Class: Aws::GameLift::Types::CreateGameSessionInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateGameSessionInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#alias_id ⇒ String
A unique identifier for the alias associated with the fleet to create a game session in.
-
#creator_id ⇒ String
A unique identifier for a player or entity creating the game session.
-
#fleet_id ⇒ String
A unique identifier for the fleet to create a game session in.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_id ⇒ String
*This parameter is deprecated.
-
#idempotency_token ⇒ String
Custom string that uniquely identifies the new game session request.
-
#location ⇒ String
A fleet's remote location to place the new game session in.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#name ⇒ String
A descriptive label that is associated with a game session.
Instance Attribute Details
#alias_id ⇒ String
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#creator_id ⇒ String
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSession
operation requires a CreatorId
. Amazon
GameLift limits the number of game session creation requests with
the same CreatorId
in a specified time period.
If you your fleet doesn't have a resource creation limit policy and
you provide a CreatorId
in your CreateGameSession
requests,
Amazon GameLift limits requests to one request per CreatorId
per
second.
To not limit CreateGameSession
requests with the same CreatorId
,
don't provide a CreatorId
in your CreateGameSession
request.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game
session. For example: {"Key": "difficulty", "Value": "novice"}
.
For an example, see Create a game session with custom
properties.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_session_id ⇒ String
This parameter is deprecated. Use IdempotencyToken
instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#idempotency_token ⇒ String
Custom string that uniquely identifies the new game session request.
This is useful for ensuring that game session requests with the same
idempotency token are processed only once. Subsequent requests with
the same string return the original GameSession
object, with an
updated status. Maximum token length is 48 characters. If provided,
this string is included in the new game session's ID. A game
session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
or idempotency token>
. Idempotency tokens remain in use for 30 days
after a game session has ended; game session objects are retained
for this time period and then deleted.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#location ⇒ String
A fleet's remote location to place the new game session in. If this
parameter is not set, the new game session is placed in the fleet's
home Region. Specify a remote location with an Amazon Web Services
Region code such as us-west-2
. When using an Anywhere fleet, this
parameter is required and must be set to the Anywhere fleet's
custom location.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2519 class CreateGameSessionInput < Struct.new( :fleet_id, :alias_id, :maximum_player_session_count, :name, :game_properties, :creator_id, :game_session_id, :idempotency_token, :game_session_data, :location) SENSITIVE = [] include Aws::Structure end |