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Container for the parameters to the CreateBuild operation.
Creates a new Amazon GameLift build resource for your game server binary files. Combine
game server binaries into a zip file for use with Amazon GameLift.
When setting up a new game build for Amazon GameLift, we recommend using the CLI command
upload-build
. This helper command combines two tasks: (1) it uploads your build files from
a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new
build resource.
You can use the CreateBuild
operation in the following scenarios:
Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique build ID
and places it in INITIALIZED
status. A build must be in READY
status
before you can create fleets with it.
Learn more
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class CreateBuildRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreateBuildRequest type exposes the following members
Name | Description | |
---|---|---|
CreateBuildRequest() |
Name | Type | Description | |
---|---|---|---|
Name | System.String |
Gets and sets the property Name. A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later. |
|
OperatingSystem | Amazon.GameLift.OperatingSystem |
Gets and sets the property OperatingSystem. The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5. |
|
ServerSdkVersion | System.String |
Gets and sets the property ServerSdkVersion.
A server SDK version you used when integrating your game server build with Amazon
GameLift. For more information see Integrate
games with custom game servers. By default Amazon GameLift sets this value to
|
|
StorageLocation | Amazon.GameLift.Model.S3Location |
Gets and sets the property StorageLocation. Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a |
|
Tags | System.Collections.Generic.List<Amazon.GameLift.Model.Tag> |
Gets and sets the property Tags. A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits. |
|
Version | System.String |
Gets and sets the property Version. Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5