AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the CreateContainerFleet operation. Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your containerized game servers. Use this operation to define how to deploy a container architecture onto each fleet instance and configure fleet settings. You can create a container fleet in any Amazon Web Services Regions that Amazon GameLift supports for multi-location fleets. A container fleet can be deployed to a single location or multiple locations. Container fleets are deployed with Amazon Linux 2023 as the instance operating system.

Define the fleet's container architecture using container group definitions. Each fleet can have one of the following container group types:

Each container group can include the definition for one or more containers. A container definition specifies a container image that is stored in an Amazon Elastic Container Registry (Amazon ECR) public or private repository.

Request options

Use this operation to make the following types of requests. Most fleet settings have default values, so you can create a working fleet with a minimal configuration and default values, which you can customize later.

Results

If successful, this operation creates a new container fleet resource, places it in PENDING status, and initiates the fleet creation workflow. For fleets with container groups, this workflow starts a fleet deployment and transitions the status to ACTIVE. Fleets without a container group are placed in CREATED status.

You can update most of the properties of a fleet, including container group definitions, and deploy the update across all fleet instances. Use a fleet update to deploy a new game server version update across the container fleet.

Inheritance Hierarchy

System.Object
  Amazon.Runtime.AmazonWebServiceRequest
    Amazon.GameLift.AmazonGameLiftRequest
      Amazon.GameLift.Model.CreateContainerFleetRequest

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class CreateContainerFleetRequest : AmazonGameLiftRequest
         IAmazonWebServiceRequest

The CreateContainerFleetRequest type exposes the following members

Constructors

Properties

NameTypeDescription
Public Property BillingType Amazon.GameLift.ContainerFleetBillingType

Gets and sets the property BillingType.

Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

By default, this property is set to ON_DEMAND.

You can't update this fleet property later.

Public Property Description System.String

Gets and sets the property Description.

A meaningful description of the container fleet.

Public Property FleetRoleArn System.String

Gets and sets the property FleetRoleArn.

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift. Use an IAM service role with the GameLiftContainerFleetPolicy managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.

IAM role ARN values use the following pattern: arn:aws:iam::[Amazon Web Services account]:role/[role name].

Public Property GameServerContainerGroupDefinitionName System.String

Gets and sets the property GameServerContainerGroupDefinitionName.

A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.

Public Property GameServerContainerGroupsPerInstance System.Int32

Gets and sets the property GameServerContainerGroupsPerInstance.

The number of times to replicate the game server container group on each fleet instance.

By default, Amazon GameLift calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift uses your value as long as it's less than the calculated maximum.

Public Property GameSessionCreationLimitPolicy Amazon.GameLift.Model.GameSessionCreationLimitPolicy

Gets and sets the property GameSessionCreationLimitPolicy.

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

Public Property InstanceConnectionPortRange Amazon.GameLift.Model.ConnectionPortRange

Gets and sets the property InstanceConnectionPortRange.

The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.

By default, Amazon GameLift calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.

If you set values manually, Amazon GameLift no longer calculates a port range for you, even if you later remove the manual settings.

Public Property InstanceInboundPermissions System.Collections.Generic.List<Amazon.GameLift.Model.IpPermission>

Gets and sets the property InstanceInboundPermissions.

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.

By default, Amazon GameLift calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Protocol: UDP

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift uses the following formula: 4192 + [# of game server container groups per fleet instance] * [# of container ports in the game server container group definition] + [# of container ports in the game server container group definition]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.

If you set values manually, Amazon GameLift no longer calculates a port range for you, even if you later remove the manual settings.

Public Property InstanceType System.String

Gets and sets the property InstanceType.

The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.

By default, Amazon GameLift selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

You can't update this fleet property later.

Public Property Locations System.Collections.Generic.List<Amazon.GameLift.Model.LocationConfiguration>

Gets and sets the property Locations.

A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting.

Public Property LogConfiguration Amazon.GameLift.Model.LogConfiguration

Gets and sets the property LogConfiguration.

A method for collecting container logs for the fleet. Amazon GameLift saves all standard output for each container in logs, including game session logs. You can select from the following methods:

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

By default, this property is set to CLOUDWATCH.

Amazon GameLift requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn).

Public Property MetricGroups System.Collections.Generic.List<System.String>

Gets and sets the property MetricGroups.

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.

Public Property NewGameSessionProtectionPolicy Amazon.GameLift.ProtectionPolicy

Gets and sets the property NewGameSessionProtectionPolicy.

Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

By default, this property is set to NoProtection.

Public Property PerInstanceContainerGroupDefinitionName System.String

Gets and sets the property PerInstanceContainerGroupDefinitionName.

The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.

Public Property Tags System.Collections.Generic.List<Amazon.GameLift.Model.Tag>

Gets and sets the property Tags.

A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

Version Information

.NET:
Supported in: 8.0 and newer, Core 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5 and newer, 3.5