AudioEvent¶
Structure Class¶
AudioEvent
dataclass
¶
A wrapper for your audio chunks. Your audio stream consists of one or more audio events, which consist of one or more audio chunks.
For more information, see Event stream encoding.
Attributes¶
audio_chunk
class-attribute
instance-attribute
¶
audio_chunk: bytes | None = None
An audio blob containing the next segment of audio from your application, with a maximum duration of 1 second. The maximum size in bytes varies based on audio properties.
Find recommended size in Transcribing streaming best practices.
Size calculation:
Duration (s) * Sample Rate (Hz) * Number of Channels * 2 (Bytes per Sample)
For example, a 1-second chunk of 16 kHz, 2-channel, 16-bit audio would
be 1 * 16000 * 2 * 2 = 64000 bytes.
For 8 kHz, 1-channel, 16-bit audio, a 1-second chunk would be
1 * 8000 * 1 * 2 = 16000 bytes.