Store the position of an entity
You can store (write to the state fabric) the position of an entity using an integer data structure. These examples use the following function:
Result<void> StoreEntityIndexKey( Transaction& txn, const Entity& entity, TypeId keyTypeId, std::int8_t* src, std::size_t length)
Note
You must provide Api::BuiltinTypeId::Vector3F32
to Api::StoreEntityIndexKey()
, as shown in the following examples.
Example using an array to represent the position
Result<void> SetEntityPositionByFloatArray( Api::Entity& entity, Transaction& transaction) { std::array<float, 3> position = { /* x */ 25, /* y */ 21, /* z */ 0 }; auto* src = reinterpret_cast<std::int8_t*>(position.data()); std::size_t length = sizeof(position); WEAVERRUNTIME_TRY(Api::StoreEntityIndexKey( transaction, entity, Api::BuiltinTypeIdToTypeId(Api::BuiltinTypeId::Vector3F32), src, length)); }
Example using a struct to represent the position
struct Position { float x; float y; float z; }; Result<void> SetEntityPositionByStruct( Api::Entity& entity, Transaction& transaction) { Position position = { /* x */ 25, /* y */ 21, /* z */ 0 }; auto* src = reinterpret_cast<std::int8_t*>(&position); std::size_t length = sizeof(position); WEAVERRUNTIME_TRY(Api::StoreEntityIndexKey( transaction, entity, Api::BuiltinTypeIdToTypeId(Api::BuiltinTypeId::Vector3F32), src, length)); }