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v2.273.0

Map ​

Define a Map state in the state machine.

A Map state can be used to run a set of steps for each element of an input array. A Map state will execute the same steps for multiple entries of an array in the state input.

While the Parallel state executes multiple branches of steps using the same input, a Map state will execute the same steps for multiple entries of an array in the state input.

Example ​

ts
const map = new sfn.Map(this, 'Map State', {
  maxConcurrency: 1,
  itemsPath: sfn.JsonPath.stringAt('$.inputForMap'),
  itemSelector: {
    item: sfn.JsonPath.stringAt('$$.Map.Item.Value'),
  },
  resultPath: '$.mapOutput',
});

map.itemProcessor(new sfn.Pass(this, 'Pass State'), {
  mode: sfn.ProcessorMode.DISTRIBUTED,
  executionType: sfn.ProcessorType.STANDARD,
});
python
map = sfn.Map(self, "Map State",
    max_concurrency=1,
    items_path=sfn.JsonPath.string_at("$.inputForMap"),
    item_selector={
        "item": sfn.JsonPath.string_at("$.Map.Item.Value")
    },
    result_path="$.mapOutput"
)

map.item_processor(sfn.Pass(self, "Pass State"),
    mode=sfn.ProcessorMode.DISTRIBUTED,
    execution_type=sfn.ProcessorType.STANDARD
)
java
Map map = Map.Builder.create(this, "Map State")
        .maxConcurrency(1)
        .itemsPath(JsonPath.stringAt("$.inputForMap"))
        .itemSelector(Map.of(
                "item", JsonPath.stringAt("$.Map.Item.Value")))
        .resultPath("$.mapOutput")
        .build();

map.itemProcessor(new Pass(this, "Pass State"), ProcessorConfig.builder()
        .mode(ProcessorMode.DISTRIBUTED)
        .executionType(ProcessorType.STANDARD)
        .build());
csharp
// Install: dotnet add package Amazon.CDK.Lib
var map = new Map(this, "Map State", new MapProps {
    MaxConcurrency = 1,
    ItemsPath = JsonPath.StringAt("$.inputForMap"),
    ItemSelector = new Dictionary<string, object> {
        { "item", JsonPath.StringAt("$.Map.Item.Value") }
    },
    ResultPath = "$.mapOutput"
});

map.ItemProcessor(new Pass(this, "Pass State"), new ProcessorConfig {
    Mode = ProcessorMode.DISTRIBUTED,
    ExecutionType = ProcessorType.STANDARD
});
go
// Install: go get github.com/aws/aws-cdk-go/awscdk/v2
map := sfn.NewMap(this, jsii.String("Map State"), &MapProps{
	MaxConcurrency: jsii.Number(1),
	ItemsPath: sfn.JsonPath_StringAt(jsii.String("$.inputForMap")),
	ItemSelector: map[string]interface{}{
		"item": sfn.JsonPath_*StringAt(jsii.String("$.Map.Item.Value")),
	},
	ResultPath: jsii.String("$.mapOutput"),
})

map.ItemProcessor(sfn.NewPass(this, jsii.String("Pass State")), &ProcessorConfig{
	Mode: sfn.ProcessorMode_DISTRIBUTED,
	ExecutionType: sfn.ProcessorType_STANDARD,
})

Initializer ​

ts
new Map(scope: Construct, id: string, props?: MapProps)
python
Map(scope: Construct, id: str, props: typing.Optional[MapProps] = None)
java
new Map(Construct scope, String id, MapProps props)
csharp
new Map(Construct scope, string id, MapProps? props = null)
go
NewMap(Scope Construct, Id *string, Props MapProps)

Construct Props ​

assign{ [key: string]: any }assigntyping.Mapping[str, Any]assignMap<String, Object>AssignIDictionary<string, object>Assign*map[string]interface{}= Not assign variables#
Workflow variables to store in this step.

Using workflow variables, you can store data in a step and retrieve that data in future steps.

commentstringcommentstrcommentStringCommentstringComment*string= No comment#
A comment describing this state.
inputPathstringinput_pathstrinputPathStringInputPathstringInputPath*string= $#
JSONPath expression to select part of the state to be the input to this state.

May also be the special value JsonPath.DISCARD, which will cause the effective input to be the empty object {}.

itemsProvideItemsitemsProvideItemsitemsProvideItemsItemsProvideItemsItemsProvideItems= The state input as is.#
The array that the Map state will iterate over.
itemSelector{ [key: string]: any }item_selectortyping.Mapping[str, Any]itemSelectorMap<String, Object>ItemSelectorIDictionary<string, object>ItemSelector*map[string]interface{}= $#
The JSON that you want to override your default iteration input (mutually exclusive with `parameters` and `jsonataItemSelector`).
itemsPathstringitems_pathstritemsPathStringItemsPathstringItemsPath*string= $#
JSONPath expression to select the array to iterate over.
jsonataItemSelectorstringjsonata_item_selectorstrjsonataItemSelectorStringJsonataItemSelectorstringJsonataItemSelector*string= $#
Jsonata expression that evaluates to a JSON array to override your default iteration input (mutually exclusive with `parameters` and `itemSelector`).

Example value: {% {\"foo\": \"foo\", \"input\": $states.input} %}

jsonataMaxConcurrencystringjsonata_max_concurrencystrjsonataMaxConcurrencyStringJsonataMaxConcurrencystringJsonataMaxConcurrency*string= full concurrency#
JSONata expression for MaxConcurrency.

A JSONata expression that evaluates to an integer, specifying the maximum concurrency dynamically. Mutually exclusive with maxConcurrency and maxConcurrencyPath.

Example value: {% $states.input.maxConcurrency %}

maxConcurrencynumbermax_concurrencyint | floatmaxConcurrencyNumberMaxConcurrencydoubleMaxConcurrency*float64= full concurrency#
MaxConcurrency.

An upper bound on the number of iterations you want running at once.

maxConcurrencyPathstringmax_concurrency_pathstrmaxConcurrencyPathStringMaxConcurrencyPathstringMaxConcurrencyPath*string= full concurrency#
MaxConcurrencyPath.

A JsonPath that specifies the maximum concurrency dynamically from the state input.

outputPathstringoutput_pathstroutputPathStringOutputPathstringOutputPath*string= $#
JSONPath expression to select part of the state to be the output to this state.

May also be the special value JsonPath.DISCARD, which will cause the effective output to be the empty object {}.

outputsanyoutputsAnyoutputsObjectOutputsobjectOutputsinterface{}= $states.result or $states.errorO…#
Used to specify and transform output from the state.
notes · default

When specified, the value overrides the state output default. The output field accepts any JSON value (object, array, string, number, boolean, null). Any string value, including those inside objects or arrays, will be evaluated as JSONata if surrounded by {% %} characters. Output also accepts a JSONata expression directly.

Default: $states.result or $states.errorOutput

parameters{ [key: string]: any }parameterstyping.Mapping[str, Any]parametersMap<String, Object>ParametersIDictionary<string, object>Parameters*map[string]interface{}= $deprecated#
Step Functions has deprecated the `parameters` field in favor of the new `itemSelector` field
queryLanguageQueryLanguagequery_languageQueryLanguagequeryLanguageQueryLanguageQueryLanguageQueryLanguageQueryLanguageQueryLanguage= JSONPath#
The name of the query language used by the state.

If the state does not contain a queryLanguage field, then it will use the query language specified in the top-level queryLanguage field.

resultPathstringresult_pathstrresultPathStringResultPathstringResultPath*string= $#
JSONPath expression to indicate where to inject the state's output.

May also be the special value JsonPath.DISCARD, which will cause the state's input to become its output.

resultSelector{ [key: string]: any }result_selectortyping.Mapping[str, Any]resultSelectorMap<String, Object>ResultSelectorIDictionary<string, object>ResultSelector*map[string]interface{}= None#
The JSON that will replace the state's raw result and become the effective result before ResultPath is applied.

You can use ResultSelector to create a payload with values that are static or selected from the state's raw result.

stateNamestringstate_namestrstateNameStringStateNamestringStateName*string= The construct ID will be used as…#
Optional name for this state.
default

Default: The construct ID will be used as state name

Properties ​

endStatesINextable[]end_statestyping.List[INextable]endStatesList<INextable>EndStatesINextable[]EndStates*[]INextablerequired#
Continuable states of this Chainable.
idstringidstridStringIdstringId*stringrequired#
Descriptive identifier for this chainable.
nodeNodenodeNodenodeNodeNodeNodeNodeNoderequired#
The tree node.
startStateStatestart_stateStatestartStateStateStartStateStateStartStateStaterequired#
First state of this Chainable.
stateIdstringstate_idstrstateIdStringStateIdstringStateId*stringrequired#
Tokenized string that evaluates to the state's ID.

Methods ​

addCatch(handler: IChainable, props?: CatchProps): Map // chainabledef add_catch(self, handler: IChainable, props: typing.Optional[CatchProps] = None) -> Mappublic Map addCatch(IChainable handler, CatchProps props)public Map AddCatch(IChainable handler, CatchProps? props = null)func AddCatch(Handler IChainable, Props CatchProps) Map#
Add a recovery handler for this state.

When a particular error occurs, execution will continue at the error handler instead of failing the state machine execution.

addPrefix(x: string): voiddef add_prefix(self, x: str) -> Nonepublic void addPrefix(String x)public void AddPrefix(string x)func AddPrefix(X *string)#
Add a prefix to the stateId of this state.
addRetry(props?: RetryProps): Map // chainabledef add_retry(self, props: typing.Optional[RetryProps] = None) -> Mappublic Map addRetry(RetryProps props)public Map AddRetry(RetryProps? props = null)func AddRetry(Props RetryProps) Map#
Add retry configuration for this state.

This controls if and how the execution will be retried if a particular error occurs.

bindToGraph(graph: StateGraph): voiddef bind_to_graph(self, graph: StateGraph) -> Nonepublic void bindToGraph(StateGraph graph)public void BindToGraph(StateGraph graph)func BindToGraph(Graph StateGraph)#
Register this state as part of the given graph.

Don't call this. It will be called automatically when you work with states normally.

filterNextables(states: State[]): INextable[]@staticmethod def filter_nextables(states: typing.List[State]) -> typing.List[INextable]public static List<INextable> filterNextables(List<State> states)public static INextable[] FilterNextables(State[] states)func FilterNextables(States *[]State) *[]INextablestatic#
Return only the states that allow chaining from an array of states.
findReachableEndStates(start: State, options?: FindStateOptions): State[]@staticmethod def find_reachable_end_states(start: State, options: typing.Optional[FindStateOptions] = None) -> typing.List[State]public static List<State> findReachableEndStates(State start, FindStateOptions options)public static State[] FindReachableEndStates(State start, FindStateOptions? options = null)func FindReachableEndStates(Start State, Options FindStateOptions) *[]Statestatic#
Find the set of end states states reachable through transitions from the given start state.
findReachableStates(start: State, options?: FindStateOptions): State[]@staticmethod def find_reachable_states(start: State, options: typing.Optional[FindStateOptions] = None) -> typing.List[State]public static List<State> findReachableStates(State start, FindStateOptions options)public static State[] FindReachableStates(State start, FindStateOptions? options = null)func FindReachableStates(Start State, Options FindStateOptions) *[]Statestatic#
Find the set of states reachable through transitions from the given start state.

This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch.

isConstruct(x: any): boolean@staticmethod def is_construct(x: Any) -> boolpublic static Boolean isConstruct(Object x)public static bool IsConstruct(object x)func IsConstruct(X interface{}) *boolstatic#
Checks if `x` is a construct.
notes · 1 parameter · returns

Use this method instead of instanceof to properly detect Construct instances, even when the construct library is symlinked.

Explanation: in JavaScript, multiple copies of the constructs library on disk are seen as independent, completely different libraries. As a consequence, the class Construct in each copy of the constructs library is seen as a different class, and an instance of one class will not test as instanceof the other class. npm install will not create installations like this, but users may manually symlink construct libraries together or use a monorepo tool: in those cases, multiple copies of the constructs library can be accidentally installed, and instanceof will behave unpredictably. It is safest to avoid using instanceof, and using this type-testing method instead.

Parameters

  • xxxxX — Any object.

Returns: true if x is an object created from a class which extends Construct.

itemProcessor(processor: IChainable, config?: ProcessorConfig): Map // chainabledef item_processor(self, processor: IChainable, config: typing.Optional[ProcessorConfig] = None) -> Mappublic Map itemProcessor(IChainable processor, ProcessorConfig config)public Map ItemProcessor(IChainable processor, ProcessorConfig? config = null)func ItemProcessor(Processor IChainable, Config ProcessorConfig) Map#
Define item processor in Map.

A Map must either have a non-empty iterator or a non-empty item processor (mutually exclusive with iterator).

iterator(iterator: IChainable): Map // chainabledef iterator(self, iterator: IChainable) -> Mappublic Map iterator(IChainable iterator)public Map Iterator(IChainable iterator)func Iterator(Iterator IChainable) Mapdeprecated#
- use `itemProcessor` instead.

A Map must either have a non-empty iterator or a non-empty item processor (mutually exclusive with itemProcessor).

jsonata(scope: Construct, id: string, props?: MapJsonataProps): Map // chainable@staticmethod def jsonata(scope: Construct, id: str, props: typing.Optional[MapJsonataProps] = None) -> Mappublic static Map jsonata(Construct scope, String id, MapJsonataProps props)public static Map Jsonata(Construct scope, string id, MapJsonataProps? props = null)func Jsonata(Scope Construct, Id *string, Props MapJsonataProps) Mapstatic#
Define a Map state using JSONata in the state machine.
notes

A Map state can be used to run a set of steps for each element of an input array. A Map state will execute the same steps for multiple entries of an array in the state input.

While the Parallel state executes multiple branches of steps using the same input, a Map state will execute the same steps for multiple entries of an array in the state input.

jsonPath(scope: Construct, id: string, props?: MapJsonPathProps): Map // chainable@staticmethod def json_path(scope: Construct, id: str, props: typing.Optional[MapJsonPathProps] = None) -> Mappublic static Map jsonPath(Construct scope, String id, MapJsonPathProps props)public static Map JsonPath(Construct scope, string id, MapJsonPathProps? props = null)func JsonPath(Scope Construct, Id *string, Props MapJsonPathProps) Mapstatic#
Define a Map state using JSONPath in the state machine.
notes

A Map state can be used to run a set of steps for each element of an input array. A Map state will execute the same steps for multiple entries of an array in the state input.

While the Parallel state executes multiple branches of steps using the same input, a Map state will execute the same steps for multiple entries of an array in the state input.

prefixStates(root: IConstruct, prefix: string): void@staticmethod def prefix_states(root: IConstruct, prefix: str) -> Nonepublic static void prefixStates(IConstruct root, String prefix)public static void PrefixStates(IConstruct root, string prefix)func PrefixStates(Root IConstruct, Prefix *string)static#
Add a prefix to the stateId of all States found in a construct tree.
toStateJson(queryLanguage?: QueryLanguage): jsondef to_state_json(self, query_language: typing.Optional[QueryLanguage] = None) -> Anypublic Object toStateJson(QueryLanguage queryLanguage)public object ToStateJson(QueryLanguage? queryLanguage = null)func ToStateJson(QueryLanguage QueryLanguage) interface{}#
Return the Amazon States Language object for this state.
toString(): stringdef to_string(self, ) -> strpublic String toString()public string ToString()func ToString() *string#
Returns a string representation of this construct.
with(...mixins: IMixin[]): IConstructdef with(self, mixins: IMixin) -> IConstructpublic IConstruct with(IMixin mixins)public IConstruct With(IMixin mixins)func With(Mixins IMixin) IConstruct#
Applies one or more mixins to this construct.

Mixins are applied in order. The list of constructs is captured at the start of the call, so constructs added by a mixin will not be visited. Use multiple with() calls if subsequent mixins should apply to added constructs.

1 parameter · returns

Parameters

  • mixinsmixinsmixinsmixinsMixins — The mixins to apply.

Returns: This construct for chaining