valid Values:
NoProtection | FullProtection
Required: No
-
- OperatingSystem
-
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
ComputeType
is "EC2".Note
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs
. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5. Type: String
Valid Values:
WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2 | WINDOWS_2016 | AMAZON_LINUX_2023
Required: No
- ResourceCreationLimitPolicy
-
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period.Type: ResourceCreationLimitPolicy object
Required: No
- ScriptArn
-
The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the
ScriptId
value.Type: String
Pattern:
^arn:.*:script\/script-\S+
Required: No
- ScriptId
-
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where
ComputeType
is "EC2".Type: String
Pattern:
^script-\S+
Required: No
- ServerLaunchParameters
-
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Pattern:
[A-Za-z0-9_:.+\/\\\- =@;{},?'\[\]"]+
Required: No
- ServerLaunchPath
-
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Pattern:
[A-Za-z0-9_:.+\/\\\- ]+
Required: No
- Status
-
Current status of the fleet. Possible fleet statuses include the following:
-
NEW -- A new fleet has been defined and desired instances is set to 1.
-
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
-
ACTIVE -- Hosts can now accept game sessions.
-
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
-
DELETING -- Hosts are responding to a delete fleet request.
-
TERMINATED -- The fleet no longer exists.
Type: String
Valid Values:
NEW | DOWNLOADING | VALIDATING | BUILDING | ACTIVATING | ACTIVE | DELETING | ERROR | TERMINATED | NOT_FOUND
Required: No
-
- StoppedActions
-
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
ComputeType
is "EC2".Type: Array of strings
Array Members: Fixed number of 1 item.
Valid Values:
AUTO_SCALING
Required: No
- TerminationTime
-
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: