Parallel

class aws_cdk.aws_stepfunctions.Parallel(scope, id, *, comment=None, input_path=None, output_path=None, result_path=None, result_selector=None)

Bases: State

Define a Parallel state in the state machine.

A Parallel state can be used to run one or more state machines at the same time.

The Result of a Parallel state is an array of the results of its substatemachines.

ExampleMetadata:

nofixture infused

Example:

from aws_cdk.core import Stack
from constructs import Construct
import aws_cdk.aws_stepfunctions as sfn

class MyJob(sfn.StateMachineFragment):

    def __init__(self, parent, id, *, jobFlavor):
        super().__init__(parent, id)

        choice = sfn.Choice(self, "Choice").when(sfn.Condition.string_equals("$.branch", "left"), sfn.Pass(self, "Left Branch")).when(sfn.Condition.string_equals("$.branch", "right"), sfn.Pass(self, "Right Branch"))

        # ...

        self.start_state = choice
        self.end_states = choice.afterwards().end_states

class MyStack(Stack):
    def __init__(self, scope, id):
        super().__init__(scope, id)
        # Do 3 different variants of MyJob in parallel
        parallel = sfn.Parallel(self, "All jobs").branch(MyJob(self, "Quick", job_flavor="quick").prefix_states()).branch(MyJob(self, "Medium", job_flavor="medium").prefix_states()).branch(MyJob(self, "Slow", job_flavor="slow").prefix_states())

        sfn.StateMachine(self, "MyStateMachine",
            definition=parallel
        )
Parameters:
  • scope (Construct)

  • id (str)

  • comment (Optional[str]) – An optional description for this state. Default: No comment

  • input_path (Optional[str]) – JSONPath expression to select part of the state to be the input to this state. May also be the special value JsonPath.DISCARD, which will cause the effective input to be the empty object {}. Default: $

  • output_path (Optional[str]) – JSONPath expression to select part of the state to be the output to this state. May also be the special value JsonPath.DISCARD, which will cause the effective output to be the empty object {}. Default: $

  • result_path (Optional[str]) – JSONPath expression to indicate where to inject the state’s output. May also be the special value JsonPath.DISCARD, which will cause the state’s input to become its output. Default: $

  • result_selector (Optional[Mapping[str, Any]]) – The JSON that will replace the state’s raw result and become the effective result before ResultPath is applied. You can use ResultSelector to create a payload with values that are static or selected from the state’s raw result. Default: - None

Methods

add_catch(handler, *, errors=None, result_path=None)

Add a recovery handler for this state.

When a particular error occurs, execution will continue at the error handler instead of failing the state machine execution.

Parameters:
  • handler (IChainable)

  • errors (Optional[Sequence[str]]) – Errors to recover from by going to the given state. A list of error strings to retry, which can be either predefined errors (for example Errors.NoChoiceMatched) or a self-defined error. Default: All errors

  • result_path (Optional[str]) – JSONPath expression to indicate where to inject the error data. May also be the special value DISCARD, which will cause the error data to be discarded. Default: $

Return type:

Parallel

add_prefix(x)

Add a prefix to the stateId of this state.

Parameters:

x (str)

Return type:

None

add_retry(*, backoff_rate=None, errors=None, interval=None, max_attempts=None)

Add retry configuration for this state.

This controls if and how the execution will be retried if a particular error occurs.

Parameters:
  • backoff_rate (Union[int, float, None]) – Multiplication for how much longer the wait interval gets on every retry. Default: 2

  • errors (Optional[Sequence[str]]) – Errors to retry. A list of error strings to retry, which can be either predefined errors (for example Errors.NoChoiceMatched) or a self-defined error. Default: All errors

  • interval (Optional[Duration]) – How many seconds to wait initially before retrying. Default: Duration.seconds(1)

  • max_attempts (Union[int, float, None]) – How many times to retry this particular error. May be 0 to disable retry for specific errors (in case you have a catch-all retry policy). Default: 3

Return type:

Parallel

bind_to_graph(graph)

Overwrites State.bindToGraph. Adds branches to the Parallel state here so that any necessary prefixes are appended first.

Parameters:

graph (StateGraph)

Return type:

None

branch(*branches)

Define one or more branches to run in parallel.

Parameters:

branches (IChainable)

Return type:

Parallel

next(next)

Continue normal execution with the given state.

Parameters:

next (IChainable)

Return type:

Chain

to_state_json()

Return the Amazon States Language object for this state.

Return type:

Mapping[Any, Any]

to_string()

Returns a string representation of this construct.

Return type:

str

Attributes

end_states

Continuable states of this Chainable.

id

Descriptive identifier for this chainable.

node

The construct tree node associated with this construct.

start_state

First state of this Chainable.

state_id

Tokenized string that evaluates to the state’s ID.

Static Methods

classmethod filter_nextables(states)

Return only the states that allow chaining from an array of states.

Parameters:

states (Sequence[State])

Return type:

List[INextable]

classmethod find_reachable_end_states(start, *, include_error_handlers=None)

Find the set of end states states reachable through transitions from the given start state.

Parameters:
  • start (State)

  • include_error_handlers (Optional[bool]) – Whether or not to follow error-handling transitions. Default: false

Return type:

List[State]

classmethod find_reachable_states(start, *, include_error_handlers=None)

Find the set of states reachable through transitions from the given start state.

This does not retrieve states from within sub-graphs, such as states within a Parallel state’s branch.

Parameters:
  • start (State)

  • include_error_handlers (Optional[bool]) – Whether or not to follow error-handling transitions. Default: false

Return type:

List[State]

classmethod is_construct(x)

Return whether the given object is a Construct.

Parameters:

x (Any)

Return type:

bool

classmethod prefix_states(root, prefix)

Add a prefix to the stateId of all States found in a construct tree.

Parameters:
Return type:

None