Class QueuedMatchmakingConfiguration.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<QueuedMatchmakingConfiguration>
- Enclosing class:
QueuedMatchmakingConfiguration
QueuedMatchmakingConfiguration
.-
Method Summary
Modifier and TypeMethodDescriptionacceptanceTimeout
(Duration acceptanceTimeout) (experimental) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.additionalPlayerCount
(Number additionalPlayerCount) (experimental) The number of player slots in a match to keep open for future players.build()
customEventData
(String customEventData) (experimental) Information to add to all events related to the matchmaking configuration.description
(String description) (experimental) A human-readable description of the matchmaking configuration.gameProperties
(List<? extends GameProperty> gameProperties) (experimental) A set of custom properties for a game session, formatted as key-value pairs.gameSessionData
(String gameSessionData) (experimental) A set of custom game session properties, formatted as a single string value.gameSessionQueues
(List<? extends IGameSessionQueue> gameSessionQueues) (experimental) Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration.manualBackfillMode
(Boolean manualBackfillMode) (experimental) The method used to backfill game sessions that are created with this matchmaking configuration.matchmakingConfigurationName
(String matchmakingConfigurationName) (experimental) A unique identifier for the matchmaking configuration.notificationTarget
(ITopic notificationTarget) (experimental) An SNS topic ARN that is set up to receive matchmaking notifications.requestTimeout
(Duration requestTimeout) (experimental) The maximum duration, that a matchmaking ticket can remain in process before timing out.requireAcceptance
(Boolean requireAcceptance) (experimental) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.ruleSet
(IMatchmakingRuleSet ruleSet) (experimental) A matchmaking rule set to use with this configuration.
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Method Details
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create
@Stability(Experimental) public static QueuedMatchmakingConfiguration.Builder create(software.constructs.Construct scope, String id) - Parameters:
scope
- This parameter is required.id
- This parameter is required.- Returns:
- a new instance of
QueuedMatchmakingConfiguration.Builder
.
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matchmakingConfigurationName
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder matchmakingConfigurationName(String matchmakingConfigurationName) (experimental) A unique identifier for the matchmaking configuration.This name is used to identify the configuration associated with a matchmaking request or ticket.
- Parameters:
matchmakingConfigurationName
- A unique identifier for the matchmaking configuration. This parameter is required.- Returns:
this
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ruleSet
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder ruleSet(IMatchmakingRuleSet ruleSet) (experimental) A matchmaking rule set to use with this configuration.A matchmaking configuration can only use rule sets that are defined in the same Region.
- Parameters:
ruleSet
- A matchmaking rule set to use with this configuration. This parameter is required.- Returns:
this
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acceptanceTimeout
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder acceptanceTimeout(Duration acceptanceTimeout) (experimental) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.Default: 300 seconds
- Parameters:
acceptanceTimeout
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. This parameter is required.- Returns:
this
-
customEventData
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder customEventData(String customEventData) (experimental) Information to add to all events related to the matchmaking configuration.Default: no custom data added to events
- Parameters:
customEventData
- Information to add to all events related to the matchmaking configuration. This parameter is required.- Returns:
this
-
description
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder description(String description) (experimental) A human-readable description of the matchmaking configuration.Default: no description is provided
- Parameters:
description
- A human-readable description of the matchmaking configuration. This parameter is required.- Returns:
this
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notificationTarget
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder notificationTarget(ITopic notificationTarget) (experimental) An SNS topic ARN that is set up to receive matchmaking notifications.Default: no notification target
- Parameters:
notificationTarget
- An SNS topic ARN that is set up to receive matchmaking notifications. This parameter is required.- Returns:
this
- See Also:
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requestTimeout
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder requestTimeout(Duration requestTimeout) (experimental) The maximum duration, that a matchmaking ticket can remain in process before timing out.Requests that fail due to timing out can be resubmitted as needed.
Default: 300 seconds
- Parameters:
requestTimeout
- The maximum duration, that a matchmaking ticket can remain in process before timing out. This parameter is required.- Returns:
this
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requireAcceptance
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder requireAcceptance(Boolean requireAcceptance) (experimental) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.Default: Acceptance is not required
- Parameters:
requireAcceptance
- A flag that determines whether a match that was created with this configuration must be accepted by the matched players. This parameter is required.- Returns:
this
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gameSessionQueues
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder gameSessionQueues(List<? extends IGameSessionQueue> gameSessionQueues) (experimental) Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration.Queues can be located in any Region.
- Parameters:
gameSessionQueues
- Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This parameter is required.- Returns:
this
-
additionalPlayerCount
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder additionalPlayerCount(Number additionalPlayerCount) (experimental) The number of player slots in a match to keep open for future players.For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
Default: no additional player slots
- Parameters:
additionalPlayerCount
- The number of player slots in a match to keep open for future players. This parameter is required.- Returns:
this
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gameProperties
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder gameProperties(List<? extends GameProperty> gameProperties) (experimental) A set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session.
Default: no additional game properties
- Parameters:
gameProperties
- A set of custom properties for a game session, formatted as key-value pairs. This parameter is required.- Returns:
this
- See Also:
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gameSessionData
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder gameSessionData(String gameSessionData) (experimental) A set of custom game session properties, formatted as a single string value.This data is passed to a game server process with a request to start a new game session.
Default: no additional game session data
- Parameters:
gameSessionData
- A set of custom game session properties, formatted as a single string value. This parameter is required.- Returns:
this
- See Also:
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manualBackfillMode
@Stability(Experimental) public QueuedMatchmakingConfiguration.Builder manualBackfillMode(Boolean manualBackfillMode) (experimental) The method used to backfill game sessions that are created with this matchmaking configuration.- Choose manual when your game manages backfill requests manually or does not use the match backfill feature.
- Otherwise backfill is settled to automatic to have GameLift create a
StartMatchBackfill
request whenever a game session has one or more open slots.
Default: automatic backfill mode
- Parameters:
manualBackfillMode
- The method used to backfill game sessions that are created with this matchmaking configuration. This parameter is required.- Returns:
this
- See Also:
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build
- Specified by:
build
in interfacesoftware.amazon.jsii.Builder<QueuedMatchmakingConfiguration>
- Returns:
- a newly built instance of
QueuedMatchmakingConfiguration
.
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