Class: Aws::GameLift::Types::ContainerHealthCheck
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::ContainerHealthCheck
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Instructions on when and how to check the health of a support container in a container fleet. These properties override any Docker health checks that are set in the container image. For more information on container health checks, see HealthCheck command in the Amazon Elastic Container Service API. Game server containers don't have a health check parameter; Amazon GameLift automatically handles health checks for these containers.
The following example instructs the container to initiate a health check command every 60 seconds and wait 10 seconds for it to succeed. If it fails, retry the command 3 times before flagging the container as unhealthy. It also tells the container to wait 100 seconds after launch before counting failed health checks.
{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
], "Interval": 60, "Timeout": 10, "Retries": 3, "StartPeriod": 100 }
Part of: SupportContainerDefinition, SupportContainerDefinitionInput
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#command ⇒ Array<String>
A string array that specifies the command that the container runs to determine if it's healthy.
-
#interval ⇒ Integer
The time period (in seconds) between each health check.
-
#retries ⇒ Integer
The number of times to retry a failed health check before flagging the container unhealthy.
-
#start_period ⇒ Integer
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
-
#timeout ⇒ Integer
The time period (in seconds) to wait for a health check to succeed before counting a failed health check.
Instance Attribute Details
#command ⇒ Array<String>
A string array that specifies the command that the container runs to determine if it's healthy.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1135 class ContainerHealthCheck < Struct.new( :command, :interval, :retries, :start_period, :timeout) SENSITIVE = [] include Aws::Structure end |
#interval ⇒ Integer
The time period (in seconds) between each health check.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1135 class ContainerHealthCheck < Struct.new( :command, :interval, :retries, :start_period, :timeout) SENSITIVE = [] include Aws::Structure end |
#retries ⇒ Integer
The number of times to retry a failed health check before flagging the container unhealthy. The first run of the command does not count as a retry.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1135 class ContainerHealthCheck < Struct.new( :command, :interval, :retries, :start_period, :timeout) SENSITIVE = [] include Aws::Structure end |
#start_period ⇒ Integer
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1135 class ContainerHealthCheck < Struct.new( :command, :interval, :retries, :start_period, :timeout) SENSITIVE = [] include Aws::Structure end |
#timeout ⇒ Integer
The time period (in seconds) to wait for a health check to succeed before counting a failed health check.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1135 class ContainerHealthCheck < Struct.new( :command, :interval, :retries, :start_period, :timeout) SENSITIVE = [] include Aws::Structure end |