Class CfnBuild.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<CfnBuild>
- Enclosing class:
CfnBuild
CfnBuild
.-
Method Summary
Modifier and TypeMethodDescriptionbuild()
static CfnBuild.Builder
A descriptive label that is associated with a build.operatingSystem
(String operatingSystem) The operating system that your game server binaries run on.serverSdkVersion
(String serverSdkVersion) The Amazon GameLift Server SDK version used to develop your game server.storageLocation
(IResolvable storageLocation) Information indicating where your game build files are stored.storageLocation
(CfnBuild.StorageLocationProperty storageLocation) Information indicating where your game build files are stored.Version information that is associated with this build.
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Method Details
-
create
- Parameters:
scope
-- scope in which this resource is defined.
id
-- scoped id of the resource.
- Returns:
- a new instance of
CfnBuild.Builder
.
-
name
A descriptive label that is associated with a build.Build names do not need to be unique.
- Parameters:
name
- A descriptive label that is associated with a build. This parameter is required.- Returns:
this
-
operatingSystem
The operating system that your game server binaries run on.This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
- Parameters:
operatingSystem
- The operating system that your game server binaries run on. This parameter is required.- Returns:
this
-
serverSdkVersion
The Amazon GameLift Server SDK version used to develop your game server.- Parameters:
serverSdkVersion
- The Amazon GameLift Server SDK version used to develop your game server. This parameter is required.- Returns:
this
-
storageLocation
Information indicating where your game build files are stored.Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.- Parameters:
storageLocation
- Information indicating where your game build files are stored. This parameter is required.- Returns:
this
-
storageLocation
@Stability(Stable) public CfnBuild.Builder storageLocation(CfnBuild.StorageLocationProperty storageLocation) Information indicating where your game build files are stored.Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.- Parameters:
storageLocation
- Information indicating where your game build files are stored. This parameter is required.- Returns:
this
-
version
Version information that is associated with this build.Version strings do not need to be unique.
- Parameters:
version
- Version information that is associated with this build. This parameter is required.- Returns:
this
-
build
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