AWS::GameLift::Build
The AWS::GameLift::Build
resource creates a game server build that is
installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon
S3 location that contains a zip file with all of the components of the game server
build.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::GameLift::Build", "Properties" : { "Name" :
String
, "OperatingSystem" :String
, "ServerSdkVersion" :String
, "StorageLocation" :StorageLocation
, "Version" :String
} }
YAML
Type: AWS::GameLift::Build Properties: Name:
String
OperatingSystem:String
ServerSdkVersion:String
StorageLocation:StorageLocation
Version:String
Properties
Name
-
A descriptive label that is associated with a build. Build names do not need to be unique.
Required: No
Type: String
Minimum:
1
Maximum:
1024
Update requires: No interruption
OperatingSystem
-
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
Note
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs
. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5. Required: No
Type: String
Allowed values:
AMAZON_LINUX | AMAZON_LINUX_2 | AMAZON_LINUX_2023 | WINDOWS_2012 | WINDOWS_2016
Update requires: Replacement
ServerSdkVersion
-
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to
4.0.2
.Required: No
Type: String
Pattern:
^\d+\.\d+\.\d+$
Maximum:
128
Update requires: Replacement
StorageLocation
-
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.Required: No
Type: StorageLocation
Update requires: Replacement
Version
-
Version information that is associated with this build. Version strings do not need to be unique.
Required: No
Type: String
Minimum:
1
Maximum:
1024
Update requires: No interruption
Return values
Ref
When you pass the logical ID of this resource to the intrinsic Ref
function, Ref
returns the build ID, such as
build-1111aaaa-22bb-33cc-44dd-5555eeee66ff
.
For more information about using the Ref
function, see Ref
.
Fn::GetAtt
The Fn::GetAtt
intrinsic function returns a value for a specified attribute of this type. The following are the available attributes and sample return values.
For more information about using the Fn::GetAtt
intrinsic function, see Fn::GetAtt
.
BuildId
-
A unique identifier for the build.
Examples
Create a Custom Game Server Build
The following example creates a GameLift build named MyGameServerBuild
. The
build package is located in an S3 bucket, specified by the S3Bucket
and
S3Key
input parameters. The example also creates the AWS Identity and Access Management role
that GameLift assumes so that it has permissions to download the build package files.
JSON
{ "Resources": { "IAMRole": { "Type": "AWS::IAM::Role", "Properties": { "AssumeRolePolicyDocument": { "Version": "2012-10-17", "Statement": [ { "Effect": "Allow", "Principal": { "Service": [ "cloudformation.amazonaws.com", "gamelift.amazonaws.com" ] }, "Action": "sts:AssumeRole" } ] }, "RoleName": "BuildIAMRole", "Policies": [ { "PolicyName": "gamelift-s3-access-policy", "PolicyDocument": { "Version": "2012-10-17", "Statement": [ { "Effect": "Allow", "Action": [ "s3:GetObject", "s3:GetObjectVersion", "s3:GetObjectMetadata", "s3:*Object*" ], "Resource": [ "arn:aws:s3:::MyBucketName/*" ] } ] } } ] } }, "BuildResource": { "Type": "AWS::GameLift::Build", "Properties": { "Name": "MyGameServerBuild", "Version": "v1.0", "OperatingSystem": "WINDOWS_2012", "ServerSdkVersion: "5.0.0", "StorageLocation": { "Bucket": "MyBucketName", "Key": "MyGameBuildFiles.zip", "RoleArn": { "Fn::GetAtt": [ "IAMRole", "Arn" ] } } } } } }
YAML
Resources: IAMRole: Type: "AWS::IAM::Role" Properties: AssumeRolePolicyDocument: Version: "2012-10-17" Statement: - Effect: "Allow" Principal: Service: ["cloudformation.amazonaws.com", "gamelift.amazonaws.com"] Action: "sts:AssumeRole" RoleName: "BuildIAMRole" Policies: - PolicyName: gamelift-s3-access-policy PolicyDocument: Version: '2012-10-17' Statement: - Effect: Allow Action: - "s3:GetObject" - "s3:GetObjectVersion" - "s3:GetObjectMetadata" - "s3:*Object*" Resource: - "arn:aws:s3:::MyBucketName/*" BuildResource: Type: AWS::GameLift::Build Properties: Name: MyGameServerBuild Version: v1.0 OperatingSystem: WINDOWS_2012 ServerSdkVersion: 5.0.0 StorageLocation: Bucket: "MyBucketName" Key: "MyGameBuildFiles.zip" RoleArn: !GetAtt IAMRole.Arn
See also
-
Create GameLift resources using Amazon CloudFront in the Amazon GameLift Developer Guide
-
Create a build with files in Amazon S3 in the Amazon GameLift Developer Guide
-
Upload script files in Amazon S3 in the Amazon GameLift Developer Guide
-
CreateBuild in the Amazon GameLift API Reference