CfnBuild
- class aws_cdk.aws_gamelift.CfnBuild(scope, id, *, name=None, operating_system=None, server_sdk_version=None, storage_location=None, version=None)
Bases:
CfnResource
A CloudFormation
AWS::GameLift::Build
.The
AWS::GameLift::Build
resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.- CloudformationResource:
AWS::GameLift::Build
- Link:
http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. import aws_cdk.aws_gamelift as gamelift cfn_build = gamelift.CfnBuild(self, "MyCfnBuild", name="name", operating_system="operatingSystem", server_sdk_version="serverSdkVersion", storage_location=gamelift.CfnBuild.StorageLocationProperty( bucket="bucket", key="key", role_arn="roleArn", # the properties below are optional object_version="objectVersion" ), version="version" )
Create a new
AWS::GameLift::Build
.- Parameters:
scope (
Construct
) –scope in which this resource is defined.
id (
str
) –scoped id of the resource.
name (
Optional
[str
]) – A descriptive label that is associated with a build. Build names do not need to be unique.operating_system (
Optional
[str
]) – The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can’t change a build’s operating system later. .. epigraph:: If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.server_sdk_version (
Optional
[str
]) – The Amazon GameLift Server SDK version used to develop your game server.storage_location (
Union
[IResolvable
,StorageLocationProperty
,Dict
[str
,Any
],None
]) – Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region. If aStorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.version (
Optional
[str
]) – Version information that is associated with this build. Version strings do not need to be unique.
Methods
- add_deletion_override(path)
Syntactic sugar for
addOverride(path, undefined)
.- Parameters:
path (
str
) – The path of the value to delete.- Return type:
None
- add_depends_on(target)
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
- Parameters:
target (
CfnResource
)- Return type:
None
- add_metadata(key, value)
Add a value to the CloudFormation Resource Metadata.
- Parameters:
key (
str
)value (
Any
)
- See:
- Return type:
None
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.
- add_override(path, value)
Adds an override to the synthesized CloudFormation resource.
To add a property override, either use
addPropertyOverride
or prefixpath
with “Properties.” (i.e.Properties.TopicName
).If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal
.
in the property name, prefix with a\
. In most programming languages you will need to write this as"\\."
because the\
itself will need to be escaped.For example:
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"]) cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides Example:
"Properties": { "GlobalSecondaryIndexes": [ { "Projection": { "NonKeyAttributes": [ "myattribute" ] ... } ... }, { "ProjectionType": "INCLUDE" ... }, ] ... }
The
value
argument toaddOverride
will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.- Parameters:
path (
str
) –The path of the property, you can use dot notation to override values in complex types. Any intermdediate keys will be created as needed.
value (
Any
) –The value. Could be primitive or complex.
- Return type:
None
- add_property_deletion_override(property_path)
Adds an override that deletes the value of a property from the resource definition.
- Parameters:
property_path (
str
) – The path to the property.- Return type:
None
- add_property_override(property_path, value)
Adds an override to a resource property.
Syntactic sugar for
addOverride("Properties.<...>", value)
.- Parameters:
property_path (
str
) – The path of the property.value (
Any
) – The value.
- Return type:
None
- apply_removal_policy(policy=None, *, apply_to_update_replace_policy=None, default=None)
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.
The resource can be deleted (
RemovalPolicy.DESTROY
), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN
).- Parameters:
policy (
Optional
[RemovalPolicy
])apply_to_update_replace_policy (
Optional
[bool
]) – Apply the same deletion policy to the resource’s “UpdateReplacePolicy”. Default: truedefault (
Optional
[RemovalPolicy
]) – The default policy to apply in case the removal policy is not defined. Default: - Default value is resource specific. To determine the default value for a resoure, please consult that specific resource’s documentation.
- Return type:
None
- get_att(attribute_name)
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g.
resource.arn
), but this can be used for future compatibility in case there is no generated attribute.- Parameters:
attribute_name (
str
) – The name of the attribute.- Return type:
- get_metadata(key)
Retrieve a value value from the CloudFormation Resource Metadata.
- Parameters:
key (
str
)- See:
- Return type:
Any
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.
- inspect(inspector)
Examines the CloudFormation resource and discloses attributes.
- Parameters:
inspector (
TreeInspector
) –tree inspector to collect and process attributes.
- Return type:
None
- override_logical_id(new_logical_id)
Overrides the auto-generated logical ID with a specific ID.
- Parameters:
new_logical_id (
str
) – The new logical ID to use for this stack element.- Return type:
None
- to_string()
Returns a string representation of this construct.
- Return type:
str
- Returns:
a string representation of this resource
Attributes
- CFN_RESOURCE_TYPE_NAME = 'AWS::GameLift::Build'
- attr_build_id
BuildId
- Type:
cloudformationAttribute
- cfn_options
Options for this resource, such as condition, update policy etc.
- cfn_resource_type
AWS resource type.
- creation_stack
return:
the stack trace of the point where this Resource was created from, sourced from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most node +internal+ entries filtered.
- logical_id
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use
overrideLogicalId(newLogicalId)
.- Returns:
the logical ID as a stringified token. This value will only get resolved during synthesis.
- name
A descriptive label that is associated with a build.
Build names do not need to be unique.
- node
The construct tree node associated with this construct.
- operating_system
The operating system that your game server binaries run on.
This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can’t change a build’s operating system later. .. epigraph:
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
- ref
Return a string that will be resolved to a CloudFormation
{ Ref }
for this element.If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through
Lazy.any({ produce: resource.ref })
.
- server_sdk_version
The Amazon GameLift Server SDK version used to develop your game server.
- stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
- storage_location
Information indicating where your game build files are stored.
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0.
- version
Version information that is associated with this build.
Version strings do not need to be unique.
Static Methods
- classmethod is_cfn_element(x)
Returns
true
if a construct is a stack element (i.e. part of the synthesized cloudformation template).Uses duck-typing instead of
instanceof
to allow stack elements from different versions of this library to be included in the same stack.- Parameters:
x (
Any
)- Return type:
bool
- Returns:
The construct as a stack element or undefined if it is not a stack element.
- classmethod is_cfn_resource(construct)
Check whether the given construct is a CfnResource.
- Parameters:
construct (
IConstruct
)- Return type:
bool
- classmethod is_construct(x)
Return whether the given object is a Construct.
- Parameters:
x (
Any
)- Return type:
bool
StorageLocationProperty
- class CfnBuild.StorageLocationProperty(*, bucket, key, role_arn, object_version=None)
Bases:
object
- Parameters:
bucket (
str
) –CfnBuild.StorageLocationProperty.Bucket
.key (
str
) –CfnBuild.StorageLocationProperty.Key
.role_arn (
str
) –CfnBuild.StorageLocationProperty.RoleArn
.object_version (
Optional
[str
]) –CfnBuild.StorageLocationProperty.ObjectVersion
.
- Link:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. import aws_cdk.aws_gamelift as gamelift storage_location_property = gamelift.CfnBuild.StorageLocationProperty( bucket="bucket", key="key", role_arn="roleArn", # the properties below are optional object_version="objectVersion" )
Attributes
- bucket
CfnBuild.StorageLocationProperty.Bucket
.
- key
CfnBuild.StorageLocationProperty.Key
.
- object_version
CfnBuild.StorageLocationProperty.ObjectVersion
.
- role_arn
CfnBuild.StorageLocationProperty.RoleArn
.