使用 的 Amazon GameLift 範例 AWS CLI - AWS SDK 程式碼範例

文件 AWS SDK AWS 範例 SDK 儲存庫中有更多可用的 GitHub 範例。

本文為英文版的機器翻譯版本,如內容有任何歧義或不一致之處,概以英文版為準。

使用 的 Amazon GameLift 範例 AWS CLI

下列程式碼範例示範如何搭配 Amazon GameLift AWS Command Line Interface 使用 來執行動作和實作常見案例。

Actions 是大型程式的程式碼摘錄,必須在內容中執行。雖然動作會示範如何呼叫個別服務函數,但您可以在相關案例中查看內容中的動作。

每個範例都包含完整原始程式碼的連結,您可以在其中找到如何在內容中設定和執行程式碼的指示。

主題

動作

下列程式碼範例示範如何使用 create-build

AWS CLI

Example1:從 S3 儲存貯體中的檔案建立遊戲組建

下列create-build範例會建立自訂遊戲建置資源。它使用存放在您控制之 AWS 帳戶中 S3 位置的壓縮檔案。此範例假設您已建立 IAM 角色,該角色授予 Amazon GameLift 存取 S3 位置的許可。由於請求未指定作業系統,新的建置資源預設為 WINDOWS_2012。

aws gamelift create-build \ --storage-location file://storage-loc.json \ --name MegaFrogRaceServer.NA \ --build-version 12345.678

storage-loc.json 的內容:

{ "Bucket":"MegaFrogRaceServer_NA_build_files" "Key":"MegaFrogRaceServer_build_123.zip" "RoleArn":"arn:aws:iam::123456789012:role/gamelift" }

輸出:

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 479303, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "MegaFrogRaceServer_NA_build_files", "Key": "MegaFrogRaceServer_build_123.zip" } }

Example2:建立遊戲建置資源,以手動將檔案上傳至 GameLift

下列create-build範例會建立新的建置資源。它也會取得儲存位置和臨時憑證,可讓您手動將遊戲組建上傳到 Amazon S3 中的 GameLift 位置。成功上傳建置後, GameLift 服務會驗證建置並更新新建置的狀態。

aws gamelift create-build \ --name MegaFrogRaceServer.NA \ --build-version 12345.678 \ --operating-system AMAZON_LINUX

輸出:

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 0, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的上傳自訂伺服器建置 toWord GameLift

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 CreateBuild

下列程式碼範例示範如何使用 create-fleet

AWS CLI

範例 1:建立基本 Linux 機群

下列create-fleet範例會建立最少設定的隨需 Linux 執行個體機群,以託管自訂伺服器建置。您可以使用 完成組態update-fleet

aws gamelift create-fleet \ --name MegaFrogRaceServer.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-1111aaaa-22bb-33cc-44dd-5555eeee66ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --fleet-type ON_DEMAND \ --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/release-na/MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'

輸出:

{ "FleetAttributes": { "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "AMAZON_LINUX", "ServerLaunchPath": "/local/game/release-na/MegaFrogRace_Server.exe", "Status": "NEW" } }

範例 2:建立基本 Windows 機群

下列create-fleet範例會建立最小設定的 Spot Windows 執行個體機群,以託管自訂伺服器建置。您可以使用 完成組態update-fleet

aws gamelift create-fleet \ --name MegaFrogRace.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --fleet-type SPOT \ --runtime-configuration 'ServerProcesses=[{LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'

輸出:

{ "FleetAttributes": { "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "ServerLaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Status": "NEW" } }

範例 3:建立完全設定的機群

下列create-fleet範例會建立自訂伺服器建置的 Spot Windows 執行個體機群,並提供最常用的組態設定。

aws gamelift create-fleet \ --name MegaFrogRace.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --ec2-inbound-permissions 'FromPort=33435,ToPort=33435,IpRange=10.24.34.0/23,Protocol=UDP' \ --fleet-type SPOT \ --new-game-session-protection-policy FullProtection \ --runtime-configuration file://runtime-config.json \ --metric-groups default \ --instance-role-arn 'arn:aws:iam::444455556666:role/GameLiftS3Access'

runtime-config.json 的內容:

GameSessionActivationTimeoutSeconds=300, MaxConcurrentGameSessionActivations=2, ServerProcesses=[ {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,Parameters=-debug,ConcurrentExecutions=1}, {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]

輸出:

{ "FleetAttributes": { "InstanceRoleArn": "arn:aws:iam::444455556666:role/GameLiftS3Access", "Status": "NEW", "InstanceType": "c4.large", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Description": "Hosts for v2 North America", "FleetType": "SPOT", "OperatingSystem": "WINDOWS_2012", "Name": "MegaFrogRace.NA.v2", "CreationTime": 1569309011.11, "MetricGroups": [ "default" ], "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "ServerLaunchParameters": "abc", "ServerLaunchPath": "C:\\game\\Bin64.Release.Dedicated\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "FullProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" } } }

範例 4:建立即時伺服器機群

下列create-fleet範例會使用已上傳至 Amazon GameLift 的即時組態指令碼建立 Spot 執行個體機群。所有即時伺服器都會部署到 Linux 機器。在此範例中,假設上傳的即時指令碼包含多個指令碼檔案,其Init()函數位於指令碼檔案中,稱為 MainScript.js。如所示,此檔案在執行期組態中識別為啟動指令碼。

aws gamelift create-fleet \ --name MegaFrogRace.NA.realtime \ --description 'Mega Frog Race Realtime fleet' \ --script-id script-1111aaaa-22bb-33cc-44dd-5555eeee66ff \ --ec2-instance-type c4.large \ --fleet-type SPOT \ --certificate-configuration 'CertificateType=GENERATED' --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/MainScript.js,Parameters=+map Winter444,ConcurrentExecutions=5}]'

輸出:

{ "FleetAttributes": { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Status": "NEW", "CreationTime": 1569310745.212, "InstanceType": "c4.large", "NewGameSessionProtectionPolicy": "NoProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "Name": "MegaFrogRace.NA.realtime", "ScriptId": "script-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "MetricGroups": [ "default" ], "Description": "Mega Frog Race Realtime fleet", "OperatingSystem": "AMAZON_LINUX" } }
  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 CreateFleet

下列程式碼範例示範如何使用 create-game-session-queue

AWS CLI

Example1:設定排序遊戲工作階段佇列

下列create-game-session-queue範例會建立新的遊戲工作階段佇列,目的地位於兩個區域。它也會設定佇列,讓遊戲工作階段在等待 10 分鐘進行放置後請求逾時。由於未定義延遲政策, GameLift 會嘗試放置所有遊戲工作階段,並列出第一個目的地。

aws gamelift create-game-session-queue \ --name MegaFrogRaceServer-NA \ --destinations file://destinations.json \ --timeout-in-seconds 600

destinations.json 的內容:

{ "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }

輸出:

{ "GameSessionQueues": [ { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:123456789012:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ] } ] }

Example2:使用玩家延遲政策設定遊戲工作階段佇列

下列create-game-session-queue範例會建立新的遊戲工作階段佇列,其中包含兩個玩家延遲政策。第一個政策會設定 100ms 延遲上限,在遊戲工作階段放置嘗試的第一分鐘強制執行。第二個政策會將延遲上限提高至 200 毫秒,直到置放請求在 3 分鐘逾時為止。

aws gamelift create-game-session-queue \ --name MegaFrogRaceServer-NA \ --destinations file://destinations.json \ --player-latency-policies file://latency-policies.json \ --timeout-in-seconds 180

destinations.json 的內容:

{ "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, { "DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }

latency-policies.json 的內容:

{ "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60} ] }

輸出:

{ "GameSessionQueue": { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 }, { "MaximumIndividualPlayerLatencyMilliseconds": 200 } ] "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ], } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的建立佇列

下列程式碼範例示範如何使用 delete-build

AWS CLI

若要刪除自訂遊戲組建

下列delete-build範例會從 Amazon GameLift 帳戶移除建置。刪除建置之後,您就無法使用它來建立新的機群。此操作無法復原。

aws gamelift delete-build \ --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

此命令不會產生輸出。

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 DeleteBuild

下列程式碼範例示範如何使用 delete-fleet

AWS CLI

刪除不再使用的機群

下列delete-fleet範例會移除已縮減至零執行個體的機群。如果機群容量大於零,則請求會失敗並出現 HTTP 400 錯誤。

aws gamelift delete-fleet \ --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

此命令不會產生輸出。

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的 ManageWord 機群 GameLift

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 DeleteFleet

下列程式碼範例示範如何使用 delete-game-session-queue

AWS CLI

若要刪除遊戲工作階段佇列

下列delete-game-session-queue範例會刪除指定的遊戲工作階段佇列。

aws gamelift delete-game-session-queue \ --name MegaFrogRace-NA

此命令不會產生輸出。

下列程式碼範例示範如何使用 describe-build

AWS CLI

取得自訂遊戲組建的相關資訊

下列describe-build範例會擷取遊戲伺服器建置資源的屬性。

aws gamelift describe-build \ --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "My_Game_Server_Build_One", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 1304924, "Status": "READY", "Version": "12345.678" } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的上傳自訂伺服器建置 toWord GameLift

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 DescribeBuild

下列程式碼範例示範如何使用 describe-ec2-instance-limits

AWS CLI

擷取 EC2 執行個體類型的服務限制

下列describe-ec2-instance-limits範例顯示目前區域中指定 EC2 執行個體類型使用的最大允許執行個體和目前執行個體。結果指出只使用五個允許的二十個執行個體。

aws gamelift describe-ec2-instance-limits \ --ec2-instance-type m5.large

輸出:

{ "EC2InstanceLimits": [ { "EC2InstanceType": ""m5.large", "CurrentInstances": 5, "InstanceLimit": 20 } ] }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的選擇運算資源

下列程式碼範例示範如何使用 describe-fleet-attributes

AWS CLI

Example1:檢視機群清單的屬性

下列describe-fleet-attributes範例會擷取兩個指定機群的機群屬性。如所示,請求的機群會部署為相同的建置,一個用於隨需執行個體,一個用於 Spot 執行個體,但有一些較小的組態差異。

aws gamelift describe-fleet-attributes \ --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222

輸出:

{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-od", "CreationTime": 1568836191.995, "Status": "ACTIVE", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "ServerLaunchParameters": "+gamelift_start_server", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "DISABLED" } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ] }

Example2:請求所有機群的屬性

下列會describe-fleet-attributes傳回任何狀態的所有機群的機群屬性。此範例說明使用分頁參數一次傳回一個機群。

aws gamelift describe-fleet-attributes \ --limit 1

輸出:

{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }

輸出包含一個NextToken值,您可以在再次呼叫命令時使用。將 值傳遞至 --next-token 參數,以指定在何處取得輸出。下列命令會傳回輸出中的第二個結果。

aws gamelift describe-fleet-attributes \ --limit 1 \ --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE1

重複此動作,直到回應不包含NextToken值為止。

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的設定 UpWord 機群 GameLift

下列程式碼範例示範如何使用 describe-fleet-capacity

AWS CLI

檢視機群清單的容量狀態

下列describe-fleet-capacity範例會擷取兩個指定機群的目前容量。

aws gamelift describe-fleet-capacity \ --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222

輸出:

{ "FleetCapacity": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 10, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 10, "IDLE": 3, "TERMINATING": 0 } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 13, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 15, "IDLE": 2, "TERMINATING": 2 } } ] }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的機群 GameLift 指標

下列程式碼範例示範如何使用 describe-fleet-events

AWS CLI

請求指定時間範圍的事件

下列describe-fleet-events範例顯示指定時間範圍期間發生的所有機群相關事件的詳細資訊。

aws gamelift describe-fleet-events \ --fleet-id arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \ --start-time 1579647600 \ --end-time 1579649400 \ --limit 5

輸出:

{ "Events": [ { "EventId": "a37b6892-5d07-4d3b-8b47-80244ecf66b9", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVE", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVE", "EventTime": 1579649342.191 }, { "EventId": "67da4ec9-92a3-4d95-886a-5d6772c24063", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVATING", "EventTime": 1579649321.427 }, { "EventId": "23813a46-a9e6-4a53-8847-f12e6a8381ac", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_BUILDING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to BUILDING", "EventTime": 1579649321.243 }, { "EventId": "3bf217d0-1d44-42f9-9202-433ed475d2e8", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_VALIDATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to VALIDATING", "EventTime": 1579649197.449 }, { "EventId": "2ecd0130-5986-44eb-99a7-62df27741084", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "Message": "Failed to find a valid path", "EventTime": 1569319075.839, "PreSignedLogUrl": "https://gamelift-event-logs-prod-us-west-2.s3.us-west-2.amazonaws.com/logs/fleet-83422059-8329-42a2-a4d6-c4444386a6f8/events/2ecd0130-5986-44eb-99a7-62df27741084/FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND.txt?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEB8aCXVzLXdlc3QtMiJHMEUCIHV5K%2FLPx8h310D%2FAvx0%2FZxsDy5XA3cJOwPdu3T0eBa%2FAiEA1yovokcZYy%2FV4CWW6l26aFyiSHO%2Bxz%2FBMAhEHYHMQNcqkQMImP%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgw3NDEwNjE1OTIxNzEiDI8rsZtzLzlwEDQhXSrlAtl5Ae%2Fgo6FCIzqXPbXfBOnSvFYqeDlriZarEpKqKrUt8mXQv9iqHResqCph9AKo49lwgSYTT2QoSxnrD7%2FUgv%2BZm2pVuczvuKtUA0fcx6s0GxpjIAzdIE%2F5P%2FB7B9M%2BVZ%2F9KF82hbJi0HTE6Y7BjKsEgFCvk4UXILhfjtan9iQl8%2F21ZTurAcJbm7Y5tuLF9SWSK3%2BEa7VXOcCK4D4O1sMjmdRm0q0CKZ%2FIaXoHkNvg0RVTa0hIqdvpaDQlsSBNdqTXbjHTu6fETE9Y9Ky%2BiJK5KiUG%2F59GjCpDcvS1FqKeLUEmKT7wysGmvjMc2n%2Fr%2F9VxQfte7w9srXwlLAQuwhiXAAyI5ICMZ5JvzjzQwTqD4CHTVKUUDwL%2BRZzbuuqkJObZml02CkRGp%2B74RTAzLbWptVqZTIfzctiCTmWxb%2FmKyELRYsVLrwNJ%2BGJ7%2BCrN0RC%2FjlgfLYIZyeAqjPgAu5HjgX%2BM7jCo9M7wBTrnAXKOFQuf9dvA84SuwXOJFp17LYGjrHMKv0qC3GfbTMrZ6kzeNV9awKCpXB2Gnx9z2KvIlJdqirWVpvHVGwKCmJBCesDzjJHrae3neogI1uW%2F9C6%2B4jIZPME3jXmZcEHqqw5uvAVF7aeIavtUZU8pxpDIWT0YE4p3Kriy2AA7ziCRKtVfjV839InyLk8LUjsioWK2qlpg2HXKFLpAXw1QsQyxYmFMB9sGKOUlbL7Jdkk%2BYUq8%2FDTlLxqj1S%2FiO4TI0Wo7ilAo%2FKKWWF4guuNDexj8EOOynSp1yImB%2BZf2Fua3O44W4eEXAMPLE33333&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20170621T231808Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Credential=AKIAIOSFODNN7EXAMPLE%2F20170621%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Signature=wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY" } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的 DebugWord 機群問題 GameLift

下列程式碼範例示範如何使用 describe-fleet-port-settings

AWS CLI

檢視機群的傳入連線許可

下列describe-fleet-port-settings範例會擷取指定機群的連線設定。

aws gamelift describe-fleet-port-settings \ --fleet-id arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "InboundPermissions": [ { "FromPort": 33400, "ToPort": 33500, "IpRange": "0.0.0.0/0", "Protocol": "UDP" }, { "FromPort": 1900, "ToPort": 2000, "IpRange": "0.0.0.0/0", "Protocol": "TCP" } ] }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的設定 UpWord 機群 GameLift

下列程式碼範例示範如何使用 describe-fleet-utilization

AWS CLI

Example1:檢視機群清單的使用資料

下列describe-fleet-utilization範例會擷取指定機群的目前用量資訊。

aws gamelift describe-fleet-utilization \ --fleet-ids arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "FleetUtilization": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ] }

Example2:請求所有機群的使用資料

下列會describe-fleet-utilization傳回任何狀態的所有機群的機群用量資料。此範例使用分頁參數一次傳回兩個機群的資料。

aws gamelift describe-fleet-utilization \ --limit 2

輸出:

{ "FleetUtilization": [ { "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 13, "CurrentPlayerSessionCount": 98, "MaximumPlayerSessionCount": 1000 }, { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }

再次呼叫 命令,將NextToken值作為引數傳遞至 --next-token 參數,以查看接下來的兩個結果。

aws gamelift describe-fleet-utilization \ --limit 2 \ --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2

重複此動作,直到回應不再包含輸出中的NextToken值為止。

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的機群的 GameLift 指標

下列程式碼範例示範如何使用 describe-game-session-queues

AWS CLI

檢視遊戲工作階段佇列

下列describe-game-session-queues範例會擷取兩個指定佇列的屬性。

aws gamelift describe-game-session-queues \ --names MegaFrogRace-NA MegaFrogRace-EU

輸出:

{ "GameSessionQueues": [{ "Destinations": [{ "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ], "Name": "MegaFrogRace-NA", "TimeoutInSeconds": 600, "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-NA", "PlayerLatencyPolicies": [{ "MaximumIndividualPlayerLatencyMilliseconds": 200 }, { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 } ], "FilterConfiguration": { "AllowedLocations": ["us-west-2", "ap-south-1", "us-east-1"] }, "PriorityConfiguration": { "PriorityOrder": ["LOCATION", "FLEET_TYPE", "DESTINATION"], "LocationOrder": ["us-west-2", "ap-south-1", "us-east-1"] } }, { "Destinations": [{ "DestinationArn": "arn:aws:gamelift:eu-west-3::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" }], "Name": "MegaFrogRace-EU", "TimeoutInSeconds": 600, "GameSessionQueueArn": "arn:aws:gamelift:us-west-2::gamesessionqueue/MegaFrogRace-EU" } ] }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的使用多區域佇列

下列程式碼範例示範如何使用 describe-runtime-configuration

AWS CLI

請求機群的執行期組態

下列describe-runtime-configuration範例會擷取指定機群目前執行期組態的詳細資訊。

aws gamelift describe-runtime-configuration \ --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "RuntimeConfiguration": { "ServerProcesses": [ { "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Parameters": "+gamelift_start_server", "ConcurrentExecutions": 3 }, { "LaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Parameters": "+gamelift_start_server +debug", "ConcurrentExecutions": 1 } ], "MaxConcurrentGameSessionActivations": 2147483647, "GameSessionActivationTimeoutSeconds": 300 } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的在機群上執行多個程序

下列程式碼範例示範如何使用 list-builds

AWS CLI

Example1:取得自訂遊戲組建的清單

下列list-builds範例會擷取目前區域中所有遊戲伺服器建置的屬性。範例請求說明如何使用分頁參數 LimitNextToken,以循序集擷取結果。第一個命令會擷取前兩個組建。由於有兩個以上的可用,因此回應包含 NextToken,表示有更多結果可用。

aws gamelift list-builds \ --limit 2

輸出:

{ "Builds": [ { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1495664528.723, "Name": "My_Game_Server_Build_One", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 8567781, "Status": "READY", "Version": "12345.678" }, { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "CreationTime": 1495528748.555, "Name": "My_Game_Server_Build_Two", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 8567781, "Status": "FAILED", "Version": "23456.789" } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=" }

然後,您可以使用 參數再次呼叫 命令,--next-token如下所示以查看接下來的兩個組建。

aws gamelift list-builds \ --limit 2 --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=

重複此動作,直到回應不包含NextToken值為止。

Example2:取得失敗狀態的自訂遊戲組建清單

下列list-builds範例會擷取目前狀態為 FAILED 的目前區域中所有遊戲伺服器建置的屬性。

aws gamelift list-builds \ --status FAILED

輸出:

{ "Builds": [ { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "CreationTime": 1495528748.555, "Name": "My_Game_Server_Build_Two", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 8567781, "Status": "FAILED", "Version": "23456.789" } ] }
  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 ListBuilds

下列程式碼範例示範如何使用 list-fleets

AWS CLI

Example1:取得區域中所有機群的清單

下列list-fleets範例顯示目前區域中所有機群的機群 IDs。此範例使用分頁參數一次擷取兩個機群 IDs。回應包含 next-token 屬性,這表示要擷取的結果更多。

aws gamelift list-fleets \ --limit 2

輸出:

{ "FleetIds": [ "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjJEXAMPLE=" }

您可以在下一個命令中傳遞上一個回應NextToken的值,如此處所示,以取得接下來的兩個結果。

aws gamelift list-fleets \ --limit 2 \ --next-token eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC00NDRlZjQxZS1hM2I1LTQ2NDYtODJmMy0zYzI4ZTgxNjVjEXAMPLE=

Example2:取得具有特定建置或指令碼之區域中所有機群的清單

下列list-builds範例會擷取使用指定遊戲組建部署的機群 IDs。如果您使用即時伺服器,則可以提供指令碼 ID 取代建置 ID。由於此範例未指定限制參數,因此結果最多可包含 16 個機群 IDs。

aws gamelift list-fleets \ --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "FleetIds": [ "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE44444" ] }
  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 ListFleets

下列程式碼範例示範如何使用 request-upload-credentials

AWS CLI

重新整理上傳建置的存取憑證

下列create-build範例會取得新的有效存取憑證,以將 a GameLift 建置檔案上傳至 Amazon S3 位置。憑證的生命週期有限。您可以從對原始CreateBuild請求的回應中取得建置 ID。

aws gamelift request-upload-credentials \ --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

輸出:

{ "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的上傳自訂伺服器建置 toWord GameLift

下列程式碼範例示範如何使用 start-fleet-actions

AWS CLI

若要重新啟動機群自動擴展活動

下列start-fleet-actions範例會繼續使用為指定機群定義,但被呼叫 ``stop-fleet-actions`` 所停止的所有擴展政策。開始之後,擴展政策會立即開始追蹤各自的指標。

aws gamelift start-fleet-actions \ --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \ --actions AUTO_SCALING

此命令不會產生輸出。

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 StartFleetActions

下列程式碼範例示範如何使用 stop-fleet-actions

AWS CLI

停止機群的自動擴展活動

下列stop-fleet-actions範例會停止使用為指定機群定義的所有擴展政策。政策暫停後,除非您手動調整,否則機群容量會保持在相同的作用中執行個體計數。

aws gamelift start-fleet-actions \ --fleet-id fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \ --actions AUTO_SCALING

此命令不會產生輸出。

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 StopFleetActions

下列程式碼範例示範如何使用 update-build

AWS CLI

更新自訂遊戲組建

下列update-build範例會變更與指定建置資源相關聯的名稱和版本資訊。傳回的建置物件會驗證已成功進行變更。

aws gamelift update-build \ --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \ --name MegaFrogRaceServer.NA.east \ --build-version 12345.east

輸出:

{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA.east", "OperatingSystem": "AMAZON_LINUX_2", "SizeOnDisk": 1304924, "Status": "READY", "Version": "12345.east" } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的更新您的建置檔案

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 UpdateBuild

下列程式碼範例示範如何使用 update-game-session-queue

AWS CLI

更新遊戲工作階段佇列組態

下列update-game-session-queue範例會新增新的目的地,並更新現有遊戲工作階段佇列的播放器延遲政策。

aws gamelift update-game-session-queue \ --name MegaFrogRace-NA \ --destinations file://destinations.json \ --player-latency-policies file://latency-policies.json

destinations.json 的內容:

{ "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"} ] }

latency-policies.json 的內容:

{ "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120} ] }

輸出:

{ "GameSessionQueue": { "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::alias/alias-11aa22bb-3c4d-5e6f-000a-1111aaaa22bb"} ], "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRace-NA", "Name": "MegaFrogRace-NA", "TimeoutInSeconds": 600, "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 150, "PolicyDurationSeconds": 120}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 120} ] } }

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的使用多區域佇列

下列程式碼範例示範如何使用 upload-build

AWS CLI

Example1:上傳 Linux 遊戲伺服器建置

下列upload-build範例會將 Linux 遊戲伺服器建置檔案從檔案目錄上傳至 GameLift 服務,並建立建置資源。

aws gamelift upload-build \ --name MegaFrogRaceServer.NA \ --build-version 2.0.1 \ --build-root ~/MegaFrogRace_Server/release-na \ --operating-system AMAZON_LINUX_2 --server-sdk-version 4.0.2

輸出:

Uploading ~/MegaFrogRace_Server/release-na: 16.0 KiB / 74.6 KiB (21.45%) Uploading ~/MegaFrogRace_Server/release-na: 32.0 KiB / 74.6 KiB (42.89%) Uploading ~/MegaFrogRace_Server/release-na: 48.0 KiB / 74.6 KiB (64.34%) Uploading ~/MegaFrogRace_Server/release-na: 64.0 KiB / 74.6 KiB (85.79%) Uploading ~/MegaFrogRace_Server/release-na: 74.6 KiB / 74.6 KiB (100.00%) Successfully uploaded ~/MegaFrogRace_Server/release-na to AWS GameLift Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

Example2:上傳 Windows 遊戲伺服器建置

下列upload-build範例會將 Windows Game Server 建置檔案從目錄上傳至 GameLift 服務,並建立建置記錄。

aws gamelift upload-build \ --name MegaFrogRaceServer.NA \ --build-version 2.0.1 \ --build-root C:\MegaFrogRace_Server\release-na \ --operating-system WINDOWS_2012 --server-sdk-version 4.0.2

輸出:

Uploading C:\MegaFrogRace_Server\release-na: 16.0 KiB / 74.6 KiB (21.45%) Uploading C:\MegaFrogRace_Server\release-na: 32.0 KiB / 74.6 KiB (42.89%) Uploading C:\MegaFrogRace_Server\release-na: 48.0 KiB / 74.6 KiB (64.34%) Uploading C:\MegaFrogRace_Server\release-na: 64.0 KiB / 74.6 KiB (85.79%) Uploading C:\MegaFrogRace_Server\release-na: 74.6 KiB / 74.6 KiB (100.00%) Successfully uploaded C:\MegaFrogRace_Server\release-na to AWS GameLift Build ID: build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111

如需詳細資訊,請參閱 Amazon GameLift 開發人員指南中的上傳自訂伺服器建置 toWord GameLift

  • 如需 API 詳細資訊,請參閱 AWS CLI 命令參考中的 UploadBuild