Getting Started with the IVS Android Player SDK
This document takes you through the steps involved in getting started with the Amazon IVS Android player SDK.
Install the Library
To add the Amazon IVS Android player library to your Android development
environment, add the library to your module’s build.gradle
file, as
shown here (for the latest version of the Amazon IVS player).
repositories { mavenCentral() } dependencies { implementation 'com.amazonaws:ivs-player:1.37.0' }
Alternately, to install the SDK manually, download the latest version from this location:
Create the Player and Set Up Event Listener
The player interface is com.amazonaws.ivs.player.Player
. Initialize
it as shown below:
// Create a player instance // <this> refers to the current Android Activity player = Player.Factory.create(this); // Set up to receive playback events and errors player.addListener(this);
Alternately, initialize by using PlayerView
:
// Create a player instance // <this> refers to the current Android Activity PlayerView playerView = new PlayerView(this); Player player = playerView.getPlayer(); // Set up to receive playback events and errors player.addListener(this);
Note: The listener callback methods are executed in the main thread of your Android application.
Set the Surface View for Video
If not using PlayerView
add a SurfaceView
to your
Android UI layout for displaying a video. This Surface
must be
available before you can play any video streams. You can access the underlying
surface through the SurfaceHolder
interface, which is retrieved by
calling getHolder()
. (See SurfaceViewSurfaceHolder.Callback
to receive events about surface changes (see
SurfaceHolder.Callback
surfaceView = (SurfaceView) findViewById(R.id.surfaceView); surfaceView.getHolder().addCallback(this); @Override public void surfaceCreated(SurfaceHolder holder) { this.surface = holder.getSurface(); if (player != null) { player.setSurface(this.surface); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { this.surface = null; if (player != null) { player.setSurface(null); } }
Play a Stream
Because the stream is loaded asynchronously, the player must be in a
READY
state before your application can call the play
method to begin playback. Use the Player.Listener
interface to
determine when the player is in the correct state.
See the following sample code:
player.load(Uri.parse(url)); @Override public void onStateChanged(Player.State state) { switch (state) { case BUFFERING: // player is buffering break; case READY: player.play(); break; case IDLE: break; case PLAYING: // playback started break; } }
Release the Player
The player.release()
method must
be called when the player is no longer in use, to free the resources used by the
library. Typically this is done in the onDestroy
callback of the
Activity or Fragment containing the player.
@Override protected void onDestroy() { super.onDestroy(); player.removeListener(this); player.release(); }
After the player.release()
method is called the player can no longer
be used.
Permissions
The Android player SDK requires the following permission:
<uses-permission android:name="android.permission.INTERNET" />
In addition, these optional permissions can improve the playback experience:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
Thread Safety
The player API is not thread safe. All calls made to a player instance should be from the same thread.
SDK Size
The Amazon IVS player SDKs are designed to be as lightweight as possible. For current information about SDK size, see the Release Notes.
Important: When evaluating size impact, the size of
the AAB/APK produced by Android Studio is not representative of the size of your app
downloaded to a user’s device. The Google Play Store performs optimizations to reduce
the size of your app. We recommend that you use Android App Bundles