Map
- class aws_cdk.aws_stepfunctions.Map(scope, id, *, comment=None, input_path=None, items_path=None, max_concurrency=None, output_path=None, parameters=None, result_path=None, result_selector=None)
Bases:
State
Define a Map state in the state machine.
A
Map
state can be used to run a set of steps for each element of an input array. A Map state will execute the same steps for multiple entries of an array in the state input.While the Parallel state executes multiple branches of steps using the same input, a Map state will execute the same steps for multiple entries of an array in the state input.
- See:
- ExampleMetadata:
infused
Example:
map = sfn.Map(self, "Map State", max_concurrency=1, items_path=sfn.JsonPath.string_at("$.inputForMap") ) map.iterator(sfn.Pass(self, "Pass State"))
- Parameters:
scope (
Construct
) –id (
str
) –comment (
Optional
[str
]) – An optional description for this state. Default: No commentinput_path (
Optional
[str
]) – JSONPath expression to select part of the state to be the input to this state. May also be the special value JsonPath.DISCARD, which will cause the effective input to be the empty object {}. Default: $items_path (
Optional
[str
]) – JSONPath expression to select the array to iterate over. Default: $max_concurrency (
Union
[int
,float
,None
]) – MaxConcurrency. An upper bound on the number of iterations you want running at once. Default: - full concurrencyoutput_path (
Optional
[str
]) – JSONPath expression to select part of the state to be the output to this state. May also be the special value JsonPath.DISCARD, which will cause the effective output to be the empty object {}. Default: $parameters (
Optional
[Mapping
[str
,Any
]]) – The JSON that you want to override your default iteration input. Default: $result_path (
Optional
[str
]) – JSONPath expression to indicate where to inject the state’s output. May also be the special value JsonPath.DISCARD, which will cause the state’s input to become its output. Default: $result_selector (
Optional
[Mapping
[str
,Any
]]) – The JSON that will replace the state’s raw result and become the effective result before ResultPath is applied. You can use ResultSelector to create a payload with values that are static or selected from the state’s raw result. Default: - None
Methods
- add_catch(handler, *, errors=None, result_path=None)
Add a recovery handler for this state.
When a particular error occurs, execution will continue at the error handler instead of failing the state machine execution.
- Parameters:
handler (
IChainable
) –errors (
Optional
[Sequence
[str
]]) – Errors to recover from by going to the given state. A list of error strings to retry, which can be either predefined errors (for example Errors.NoChoiceMatched) or a self-defined error. Default: All errorsresult_path (
Optional
[str
]) – JSONPath expression to indicate where to inject the error data. May also be the special value DISCARD, which will cause the error data to be discarded. Default: $
- Return type:
- add_prefix(x)
Add a prefix to the stateId of this state.
- Parameters:
x (
str
) –- Return type:
None
- add_retry(*, backoff_rate=None, errors=None, interval=None, max_attempts=None)
Add retry configuration for this state.
This controls if and how the execution will be retried if a particular error occurs.
- Parameters:
backoff_rate (
Union
[int
,float
,None
]) – Multiplication for how much longer the wait interval gets on every retry. Default: 2errors (
Optional
[Sequence
[str
]]) – Errors to retry. A list of error strings to retry, which can be either predefined errors (for example Errors.NoChoiceMatched) or a self-defined error. Default: All errorsinterval (
Optional
[Duration
]) – How many seconds to wait initially before retrying. Default: Duration.seconds(1)max_attempts (
Union
[int
,float
,None
]) – How many times to retry this particular error. May be 0 to disable retry for specific errors (in case you have a catch-all retry policy). Default: 3
- Return type:
- bind_to_graph(graph)
Register this state as part of the given graph.
Don’t call this. It will be called automatically when you work with states normally.
- Parameters:
graph (
StateGraph
) –- Return type:
None
- iterator(iterator)
Define iterator state machine in Map.
- Parameters:
iterator (
IChainable
) –- Return type:
- next(next)
Continue normal execution with the given state.
- Parameters:
next (
IChainable
) –- Return type:
- to_state_json()
Return the Amazon States Language object for this state.
- Return type:
Mapping
[Any
,Any
]
- to_string()
Returns a string representation of this construct.
- Return type:
str
Attributes
- end_states
Continuable states of this Chainable.
- id
Descriptive identifier for this chainable.
- node
The construct tree node associated with this construct.
- start_state
First state of this Chainable.
- state_id
Tokenized string that evaluates to the state’s ID.
Static Methods
- classmethod filter_nextables(states)
Return only the states that allow chaining from an array of states.
- classmethod find_reachable_end_states(start, *, include_error_handlers=None)
Find the set of end states states reachable through transitions from the given start state.
- classmethod find_reachable_states(start, *, include_error_handlers=None)
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state’s branch.
- classmethod is_construct(x)
Return whether the given object is a Construct.
- Parameters:
x (
Any
) –- Return type:
bool
- classmethod prefix_states(root, prefix)
Add a prefix to the stateId of all States found in a construct tree.
- Parameters:
root (
IConstruct
) –prefix (
str
) –
- Return type:
None