AWS 文档 AWS SDK示例 GitHub 存储库中还有更多SDK示例
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使用亚马逊的 GameLift 示例 AWS CLI
以下代码示例向您展示如何在 Amazon 中使用来执行操作和实现常见场景 GameLift。 AWS Command Line Interface
操作是大型程序的代码摘录,必须在上下文中运行。您可以通过操作了解如何调用单个服务函数,还可以通过函数相关场景的上下文查看操作。
每个示例都包含一个指向完整源代码的链接,您可以在其中找到有关如何在上下文中设置和运行代码的说明。
主题
操作
以下代码示例演示如何使用 create-build
。
- AWS CLI
-
示例 1:使用 S3 存储桶中的文件创建游戏版本
以下
create-build
示例创建了自定义游戏编译资源。它使用存储在 S3 位置的由您控制的 AWS 账户中的压缩文件。此示例假设您已经创建了一个授予 Amazon 访问 S3 位置的 GameLift 权限的IAM角色。由于请求未指定操作系统,因此新的编译资源默认为 WINDOWS _2012。aws gamelift create-build \ --storage-location
file://storage-loc.json
\ --nameMegaFrogRaceServer.NA
\ --build-version12345.678
storage-loc.json
的内容:{ "Bucket":"MegaFrogRaceServer_NA_build_files" "Key":"MegaFrogRaceServer_build_123.zip" "RoleArn":"arn:aws:iam::123456789012:role/gamelift" }
输出:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 479303, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "MegaFrogRaceServer_NA_build_files", "Key": "MegaFrogRaceServer_build_123.zip" } }
示例 2:创建游戏编译资源以便手动将文件上传到 GameLift
以下
create-build
示例创建了一个新的构建资源。它还会获得存储位置和临时证书,允许您手动将游戏版本上传到 Amazon S3 中的相应 GameLift 位置。成功上传版本后,该 GameLift 服务会验证版本并更新新版本的状态。aws gamelift create-build \ --name
MegaFrogRaceServer.NA
\ --build-version12345.678
\ --operating-systemAMAZON_LINUX
输出:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 0, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }
有关更多信息,请参阅《Amazon GameLift 开发者指南》 GameLift中的将自定义服务器版本上传到。
-
有关API详细信息,请参阅 “CreateBuild AWS CLI
命令参考”。
-
以下代码示例演示如何使用 create-fleet
。
- AWS CLI
-
示例 1:创建基本的 Linux 舰队
以下
create-fleet
示例创建了一个配置最少的按需 Linux 实例队列来托管自定义服务器版本。您可以使用完成配置update-fleet
。aws gamelift create-fleet \ --name
MegaFrogRaceServer.NA.v2
\ --description 'Hosts for v2 North America
' \ --build-idbuild-1111aaaa-22bb-33cc-44dd-5555eeee66ff
\ --certificate-configuration 'CertificateType=GENERATED
' \ --ec2-instance-typec4.large
\ --fleet-typeON_DEMAND
\ --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/release-na/MegaFrogRace_Server.exe,ConcurrentExecutions=1}]
'输出:
{ "FleetAttributes": { "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "AMAZON_LINUX", "ServerLaunchPath": "/local/game/release-na/MegaFrogRace_Server.exe", "Status": "NEW" } }
示例 2:创建基本的 Windows 队列
以下
create-fleet
示例创建了一个配置最少的 Spot Windows 实例队列来托管自定义服务器版本。您可以使用完成配置update-fleet
。aws gamelift create-fleet \ --name
MegaFrogRace.NA.v2
\ --description 'Hosts for v2 North America
' \ --build-idbuild-2222aaaa-33bb-44cc-55dd-6666eeee77ff
\ --certificate-configuration 'CertificateType=GENERATED
' \ --ec2-instance-typec4.large
\ --fleet-typeSPOT
\ --runtime-configuration 'ServerProcesses=[{LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]
'输出:
{ "FleetAttributes": { "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "ServerLaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Status": "NEW" } }
示例 3:创建完全配置的舰队
以下
create-fleet
示例为自定义服务器版本创建了一个 Spot Windows 实例队列,并提供了最常用的配置设置。aws gamelift create-fleet \ --name
MegaFrogRace.NA.v2
\ --description 'Hosts for v2 North America
' \ --build-idbuild-2222aaaa-33bb-44cc-55dd-6666eeee77ff
\ --certificate-configuration 'CertificateType=GENERATED
' \ --ec2-instance-typec4.large
\ --ec2-inbound-permissions 'FromPort=33435,ToPort=33435,IpRange=10.24.34.0/23,Protocol=UDP
' \ --fleet-typeSPOT
\ --new-game-session-protection-policyFullProtection
\ --runtime-configurationfile://runtime-config.json
\ --metric-groupsdefault
\ --instance-role-arn 'arn:aws:iam::444455556666:role/GameLiftS3Access
'runtime-config.json
的内容:GameSessionActivationTimeoutSeconds=300, MaxConcurrentGameSessionActivations=2, ServerProcesses=[ {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,Parameters=-debug,ConcurrentExecutions=1}, {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]
输出:
{ "FleetAttributes": { "InstanceRoleArn": "arn:aws:iam::444455556666:role/GameLiftS3Access", "Status": "NEW", "InstanceType": "c4.large", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Description": "Hosts for v2 North America", "FleetType": "SPOT", "OperatingSystem": "WINDOWS_2012", "Name": "MegaFrogRace.NA.v2", "CreationTime": 1569309011.11, "MetricGroups": [ "default" ], "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "ServerLaunchParameters": "abc", "ServerLaunchPath": "C:\\game\\Bin64.Release.Dedicated\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "FullProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" } } }
示例 4:创建实时服务器队列
以下
create-fleet
示例使用已上传到 Amazon GameLift 的实时配置脚本创建竞价型实例队列。所有实时服务器都部署在 Linux 计算机上。在本示例中,假设上传的实时脚本包含多个脚本文件,该Init()
函数位于该脚本文件中名为MainScript.js
。如图所示,此文件在运行时配置中被标识为启动脚本。aws gamelift create-fleet \ --name
MegaFrogRace.NA.realtime
\ --description 'Mega Frog Race Realtime fleet
' \ --script-idscript-1111aaaa-22bb-33cc-44dd-5555eeee66ff
\ --ec2-instance-typec4.large
\ --fleet-typeSPOT
\ --certificate-configuration 'CertificateType=GENERATED
' --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/MainScript.js,Parameters=+map Winter444,ConcurrentExecutions=5}]
'输出:
{ "FleetAttributes": { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Status": "NEW", "CreationTime": 1569310745.212, "InstanceType": "c4.large", "NewGameSessionProtectionPolicy": "NoProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "Name": "MegaFrogRace.NA.realtime", "ScriptId": "script-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "MetricGroups": [ "default" ], "Description": "Mega Frog Race Realtime fleet", "OperatingSystem": "AMAZON_LINUX" } }
-
有关API详细信息,请参阅 “CreateFleet AWS CLI
命令参考”。
-
以下代码示例演示如何使用 create-game-session-queue
。
- AWS CLI
-
示例 1:设置有序的游戏会话队列
以下
create-game-session-queue
示例创建了一个新的游戏会话队列,其目的地位于两个区域。它还会配置队列,使游戏会话请求在等待放置 10 分钟后超时。由于未定义延迟策略,因此会 GameLift 尝试将所有游戏会话放置在列出的第一个目标上。aws gamelift create-game-session-queue \ --name
MegaFrogRaceServer-NA
\ --destinationsfile://destinations.json
\ --timeout-in-seconds600
destinations.json
的内容:{ "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }
输出:
{ "GameSessionQueues": [ { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:123456789012:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ] } ] }
示例 2:使用玩家延迟策略设置游戏会话队列
以下
create-game-session-queue
示例使用两个玩家延迟策略创建了一个新的游戏会话队列。第一个策略设置了 100 毫秒的延迟上限,该上限在尝试放置游戏会话的第一分钟内强制执行。第二项策略将延迟上限提高到 200 毫秒,直到放置请求在 3 分钟后超时。aws gamelift create-game-session-queue \ --name
MegaFrogRaceServer-NA
\ --destinationsfile://destinations.json
\ --player-latency-policiesfile://latency-policies.json
\ --timeout-in-seconds180
destinations.json
的内容:{ "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, { "DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }
latency-policies.json
的内容:{ "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60} ] }
输出:
{ "GameSessionQueue": { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 }, { "MaximumIndividualPlayerLatencyMilliseconds": 200 } ] "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ], } }
有关更多信息,请参阅《Amazon GameLift 开发者指南》中的创建队列。
-
有关API详细信息,请参阅 “CreateGameSessionQueue AWS CLI
命令参考”。
-
以下代码示例演示如何使用 delete-build
。
- AWS CLI
-
删除自定义游戏版本
以下
delete-build
示例从您的 Amazon GameLift 账户中删除了一个版本。版本被删除后,您将无法使用它来创建新的舰队。此操作无法撤消。aws gamelift delete-build \ --build-id
build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
此命令不生成任何输出。
-
有关API详细信息,请参阅 “DeleteBuild AWS CLI
命令参考”。
-
以下代码示例演示如何使用 delete-fleet
。
- AWS CLI
-
删除不再使用的舰队
以下
delete-fleet
示例移除了已缩减为零实例的队列。如果队列容量大于零,则请求失败并出现 HTTP 400 错误。aws gamelift delete-fleet \ --fleet-id
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
此命令不生成任何输出。
有关更多信息,请参阅《Amazon GameLift 开发者指南》中的管理 GameLift 舰队。
-
有关API详细信息,请参阅 “DeleteFleet AWS CLI
命令参考”。
-
以下代码示例演示如何使用 delete-game-session-queue
。
- AWS CLI
-
删除游戏会话队列
以下
delete-game-session-queue
示例删除了指定的游戏会话队列。aws gamelift delete-game-session-queue \ --name
MegaFrogRace-NA
此命令不生成任何输出。
-
有关API详细信息,请参阅 “DeleteGameSessionQueue AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-build
。
- AWS CLI
-
获取有关自定义游戏版本的信息
以下
describe-build
示例检索游戏服务器编译资源的属性。aws gamelift describe-build \ --build-id
build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "My_Game_Server_Build_One", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 1304924, "Status": "READY", "Version": "12345.678" } }
有关更多信息,请参阅《Amazon GameLift 开发者指南》 GameLift中的将自定义服务器版本上传到。
-
有关API详细信息,请参阅 “DescribeBuild AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-ec2-instance-limits
。
- AWS CLI
-
检索EC2实例类型的服务限制
以下
describe-ec2-instance-limits
示例显示了当前区域中指定实例类型允许的最大EC2实例数和当前使用的实例数。结果表明,在允许的二十个实例中,只使用了五个。aws gamelift describe-ec2-instance-limits \ --ec2-instance-type
m5.large
输出:
{ "EC2InstanceLimits": [ { "EC2InstanceType": ""m5.large", "CurrentInstances": 5, "InstanceLimit": 20 } ] }
有关更多信息,请参阅 Amazon GameLift 开发者指南中的选择计算资源。
-
有关API详细信息,请参阅InstanceLimits《AWS CLI 命令参考》中的 DescribeEc2
。
-
以下代码示例演示如何使用 describe-fleet-attributes
。
- AWS CLI
-
示例 1:查看舰队列表的属性
以下
describe-fleet-attributes
示例检索两个指定舰队的舰队属性。如图所示,所请求的队列采用相同的版本部署,一个用于按需实例,一个用于竞价型实例,但有一些细微的配置差异。aws gamelift describe-fleet-attributes \ --fleet-ids
arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222
输出:
{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-od", "CreationTime": 1568836191.995, "Status": "ACTIVE", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "ServerLaunchParameters": "+gamelift_start_server", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "DISABLED" } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ] }
示例 2:请求所有舰队的属性
以下内容
describe-fleet-attributes
返回所有处于任何状态的舰队的舰队属性。此示例说明如何使用分页参数一次返回一个舰队。aws gamelift describe-fleet-attributes \ --limit
1
输出:
{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }
输出包含一个
NextToken
值,您可以在第二次调用该命令时使用该值。将该值传递给--next-token
参数以指定从何处获取输出。以下命令返回输出中的第二个结果。aws gamelift describe-fleet-attributes \ --limit
1
\ --next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE1
重复此操作,直到响应中不包含
NextToken
值。有关更多信息,请参阅《Amazon GameLift 开发者指南》中的设置 GameLift 队列。
-
有关API详细信息,请参阅 “DescribeFleetAttributes AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-fleet-capacity
。
- AWS CLI
-
查看舰队列表的容量状态
以下
describe-fleet-capacity
示例检索两个指定队列的当前容量。aws gamelift describe-fleet-capacity \ --fleet-ids
arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222
输出:
{ "FleetCapacity": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 10, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 10, "IDLE": 3, "TERMINATING": 0 } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 13, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 15, "IDLE": 2, "TERMINATING": 2 } } ] }
有关更多信息,请参阅《Amazon GameLift 开发者指南》中的舰队GameLift 指标。
-
有关API详细信息,请参阅 “DescribeFleetCapacity AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-fleet-events
。
- AWS CLI
-
请求指定时间段内的事件
以下
describe-fleet-events
示例显示了在指定时间段内发生的所有舰队相关事件的详细信息。aws gamelift describe-fleet-events \ --fleet-id
arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
\ --start-time1579647600
\ --end-time1579649400
\ --limit5
输出:
{ "Events": [ { "EventId": "a37b6892-5d07-4d3b-8b47-80244ecf66b9", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVE", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVE", "EventTime": 1579649342.191 }, { "EventId": "67da4ec9-92a3-4d95-886a-5d6772c24063", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVATING", "EventTime": 1579649321.427 }, { "EventId": "23813a46-a9e6-4a53-8847-f12e6a8381ac", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_BUILDING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to BUILDING", "EventTime": 1579649321.243 }, { "EventId": "3bf217d0-1d44-42f9-9202-433ed475d2e8", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_VALIDATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to VALIDATING", "EventTime": 1579649197.449 }, { "EventId": "2ecd0130-5986-44eb-99a7-62df27741084", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "Message": "Failed to find a valid path", "EventTime": 1569319075.839, "PreSignedLogUrl": "https://gamelift-event-logs-prod-us-west-2.s3.us-west-2.amazonaws.com/logs/fleet-83422059-8329-42a2-a4d6-c4444386a6f8/events/2ecd0130-5986-44eb-99a7-62df27741084/FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND.txt?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEB8aCXVzLXdlc3QtMiJHMEUCIHV5K%2FLPx8h310D%2FAvx0%2FZxsDy5XA3cJOwPdu3T0eBa%2FAiEA1yovokcZYy%2FV4CWW6l26aFyiSHO%2Bxz%2FBMAhEHYHMQNcqkQMImP%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgw3NDEwNjE1OTIxNzEiDI8rsZtzLzlwEDQhXSrlAtl5Ae%2Fgo6FCIzqXPbXfBOnSvFYqeDlriZarEpKqKrUt8mXQv9iqHResqCph9AKo49lwgSYTT2QoSxnrD7%2FUgv%2BZm2pVuczvuKtUA0fcx6s0GxpjIAzdIE%2F5P%2FB7B9M%2BVZ%2F9KF82hbJi0HTE6Y7BjKsEgFCvk4UXILhfjtan9iQl8%2F21ZTurAcJbm7Y5tuLF9SWSK3%2BEa7VXOcCK4D4O1sMjmdRm0q0CKZ%2FIaXoHkNvg0RVTa0hIqdvpaDQlsSBNdqTXbjHTu6fETE9Y9Ky%2BiJK5KiUG%2F59GjCpDcvS1FqKeLUEmKT7wysGmvjMc2n%2Fr%2F9VxQfte7w9srXwlLAQuwhiXAAyI5ICMZ5JvzjzQwTqD4CHTVKUUDwL%2BRZzbuuqkJObZml02CkRGp%2B74RTAzLbWptVqZTIfzctiCTmWxb%2FmKyELRYsVLrwNJ%2BGJ7%2BCrN0RC%2FjlgfLYIZyeAqjPgAu5HjgX%2BM7jCo9M7wBTrnAXKOFQuf9dvA84SuwXOJFp17LYGjrHMKv0qC3GfbTMrZ6kzeNV9awKCpXB2Gnx9z2KvIlJdqirWVpvHVGwKCmJBCesDzjJHrae3neogI1uW%2F9C6%2B4jIZPME3jXmZcEHqqw5uvAVF7aeIavtUZU8pxpDIWT0YE4p3Kriy2AA7ziCRKtVfjV839InyLk8LUjsioWK2qlpg2HXKFLpAXw1QsQyxYmFMB9sGKOUlbL7Jdkk%2BYUq8%2FDTlLxqj1S%2FiO4TI0Wo7ilAo%2FKKWWF4guuNDexj8EOOynSp1yImB%2BZf2Fua3O44W4eEXAMPLE33333&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20170621T231808Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Credential=AKIAIOSFODNN7EXAMPLE%2F20170621%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Signature=wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY" } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }
有关更多信息,请参阅 Amazon GameLift 开发者指南中的调试 GameLift 队列问题。
-
有关API详细信息,请参阅 “DescribeFleetEvents AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-fleet-port-settings
。
- AWS CLI
-
查看队列的入站连接权限
以下
describe-fleet-port-settings
示例检索指定队列的连接设置。aws gamelift describe-fleet-port-settings \ --fleet-id
arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "InboundPermissions": [ { "FromPort": 33400, "ToPort": 33500, "IpRange": "0.0.0.0/0", "Protocol": "UDP" }, { "FromPort": 1900, "ToPort": 2000, "IpRange": "0.0.0.0/0", "Protocol": "TCP" } ] }
有关更多信息,请参阅《Amazon GameLift 开发者指南》中的设置 GameLift 队列。
-
有关API详细信息,请参阅 “DescribeFleetPortSettings AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-fleet-utilization
。
- AWS CLI
-
示例 1:查看车队列表的使用数据
以下
describe-fleet-utilization
示例检索一个指定队列的当前使用情况信息。aws gamelift describe-fleet-utilization \ --fleet-ids
arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "FleetUtilization": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ] }
示例 2:请求所有车队的使用数据
以下内容
describe-fleet-utilization
返回所有处于任何状态的舰队的车队使用数据。此示例使用分页参数一次返回两个队列的数据。aws gamelift describe-fleet-utilization \ --limit
2
输出:
{ "FleetUtilization": [ { "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 13, "CurrentPlayerSessionCount": 98, "MaximumPlayerSessionCount": 1000 }, { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }
再次调用该命令,将该
NextToken
值作为参数传递给--next-token
参数以查看接下来的两个结果。aws gamelift describe-fleet-utilization \ --limit
2
\ --next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2
重复此操作,直到响应不再在输出中包含
NextToken
值。有关更多信息,请参阅《Amazon GameLift 开发者指南》中的舰队GameLift 指标。
-
有关API详细信息,请参阅 “DescribeFleetUtilization AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-game-session-queues
。
- AWS CLI
-
查看游戏会话队列
以下
describe-game-session-queues
示例检索两个指定队列的属性。aws gamelift describe-game-session-queues \ --names
MegaFrogRace-NA
MegaFrogRace-EU
输出:
{ "GameSessionQueues": [{ "Destinations": [{ "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ], "Name": "MegaFrogRace-NA", "TimeoutInSeconds": 600, "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-NA", "PlayerLatencyPolicies": [{ "MaximumIndividualPlayerLatencyMilliseconds": 200 }, { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 } ], "FilterConfiguration": { "AllowedLocations": ["us-west-2", "ap-south-1", "us-east-1"] }, "PriorityConfiguration": { "PriorityOrder": ["LOCATION", "FLEET_TYPE", "DESTINATION"], "LocationOrder": ["us-west-2", "ap-south-1", "us-east-1"] } }, { "Destinations": [{ "DestinationArn": "arn:aws:gamelift:eu-west-3::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }], "Name": "MegaFrogRace-EU", "TimeoutInSeconds": 600, "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-EU" } ] }
有关更多信息,请参阅 Amazon GameLift 开发者指南中的使用多区域队列。
-
有关API详细信息,请参阅 “DescribeGameSessionQueues AWS CLI
命令参考”。
-
以下代码示例演示如何使用 describe-runtime-configuration
。
- AWS CLI
-
请求队列的运行时配置
以下
describe-runtime-configuration
示例检索有关指定队列的当前运行时配置的详细信息。aws gamelift describe-runtime-configuration \ --fleet-id
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "RuntimeConfiguration": { "ServerProcesses": [ { "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Parameters": "+gamelift_start_server", "ConcurrentExecutions": 3 }, { "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Parameters": "+gamelift_start_server +debug", "ConcurrentExecutions": 1 } ], "MaxConcurrentGameSessionActivations": 2147483647, "GameSessionActivationTimeoutSeconds": 300 } }
有关更多信息,请参阅 Amazon GameLift 开发者指南中的在队列上运行多个进程。
-
有关API详细信息,请参阅 “DescribeRuntimeConfiguration AWS CLI
命令参考”。
-
以下代码示例演示如何使用 list-builds
。
- AWS CLI
-
示例 1:获取自定义游戏版本列表
以下
list-builds
示例检索当前区域中所有游戏服务器版本的属性。示例请求说明了如何使用分页参数Limit
和NextToken
按顺序检索结果。第一个命令检索前两个版本。由于有两个以上的可用结果,因此响应中包含 aNextToken
,表示有更多结果可用。aws gamelift list-builds \ --limit
2
输出:
{ "Builds": [ { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1495664528.723, "Name": "My_Game_Server_Build_One", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 8567781, "Status": "READY", "Version": "12345.678" }, { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "CreationTime": 1495528748.555, "Name": "My_Game_Server_Build_Two", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 8567781, "Status": "FAILED", "Version": "23456.789" } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=" }
然后,您可以使用
--next-token
参数再次调用该命令,如下所示,以查看接下来的两个版本。aws gamelift list-builds \ --limit
2
--next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=
重复此操作,直到响应中不包含
NextToken
值。示例 2:获取处于失败状态的自定义游戏版本列表
以下
list-builds
示例检索当前区域中所有当前处于状态FAILED的游戏服务器版本的属性。aws gamelift list-builds \ --status
FAILED
输出:
{ "Builds": [ { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "CreationTime": 1495528748.555, "Name": "My_Game_Server_Build_Two", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 8567781, "Status": "FAILED", "Version": "23456.789" } ] }
-
有关API详细信息,请参阅AWS CLI 命令参考ListBuilds
中的。
-
以下代码示例演示如何使用 list-fleets
。
- AWS CLI
-
示例 1:获取一个地区内所有舰队的列表
以下
list-fleets
示例显示了当前区域IDs中所有舰队的舰队。此示例使用分页参数IDs一次检索两个舰队。响应中包含一个next-token
属性,该属性表示还有更多结果需要检索。aws gamelift list-fleets \ --limit
2
输出:
{ "FleetIds": [ "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=" }
您可以在下一个命令中传递上一个响应中的
NextToken
值,如下所示,以获得接下来的两个结果。aws gamelift list-fleets \ --limit
2
\ --next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC00NDRlZjQxZS1hM2I1LTQ2NDYtODJmMy0zYzI4ZTgxNjVjEXAMPLE=
示例 2:获取具有特定版本或脚本的区域内所有舰队的列表
以下
list-builds
示例检索使用指定游戏版本部署的队列。IDs如果您使用的是实时服务器,则可以提供脚本 ID 来代替构建 ID。由于此示例未指定 limit 参数,因此结果最多可以包含 16 个舰队IDs。aws gamelift list-fleets \ --build-id
build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "FleetIds": [ "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE44444" ] }
-
有关API详细信息,请参阅AWS CLI 命令参考ListFleets
中的。
-
以下代码示例演示如何使用 request-upload-credentials
。
- AWS CLI
-
刷新上传版本的访问凭证
以下
create-build
示例获取新的有效访问凭证,用于将 GameLift 构建文件上传到 Amazon S3 位置。凭证的有效期有限。您可以从对原始CreateBuild
请求的响应中获得构建 ID。aws gamelift request-upload-credentials \ --build-id
build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
输出:
{ "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }
有关更多信息,请参阅《Amazon GameLift 开发者指南》 GameLift中的将自定义服务器版本上传到。
-
有关API详细信息,请参阅AWS CLI 命令参考RequestUploadCredentials
中的。
-
以下代码示例演示如何使用 start-fleet-actions
。
- AWS CLI
-
要重启队列自动扩展活动
以下
start-fleet-actions
示例恢复使用为指定队列定义但因调stop-fleet-actions用 ````而停止的所有扩展策略。启动后,扩展策略会立即开始跟踪各自的指标。aws gamelift start-fleet-actions \ --fleet-id
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
\ --actionsAUTO_SCALING
此命令不生成任何输出。
-
有关API详细信息,请参阅AWS CLI 命令参考StartFleetActions
中的。
-
以下代码示例演示如何使用 stop-fleet-actions
。
- AWS CLI
-
停止队列的自动扩展活动
以下
stop-fleet-actions
示例停止使用为指定队列定义的所有扩展策略。策略暂停后,除非您手动调整,否则队列容量将保持不变。aws gamelift start-fleet-actions \ --fleet-id
fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
\ --actionsAUTO_SCALING
此命令不生成任何输出。
-
有关API详细信息,请参阅AWS CLI 命令参考StopFleetActions
中的。
-
以下代码示例演示如何使用 update-build
。
- AWS CLI
-
更新自定义游戏版本
以下
update-build
示例更改了与指定编译资源关联的名称和版本信息。返回的构建对象验证更改是否已成功完成。aws gamelift update-build \ --build-id
build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
\ --nameMegaFrogRaceServer.NA.east
\ --build-version12345.east
输出:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA.east", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 1304924, "Status": "READY", "Version": "12345.east" } }
有关更多信息,请参阅《Amazon GameLift 开发者指南》中的 “更新您的构建文件”。
-
有关API详细信息,请参阅AWS CLI 命令参考UpdateBuild
中的。
-
以下代码示例演示如何使用 update-game-session-queue
。
- AWS CLI
-
更新游戏会话队列配置
以下
update-game-session-queue
示例添加了一个新的目标并更新了现有游戏会话队列的玩家延迟策略。aws gamelift update-game-session-queue \ --name
MegaFrogRace-NA
\ --destinationsfile://destinations.json
\ --player-latency-policiesfile://latency-policies.json
destinations.json
的内容:{ "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"} ] }
latency-policies.json
的内容:{ "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120} ] }
输出:
{ "GameSessionQueue": { "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"} ], "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRace-NA", "Name": "MegaFrogRace-NA", "TimeoutInSeconds": 600, "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120} ] } }
有关更多信息,请参阅 Amazon GameLift 开发者指南中的使用多区域队列。
-
有关API详细信息,请参阅AWS CLI 命令参考UpdateGameSessionQueue
中的。
-
以下代码示例演示如何使用 upload-build
。
- AWS CLI
-
示例 1:上传 Linux 游戏服务器版本
以下
upload-build
示例将 Linux 游戏服务器编译文件从文件目录上传到 GameLift 服务并创建构建资源。aws gamelift upload-build \ --name
MegaFrogRaceServer.NA
\ --build-version2.0.1
\ --build-root~/MegaFrogRace_Server/release-na
\ --operating-systemAMAZON_LINUX_2
--server-sdk-version4.0.2
输出:
Uploading ~/MegaFrogRace_Server/release-na: 16.0 KiB / 74.6 KiB (21.45%) Uploading ~/MegaFrogRace_Server/release-na: 32.0 KiB / 74.6 KiB (42.89%) Uploading ~/MegaFrogRace_Server/release-na: 48.0 KiB / 74.6 KiB (64.34%) Uploading ~/MegaFrogRace_Server/release-na: 64.0 KiB / 74.6 KiB (85.79%) Uploading ~/MegaFrogRace_Server/release-na: 74.6 KiB / 74.6 KiB (100.00%) Successfully uploaded ~/MegaFrogRace_Server/release-na to AWS GameLift Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
示例 2:上传 Windows 游戏服务器版本
以下
upload-build
示例将 Windows 游戏服务器编译文件从目录上传到 GameLift 服务并创建构建记录。aws gamelift upload-build \ --name
MegaFrogRaceServer.NA
\ --build-version2.0.1
\ --build-root C:\MegaFrogRace_Server\release-na \ --operating-systemWINDOWS_2012
--server-sdk-version4.0.2
输出:
Uploading C:\MegaFrogRace_Server\release-na: 16.0 KiB / 74.6 KiB (21.45%) Uploading C:\MegaFrogRace_Server\release-na: 32.0 KiB / 74.6 KiB (42.89%) Uploading C:\MegaFrogRace_Server\release-na: 48.0 KiB / 74.6 KiB (64.34%) Uploading C:\MegaFrogRace_Server\release-na: 64.0 KiB / 74.6 KiB (85.79%) Uploading C:\MegaFrogRace_Server\release-na: 74.6 KiB / 74.6 KiB (100.00%) Successfully uploaded C:\MegaFrogRace_Server\release-na to AWS GameLift Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
有关更多信息,请参阅《Amazon GameLift 开发者指南》 GameLift中的将自定义服务器版本上传到。
-
有关API详细信息,请参阅AWS CLI 命令参考UploadBuild
中的。
-