Class: Aws::GameLift::Types::CreatePlayerSessionsInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreatePlayerSessionsInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[:player_ids]
Instance Attribute Summary collapse
-
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions to add players to.
-
#player_data_map ⇒ Hash<String,String>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player.
-
#player_ids ⇒ Array<String>
List of unique identifiers for the players to be added.
Instance Attribute Details
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions
to add players to. The value is always a full ARN in the following
format: arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID
string>.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3242 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |
#player_data_map ⇒ Hash<String,String>
Map of string pairs, each specifying a player ID and a set of
developer-defined information related to the player. Amazon GameLift
Servers does not use this data, so it can be formatted as needed for
use in the game. Any player data strings for player IDs that are not
included in the PlayerIds parameter are ignored.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3242 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |
#player_ids ⇒ Array<String>
List of unique identifiers for the players to be added.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3242 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |