Class: Aws::GameLift::Types::UpdateGameSessionInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateGameSessionInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions to update.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#name ⇒ String
A descriptive label that is associated with a game session.
-
#player_session_creation_policy ⇒ String
A policy that determines whether the game session is accepting new players.
-
#protection_policy ⇒ String
Game session protection policy to apply to this game session only.
Instance Attribute Details
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game
session. For example: {"Key": "difficulty", "Value": "novice"}.
You can use this parameter to modify game properties in an active
game session. This action adds new properties and modifies existing
properties. There is no way to delete properties. For an example,
see Update the value of a game property.
- If you use SearchGameSessions API, there is a limit of 500 game property keys across all game sessions and all fleets per region. If the limit is exceeded, there will potentially be game session entries missing from SearchGameSessions API results.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions
to update. The value is always a full ARN in the following format:
arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#player_session_creation_policy ⇒ String
A policy that determines whether the game session is accepting new players.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#protection_policy ⇒ String
Game session protection policy to apply to this game session only.
NoProtection-- The game session can be terminated during a scale-down event.FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12952 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |