Class GameSessionQueueProps.Jsii$Proxy

java.lang.Object
software.amazon.jsii.JsiiObject
software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps.Jsii$Proxy
All Implemented Interfaces:
GameSessionQueueProps, software.amazon.jsii.JsiiSerializable
Enclosing interface:
GameSessionQueueProps

@Stability(Experimental) @Internal public static final class GameSessionQueueProps.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements GameSessionQueueProps
An implementation for GameSessionQueueProps
  • Constructor Details

    • Jsii$Proxy

      protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
      Constructor that initializes the object based on values retrieved from the JsiiObject.
      Parameters:
      objRef - Reference to the JSII managed object.
    • Jsii$Proxy

      protected Jsii$Proxy(GameSessionQueueProps.Builder builder)
      Constructor that initializes the object based on literal property values passed by the GameSessionQueueProps.Builder.
  • Method Details

    • getDestinations

      public final List<IGameSessionQueueDestination> getDestinations()
      Description copied from interface: GameSessionQueueProps
      (experimental) A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue.

      Destinations are listed in order of placement preference.

      Specified by:
      getDestinations in interface GameSessionQueueProps
    • getGameSessionQueueName

      public final String getGameSessionQueueName()
      Description copied from interface: GameSessionQueueProps
      (experimental) Name of this gameSessionQueue.
      Specified by:
      getGameSessionQueueName in interface GameSessionQueueProps
    • getAllowedLocations

      public final List<String> getAllowedLocations()
      Description copied from interface: GameSessionQueueProps
      (experimental) A list of locations where a queue is allowed to place new game sessions.

      Locations are specified in the form of AWS Region codes, such as us-west-2.

      For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.

      Default: game sessions can be placed in any queue location

      Specified by:
      getAllowedLocations in interface GameSessionQueueProps
    • getCustomEventData

      public final String getCustomEventData()
      Description copied from interface: GameSessionQueueProps
      (experimental) Information to be added to all events that are related to this game session queue.

      Default: no customer event data

      Specified by:
      getCustomEventData in interface GameSessionQueueProps
    • getNotificationTarget

      public final ITopic getNotificationTarget()
      Description copied from interface: GameSessionQueueProps
      (experimental) An SNS topic is set up to receive game session placement notifications.

      Default: no notification

      Specified by:
      getNotificationTarget in interface GameSessionQueueProps
      See Also:
    • getPlayerLatencyPolicies

      public final List<PlayerLatencyPolicy> getPlayerLatencyPolicies()
      Description copied from interface: GameSessionQueueProps
      (experimental) A set of policies that act as a sliding cap on player latency.

      FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

      Default: no player latency policy

      Specified by:
      getPlayerLatencyPolicies in interface GameSessionQueueProps
    • getPriorityConfiguration

      public final PriorityConfiguration getPriorityConfiguration()
      Description copied from interface: GameSessionQueueProps
      (experimental) Custom settings to use when prioritizing destinations and locations for game session placements.

      This configuration replaces the FleetIQ default prioritization process.

      Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

      Default: no priority configuration

      Specified by:
      getPriorityConfiguration in interface GameSessionQueueProps
    • getTimeout

      public final Duration getTimeout()
      Description copied from interface: GameSessionQueueProps
      (experimental) The maximum time, that a new game session placement request remains in the queue.

      When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

      Default: 50 seconds

      Specified by:
      getTimeout in interface GameSessionQueueProps
    • $jsii$toJson

      @Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
      Specified by:
      $jsii$toJson in interface software.amazon.jsii.JsiiSerializable
    • equals

      public final boolean equals(Object o)
      Overrides:
      equals in class Object
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object