Class GameSessionQueueProps.Jsii$Proxy
- All Implemented Interfaces:
GameSessionQueueProps
,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
GameSessionQueueProps
GameSessionQueueProps
-
Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationMode
Nested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps
GameSessionQueueProps.Builder, GameSessionQueueProps.Jsii$Proxy
-
Constructor Summary
ModifierConstructorDescriptionprotected
Jsii$Proxy
(GameSessionQueueProps.Builder builder) Constructor that initializes the object based on literal property values passed by theGameSessionQueueProps.Builder
.protected
Jsii$Proxy
(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNode
final boolean
(experimental) A list of locations where a queue is allowed to place new game sessions.final String
(experimental) Information to be added to all events that are related to this game session queue.final List<IGameSessionQueueDestination>
(experimental) A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue.final String
(experimental) Name of this gameSessionQueue.final ITopic
(experimental) An SNS topic is set up to receive game session placement notifications.final List<PlayerLatencyPolicy>
(experimental) A set of policies that act as a sliding cap on player latency.final PriorityConfiguration
(experimental) Custom settings to use when prioritizing destinations and locations for game session placements.final Duration
(experimental) The maximum time, that a new game session placement request remains in the queue.final int
hashCode()
Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
-
Constructor Details
-
Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef
- Reference to the JSII managed object.
-
Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theGameSessionQueueProps.Builder
.
-
-
Method Details
-
getDestinations
Description copied from interface:GameSessionQueueProps
(experimental) A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue.Destinations are listed in order of placement preference.
- Specified by:
getDestinations
in interfaceGameSessionQueueProps
-
getGameSessionQueueName
Description copied from interface:GameSessionQueueProps
(experimental) Name of this gameSessionQueue.- Specified by:
getGameSessionQueueName
in interfaceGameSessionQueueProps
-
getAllowedLocations
Description copied from interface:GameSessionQueueProps
(experimental) A list of locations where a queue is allowed to place new game sessions.Locations are specified in the form of AWS Region codes, such as
us-west-2
.For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.
Default: game sessions can be placed in any queue location
- Specified by:
getAllowedLocations
in interfaceGameSessionQueueProps
-
getCustomEventData
Description copied from interface:GameSessionQueueProps
(experimental) Information to be added to all events that are related to this game session queue.Default: no customer event data
- Specified by:
getCustomEventData
in interfaceGameSessionQueueProps
-
getNotificationTarget
Description copied from interface:GameSessionQueueProps
(experimental) An SNS topic is set up to receive game session placement notifications.Default: no notification
- Specified by:
getNotificationTarget
in interfaceGameSessionQueueProps
- See Also:
-
getPlayerLatencyPolicies
Description copied from interface:GameSessionQueueProps
(experimental) A set of policies that act as a sliding cap on player latency.FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
Default: no player latency policy
- Specified by:
getPlayerLatencyPolicies
in interfaceGameSessionQueueProps
-
getPriorityConfiguration
Description copied from interface:GameSessionQueueProps
(experimental) Custom settings to use when prioritizing destinations and locations for game session placements.This configuration replaces the FleetIQ default prioritization process.
Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
Default: no priority configuration
- Specified by:
getPriorityConfiguration
in interfaceGameSessionQueueProps
-
getTimeout
Description copied from interface:GameSessionQueueProps
(experimental) The maximum time, that a new game session placement request remains in the queue.When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status.Default: 50 seconds
- Specified by:
getTimeout
in interfaceGameSessionQueueProps
-
$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJson
in interfacesoftware.amazon.jsii.JsiiSerializable
-
equals
-
hashCode
public final int hashCode()
-