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Class: Aws::GameLift::Types::DescribePlayerSessionsInput
- Inherits:
- 
      Struct
      
        - Object
- Struct
- Aws::GameLift::Types::DescribePlayerSessionsInput
 
- Defined in:
- (unknown)
Overview
When passing DescribePlayerSessionsInput as input to an Aws::Client method, you can use a vanilla Hash:
{
  game_session_id: "ArnStringModel",
  player_id: "NonZeroAndMaxString",
  player_session_id: "PlayerSessionId",
  player_session_status_filter: "NonZeroAndMaxString",
  limit: 1,
  next_token: "NonZeroAndMaxString",
}
Represents the input for a request operation.
Instance Attribute Summary collapse
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      #game_session_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A unique identifier for the game session to retrieve player sessions for. 
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      #limit  ⇒ Integer 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    The maximum number of results to return. 
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      #next_token  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    Token that indicates the start of the next sequential page of results. 
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      #player_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A unique identifier for a player to retrieve player sessions for. 
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      #player_session_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A unique identifier for a player session to retrieve. 
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      #player_session_status_filter  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    Player session status to filter results on. 
Instance Attribute Details
#game_session_id ⇒ String
A unique identifier for the game session to retrieve player sessions for.
#limit ⇒ Integer
The maximum number of results to return. Use this parameter with
NextToken to get results as a set of sequential pages. If a player
session ID is specified, this parameter is ignored.
#next_token ⇒ String
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
#player_id ⇒ String
A unique identifier for a player to retrieve player sessions for.
#player_session_id ⇒ String
A unique identifier for a player session to retrieve.
#player_session_status_filter ⇒ String
Player session status to filter results on.
Possible player session statuses include the following:
- RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated. 
- ACTIVE -- The player has been validated by the server process and is currently connected. 
- COMPLETED -- The player connection has been dropped. 
- TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).