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Container for the parameters to the CreatePlayerSessions operation.
Reserves open slots in a game session for a group of players. New player sessions
can be created in any game session with an open slot that is in ACTIVE
status
and has a player creation policy of ACCEPT_ALL
. To add a single player to a
game session, use CreatePlayerSession
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession
objects are returned with player session IDs. Each player references their player
session ID when sending a connection request to the game session, and the game server
can use it to validate the player reservation with the Amazon GameLift service. Player
sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Related actions
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class CreatePlayerSessionsRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreatePlayerSessionsRequest type exposes the following members
Name | Description | |
---|---|---|
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CreatePlayerSessionsRequest() |
Name | Type | Description | |
---|---|---|---|
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GameSessionId | System.String |
Gets and sets the property GameSessionId. A unique identifier for the game session to add players to. |
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PlayerDataMap | System.Collections.Generic.Dictionary<System.String, System.String> |
Gets and sets the property PlayerDataMap.
Map of string pairs, each specifying a player ID and a set of developer-defined information
related to the player. Amazon GameLift does not use this data, so it can be formatted
as needed for use in the game. Any player data strings for player IDs that are not
included in the |
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PlayerIds | System.Collections.Generic.List<System.String> |
Gets and sets the property PlayerIds. List of unique identifiers for the players to be added. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5