Class: Aws::GameLift::Types::Build
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::Build
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Properties describing a custom game build.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#build_arn ⇒ String
The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon GameLift build resource and uniquely identifies it.
-
#build_id ⇒ String
A unique identifier for the build.
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#name ⇒ String
A descriptive label that is associated with a build.
-
#operating_system ⇒ String
Operating system that the game server binaries are built to run on.
-
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
-
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes.
-
#status ⇒ String
Current status of the build.
-
#version ⇒ String
Version information that is associated with a build or script.
Instance Attribute Details
#build_arn ⇒ String
The Amazon Resource Name (ARN) that is assigned to a Amazon
GameLift build resource and uniquely identifies it. ARNs are unique
across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
In a GameLift build ARN, the resource ID matches the BuildId
value.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#build_id ⇒ String
A unique identifier for the build.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is
a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#operating_system ⇒ String
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes. When the
build status is INITIALIZED
or when using a custom Amazon S3
storage location, this value is 0.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information that is associated with a build or script. Version strings do not need to be unique.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 304 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |