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Container for the parameters to the CreateContainerFleet operation. Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your containerized game servers. Use this operation to define how to deploy a container architecture onto each fleet instance and configure fleet settings. You can create a container fleet in any Amazon Web Services Regions that Amazon GameLift supports for multi-location fleets. A container fleet can be deployed to a single location or multiple locations. Container fleets are deployed with Amazon Linux 2023 as the instance operating system.
Define the fleet's container architecture using container group definitions. Each fleet can have one of the following container group types:
The game server container group runs your game server build and dependent software. Amazon GameLift deploys one or more replicas of this container group to each fleet instance. The number of replicas depends on the computing capabilities of the fleet instance in use.
An optional per-instance container group might be used to run other software that only needs to run once per instance, such as background services, logging, or test processes. One per-instance container group is deployed to each fleet instance.
Each container group can include the definition for one or more containers. A container definition specifies a container image that is stored in an Amazon Elastic Container Registry (Amazon ECR) public or private repository.
Request options
Use this operation to make the following types of requests. Most fleet settings have default values, so you can create a working fleet with a minimal configuration and default values, which you can customize later.
Create a fleet with no container groups. You can configure a container fleet and then add container group definitions later. In this scenario, no fleet instances are deployed, and the fleet can't host game sessions until you add a game server container group definition. Provide the following required parameter values:
FleetRoleArn
Create a fleet with a game server container group. Provide the following required parameter values:
FleetRoleArn
GameServerContainerGroupDefinitionName
Create a fleet with a game server container group and a per-instance container group. Provide the following required parameter values:
FleetRoleArn
GameServerContainerGroupDefinitionName
PerInstanceContainerGroupDefinitionName
Results
If successful, this operation creates a new container fleet resource, places it in
PENDING
status, and initiates the fleet
creation workflow. For fleets with container groups, this workflow starts a fleet
deployment and transitions the status to ACTIVE
. Fleets without a container
group are placed in CREATED
status.
You can update most of the properties of a fleet, including container group definitions, and deploy the update across all fleet instances. Use a fleet update to deploy a new game server version update across the container fleet.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class CreateContainerFleetRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreateContainerFleetRequest type exposes the following members
Name | Description | |
---|---|---|
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CreateContainerFleetRequest() |
Name | Type | Description | |
---|---|---|---|
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BillingType | Amazon.GameLift.ContainerFleetBillingType |
Gets and sets the property BillingType. Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
By default, this property is set to You can't update this fleet property later. |
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Description | System.String |
Gets and sets the property Description. A meaningful description of the container fleet. |
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FleetRoleArn | System.String |
Gets and sets the property FleetRoleArn.
The unique identifier for an Identity and Access Management (IAM) role with permissions
to run your containers on resources that are managed by Amazon GameLift. Use an IAM
service role with the
IAM role ARN values use the following pattern: |
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GameServerContainerGroupDefinitionName | System.String |
Gets and sets the property GameServerContainerGroupDefinitionName. A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number. Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource. |
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GameServerContainerGroupsPerInstance | System.Int32 |
Gets and sets the property GameServerContainerGroupsPerInstance. The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift uses your value as long as it's less than the calculated maximum. |
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GameSessionCreationLimitPolicy | Amazon.GameLift.Model.GameSessionCreationLimitPolicy |
Gets and sets the property GameSessionCreationLimitPolicy. A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time. |
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InstanceConnectionPortRange | Amazon.GameLift.Model.ConnectionPortRange |
Gets and sets the property InstanceConnectionPortRange. The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions. By default, Amazon GameLift calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range. If you set values manually, Amazon GameLift no longer calculates a port range for you, even if you later remove the manual settings. |
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InstanceInboundPermissions | System.Collections.Generic.List<Amazon.GameLift.Model.IpPermission> |
Gets and sets the property InstanceInboundPermissions. The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished. By default, Amazon GameLift calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range. If you set values manually, Amazon GameLift no longer calculates a port range for you, even if you later remove the manual settings. |
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InstanceType | System.String |
Gets and sets the property InstanceType. The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. By default, Amazon GameLift selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types. You can't update this fleet property later. |
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Locations | System.Collections.Generic.List<Amazon.GameLift.Model.LocationConfiguration> |
Gets and sets the property Locations.
A set of locations to deploy container fleet instances to. You can add any Amazon
Web Services Region or Local Zone that's supported by Amazon GameLift. Provide a list
of one or more Amazon Web Services Region codes, such as |
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LogConfiguration | Amazon.GameLift.Model.LogConfiguration |
Gets and sets the property LogConfiguration. A method for collecting container logs for the fleet. Amazon GameLift saves all standard output for each container in logs, including game session logs. You can select from the following methods:
By default, this property is set to
Amazon GameLift requires permissions to send logs other Amazon Web Services services
in your account. These permissions are included in the IAM fleet role for this container
fleet (see |
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MetricGroups | System.Collections.Generic.List<System.String> |
Gets and sets the property MetricGroups. The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time. |
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NewGameSessionProtectionPolicy | Amazon.GameLift.ProtectionPolicy |
Gets and sets the property NewGameSessionProtectionPolicy. Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.
By default, this property is set to |
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PerInstanceContainerGroupDefinitionName | System.String |
Gets and sets the property PerInstanceContainerGroupDefinitionName. The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number. Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource. |
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Tags | System.Collections.Generic.List<Amazon.GameLift.Model.Tag> |
Gets and sets the property Tags. A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5