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Container for the parameters to the GetComputeAuthToken operation.
Requests an authentication token from Amazon GameLift for a compute resource in an
Amazon GameLift fleet. Game servers that are running on the compute use this token
to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift
server SDK action InitSDK()
. Authentication tokens are valid for a limited
time span, so you need to request a fresh token before the current token expires.
Request options
For managed EC2 fleets (compute type EC2
), auth token retrieval and refresh
is handled automatically. All game servers that are running on all fleet instances
have access to a valid auth token.
For Anywhere fleets (compute type ANYWHERE
), if you're using the Amazon GameLift
Agent, auth token retrieval and refresh is handled automatically for any compute where
the Agent is running. If you're not using the Agent, create a mechanism to retrieve
and refresh auth tokens for computes that are running game server processes.
Learn more
Server SDK reference guides (for version 5.x)
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class GetComputeAuthTokenRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The GetComputeAuthTokenRequest type exposes the following members
Name | Description | |
---|---|---|
GetComputeAuthTokenRequest() |
Name | Type | Description | |
---|---|---|---|
ComputeName | System.String |
Gets and sets the property ComputeName. The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. |
|
FleetId | System.String |
Gets and sets the property FleetId. A unique identifier for the fleet that the compute is registered to. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5