Build
Properties describing a custom game build.
Contents
Note
In the following list, the required parameters are described first.
- BuildArn
-
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.Type: String
Pattern:
^arn:.*:build\/build-\S+
Required: No
- BuildId
-
A unique identifier for the build.
Type: String
Pattern:
^build-\S+
Required: No
- CreationTime
-
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
- Name
-
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Type: String
Required: No
- OperatingSystem
-
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
Note
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs
. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5. Type: String
Valid Values:
WINDOWS_2012 | AMAZON_LINUX | AMAZON_LINUX_2 | WINDOWS_2016 | AMAZON_LINUX_2023
Required: No
- ServerSdkVersion
-
The Amazon GameLift Server SDK version used to develop your game server.
Type: String
Length Constraints: Maximum length of 128.
Pattern:
^\d+\.\d+\.\d+$
Required: No
- SizeOnDisk
-
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.Type: Long
Valid Range: Minimum value of 1.
Required: No
- Status
-
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
Type: String
Valid Values:
INITIALIZED | READY | FAILED
Required: No
-
- Version
-
Version information that is associated with a build or script. Version strings do not need to be unique.
Type: String
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: