Requirements to set up motion graphic overlay files - MediaConvert

Requirements to set up motion graphic overlay files

The following table describes how to set up motion graphic overlay files.

Motion graphic file requirement Description
File type

QuickTime (.mov)

  • Container: QuickTime

  • Codec: QuickTime Animation (RLE)

  • Color space: RGBA

Sequential PNG (.png)

  • Make sure that the names of the .png files end with sequential numbers that specify the order that they are played in. For example, overlay_000.png, overlay_001.png, overlay_002.png, and so on.

  • Pad your initial file name with enough zeros to complete the sequence. For example, if the first image is overlay_0.png, there can be only 10 images in the sequence, with the last image being overlay_9.png. However, if the first image is overlay_00.png, there can be 100 images in the sequence.

  • Make sure that the number of images in your series matches the frame rate and your intended overlay duration. For example, if you want a 30-second overlay at 30 fps, you should have 900 .png images.

  • Requires an alpha channel.

Frame rate

QuickTime (.mov)

  • Use any frame rate. The frame rate that you use doesn't have to match the frame rate of the underlying video.

Sequential PNG (.png)

  • Use any frame rate. The frame rate that you use doesn't have to match the frame rate of the underlying video.

  • Specify the frame rate when you set up the overlay.

Aspect ratio Use any aspect ratio. It doesn't have to match the aspect ratio of the underlying video.
Size in pixels Use any size. MediaConvert scales the motion graphic with any outputs that have video scaling.