微软 Windows 样本适用于 CodeBuild - AWS CodeBuild

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微软 Windows 样本适用于 CodeBuild

这些示例使用运行微软 Windows Server 2019、.NET Framework 和.NET Core SDK 的 AWS CodeBuild 构建环境,使用用 F# 和 Visual Basic 编写的代码构建运行时文件。

重要

运行这些样本可能会导致向您的 AWS 账户收取费用。其中包括与 Amazon S3 和 CloudWatch 日志相关的 AWS 资源和操作可能产生的费用。 CodeBuild AWS KMS有关更多信息,请参阅CodeBuild定价Amazon S3 定价AWS Key Management Service 定价亚马逊 CloudWatch 定价

运行示例

要运行这些示例,请执行以下操作:
  1. 按照本主题的 “目录结构” 和 “文件” 部分所述创建文件,然后将其上传到 S3 输入存储桶或 CodeCommit 或 GitHub存储库。

    重要

    请不要上传 (root directory name),而只上传 (root directory name) 中的文件。

    如果您使用的是 S3 输入存储桶,请务必创建一个包含这些文件的 ZIP 文件,然后将其上传到输入存储桶。请不要将 (root directory name) 添加到 ZIP 文件中,而只添加 (root directory name) 中的文件。

  2. 创建构建项目。构建项目必须使用该 mcr.microsoft.com/dotnet/framework/sdk:4.8 映像来构建 .NET Framework 项目。

    如果您使用创建构建项目,则create-project命令的 JSON 格式输入可能与此类似。 AWS CLI (请将占位符替换为您自己的值。)

    { "name": "sample-windows-build-project", "source": { "type": "S3", "location": "codebuild-region-ID-account-ID-input-bucket/windows-build-input-artifact.zip" }, "artifacts": { "type": "S3", "location": "codebuild-region-ID-account-ID-output-bucket", "packaging": "ZIP", "name": "windows-build-output-artifact.zip" }, "environment": { "type": "WINDOWS_SERVER_2019_CONTAINER", "image": "mcr.microsoft.com/dotnet/framework/sdk:4.8", "computeType": "BUILD_GENERAL1_MEDIUM" }, "serviceRole": "arn:aws:iam::account-ID:role/role-name", "encryptionKey": "arn:aws:kms:region-ID:account-ID:key/key-ID" }
  3. 运行构建,然后按照 运行构建 中的步骤操作。

  4. 要获取构建输出构件,请在您的 S3 输出存储桶中,将 windows-build-output-artifact.zip 文件下载到您的本地计算机或实例。提取内容以获取运行时和其他文件。

    • FSharpHelloWorld\bin\Debug 目录中可以找到使用 .NET Framework 的 F# 示例的运行时文件 FSharpHelloWorld.exe

    • VBHelloWorld\bin\Debug 目录中可以找到使用 .NET Framework 的 Visual Basic 示例的运行时文件 VBHelloWorld.exe

目录结构

这些示例采用以下目录结构。

F# 和 .NET Framework

(root directory name) ├── buildspec.yml ├── FSharpHelloWorld.sln └── FSharpHelloWorld ├── App.config ├── AssemblyInfo.fs ├── FSharpHelloWorld.fsproj └── Program.fs

Visual Basic 和 .NET Framework

(root directory name) ├── buildspec.yml ├── VBHelloWorld.sln └── VBHelloWorld ├── App.config ├── HelloWorld.vb ├── VBHelloWorld.vbproj └── My Project ├── Application.Designer.vb ├── Application.myapp ├── AssemblyInfo.vb ├── Resources.Designer.vb ├── Resources.resx ├── Settings.Designer.vb └── Settings.settings

文件

这些示例使用以下文件。

F# 和 .NET Framework

buildspec.yml(在 (root directory name)):

version: 0.2 env: variables: SOLUTION: .\FSharpHelloWorld.sln PACKAGE_DIRECTORY: .\packages DOTNET_FRAMEWORK: 4.8 phases: build: commands: - '& nuget restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY' - '& msbuild -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION' artifacts: files: - .\FSharpHelloWorld\bin\Debug\*

FSharpHelloWorld.sln(在 (root directory name)):

Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "FSharpHelloWorld", "FSharpHelloWorld\FSharpHelloWorld.fsproj", "{D60939B6-526D-43F4-9A89-577B2980DF62}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.Build.0 = Debug|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.ActiveCfg = Release|Any CPU {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal

App.config(在 (root directory name)\FSharpHelloWorld):

<?xml version="1.0" encoding="utf-8" ?> <configuration> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" /> </startup> </configuration>

AssemblyInfo.fs(在 (root directory name)\FSharpHelloWorld):

namespace FSharpHelloWorld.AssemblyInfo open System.Reflection open System.Runtime.CompilerServices open System.Runtime.InteropServices // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [<assembly: AssemblyTitle("FSharpHelloWorld")>] [<assembly: AssemblyDescription("")>] [<assembly: AssemblyConfiguration("")>] [<assembly: AssemblyCompany("")>] [<assembly: AssemblyProduct("FSharpHelloWorld")>] [<assembly: AssemblyCopyright("Copyright © 2017")>] [<assembly: AssemblyTrademark("")>] [<assembly: AssemblyCulture("")>] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [<assembly: ComVisible(false)>] // The following GUID is for the ID of the typelib if this project is exposed to COM [<assembly: Guid("d60939b6-526d-43f4-9a89-577b2980df62")>] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [<assembly: AssemblyVersion("1.0.*")>] [<assembly: AssemblyVersion("1.0.0.0")>] [<assembly: AssemblyFileVersion("1.0.0.0")>] do ()

FSharpHelloWorld.fsproj(在 (root directory name)\FSharpHelloWorld):

<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>d60939b6-526d-43f4-9a89-577b2980df62</ProjectGuid> <OutputType>Exe</OutputType> <RootNamespace>FSharpHelloWorld</RootNamespace> <AssemblyName>FSharpHelloWorld</AssemblyName> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <TargetFSharpCoreVersion>4.4.0.0</TargetFSharpCoreVersion> <Name>FSharpHelloWorld</Name> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <Tailcalls>false</Tailcalls> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <WarningLevel>3</WarningLevel> <PlatformTarget>AnyCPU</PlatformTarget> <DocumentationFile>bin\Debug\FSharpHelloWorld.XML</DocumentationFile> <Prefer32Bit>true</Prefer32Bit> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <Tailcalls>true</Tailcalls> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <WarningLevel>3</WarningLevel> <PlatformTarget>AnyCPU</PlatformTarget> <DocumentationFile>bin\Release\FSharpHelloWorld.XML</DocumentationFile> <Prefer32Bit>true</Prefer32Bit> </PropertyGroup> <ItemGroup> <Reference Include="mscorlib" /> <Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <Private>True</Private> </Reference> <Reference Include="System" /> <Reference Include="System.Core" /> <Reference Include="System.Numerics" /> </ItemGroup> <ItemGroup> <Compile Include="AssemblyInfo.fs" /> <Compile Include="Program.fs" /> <None Include="App.config" /> </ItemGroup> <PropertyGroup> <MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion> </PropertyGroup> <Choose> <When Condition="'$(VisualStudioVersion)' == '11.0'"> <PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')"> <FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath> </PropertyGroup> </When> <Otherwise> <PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')"> <FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath> </PropertyGroup> </Otherwise> </Choose> <Import Project="$(FSharpTargetsPath)" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

Program.fs(在 (root directory name)\FSharpHelloWorld):

// Learn more about F# at http://fsharp.org // See the 'F# Tutorial' project for more help. [<EntryPoint>] let main argv = printfn "Hello World" 0 // return an integer exit code

Visual Basic 和 .NET Framework

buildspec.yml(在 (root directory name)):

version: 0.2 env: variables: SOLUTION: .\VBHelloWorld.sln PACKAGE_DIRECTORY: .\packages DOTNET_FRAMEWORK: 4.8 phases: build: commands: - '& "C:\ProgramData\chocolatey\bin\NuGet.exe" restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY' - '& "C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe" -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION' artifacts: files: - .\VBHelloWorld\bin\Debug\*

VBHelloWorld.sln(在 (root directory name)):

Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VBHelloWorld", "VBHelloWorld\VBHelloWorld.vbproj", "{4DCEC446-7156-4FE6-8CCC-219E34DD409D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.Build.0 = Debug|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.ActiveCfg = Release|Any CPU {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal

App.config(在 (root directory name)\VBHelloWorld):

<?xml version="1.0" encoding="utf-8" ?> <configuration> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" /> </startup> </configuration>

HelloWorld.vb(在 (root directory name)\VBHelloWorld):

Module HelloWorld Sub Main() MsgBox("Hello World") End Sub End Module

VBHelloWorld.vbproj(在 (root directory name)\VBHelloWorld):

<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{4DCEC446-7156-4FE6-8CCC-219E34DD409D}</ProjectGuid> <OutputType>Exe</OutputType> <StartupObject>VBHelloWorld.HelloWorld</StartupObject> <RootNamespace>VBHelloWorld</RootNamespace> <AssemblyName>VBHelloWorld</AssemblyName> <FileAlignment>512</FileAlignment> <MyType>Console</MyType> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <DefineDebug>true</DefineDebug> <DefineTrace>true</DefineTrace> <OutputPath>bin\Debug\</OutputPath> <DocumentationFile>VBHelloWorld.xml</DocumentationFile> <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugType>pdbonly</DebugType> <DefineDebug>false</DefineDebug> <DefineTrace>true</DefineTrace> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DocumentationFile>VBHelloWorld.xml</DocumentationFile> <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn> </PropertyGroup> <PropertyGroup> <OptionExplicit>On</OptionExplicit> </PropertyGroup> <PropertyGroup> <OptionCompare>Binary</OptionCompare> </PropertyGroup> <PropertyGroup> <OptionStrict>Off</OptionStrict> </PropertyGroup> <PropertyGroup> <OptionInfer>On</OptionInfer> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Deployment" /> <Reference Include="System.Xml" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="System.Data.DataSetExtensions" /> <Reference Include="System.Net.Http" /> </ItemGroup> <ItemGroup> <Import Include="Microsoft.VisualBasic" /> <Import Include="System" /> <Import Include="System.Collections" /> <Import Include="System.Collections.Generic" /> <Import Include="System.Data" /> <Import Include="System.Diagnostics" /> <Import Include="System.Linq" /> <Import Include="System.Xml.Linq" /> <Import Include="System.Threading.Tasks" /> </ItemGroup> <ItemGroup> <Compile Include="HelloWorld.vb" /> <Compile Include="My Project\AssemblyInfo.vb" /> <Compile Include="My Project\Application.Designer.vb"> <AutoGen>True</AutoGen> <DependentUpon>Application.myapp</DependentUpon> </Compile> <Compile Include="My Project\Resources.Designer.vb"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Resources.resx</DependentUpon> </Compile> <Compile Include="My Project\Settings.Designer.vb"> <AutoGen>True</AutoGen> <DependentUpon>Settings.settings</DependentUpon> <DesignTimeSharedInput>True</DesignTimeSharedInput> </Compile> </ItemGroup> <ItemGroup> <EmbeddedResource Include="My Project\Resources.resx"> <Generator>VbMyResourcesResXFileCodeGenerator</Generator> <LastGenOutput>Resources.Designer.vb</LastGenOutput> <CustomToolNamespace>My.Resources</CustomToolNamespace> <SubType>Designer</SubType> </EmbeddedResource> </ItemGroup> <ItemGroup> <None Include="My Project\Application.myapp"> <Generator>MyApplicationCodeGenerator</Generator> <LastGenOutput>Application.Designer.vb</LastGenOutput> </None> <None Include="My Project\Settings.settings"> <Generator>SettingsSingleFileGenerator</Generator> <CustomToolNamespace>My</CustomToolNamespace> <LastGenOutput>Settings.Designer.vb</LastGenOutput> </None> <None Include="App.config" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

Application.Designer.vb(在 (root directory name)\VBHelloWorld\My Project):

'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On

Application.myapp(在 (root directory name)\VBHelloWorld\My Project):

<?xml version="1.0" encoding="utf-8"?> <MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <MySubMain>false</MySubMain> <SingleInstance>false</SingleInstance> <ShutdownMode>0</ShutdownMode> <EnableVisualStyles>true</EnableVisualStyles> <AuthenticationMode>0</AuthenticationMode> <ApplicationType>2</ApplicationType> <SaveMySettingsOnExit>true</SaveMySettingsOnExit> </MyApplicationData>

AssemblyInfo.vb(在 (root directory name)\VBHelloWorld\My Project):

Imports System Imports System.Reflection Imports System.Runtime.InteropServices ' General Information about an assembly is controlled through the following ' set of attributes. Change these attribute values to modify the information ' associated with an assembly. ' Review the values of the assembly attributes <Assembly: AssemblyTitle("VBHelloWorld")> <Assembly: AssemblyDescription("")> <Assembly: AssemblyCompany("")> <Assembly: AssemblyProduct("VBHelloWorld")> <Assembly: AssemblyCopyright("Copyright © 2017")> <Assembly: AssemblyTrademark("")> <Assembly: ComVisible(False)> 'The following GUID is for the ID of the typelib if this project is exposed to COM <Assembly: Guid("137c362b-36ef-4c3e-84ab-f95082487a5a")> ' Version information for an assembly consists of the following four values: ' ' Major Version ' Minor Version ' Build Number ' Revision ' ' You can specify all the values or you can default the Build and Revision Numbers ' by using the '*' as shown below: ' <Assembly: AssemblyVersion("1.0.*")> <Assembly: AssemblyVersion("1.0.0.0")> <Assembly: AssemblyFileVersion("1.0.0.0")>

Resources.Designer.vb(在 (root directory name)\VBHelloWorld\My Project):

'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On Namespace My.Resources 'This class was auto-generated by the StronglyTypedResourceBuilder 'class via a tool like ResGen or Visual Studio. 'To add or remove a member, edit your .ResX file then rerun ResGen 'with the /str option, or rebuild your VS project. '''<summary> ''' A strongly-typed resource class, for looking up localized strings, etc. '''</summary> <Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _ Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _ Friend Module Resources Private resourceMan As Global.System.Resources.ResourceManager Private resourceCulture As Global.System.Globalization.CultureInfo '''<summary> ''' Returns the cached ResourceManager instance used by this class. '''</summary> <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager Get If Object.ReferenceEquals(resourceMan, Nothing) Then Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("VBHelloWorld.Resources", GetType(Resources).Assembly) resourceMan = temp End If Return resourceMan End Get End Property '''<summary> ''' Overrides the current thread's CurrentUICulture property for all ''' resource lookups using this strongly typed resource class. '''</summary> <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Friend Property Culture() As Global.System.Globalization.CultureInfo Get Return resourceCulture End Get Set(ByVal value As Global.System.Globalization.CultureInfo) resourceCulture = value End Set End Property End Module End Namespace

Resources.resx(在 (root directory name)\VBHelloWorld\My Project):

<?xml version="1.0" encoding="utf-8"?> <root> <!-- Microsoft ResX Schema Version 2.0 The primary goals of this format is to allow a simple XML format that is mostly human readable. The generation and parsing of the various data types are done through the TypeConverter classes associated with the data types. Example: ... ado.net/XML headers & schema ... <resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="version">2.0</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <value>[base64 mime encoded serialized .NET Framework object]</value> </data> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <comment>This is a comment</comment> </data> There are any number of "resheader" rows that contain simple name/value pairs. Each data row contains a name, and value. The row also contains a type or mimetype. Type corresponds to a .NET class that support text/value conversion through the TypeConverter architecture. Classes that don't support this are serialized and stored with the mimetype set. The mimetype is used for serialized objects, and tells the ResXResourceReader how to depersist the object. This is currently not extensible. For a given mimetype the value must be set accordingly: Note - application/x-microsoft.net.object.binary.base64 is the format that the ResXResourceWriter will generate, however the reader can read any of the formats listed below. mimetype: application/x-microsoft.net.object.binary.base64 value : The object must be serialized with : System.Serialization.Formatters.Binary.BinaryFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.soap.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Soap.SoapFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.bytearray.base64 value : The object must be serialized into a byte array : using a System.ComponentModel.TypeConverter : and then encoded with base64 encoding. --> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:element name="root" msdata:IsDataSet="true"> <xsd:complexType> <xsd:choice maxOccurs="unbounded"> <xsd:element name="metadata"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" /> <xsd:attribute name="type" type="xsd:string" /> <xsd:attribute name="mimetype" type="xsd:string" /> </xsd:complexType> </xsd:element> <xsd:element name="assembly"> <xsd:complexType> <xsd:attribute name="alias" type="xsd:string" /> <xsd:attribute name="name" type="xsd:string" /> </xsd:complexType> </xsd:element> <xsd:element name="data"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> </xsd:complexType> </xsd:element> <xsd:element name="resheader"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" /> </xsd:complexType> </xsd:element> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> <resheader name="resmimetype"> <value>text/microsoft-resx</value> </resheader> <resheader name="version"> <value>2.0</value> </resheader> <resheader name="reader"> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <resheader name="writer"> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> </root>

Settings.Designer.vb(在 (root directory name)\VBHelloWorld\My Project):

'------------------------------------------------------------------------------ ' <auto-generated> ' This code was generated by a tool. ' Runtime Version:4.0.30319.42000 ' ' Changes to this file may cause incorrect behavior and will be lost if ' the code is regenerated. ' </auto-generated> '------------------------------------------------------------------------------ Option Strict On Option Explicit On Namespace My <Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _ Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0"), _ Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Partial Friend NotInheritable Class MySettings Inherits Global.System.Configuration.ApplicationSettingsBase Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings), MySettings) #Region "My.Settings Auto-Save Functionality" #If _MyType = "WindowsForms" Then Private Shared addedHandler As Boolean Private Shared addedHandlerLockObject As New Object <Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _ Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs) If My.Application.SaveMySettingsOnExit Then My.Settings.Save() End If End Sub #End If #End Region Public Shared ReadOnly Property [Default]() As MySettings Get #If _MyType = "WindowsForms" Then If Not addedHandler Then SyncLock addedHandlerLockObject If Not addedHandler Then AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings addedHandler = True End If End SyncLock End If #End If Return defaultInstance End Get End Property End Class End Namespace Namespace My <Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _ Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _ Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _ Friend Module MySettingsProperty <Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _ Friend ReadOnly Property Settings() As Global.VBHelloWorld.My.MySettings Get Return Global.VBHelloWorld.My.MySettings.Default End Get End Property End Module End Namespace

Settings.settings(在 (root directory name)\VBHelloWorld\My Project):

<?xml version='1.0' encoding='utf-8'?> <SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true"> <Profiles> <Profile Name="(Default)" /> </Profiles> <Settings /> </SettingsFile>