Build - Amazon GameLift

Build

Properties describing a custom game build.

All APIs by task

Contents

Note

In the following list, the required parameters are described first.

BuildArn

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

Type: String

Pattern: ^arn:.*:build\/build-\S+

Required: No

BuildId

A unique identifier for the build.

Type: String

Pattern: ^build-\S+

Required: No

CreationTime

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

Name

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

Type: String

Required: No

OperatingSystem

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

Note

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

Type: String

Valid Values: WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2 | WINDOWS_2016 | AMAZON_LINUX_2023

Required: No

ServerSdkVersion

The Amazon GameLift Server SDK version used to develop your game server.

Type: String

Length Constraints: Maximum length of 128.

Pattern: ^\d+\.\d+\.\d+$

Required: No

SizeOnDisk

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

Type: Long

Valid Range: Minimum value of 1.

Required: No

Status

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

Type: String

Valid Values: INITIALIZED | READY | FAILED

Required: No

Version

Version information that is associated with a build or script. Version strings do not need to be unique.

Type: String

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: