これらのサンプルでは、Microsoft Windows Server 2019、.NET Framework、および .NET Core SDK を実行する AWS CodeBuild ビルド環境を使用して、F#、および Visual Basic で書かれたコードからランタイムファイルを構築します。
重要
これらのサンプルを実行すると、AWS アカウントに課金される場合があります。これには、CodeBuild の料金、および Amazon S3、AWS、CloudWatch Logs に関連する AWS KMS リソースとアクションの料金が含まれます。詳細については、「[g465]CodeBuild 料金表[/g465]」、「[g464]Amazon S3 料金表[/g464]」、「[g463]AWS Key Management Service 料金表[/g463]」、および「[g462]Amazon CloudWatch 料金表[/g462]」を参照してください。
Windows サンプルを実行
Windows サンプルを実行するには、次の手順に従います。
Windows サンプルを実行するには
-
このトピックの「ディレクトリ構造」セクションと「ファイル」セクションで説明しているファイルを作成し、これらのファイルを S3 入力バケット、CodeCommit または GitHub のリポジトリにアップロードします。
重要
をアップロードしないでください。アップロードするのは、(root directory name)
内のファイルのみです。(root directory name)
S3 入力バケットを使用している場合は、ファイルを必ず ZIP ファイルに圧縮してから入力バケットにアップロードしてください。
を ZIP ファイルに追加しないでください。追加するのは、(root directory name)
内のファイルのみです。(root directory name)
-
ビルドプロジェクトを作成します。ビルドプロジェクトは、
mcr.microsoft.com/dotnet/framework/sdk:4.8
イメージを使用して、.NET Framework プロジェクトをビルドします。AWS CLI を使用してビルドプロジェクトを作成する場合、
create-project
コマンドへの JSON 形式の入力は次のようになります。(プレースホルダは独自の値に置き換えてください。){ "name": "sample-windows-build-project", "source": { "type": "S3", "location": "codebuild-
region-ID
-account-ID
-input-bucket/windows-build-input-artifact
.zip" }, "artifacts": { "type": "S3", "location": "codebuild-region-ID
-account-ID
-output-bucket", "packaging": "ZIP", "name": "windows-build-output-artifact
.zip" }, "environment": { "type": "WINDOWS_SERVER_2019_CONTAINER", "image": "mcr.microsoft.com/dotnet/framework/sdk:4.8", "computeType": "BUILD_GENERAL1_MEDIUM" }, "serviceRole": "arn:aws:iam::account-ID
:role/role-name
", "encryptionKey": "arn:aws:kms:region-ID
:account-ID
:key/key-ID
" } -
ビルドを実行し、「ビルドを手動で実行」の手順を実行します。
-
ビルド出力のアーティファクトを取得するには、S3 出力バケットで、
ファイルをローカルコンピュータまたはインスタンスにダウンロードします。コンテンツを抽出し、ランタイムおよび他のファイルにアクセスします。windows-build-output-artifact
.zip-
.NET Framework を使用する F# サンプルのランタイム (
FSharpHelloWorld.exe
) は、FSharpHelloWorld\bin\Debug
ディレクトリにあります。 -
.NET Framework を使用する Visual Basic サンプルランタイムファイル (
VBHelloWorld.exe
) は、VBHelloWorld\bin\Debug
ディレクトリにあります。
-
ディレクトリ構造
これらのサンプルで想定しているディレクトリ構造は以下のとおりです。
F# と .NET Framework
(root directory name)
├── buildspec.yml
├── FSharpHelloWorld.sln
└── FSharpHelloWorld
├── App.config
├── AssemblyInfo.fs
├── FSharpHelloWorld.fsproj
└── Program.fs
Visual Basic と .NET Framework
(root directory name)
├── buildspec.yml
├── VBHelloWorld.sln
└── VBHelloWorld
├── App.config
├── HelloWorld.vb
├── VBHelloWorld.vbproj
└── My Project
├── Application.Designer.vb
├── Application.myapp
├── AssemblyInfo.vb
├── Resources.Designer.vb
├── Resources.resx
├── Settings.Designer.vb
└── Settings.settings
ファイル
これらのサンプルでは、以下のファイルを使用します。
F# と .NET Framework
buildspec.yml
(
内)(root directory
name)
version: 0.2
env:
variables:
SOLUTION: .\FSharpHelloWorld.sln
PACKAGE_DIRECTORY: .\packages
DOTNET_FRAMEWORK: 4.8
phases:
build:
commands:
- '& nuget restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY'
- '& msbuild -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION'
artifacts:
files:
- .\FSharpHelloWorld\bin\Debug\*
FSharpHelloWorld.sln
(
内)(root directory
name)
Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "FSharpHelloWorld", "FSharpHelloWorld\FSharpHelloWorld.fsproj", "{D60939B6-526D-43F4-9A89-577B2980DF62}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.Build.0 = Debug|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.ActiveCfg = Release|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
App.config
(
内)(root directory
name)
\FSharpHelloWorld
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>
AssemblyInfo.fs
(
内)(root directory
name)
\FSharpHelloWorld
namespace FSharpHelloWorld.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("FSharpHelloWorld")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("FSharpHelloWorld")>]
[<assembly: AssemblyCopyright("Copyright © 2017")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("d60939b6-526d-43f4-9a89-577b2980df62")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("1.0.0.0")>]
[<assembly: AssemblyFileVersion("1.0.0.0")>]
do
()
FSharpHelloWorld.fsproj
(
内)(root directory
name)
\FSharpHelloWorld
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>d60939b6-526d-43f4-9a89-577b2980df62</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>FSharpHelloWorld</RootNamespace>
<AssemblyName>FSharpHelloWorld</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFSharpCoreVersion>4.4.0.0</TargetFSharpCoreVersion>
<Name>FSharpHelloWorld</Name>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\Debug\FSharpHelloWorld.XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\Release\FSharpHelloWorld.XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="Program.fs" />
<None Include="App.config" />
</ItemGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Program.fs
( 内)(root directory
name)
\FSharpHelloWorld
// Learn more about F# at http://fsharp.org
// See the 'F# Tutorial' project for more help.
[<EntryPoint>]
let main argv =
printfn "Hello World"
0 // return an integer exit code
Visual Basic と .NET Framework
buildspec.yml
(
内)(root directory
name)
version: 0.2
env:
variables:
SOLUTION: .\VBHelloWorld.sln
PACKAGE_DIRECTORY: .\packages
DOTNET_FRAMEWORK: 4.8
phases:
build:
commands:
- '& "C:\ProgramData\chocolatey\bin\NuGet.exe" restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY'
- '& "C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe" -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION'
artifacts:
files:
- .\VBHelloWorld\bin\Debug\*
VBHelloWorld.sln
(
内)(root directory
name)
Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VBHelloWorld", "VBHelloWorld\VBHelloWorld.vbproj", "{4DCEC446-7156-4FE6-8CCC-219E34DD409D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.Build.0 = Debug|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.ActiveCfg = Release|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
App.config
(
内)(root directory
name)
\VBHelloWorld
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>
HelloWorld.vb
(
内)(root directory
name)
\VBHelloWorld
Module HelloWorld Sub Main() MsgBox("Hello World") End Sub End Module
VBHelloWorld.vbproj
(
内)(root directory
name)
\VBHelloWorld
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4DCEC446-7156-4FE6-8CCC-219E34DD409D}</ProjectGuid>
<OutputType>Exe</OutputType>
<StartupObject>VBHelloWorld.HelloWorld</StartupObject>
<RootNamespace>VBHelloWorld</RootNamespace>
<AssemblyName>VBHelloWorld</AssemblyName>
<FileAlignment>512</FileAlignment>
<MyType>Console</MyType>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\Debug\</OutputPath>
<DocumentationFile>VBHelloWorld.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<DefineDebug>false</DefineDebug>
<DefineTrace>true</DefineTrace>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DocumentationFile>VBHelloWorld.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup>
<OptionExplicit>On</OptionExplicit>
</PropertyGroup>
<PropertyGroup>
<OptionCompare>Binary</OptionCompare>
</PropertyGroup>
<PropertyGroup>
<OptionStrict>Off</OptionStrict>
</PropertyGroup>
<PropertyGroup>
<OptionInfer>On</OptionInfer>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup>
<Import Include="Microsoft.VisualBasic" />
<Import Include="System" />
<Import Include="System.Collections" />
<Import Include="System.Collections.Generic" />
<Import Include="System.Data" />
<Import Include="System.Diagnostics" />
<Import Include="System.Linq" />
<Import Include="System.Xml.Linq" />
<Import Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Compile Include="HelloWorld.vb" />
<Compile Include="My Project\AssemblyInfo.vb" />
<Compile Include="My Project\Application.Designer.vb">
<AutoGen>True</AutoGen>
<DependentUpon>Application.myapp</DependentUpon>
</Compile>
<Compile Include="My Project\Resources.Designer.vb">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="My Project\Settings.Designer.vb">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="My Project\Resources.resx">
<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.vb</LastGenOutput>
<CustomToolNamespace>My.Resources</CustomToolNamespace>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="My Project\Application.myapp">
<Generator>MyApplicationCodeGenerator</Generator>
<LastGenOutput>Application.Designer.vb</LastGenOutput>
</None>
<None Include="My Project\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<CustomToolNamespace>My</CustomToolNamespace>
<LastGenOutput>Settings.Designer.vb</LastGenOutput>
</None>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Application.Designer.vb
(
内)(root directory
name)
\VBHelloWorld\My Project
'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On
Application.myapp
(
内)(root directory
name)
\VBHelloWorld\My Project
<?xml version="1.0" encoding="utf-8"?>
<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<MySubMain>false</MySubMain>
<SingleInstance>false</SingleInstance>
<ShutdownMode>0</ShutdownMode>
<EnableVisualStyles>true</EnableVisualStyles>
<AuthenticationMode>0</AuthenticationMode>
<ApplicationType>2</ApplicationType>
<SaveMySettingsOnExit>true</SaveMySettingsOnExit>
</MyApplicationData>
AssemblyInfo.vb
(
内)(root directory
name)
\VBHelloWorld\My Project
Imports System Imports System.Reflection Imports System.Runtime.InteropServices ' General Information about an assembly is controlled through the following ' set of attributes. Change these attribute values to modify the information ' associated with an assembly. ' Review the values of the assembly attributes <Assembly: AssemblyTitle("VBHelloWorld")> <Assembly: AssemblyDescription("")> <Assembly: AssemblyCompany("")> <Assembly: AssemblyProduct("VBHelloWorld")> <Assembly: AssemblyCopyright("Copyright © 2017")> <Assembly: AssemblyTrademark("")> <Assembly: ComVisible(False)> 'The following GUID is for the ID of the typelib if this project is exposed to COM <Assembly: Guid("137c362b-36ef-4c3e-84ab-f95082487a5a")> ' Version information for an assembly consists of the following four values: ' ' Major Version ' Minor Version ' Build Number ' Revision ' ' You can specify all the values or you can default the Build and Revision Numbers ' by using the '*' as shown below: ' <Assembly: AssemblyVersion("1.0.*")> <Assembly: AssemblyVersion("1.0.0.0")> <Assembly: AssemblyFileVersion("1.0.0.0")>
Resources.Designer.vb
(
内)(root directory
name)
\VBHelloWorld\My Project
'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On Namespace My.Resources 'This class was auto-generated by the StronglyTypedResourceBuilder 'class via a tool like ResGen or Visual Studio. 'To add or remove a member, edit your .ResX file then rerun ResGen 'with the /str option, or rebuild your VS project. '''<summary> ''' A strongly-typed resource class, for looking up localized strings, etc. '''</summary> <Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _ Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _ Friend Module Resources Private resourceMan As Global.System.Resources.ResourceManager Private resourceCulture As Global.System.Globalization.CultureInfo '''<summary> ''' Returns the cached ResourceManager instance used by this class. '''</summary> <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager Get If Object.ReferenceEquals(resourceMan, Nothing) Then Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("VBHelloWorld.Resources", GetType(Resources).Assembly) resourceMan = temp End If Return resourceMan End Get End Property '''<summary> ''' Overrides the current thread's CurrentUICulture property for all ''' resource lookups using this strongly typed resource class. '''</summary> <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Friend Property Culture() As Global.System.Globalization.CultureInfo Get Return resourceCulture End Get Set(ByVal value As Global.System.Globalization.CultureInfo) resourceCulture = value End Set End Property End Module End Namespace
Resources.resx
(
内)(root directory
name)
\VBHelloWorld\My Project
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
Settings.Designer.vb
(
内)(root directory
name)
\VBHelloWorld\My Project
'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On Namespace My <Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _ Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0"), _ Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Partial Friend NotInheritable Class MySettings Inherits Global.System.Configuration.ApplicationSettingsBase Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings), MySettings) #Region "My.Settings Auto-Save Functionality" #If _MyType = "WindowsForms" Then Private Shared addedHandler As Boolean Private Shared addedHandlerLockObject As New Object <Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs) If My.Application.SaveMySettingsOnExit Then My.Settings.Save() End If End Sub #End If #End Region Public Shared ReadOnly Property [Default]() As MySettings Get #If _MyType = "WindowsForms" Then If Not addedHandler Then SyncLock addedHandlerLockObject If Not addedHandler Then AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings addedHandler = True End If End SyncLock End If #End If Return defaultInstance End Get End Property End Class End Namespace Namespace My <Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _ Friend Module MySettingsProperty <Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _ Friend ReadOnly Property Settings() As Global.VBHelloWorld.My.MySettings Get Return Global.VBHelloWorld.My.MySettings.Default End Get End Property End Module End Namespace
Settings.settings
(
内)(root directory
name)
\VBHelloWorld\My Project
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>