Class QueuedMatchmakingConfigurationProps.Jsii$Proxy
- All Implemented Interfaces:
MatchmakingConfigurationProps
,QueuedMatchmakingConfigurationProps
,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
QueuedMatchmakingConfigurationProps
QueuedMatchmakingConfigurationProps
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Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationMode
Nested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.alpha.QueuedMatchmakingConfigurationProps
QueuedMatchmakingConfigurationProps.Builder, QueuedMatchmakingConfigurationProps.Jsii$Proxy
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Constructor Summary
ModifierConstructorDescriptionprotected
Constructor that initializes the object based on literal property values passed by theQueuedMatchmakingConfigurationProps.Builder
.protected
Jsii$Proxy
(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNode
final boolean
final Duration
(experimental) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.final Number
(experimental) The number of player slots in a match to keep open for future players.final String
(experimental) Information to add to all events related to the matchmaking configuration.final String
(experimental) A human-readable description of the matchmaking configuration.final List<GameProperty>
(experimental) A set of custom properties for a game session, formatted as key-value pairs.final String
(experimental) A set of custom game session properties, formatted as a single string value.final List<IGameSessionQueue>
(experimental) Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration.final Boolean
(experimental) The method used to backfill game sessions that are created with this matchmaking configuration.final String
(experimental) A unique identifier for the matchmaking configuration.final ITopic
(experimental) An SNS topic ARN that is set up to receive matchmaking notifications.final Duration
(experimental) The maximum duration, that a matchmaking ticket can remain in process before timing out.final Boolean
(experimental) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.final IMatchmakingRuleSet
(experimental) A matchmaking rule set to use with this configuration.final int
hashCode()
Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef
- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theQueuedMatchmakingConfigurationProps.Builder
.
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Method Details
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getGameSessionQueues
Description copied from interface:QueuedMatchmakingConfigurationProps
(experimental) Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration.Queues can be located in any Region.
- Specified by:
getGameSessionQueues
in interfaceQueuedMatchmakingConfigurationProps
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getAdditionalPlayerCount
Description copied from interface:QueuedMatchmakingConfigurationProps
(experimental) The number of player slots in a match to keep open for future players.For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
Default: no additional player slots
- Specified by:
getAdditionalPlayerCount
in interfaceQueuedMatchmakingConfigurationProps
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getGameProperties
Description copied from interface:QueuedMatchmakingConfigurationProps
(experimental) A set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session.
Default: no additional game properties
- Specified by:
getGameProperties
in interfaceQueuedMatchmakingConfigurationProps
- See Also:
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getGameSessionData
Description copied from interface:QueuedMatchmakingConfigurationProps
(experimental) A set of custom game session properties, formatted as a single string value.This data is passed to a game server process with a request to start a new game session.
Default: no additional game session data
- Specified by:
getGameSessionData
in interfaceQueuedMatchmakingConfigurationProps
- See Also:
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getManualBackfillMode
Description copied from interface:QueuedMatchmakingConfigurationProps
(experimental) The method used to backfill game sessions that are created with this matchmaking configuration.- Choose manual when your game manages backfill requests manually or does not use the match backfill feature.
- Otherwise backfill is settled to automatic to have GameLift create a
StartMatchBackfill
request whenever a game session has one or more open slots.
Default: automatic backfill mode
- Specified by:
getManualBackfillMode
in interfaceQueuedMatchmakingConfigurationProps
- See Also:
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getMatchmakingConfigurationName
Description copied from interface:MatchmakingConfigurationProps
(experimental) A unique identifier for the matchmaking configuration.This name is used to identify the configuration associated with a matchmaking request or ticket.
- Specified by:
getMatchmakingConfigurationName
in interfaceMatchmakingConfigurationProps
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getRuleSet
Description copied from interface:MatchmakingConfigurationProps
(experimental) A matchmaking rule set to use with this configuration.A matchmaking configuration can only use rule sets that are defined in the same Region.
- Specified by:
getRuleSet
in interfaceMatchmakingConfigurationProps
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getAcceptanceTimeout
Description copied from interface:MatchmakingConfigurationProps
(experimental) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.Default: 300 seconds
- Specified by:
getAcceptanceTimeout
in interfaceMatchmakingConfigurationProps
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getCustomEventData
Description copied from interface:MatchmakingConfigurationProps
(experimental) Information to add to all events related to the matchmaking configuration.Default: no custom data added to events
- Specified by:
getCustomEventData
in interfaceMatchmakingConfigurationProps
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getDescription
Description copied from interface:MatchmakingConfigurationProps
(experimental) A human-readable description of the matchmaking configuration.Default: no description is provided
- Specified by:
getDescription
in interfaceMatchmakingConfigurationProps
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getNotificationTarget
Description copied from interface:MatchmakingConfigurationProps
(experimental) An SNS topic ARN that is set up to receive matchmaking notifications.Default: no notification target
- Specified by:
getNotificationTarget
in interfaceMatchmakingConfigurationProps
- See Also:
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getRequestTimeout
Description copied from interface:MatchmakingConfigurationProps
(experimental) The maximum duration, that a matchmaking ticket can remain in process before timing out.Requests that fail due to timing out can be resubmitted as needed.
Default: 300 seconds
- Specified by:
getRequestTimeout
in interfaceMatchmakingConfigurationProps
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getRequireAcceptance
Description copied from interface:MatchmakingConfigurationProps
(experimental) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.Default: Acceptance is not required
- Specified by:
getRequireAcceptance
in interfaceMatchmakingConfigurationProps
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJson
in interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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