RegisterCompute - Amazon GameLift

RegisterCompute

Registers a compute resource in an Amazon GameLift Anywhere fleet.

For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.

To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.

If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK().

To view compute details, call DescribeCompute with the compute name.

Learn more

Request Syntax

{ "CertificatePath": "string", "ComputeName": "string", "DnsName": "string", "FleetId": "string", "IpAddress": "string", "Location": "string" }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

ComputeName

A descriptive label for the compute resource.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: ^[a-zA-Z0-9\-]+(\/[a-zA-Z0-9\-]+)?

Required: Yes

FleetId

A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 512.

Pattern: ^[a-z]*fleet-[a-zA-Z0-9\-]+$|^arn:.*:[a-z]*fleet\/[a-z]*fleet-[a-zA-Z0-9\-]+$

Required: Yes

CertificatePath

The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

DnsName

The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: ^[0-9a-zA-Z_\-\.]+

Required: No

IpAddress

The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address. When registering an Anywhere fleet, an IP address is required.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: ^[0-9A-Fa-f\:\.]+

Required: No

Location

The name of a custom location to associate with the compute resource being registered. This parameter is required when registering a compute for an Anywhere fleet.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 64.

Pattern: ^[A-Za-z0-9\-]+

Required: No

Response Syntax

{ "Compute": { "ComputeArn": "string", "ComputeName": "string", "ComputeStatus": "string", "ContainerAttributes": [ { "ContainerName": "string", "ContainerRuntimeId": "string" } ], "CreationTime": number, "DnsName": "string", "FleetArn": "string", "FleetId": "string", "GameLiftAgentEndpoint": "string", "GameLiftServiceSdkEndpoint": "string", "GameServerContainerGroupDefinitionArn": "string", "InstanceId": "string", "IpAddress": "string", "Location": "string", "OperatingSystem": "string", "Type": "string" } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

Compute

The details of the compute resource you registered.

Type: Compute object

Errors

For information about the errors that are common to all actions, see Common Errors.

ConflictException

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

HTTP Status Code: 400

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

LimitExceededException

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

HTTP Status Code: 400

NotReadyException

The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

Examples

Register your laptop as a testing compute resource

The following example registers a development laptop with the IP address of 10.1.2.3.4 to an Anywhere fleet with the fleet ID fleet-1234.

Sample Request

{ "FleetId": "fleet-1234", "ComputeName": "DevLaptop", "IpAddress": "10.1.2.3", "Location": "custom-location1" }

Sample Response

{ FleetId = fleet-1234, ComputeName = DevLaptop, Status = ACTIVE, IpAddress = 10.1.2.3, GameLiftServiceSdkEndpoint = wss://12345678.execute-api.amazonaws.com/ }

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: