Define a queue's scope
Your game's player population might have groups of players who shouldn't play together. For example, if you publish your game in two languages each language should have it's own game servers.
To set up game session placement for your player population, create a separate queue for each player segment. Scope each queue to place players into the correct game servers. Some common ways to scope queues include:
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By geographic locations. When deploying your game servers in multiple geographic areas, you might build queues for players in each location to reduce player latency.
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By build or script variations. If you have more than one variation of your game server, you might be supporting player groups that can't play in the same game sessions. For example, game server builds or scripts might support different languages or device types.
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By event types. You might create a special queue to manage games for participants in tournaments or other special events.