

文档 AWS SDK 示例 GitHub 存储库中还有更多 [S AWS DK 示例](https://github.com/awsdocs/aws-doc-sdk-examples)。

本文属于机器翻译版本。若本译文内容与英语原文存在差异，则一律以英文原文为准。

# 使用的 Amazon GameLift 服务器示例 AWS CLI
<a name="cli_2_gamelift_code_examples"></a>

以下代码示例向您展示了如何在 Amazon GameLift 服务器上使用来执行操作和实现常见场景。 AWS Command Line Interface 

*操作*是大型程序的代码摘录，必须在上下文中运行。您可以通过操作了解如何调用单个服务函数，还可以通过函数相关场景的上下文查看操作。

每个示例都包含一个指向完整源代码的链接，您可以从中找到有关如何在上下文中设置和运行代码的说明。

**Topics**
+ [操作](#actions)

## 操作
<a name="actions"></a>

### `create-build`
<a name="gamelift_CreateBuild_cli_2_topic"></a>

以下代码示例演示了如何使用 `create-build`。

**AWS CLI**  
**示例 1：使用 S3 存储桶中的文件创建游戏生成包**  
以下 `create-build` 示例创建自定义游戏生成包资源。它使用存储在 S3 位置的由您控制的 AWS 账户中的压缩文件。此示例假设您已经创建了一个授予 Amazon 访问 S3 位置的 GameLift 权限的 IAM 角色。由于请求未指定操作系统，因此新的生成包资源默认为 WINDOWS\$12012。  

```
aws gamelift create-build \
    --storage-location file://storage-loc.json \
    --name MegaFrogRaceServer.NA \
    --build-version 12345.678
```
`storage-loc.json` 的内容：  

```
{
    "Bucket":"MegaFrogRaceServer_NA_build_files"
    "Key":"MegaFrogRaceServer_build_123.zip"
    "RoleArn":"arn:aws:iam::123456789012:role/gamelift"
}
```
输出：  

```
{
    "Build": {
        "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "CreationTime": 1496708916.18,
        "Name": "MegaFrogRaceServer.NA",
        "OperatingSystem": "WINDOWS_2012",
        "SizeOnDisk": 479303,
        "Status": "INITIALIZED",
        "Version": "12345.678"
    },
    "StorageLocation": {
        "Bucket": "MegaFrogRaceServer_NA_build_files",
        "Key": "MegaFrogRaceServer_build_123.zip"
    }
}
```
**示例 2：创建用于手动将文件上传到的游戏编译资源 GameLift**  
以下 `create-build` 示例创建一个新的生成包资源。它还会获得存储位置和临时证书，允许您手动将游戏版本上传到 Amazon S3 中的相应 GameLift 位置。成功上传版本后，该 GameLift 服务会验证版本并更新新版本的状态。  

```
aws gamelift create-build \
    --name MegaFrogRaceServer.NA \
    --build-version 12345.678 \
    --operating-system AMAZON_LINUX
```
输出：  

```
{
    "Build": {
        "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "CreationTime": 1496708916.18,
        "Name": "MegaFrogRaceServer.NA",
        "OperatingSystem": "AMAZON_LINUX",
        "SizeOnDisk": 0,
        "Status": "INITIALIZED",
        "Version": "12345.678"
    },
    "StorageLocation": {
        "Bucket": "gamelift-builds-us-west-2",
        "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"
    },
    "UploadCredentials": {
        "AccessKeyId": "AKIAIOSFODNN7EXAMPLE",
        "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY",
        "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN=="
    }
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》 GameLift中的[将自定义服务器版本上传到](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[CreateBuild](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-build.html)*中的。

### `create-fleet`
<a name="gamelift_CreateFleet_cli_2_topic"></a>

以下代码示例演示了如何使用 `create-fleet`。

**AWS CLI**  
**示例 1：创建基本 Linux 实例集**  
以下 `create-fleet` 示例创建一个最低配置的按需型 Linux 实例集来托管自定义服务器生成包。您可以通过使用 `update-fleet` 来完成配置。  

```
aws gamelift create-fleet \
    --name MegaFrogRaceServer.NA.v2 \
    --description 'Hosts for v2 North America' \
    --build-id build-1111aaaa-22bb-33cc-44dd-5555eeee66ff \
    --certificate-configuration 'CertificateType=GENERATED' \
    --ec2-instance-type c4.large \
    --fleet-type ON_DEMAND \
    --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/release-na/MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'
```
输出：  

```
{
    "FleetAttributes": {
        "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
        "CertificateConfiguration": {
            "CertificateType": "GENERATED"
        },
        "CreationTime": 1496365885.44,
        "Description": "Hosts for v2 North America",
        "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetType": "ON_DEMAND",
        "InstanceType": "c4.large",
        "MetricGroups": ["default"],
        "Name": "MegaFrogRace.NA.v2",
        "NewGameSessionProtectionPolicy": "NoProtection",
        "OperatingSystem": "AMAZON_LINUX",
        "ServerLaunchPath": "/local/game/release-na/MegaFrogRace_Server.exe",
        "Status": "NEW"
    }
}
```
**示例 2：创建基本 Windows 实例集**  
以下 `create-fleet` 示例创建一个最低配置的竞价型 Windows 实例集来托管自定义服务器生成包。您可以通过使用 `update-fleet` 来完成配置。  

```
aws gamelift create-fleet \
    --name MegaFrogRace.NA.v2 \
    --description 'Hosts for v2 North America' \
    --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff  \
    --certificate-configuration 'CertificateType=GENERATED' \
    --ec2-instance-type c4.large \
    --fleet-type SPOT \
    --runtime-configuration 'ServerProcesses=[{LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'
```
输出：  

```
{
    "FleetAttributes": {
        "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff",
        "CertificateConfiguration": {
            "CertificateType": "GENERATED"
        },
        "CreationTime": 1496365885.44,
        "Description": "Hosts for v2 North America",
        "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetType": "SPOT",
        "InstanceType": "c4.large",
        "MetricGroups": ["default"],
        "Name": "MegaFrogRace.NA.v2",
        "NewGameSessionProtectionPolicy": "NoProtection",
        "OperatingSystem": "WINDOWS_2012",
        "ServerLaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe",
        "Status": "NEW"
    }
}
```
**示例 3：创建完全配置的实例集**  
以下 `create-fleet` 示例为自定义服务器生成包创建了一个竞价型 Windows 实例集，并提供了最常用的配置设置。  

```
aws gamelift create-fleet \
    --name MegaFrogRace.NA.v2 \
    --description 'Hosts for v2 North America' \
    --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff \
    --certificate-configuration 'CertificateType=GENERATED' \
    --ec2-instance-type c4.large \
    --ec2-inbound-permissions 'FromPort=33435,ToPort=33435,IpRange=10.24.34.0/23,Protocol=UDP' \
    --fleet-type SPOT \
    --new-game-session-protection-policy FullProtection \
    --runtime-configuration file://runtime-config.json \
    --metric-groups default \
    --instance-role-arn 'arn:aws:iam::444455556666:role/GameLiftS3Access'
```
`runtime-config.json` 的内容：  

```
GameSessionActivationTimeoutSeconds=300,
 MaxConcurrentGameSessionActivations=2,
 ServerProcesses=[
   {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,Parameters=-debug,ConcurrentExecutions=1},
   {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]
```
输出：  

```
{
    "FleetAttributes": {
        "InstanceRoleArn": "arn:aws:iam::444455556666:role/GameLiftS3Access",
        "Status": "NEW",
        "InstanceType": "c4.large",
        "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "Description": "Hosts for v2 North America",
        "FleetType": "SPOT",
        "OperatingSystem": "WINDOWS_2012",
        "Name": "MegaFrogRace.NA.v2",
        "CreationTime": 1569309011.11,
        "MetricGroups": [
            "default"
        ],
        "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff",
        "ServerLaunchParameters": "abc",
        "ServerLaunchPath": "C:\\game\\Bin64.Release.Dedicated\\MegaFrogRace_Server.exe",
        "NewGameSessionProtectionPolicy": "FullProtection",
        "CertificateConfiguration": {
            "CertificateType": "GENERATED"
        }
    }
}
```
**示例 4：创建实时服务器队组**  
以下`create-fleet`示例使用已上传到 Amazon GameLift 的实时配置脚本创建竞价型实例队列。所有实时服务器均部署在 Linux 计算机上。出于本示例的目的，假定上传的实时脚本包含多个脚本文件，其中 `Init()` 函数位于名为 `MainScript.js` 的脚本文件中。如下所示，此文件在运行时配置中被标识为启动脚本。  

```
aws gamelift create-fleet \
    --name MegaFrogRace.NA.realtime \
    --description 'Mega Frog Race Realtime fleet' \
    --script-id script-1111aaaa-22bb-33cc-44dd-5555eeee66ff \
    --ec2-instance-type c4.large \
    --fleet-type SPOT \
    --certificate-configuration 'CertificateType=GENERATED' --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/MainScript.js,Parameters=+map Winter444,ConcurrentExecutions=5}]'
```
输出：  

```
{
    "FleetAttributes": {
        "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "Status": "NEW",
        "CreationTime": 1569310745.212,
        "InstanceType": "c4.large",
        "NewGameSessionProtectionPolicy": "NoProtection",
        "CertificateConfiguration": {
            "CertificateType": "GENERATED"
        },
        "Name": "MegaFrogRace.NA.realtime",
        "ScriptId": "script-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
        "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
        "FleetType": "SPOT",
        "MetricGroups": [
            "default"
        ],
        "Description": "Mega Frog Race Realtime fleet",
        "OperatingSystem": "AMAZON_LINUX"
    }
}
```
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[CreateFleet](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet.html)*中的。

### `create-game-session-queue`
<a name="gamelift_CreateGameSessionQueue_cli_2_topic"></a>

以下代码示例演示了如何使用 `create-game-session-queue`。

**AWS CLI**  
**示例 1：设置有序游戏会话队列**  
以下 `create-game-session-queue` 示例创建一个新的游戏会话队列，其目标位于两个区域。它还会配置队列，以便游戏会话在等待放置 10 分钟后请求超时。由于未定义延迟策略，因此会 GameLift 尝试将所有游戏会话放置在列出的第一个目标上。  

```
aws gamelift create-game-session-queue \
    --name MegaFrogRaceServer-NA \
    --destinations file://destinations.json \
    --timeout-in-seconds 600
```
`destinations.json` 的内容：  

```
{
    "Destinations": [
        {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" },
        {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }
    ]
}
```
输出：  

```
{
    "GameSessionQueues": [
        {
            "Name": "MegaFrogRaceServer-NA",
            "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:123456789012:gamesessionqueue/MegaFrogRaceServer-NA",
            "TimeoutInSeconds": 600,
            "Destinations": [
                {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"},
                {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"}
            ]
        }
    ]
}
```
**示例 2：使用玩家延迟策略设置游戏会话队列**  
以下 `create-game-session-queue` 示例使用两个玩家延迟策略创建一个新的游戏会话队列。第一个策略设置 100 毫秒的延迟上限，该上限在尝试放置游戏会话的第一分钟内强制执行。第二个策略将延迟上限提高到 200 毫秒，直到放置请求在 3 分钟后超时。  

```
aws gamelift create-game-session-queue \
    --name MegaFrogRaceServer-NA \
    --destinations file://destinations.json \
    --player-latency-policies file://latency-policies.json \
    --timeout-in-seconds 180
```
`destinations.json` 的内容：  

```
{
    "Destinations": [
        { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" },
        { "DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }
    ]
}
```
`latency-policies.json` 的内容：  

```
{
    "PlayerLatencyPolicies": [
        {"MaximumIndividualPlayerLatencyMilliseconds": 200},
        {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60}
    ]
}
```
输出：  

```
{
    "GameSessionQueue": {
        "Name": "MegaFrogRaceServer-NA",
        "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRaceServer-NA",
        "TimeoutInSeconds": 600,
        "PlayerLatencyPolicies": [
            {
                "MaximumIndividualPlayerLatencyMilliseconds": 100,
                "PolicyDurationSeconds": 60
            },
            {
                "MaximumIndividualPlayerLatencyMilliseconds": 200
            }
        ]
        "Destinations": [
            {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"},
            {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"}
        ],
    }
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[创建队列](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html#queues-creating-cli)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[CreateGameSessionQueue](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-game-session-queue.html)*中的。

### `delete-build`
<a name="gamelift_DeleteBuild_cli_2_topic"></a>

以下代码示例演示了如何使用 `delete-build`。

**AWS CLI**  
**删除自定义游戏生成包**  
以下`delete-build`示例从您的 Amazon GameLift 账户中删除了一个版本。删除该生成包后，您将无法使用它来创建新实例集。此操作无法撤消。  

```
aws gamelift delete-build \
   --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
此命令不生成任何输出。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DeleteBuild](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/delete-build.html)*中的。

### `delete-fleet`
<a name="gamelift_DeleteFleet_cli_2_topic"></a>

以下代码示例演示了如何使用 `delete-fleet`。

**AWS CLI**  
**删除不再使用的实例集**  
以下 `delete-fleet` 示例删除已缩减为零个实例的实例集。如果该实例集容量大于零，则请求失败并返回 HTTP 400 错误。  

```
aws gamelift delete-fleet \
   --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
此命令不生成任何输出。  
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[管理 GameLift 舰队](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-editing.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DeleteFleet](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/delete-fleet.html)*中的。

### `delete-game-session-queue`
<a name="gamelift_DeleteGameSessionQueue_cli_2_topic"></a>

以下代码示例演示了如何使用 `delete-game-session-queue`。

**AWS CLI**  
**删除游戏会话队列**  
以下 `delete-game-session-queue` 示例删除指定的游戏会话队列。  

```
aws gamelift delete-game-session-queue \
    --name MegaFrogRace-NA
```
此命令不生成任何输出。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DeleteGameSessionQueue](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/delete-game-session-queue.html)*中的。

### `describe-build`
<a name="gamelift_DescribeBuild_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-build`。

**AWS CLI**  
**获取有关自定义游戏生成包的信息**  
以下 `describe-build` 示例检索游戏服务器生成包资源的属性。  

```
aws gamelift describe-build \
    --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "Build": {
        "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "CreationTime": 1496708916.18,
        "Name": "My_Game_Server_Build_One",
        "OperatingSystem": "AMAZON_LINUX",
        "SizeOnDisk": 1304924,
        "Status": "READY",
        "Version": "12345.678"
    }
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》 GameLift中的[将自定义服务器版本上传到](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-builds)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeBuild](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-build.html)*中的。

### `describe-ec2-instance-limits`
<a name="gamelift_DescribeEc2InstanceLimits_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-ec2-instance-limits`。

**AWS CLI**  
**检索 EC2 实例类型的服务限制**  
以下 `describe-ec2-instance-limits` 示例显示当前区域中指定 EC2 实例类型允许的最大实例数和当前使用的实例数。结果表明，在允许的二十个实例中，只使用了五个。  

```
aws gamelift describe-ec2-instance-limits \
    --ec2-instance-type m5.large
```
输出：  

```
{
    "EC2InstanceLimits": [
        {
            "EC2InstanceType": ""m5.large",
            "CurrentInstances": 5,
            "InstanceLimit": 20
        }
    ]
}
```
有关更多信息，请参阅 *Amazon GameLift 开发者指南*中的[选择计算资源](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html)。  
+  有关 API 的详细信息，请参阅InstanceLimits《*AWS CLI 命令参考*》中的 [DescribeEc2](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-ec2-instance-limits.html)。

### `describe-fleet-attributes`
<a name="gamelift_DescribeFleetAttributes_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-fleet-attributes`。

**AWS CLI**  
**示例 1：查看实例集列表的属性**  
以下 `describe-fleet-attributes` 示例检索两个指定实例集的实例集属性。如图所示，所请求的实例集采用相同的生成包部署，一个用于按需型实例，一个用于竞价型实例，但拥有一些细微的配置差异。  

```
aws gamelift describe-fleet-attributes \
    --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222
```
输出：  

```
{
    "FleetAttributes": [
        {
            "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "FleetType": "ON_DEMAND",
            "InstanceType": "c4.large",
            "Description": "On-demand hosts for v2 North America",
            "Name": "MegaFrogRaceServer.NA.v2-od",
            "CreationTime": 1568836191.995,
            "Status": "ACTIVE",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe",
            "ServerLaunchParameters": "+gamelift_start_server",
            "NewGameSessionProtectionPolicy": "NoProtection",
            "OperatingSystem": "WINDOWS_2012",
            "MetricGroups": [
                "default"
            ],
            "CertificateConfiguration": {
                "CertificateType": "DISABLED"
            }
        },
        {
            "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "FleetType": "SPOT",
            "InstanceType": "c4.large",
            "Description": "On-demand hosts for v2 North America",
            "Name": "MegaFrogRaceServer.NA.v2-spot",
            "CreationTime": 1568838275.379,
            "Status": "ACTIVATING",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe",
            "NewGameSessionProtectionPolicy": "NoProtection",
            "OperatingSystem": "WINDOWS_2012",
                "MetricGroups": [
                "default"
            ],
            "CertificateConfiguration": {
                "CertificateType": "GENERATED"
            }
        }
    ]
}
```
**示例 2：请求所有实例集的属性**  
以下 `describe-fleet-attributes` 返回具有任何状态的所有实例集的实例集属性。此示例演示如何使用分页参数一次返回一个实例集。  

```
aws gamelift describe-fleet-attributes \
    --limit 1
```
输出：  

```
{
    "FleetAttributes": [
        {
            "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "FleetType": "SPOT",
            "InstanceType": "c4.large",
            "Description": "On-demand hosts for v2 North America",
            "Name": "MegaFrogRaceServer.NA.v2-spot",
            "CreationTime": 1568838275.379,
            "Status": "ACTIVATING",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
            "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe",
            "NewGameSessionProtectionPolicy": "NoProtection",
            "OperatingSystem": "WINDOWS_2012",
            "MetricGroups": [
                "default"
            ],
            "CertificateConfiguration": {
                "CertificateType": "GENERATED"
            }
        }
    ],
    "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2"
}
```
该输出包含一个 `NextToken` 值，您可以在第二次调用该命令时使用该值。将该值传递给 `--next-token` 参数，以指定从何处获取输出。以下命令在输出中返回第二个结果。  

```
aws gamelift describe-fleet-attributes \
    --limit 1 \
    --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE1
```
重复操作，直到响应不包含 `NextToken` 值。  
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[设置 GameLift 队](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html)列。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeFleetAttributes](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-fleet-attributes.html)*中的。

### `describe-fleet-capacity`
<a name="gamelift_DescribeFleetCapacity_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-fleet-capacity`。

**AWS CLI**  
**查看实例集列表的容量状态**  
以下 `describe-fleet-capacity` 示例检索两个指定实例集的当前容量。  

```
aws gamelift describe-fleet-capacity \
    --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222
```
输出：  

```
{
    "FleetCapacity": [
        {
            "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "InstanceType": "c5.large",
            "InstanceCounts": {
                "DESIRED": 10,
                "MINIMUM": 1,
                "MAXIMUM": 20,
                "PENDING": 0,
                "ACTIVE": 10,
                "IDLE": 3,
                "TERMINATING": 0
            }
        },
        {
            "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "InstanceType": "c5.large",
            "InstanceCounts": {
                "DESIRED": 13,
                "MINIMUM": 1,
                "MAXIMUM": 20,
                "PENDING": 0,
                "ACTIVE": 15,
                "IDLE": 2,
                "TERMINATING": 2
            }
        }

    ]
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[舰队GameLift 指标](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeFleetCapacity](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-fleet-capacity.html)*中的。

### `describe-fleet-events`
<a name="gamelift_DescribeFleetEvents_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-fleet-events`。

**AWS CLI**  
**请求指定时间范围的事件**  
以下 `describe-fleet-events` 示例显示在指定时间范围内发生的所有实例集相关事件的详细信息。  

```
aws gamelift describe-fleet-events \
    --fleet-id arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \
    --start-time 1579647600 \
    --end-time 1579649400 \
    --limit 5
```
输出：  

```
{
    "Events": [
        {
            "EventId": "a37b6892-5d07-4d3b-8b47-80244ecf66b9",
            "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "EventCode": "FLEET_STATE_ACTIVE",
            "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVE",
            "EventTime": 1579649342.191
        },
        {
            "EventId": "67da4ec9-92a3-4d95-886a-5d6772c24063",
            "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "EventCode": "FLEET_STATE_ACTIVATING",
            "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVATING",
            "EventTime": 1579649321.427
        },
        {
            "EventId": "23813a46-a9e6-4a53-8847-f12e6a8381ac",
            "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "EventCode": "FLEET_STATE_BUILDING",
            "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to BUILDING",
            "EventTime": 1579649321.243
        },
        {
            "EventId": "3bf217d0-1d44-42f9-9202-433ed475d2e8",
            "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "EventCode": "FLEET_STATE_VALIDATING",
            "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to VALIDATING",
            "EventTime": 1579649197.449
        },
        {
            "EventId": "2ecd0130-5986-44eb-99a7-62df27741084",
            "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "EventCode": "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND",
            "Message": "Failed to find a valid path",
            "EventTime": 1569319075.839,
            "PreSignedLogUrl": "https://gamelift-event-logs-prod-us-west-2.s3.us-west-2.amazonaws.com/logs/fleet-83422059-8329-42a2-a4d6-c4444386a6f8/events/2ecd0130-5986-44eb-99a7-62df27741084/FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND.txt?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEB8aCXVzLXdlc3QtMiJHMEUCIHV5K%2FLPx8h310D%2FAvx0%2FZxsDy5XA3cJOwPdu3T0eBa%2FAiEA1yovokcZYy%2FV4CWW6l26aFyiSHO%2Bxz%2FBMAhEHYHMQNcqkQMImP%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgw3NDEwNjE1OTIxNzEiDI8rsZtzLzlwEDQhXSrlAtl5Ae%2Fgo6FCIzqXPbXfBOnSvFYqeDlriZarEpKqKrUt8mXQv9iqHResqCph9AKo49lwgSYTT2QoSxnrD7%2FUgv%2BZm2pVuczvuKtUA0fcx6s0GxpjIAzdIE%2F5P%2FB7B9M%2BVZ%2F9KF82hbJi0HTE6Y7BjKsEgFCvk4UXILhfjtan9iQl8%2F21ZTurAcJbm7Y5tuLF9SWSK3%2BEa7VXOcCK4D4O1sMjmdRm0q0CKZ%2FIaXoHkNvg0RVTa0hIqdvpaDQlsSBNdqTXbjHTu6fETE9Y9Ky%2BiJK5KiUG%2F59GjCpDcvS1FqKeLUEmKT7wysGmvjMc2n%2Fr%2F9VxQfte7w9srXwlLAQuwhiXAAyI5ICMZ5JvzjzQwTqD4CHTVKUUDwL%2BRZzbuuqkJObZml02CkRGp%2B74RTAzLbWptVqZTIfzctiCTmWxb%2FmKyELRYsVLrwNJ%2BGJ7%2BCrN0RC%2FjlgfLYIZyeAqjPgAu5HjgX%2BM7jCo9M7wBTrnAXKOFQuf9dvA84SuwXOJFp17LYGjrHMKv0qC3GfbTMrZ6kzeNV9awKCpXB2Gnx9z2KvIlJdqirWVpvHVGwKCmJBCesDzjJHrae3neogI1uW%2F9C6%2B4jIZPME3jXmZcEHqqw5uvAVF7aeIavtUZU8pxpDIWT0YE4p3Kriy2AA7ziCRKtVfjV839InyLk8LUjsioWK2qlpg2HXKFLpAXw1QsQyxYmFMB9sGKOUlbL7Jdkk%2BYUq8%2FDTlLxqj1S%2FiO4TI0Wo7ilAo%2FKKWWF4guuNDexj8EOOynSp1yImB%2BZf2Fua3O44W4eEXAMPLE33333&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20170621T231808Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Credential=AKIAIOSFODNN7EXAMPLE%2F20170621%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Signature=wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY"
        }
    ],
    "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2"
}
```
有关更多信息，请参阅 *Amazon GameLift 开发者指南*中的[调试 GameLift 队列问题](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeFleetEvents](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-fleet-events.html)*中的。

### `describe-fleet-port-settings`
<a name="gamelift_DescribeFleetPortSettings_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-fleet-port-settings`。

**AWS CLI**  
**查看实例集的入站连接权限**  
以下 `describe-fleet-port-settings` 示例检索指定实例集的连接设置。  

```
aws gamelift describe-fleet-port-settings \
    --fleet-id arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "InboundPermissions": [
        {
            "FromPort": 33400,
            "ToPort": 33500,
            "IpRange": "0.0.0.0/0",
            "Protocol": "UDP"
        },
        {
            "FromPort": 1900,
            "ToPort": 2000,
            "IpRange": "0.0.0.0/0",
            "Protocol": "TCP"
        }
    ]
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[设置 GameLift 队](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html)列。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeFleetPortSettings](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-fleet-port-settings.html)*中的。

### `describe-fleet-utilization`
<a name="gamelift_DescribeFleetUtilization_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-fleet-utilization`。

**AWS CLI**  
**示例 1：查看实例集列表的使用情况数据**  
以下 `describe-fleet-utilization` 示例检索一个指定实例集的当前使用情况信息。  

```
aws gamelift describe-fleet-utilization \
    --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "FleetUtilization": [
        {
        "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "ActiveServerProcessCount": 100,
        "ActiveGameSessionCount": 62,
        "CurrentPlayerSessionCount": 329,
        "MaximumPlayerSessionCount": 1000
        }
    ]
}
```
**示例 2：请求所有实例集的使用情况数据**  
以下 `describe-fleet-utilization` 返回处于任何状态的所有实例集的实例集使用情况数据。此示例使用分页参数一次返回两个实例集的数据。  

```
aws gamelift describe-fleet-utilization \
    --limit 2
```
输出：  

```
{
    "FleetUtilization": [
        {
            "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff",
            "ActiveServerProcessCount": 100,
            "ActiveGameSessionCount": 13,
            "CurrentPlayerSessionCount": 98,
            "MaximumPlayerSessionCount": 1000
        },
        {
            "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa",
            "ActiveServerProcessCount": 100,
            "ActiveGameSessionCount": 62,
            "CurrentPlayerSessionCount": 329,
            "MaximumPlayerSessionCount": 1000
        }
    ],
    "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2"
}
```
再次调用该命令，将 `NextToken` 值作为参数传递给 `--next-token` 参数，以查看接下来的两个结果。  

```
aws gamelift describe-fleet-utilization \
    --limit 2 \
    --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2
```
重复操作，直到响应在输出中不再包含 `NextToken` 值。  
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》中的[舰队GameLift 指标](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeFleetUtilization](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-fleet-utilization.html)*中的。

### `describe-game-session-queues`
<a name="gamelift_DescribeGameSessionQueues_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-game-session-queues`。

**AWS CLI**  
**查看游戏会话队列**  
以下 `describe-game-session-queues` 示例检索两个指定队列的属性。  

```
aws gamelift describe-game-session-queues \
    --names MegaFrogRace-NA MegaFrogRace-EU
```
输出：  

```
{
    "GameSessionQueues": [{
            "Destinations": [{
                    "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"
                },
                {
                    "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"
                }
            ],
            "Name": "MegaFrogRace-NA",
            "TimeoutInSeconds": 600,
            "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-NA",
            "PlayerLatencyPolicies": [{
                    "MaximumIndividualPlayerLatencyMilliseconds": 200
                },
                {
                    "MaximumIndividualPlayerLatencyMilliseconds": 100,
                    "PolicyDurationSeconds": 60
                }
            ],
            "FilterConfiguration": {
                "AllowedLocations": ["us-west-2", "ap-south-1", "us-east-1"]
            },
            "PriorityConfiguration": {
                "PriorityOrder": ["LOCATION", "FLEET_TYPE", "DESTINATION"],
                "LocationOrder": ["us-west-2", "ap-south-1", "us-east-1"]
            }
        },
        {
            "Destinations": [{
                "DestinationArn": "arn:aws:gamelift:eu-west-3::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"
            }],
            "Name": "MegaFrogRace-EU",
            "TimeoutInSeconds": 600,
            "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-EU"
        }
    ]
}
```
有关更多信息，请参阅 *Amazon GameLift 开发者指南*中的[使用多区域队列](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeGameSessionQueues](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-game-session-queues.html)*中的。

### `describe-runtime-configuration`
<a name="gamelift_DescribeRuntimeConfiguration_cli_2_topic"></a>

以下代码示例演示了如何使用 `describe-runtime-configuration`。

**AWS CLI**  
**请求实例集的运行时配置**  
以下 `describe-runtime-configuration` 示例检索有关指定实例集的当前运行时配置的详细信息。  

```
aws gamelift describe-runtime-configuration \
    --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "RuntimeConfiguration": {
        "ServerProcesses": [
            {
                "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe",
                "Parameters": "+gamelift_start_server",
                "ConcurrentExecutions": 3
            },
            {
                "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe",
                "Parameters": "+gamelift_start_server +debug",
                "ConcurrentExecutions": 1
            }
        ],
        "MaxConcurrentGameSessionActivations": 2147483647,
        "GameSessionActivationTimeoutSeconds": 300
    }
}
```
有关更多信息，请参阅 *Amazon GameLift 开发者指南*中的在[队列上运行多个进程](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[DescribeRuntimeConfiguration](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/describe-runtime-configuration.html)*中的。

### `list-builds`
<a name="gamelift_ListBuilds_cli_2_topic"></a>

以下代码示例演示了如何使用 `list-builds`。

**AWS CLI**  
**示例 1：获取自定义游戏生成包列表**  
以下 `list-builds` 示例检索当前区域中所有游戏服务器生成包的属性。示例请求说明了如何使用分页参数 `Limit` 和 `NextToken` 来检索顺序集中的结果。第一个命令检索前两个生成包。由于有两个以上结果可用，因此响应包括一个 `NextToken`，以指示有更多结果可用。  

```
aws gamelift list-builds \
    --limit 2
```
输出：  

```
{
    "Builds": [
        {
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
            "CreationTime": 1495664528.723,
            "Name": "My_Game_Server_Build_One",
            "OperatingSystem": "WINDOWS_2012",
            "SizeOnDisk": 8567781,
            "Status": "READY",
            "Version": "12345.678"
        },
        {
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "CreationTime": 1495528748.555,
            "Name": "My_Game_Server_Build_Two",
            "OperatingSystem": "AMAZON_LINUX_2",
            "SizeOnDisk": 8567781,
            "Status": "FAILED",
            "Version": "23456.789"
        }
    ],
    "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE="
}
```
然后，您可以使用 `--next-token` 参数再次调用该命令，如下所示，以查看接下来的两个生成包。  

```
aws gamelift list-builds \
    --limit 2
    --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=
```
重复操作，直到响应不包含 `NextToken` 值。  
**示例 2：获取处于失败状态的自定义游戏生成包的列表**  
以下 `list-builds` 示例检索当前区域中当前状态为 FAILED 的所有游戏服务器生成包的属性。  

```
aws gamelift list-builds \
    --status FAILED
```
输出：  

```
{
    "Builds": [
        {
            "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
            "CreationTime": 1495528748.555,
            "Name": "My_Game_Server_Build_Two",
            "OperatingSystem": "AMAZON_LINUX_2",
            "SizeOnDisk": 8567781,
            "Status": "FAILED",
            "Version": "23456.789"
        }
    ]
}
```
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[ListBuilds](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/list-builds.html)*中的。

### `list-fleets`
<a name="gamelift_ListFleets_cli_2_topic"></a>

以下代码示例演示了如何使用 `list-fleets`。

**AWS CLI**  
**示例 1：获取一个区域中所有实例集的列表**  
以下`list-fleets`示例显示了当前区域 IDs 中所有舰队的舰队。此示例使用分页参数 IDs 一次检索两个舰队。响应包含一个 `next-token` 属性，表示还有更多结果要检索。  

```
aws gamelift list-fleets \
    --limit 2
```
输出：  

```
{
    "FleetIds": [
        "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"
    ],
    "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE="
}
```
您可以在下一个命令中传递上一个响应的 `NextToken` 值，如此处所示，以获取接下来的两个结果。  

```
aws gamelift list-fleets \
    --limit 2 \
    --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC00NDRlZjQxZS1hM2I1LTQ2NDYtODJmMy0zYzI4ZTgxNjVjEXAMPLE=
```
**示例 2：获取具有特定生成包或脚本的区域内所有实例集的列表**  
以下`list-builds`示例检索使用指定游戏版本部署的队列。 IDs 如果您正在使用实时服务器，则可以提供脚本 ID 来代替生成包 ID。由于此示例未指定 limit 参数，因此结果最多可以包含 16 个舰队 IDs。  

```
aws gamelift list-fleets \
    --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "FleetIds": [
        "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222",
        "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333",
        "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE44444"
    ]
}
```
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[ListFleets](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/list-fleets.html)*中的。

### `request-upload-credentials`
<a name="gamelift_RequestUploadCredentials_cli_2_topic"></a>

以下代码示例演示了如何使用 `request-upload-credentials`。

**AWS CLI**  
**刷新用于上传生成包的访问凭证**  
以下`create-build`示例获取新的有效访问凭证，用于将 GameLift 构建文件上传到 Amazon S3 位置。凭证具有有限的生命周期。您可以从对原始 `CreateBuild` 请求的响应中获取生成包 ID。  

```
aws gamelift request-upload-credentials \
    --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
输出：  

```
{
    "StorageLocation": {
        "Bucket": "gamelift-builds-us-west-2",
        "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"
    },
    "UploadCredentials": {
        "AccessKeyId": "AKIAIOSFODNN7EXAMPLE",
        "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY",
        "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN=="
    }
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》 GameLift中的[将自定义服务器版本上传到](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[RequestUploadCredentials](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/request-upload-credentials.html)*中的。

### `start-fleet-actions`
<a name="gamelift_StartFleetActions_cli_2_topic"></a>

以下代码示例演示了如何使用 `start-fleet-actions`。

**AWS CLI**  
**重启实例集自动扩缩活动**  
以下`start-fleet-actions`示例恢复使用为指定队列定义但因调stop-fleet-actions用 ````而停止的所有扩展策略。启动后，扩缩策略会立即开始跟踪其各自的指标。  

```
aws gamelift start-fleet-actions \
    --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \
    --actions AUTO_SCALING
```
此命令不生成任何输出。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[StartFleetActions](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/start-fleet-actions.html)*中的。

### `stop-fleet-actions`
<a name="gamelift_StopFleetActions_cli_2_topic"></a>

以下代码示例演示了如何使用 `stop-fleet-actions`。

**AWS CLI**  
**停止实例集的自动扩缩活动**  
以下 `stop-fleet-actions` 示例停止使用为指定实例集定义的所有扩缩策略。策略暂停后，除非您手动调整实例集容量，否则实例集容量将保持不变。  

```
aws gamelift start-fleet-actions \
    --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \
    --actions AUTO_SCALING
```
此命令不生成任何输出。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[StopFleetActions](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/stop-fleet-actions.html)*中的。

### `update-build`
<a name="gamelift_UpdateBuild_cli_2_topic"></a>

以下代码示例演示了如何使用 `update-build`。

**AWS CLI**  
**更新自定义游戏生成包**  
以下 `update-build` 示例更改与指定生成包资源关联的名称和版本信息。返回的生成包对象验证更改是否已成功完成。  

```
aws gamelift update-build \
    --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \
    --name MegaFrogRaceServer.NA.east \
    --build-version 12345.east
```
输出：  

```
{
    "Build": {
        "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "CreationTime": 1496708916.18,
        "Name": "MegaFrogRaceServer.NA.east",
        "OperatingSystem": "AMAZON_LINUX_2",
        "SizeOnDisk": 1304924,
        "Status": "READY",
        "Version": "12345.east"
    }
}
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南》*中的 “[更新您的构建文件](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-update-build-files)”。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[UpdateBuild](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/update-build.html)*中的。

### `update-game-session-queue`
<a name="gamelift_UpdateGameSessionQueue_cli_2_topic"></a>

以下代码示例演示了如何使用 `update-game-session-queue`。

**AWS CLI**  
**更新游戏会话队列配置**  
以下 `update-game-session-queue` 示例添加一个新的目标并更新现有游戏会话队列的玩家延迟策略。  

```
aws gamelift update-game-session-queue \
    --name MegaFrogRace-NA \
    --destinations file://destinations.json \
    --player-latency-policies file://latency-policies.json
```
`destinations.json` 的内容：  

```
{
    "Destinations": [
        {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"},
        {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"},
        {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"}
    ]
}
```
`latency-policies.json` 的内容：  

```
{
    "PlayerLatencyPolicies": [
        {"MaximumIndividualPlayerLatencyMilliseconds": 200},
        {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120},
        {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120}
    ]
}
```
输出：  

```
{
    "GameSessionQueue": {
        "Destinations": [
            {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"},
            {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"},
            {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"}
        ],
        "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRace-NA",
        "Name": "MegaFrogRace-NA",
        "TimeoutInSeconds": 600,
        "PlayerLatencyPolicies": [
            {"MaximumIndividualPlayerLatencyMilliseconds": 200},
            {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120},
            {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120}
        ]
    }
}
```
有关更多信息，请参阅 *Amazon GameLift 开发者指南*中的[使用多区域队列](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[UpdateGameSessionQueue](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/update-game-session-queue.html)*中的。

### `upload-build`
<a name="gamelift_UploadBuild_cli_2_topic"></a>

以下代码示例演示了如何使用 `upload-build`。

**AWS CLI**  
**示例 1：上传 Linux 游戏服务器生成包**  
以下`upload-build`示例将 Linux 游戏服务器编译文件从文件目录上传到 GameLift 服务并创建构建资源。  

```
aws gamelift upload-build \
    --name MegaFrogRaceServer.NA \
    --build-version 2.0.1 \
    --build-root ~/MegaFrogRace_Server/release-na \
    --operating-system AMAZON_LINUX_2
    --server-sdk-version 4.0.2
```
输出：  

```
Uploading ~/MegaFrogRace_Server/release-na:  16.0 KiB / 74.6 KiB (21.45%)
Uploading ~/MegaFrogRace_Server/release-na:  32.0 KiB / 74.6 KiB (42.89%)
Uploading ~/MegaFrogRace_Server/release-na:  48.0 KiB / 74.6 KiB (64.34%)
Uploading ~/MegaFrogRace_Server/release-na:  64.0 KiB / 74.6 KiB (85.79%)
Uploading ~/MegaFrogRace_Server/release-na:  74.6 KiB / 74.6 KiB (100.00%)
Successfully uploaded ~/MegaFrogRace_Server/release-na to AWS GameLift
Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
**示例 2：上传 Windows 游戏服务器生成包**  
以下`upload-build`示例将 Windows 游戏服务器编译文件从目录上传到 GameLift 服务并创建构建记录。  

```
aws gamelift upload-build \
    --name MegaFrogRaceServer.NA \
    --build-version 2.0.1 \
    --build-root C:\MegaFrogRace_Server\release-na \
    --operating-system WINDOWS_2012
    --server-sdk-version 4.0.2
```
输出：  

```
Uploading C:\MegaFrogRace_Server\release-na:  16.0 KiB / 74.6 KiB (21.45%)
Uploading C:\MegaFrogRace_Server\release-na:  32.0 KiB / 74.6 KiB (42.89%)
Uploading C:\MegaFrogRace_Server\release-na:  48.0 KiB / 74.6 KiB (64.34%)
Uploading C:\MegaFrogRace_Server\release-na:  64.0 KiB / 74.6 KiB (85.79%)
Uploading C:\MegaFrogRace_Server\release-na:  74.6 KiB / 74.6 KiB (100.00%)
Successfully uploaded C:\MegaFrogRace_Server\release-na to AWS GameLift
Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
```
有关更多信息，请参阅《*Amazon GameLift 开发者指南*》 GameLift中的[将自定义服务器版本上传到](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html)。  
+  有关 API 的详细信息，请参阅*AWS CLI 命令参考[UploadBuild](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/upload-build.html)*中的。