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Class: Aws::GameLift::Types::UpdateGameServerInput
- Inherits:
- 
      Struct
      
        - Object
- Struct
- Aws::GameLift::Types::UpdateGameServerInput
 
- Defined in:
- (unknown)
Overview
When passing UpdateGameServerInput as input to an Aws::Client method, you can use a vanilla Hash:
{
  game_server_group_name: "GameServerGroupNameOrArn", # required
  game_server_id: "GameServerId", # required
  game_server_data: "GameServerData",
  utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
  health_check: "HEALTHY", # accepts HEALTHY
}
Instance Attribute Summary collapse
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      #game_server_data  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A set of custom game server properties, formatted as a single string value. 
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      #game_server_group_name  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A unique identifier for the game server group where the game server is running. 
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      #game_server_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    A custom string that uniquely identifies the game server to update. 
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      #health_check  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    Indicates health status of the game server. 
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      #utilization_status  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    Indicates whether the game server is available or is currently hosting gameplay. 
Instance Attribute Details
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
#health_check ⇒ String
Indicates health status of the game server. A request that includes this parameter updates the game server\'s LastHealthCheckTime timestamp.
Possible values:
- HEALTHY
#utilization_status ⇒ String
Indicates whether the game server is available or is currently hosting gameplay.
Possible values:
- AVAILABLE
- UTILIZED