CfnScript
- class aws_cdk.aws_gamelift.CfnScript(scope, id, *, storage_location, name=None, tags=None, version=None)
Bases:
CfnResource
A CloudFormation
AWS::GameLift::Script
.The
AWS::GameLift::Script
resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.- CloudformationResource:
AWS::GameLift::Script
- Link:
http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. import aws_cdk.aws_gamelift as gamelift cfn_script = gamelift.CfnScript(self, "MyCfnScript", storage_location=gamelift.CfnScript.S3LocationProperty( bucket="bucket", key="key", role_arn="roleArn", # the properties below are optional object_version="objectVersion" ), # the properties below are optional name="name", tags=[CfnTag( key="key", value="value" )], version="version" )
Create a new
AWS::GameLift::Script
.- Parameters:
scope (
Construct
) –scope in which this resource is defined.
id (
str
) –scoped id of the resource.
storage_location (
Union
[IResolvable
,S3LocationProperty
,Dict
[str
,Any
]]) – The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use theObjectVersion
parameter to specify an earlier version.name (
Optional
[str
]) – A descriptive label that is associated with a script. Script names do not need to be unique.tags (
Optional
[Sequence
[Union
[CfnTag
,Dict
[str
,Any
]]]]) – A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.version (
Optional
[str
]) – The version that is associated with a build or script. Version strings do not need to be unique.
Methods
- add_deletion_override(path)
Syntactic sugar for
addOverride(path, undefined)
.- Parameters:
path (
str
) – The path of the value to delete.- Return type:
None
- add_depends_on(target)
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
- Parameters:
target (
CfnResource
)- Return type:
None
- add_metadata(key, value)
Add a value to the CloudFormation Resource Metadata.
- Parameters:
key (
str
)value (
Any
)
- See:
- Return type:
None
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.
- add_override(path, value)
Adds an override to the synthesized CloudFormation resource.
To add a property override, either use
addPropertyOverride
or prefixpath
with “Properties.” (i.e.Properties.TopicName
).If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal
.
in the property name, prefix with a\
. In most programming languages you will need to write this as"\\."
because the\
itself will need to be escaped.For example:
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"]) cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides Example:
"Properties": { "GlobalSecondaryIndexes": [ { "Projection": { "NonKeyAttributes": [ "myattribute" ] ... } ... }, { "ProjectionType": "INCLUDE" ... }, ] ... }
The
value
argument toaddOverride
will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.- Parameters:
path (
str
) –The path of the property, you can use dot notation to override values in complex types. Any intermdediate keys will be created as needed.
value (
Any
) –The value. Could be primitive or complex.
- Return type:
None
- add_property_deletion_override(property_path)
Adds an override that deletes the value of a property from the resource definition.
- Parameters:
property_path (
str
) – The path to the property.- Return type:
None
- add_property_override(property_path, value)
Adds an override to a resource property.
Syntactic sugar for
addOverride("Properties.<...>", value)
.- Parameters:
property_path (
str
) – The path of the property.value (
Any
) – The value.
- Return type:
None
- apply_removal_policy(policy=None, *, apply_to_update_replace_policy=None, default=None)
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.
The resource can be deleted (
RemovalPolicy.DESTROY
), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN
).- Parameters:
policy (
Optional
[RemovalPolicy
])apply_to_update_replace_policy (
Optional
[bool
]) – Apply the same deletion policy to the resource’s “UpdateReplacePolicy”. Default: truedefault (
Optional
[RemovalPolicy
]) – The default policy to apply in case the removal policy is not defined. Default: - Default value is resource specific. To determine the default value for a resoure, please consult that specific resource’s documentation.
- Return type:
None
- get_att(attribute_name)
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g.
resource.arn
), but this can be used for future compatibility in case there is no generated attribute.- Parameters:
attribute_name (
str
) – The name of the attribute.- Return type:
- get_metadata(key)
Retrieve a value value from the CloudFormation Resource Metadata.
- Parameters:
key (
str
)- See:
- Return type:
Any
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.
- inspect(inspector)
Examines the CloudFormation resource and discloses attributes.
- Parameters:
inspector (
TreeInspector
) –tree inspector to collect and process attributes.
- Return type:
None
- override_logical_id(new_logical_id)
Overrides the auto-generated logical ID with a specific ID.
- Parameters:
new_logical_id (
str
) – The new logical ID to use for this stack element.- Return type:
None
- to_string()
Returns a string representation of this construct.
- Return type:
str
- Returns:
a string representation of this resource
Attributes
- CFN_RESOURCE_TYPE_NAME = 'AWS::GameLift::Script'
- attr_arn
The unique Amazon Resource Name (ARN) for the script.
- CloudformationAttribute:
Arn
- attr_id
A unique identifier for a Realtime script.
- CloudformationAttribute:
Id
- cfn_options
Options for this resource, such as condition, update policy etc.
- cfn_resource_type
AWS resource type.
- creation_stack
return:
the stack trace of the point where this Resource was created from, sourced from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most node +internal+ entries filtered.
- logical_id
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use
overrideLogicalId(newLogicalId)
.- Returns:
the logical ID as a stringified token. This value will only get resolved during synthesis.
- name
A descriptive label that is associated with a script.
Script names do not need to be unique.
- node
The construct tree node associated with this construct.
- ref
Return a string that will be resolved to a CloudFormation
{ Ref }
for this element.If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through
Lazy.any({ produce: resource.ref })
.
- stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
- storage_location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.
- tags
A list of labels to assign to the new script resource.
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- version
The version that is associated with a build or script.
Version strings do not need to be unique.
Static Methods
- classmethod is_cfn_element(x)
Returns
true
if a construct is a stack element (i.e. part of the synthesized cloudformation template).Uses duck-typing instead of
instanceof
to allow stack elements from different versions of this library to be included in the same stack.- Parameters:
x (
Any
)- Return type:
bool
- Returns:
The construct as a stack element or undefined if it is not a stack element.
- classmethod is_cfn_resource(construct)
Check whether the given construct is a CfnResource.
- Parameters:
construct (
IConstruct
)- Return type:
bool
- classmethod is_construct(x)
Return whether the given object is a Construct.
- Parameters:
x (
Any
)- Return type:
bool
S3LocationProperty
- class CfnScript.S3LocationProperty(*, bucket, key, role_arn, object_version=None)
Bases:
object
The location in Amazon S3 where build or script files can be stored for access by Amazon GameLift.
- Parameters:
bucket (
str
) – An Amazon S3 bucket identifier. Thename of the S3 bucket. .. epigraph:: Amazon GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).key (
str
) – The name of the zip file that contains the build files or script files.role_arn (
str
) – The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.object_version (
Optional
[str
]) – The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
- Link:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. import aws_cdk.aws_gamelift as gamelift s3_location_property = gamelift.CfnScript.S3LocationProperty( bucket="bucket", key="key", role_arn="roleArn", # the properties below are optional object_version="objectVersion" )
Attributes
- bucket
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Amazon GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).
- key
The name of the zip file that contains the build files or script files.
- object_version
The version of the file, if object versioning is turned on for the bucket.
Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.