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This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE
or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED
, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, Amazon GameLift FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR
status.
Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
Learn more
See also: AWS API Documentation
delete-game-server-group
--game-server-group-name <value>
[--delete-option <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
--game-server-group-name
(string)
A unique identifier for the game server group. Use either the name or ARN value.
--delete-option
(string)
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status.FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.Possible values:
SAFE_DELETE
FORCE_DELETE
RETAIN
--cli-input-json
(string)
Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command's default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
GameServerGroup -> (structure)
An object that describes the deleted game server group resource, with status updated to
DELETE_SCHEDULED
.GameServerGroupName -> (string)
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.GameServerGroupArn -> (string)
A generated unique ID for the game server group.RoleArn -> (string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.InstanceDefinitions -> (list)
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
(structure)
This data type is used with the Amazon GameLift FleetIQ and game server groups.An allowed instance type for a game server group. All game server groups must have at least two instance types defined for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.
InstanceType -> (string)
An Amazon EC2 instance type designation.WeightedCapacity -> (string)
Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide . Default value is "1".BalancingStrategy -> (string)
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.GameServerProtectionPolicy -> (string)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.AutoScalingGroupArn -> (string)
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.Status -> (string)
The current status of the game server group. Possible statuses include:
NEW
- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()
request.ACTIVATING
- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account.ACTIVE
- The game server group has been successfully created.DELETE_SCHEDULED
- A request to delete the game server group has been received.DELETING
- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()
request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.DELETED
- The game server group has been successfully deleted.ERROR
- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.StatusReason -> (string)
Additional information about the current game server group status. This information might provide additional insight on groups that are inERROR
status.SuspendedActions -> (list)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
(string)
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).LastUpdatedTime -> (timestamp)
A timestamp that indicates when this game server group was last updated.