Class: Aws::GameLift::Types::CreateScriptInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateScriptInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#name ⇒ String
A descriptive label that is associated with a script.
-
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
-
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new script resource.
-
#version ⇒ String
Version information that is associated with a build or script.
-
#zip_file ⇒ String
A data object containing your Realtime scripts and dependencies as a zip file.
Instance Attribute Details
#name ⇒ String
A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2967 class CreateScriptInput < Struct.new( :name, :version, :storage_location, :zip_file, :tags) SENSITIVE = [] include Aws::Structure end |
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing
your Realtime scripts is stored. The storage location must specify
the Amazon S3 bucket name, the zip file name (the "key"), and a
role ARN that allows Amazon GameLift to access the Amazon S3 storage
location. The S3 bucket must be in the same Region where you want to
create a new script. By default, Amazon GameLift uploads the latest
version of the zip file; if you have S3 object versioning turned on,
you can use the ObjectVersion
parameter to specify an earlier
version.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2967 class CreateScriptInput < Struct.new( :name, :version, :storage_location, :zip_file, :tags) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2967 class CreateScriptInput < Struct.new( :name, :version, :storage_location, :zip_file, :tags) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2967 class CreateScriptInput < Struct.new( :name, :version, :storage_location, :zip_file, :tags) SENSITIVE = [] include Aws::Structure end |
#zip_file ⇒ String
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this
parameter is set to the zip file name. It must be prepended with the
string "fileb://" to indicate that the file data is a binary
object. For example: --zip-file fileb://myRealtimeScript.zip
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 2967 class CreateScriptInput < Struct.new( :name, :version, :storage_location, :zip_file, :tags) SENSITIVE = [] include Aws::Structure end |