MatchmakingConfiguration - Amazon GameLift

MatchmakingConfiguration

Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.

Contents

Note

In the following list, the required parameters are described first.

AcceptanceRequired

A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

Type: Boolean

Required: No

AcceptanceTimeoutSeconds

The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 600.

Required: No

AdditionalPlayerCount

The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used when FlexMatchMode is set to STANDALONE.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

BackfillMode

The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

Type: String

Valid Values: AUTOMATIC | MANUAL

Required: No

ConfigurationArn

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a Amazon GameLift configuration ARN, the resource ID matches the Name value.

Type: String

Pattern: ^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*

Required: No

CreationTime

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

CustomEventData

Information to attach to all events related to the matchmaking configuration.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Required: No

Description

A descriptive label that is associated with matchmaking configuration.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

FlexMatchMode

Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.

  • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

Type: String

Valid Values: STANDALONE | WITH_QUEUE

Required: No

GameProperties

A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

Type: Array of GameProperty objects

Array Members: Maximum number of 16 items.

Required: No

GameSessionData

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 4096.

Required: No

GameSessionQueueArns

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set when FlexMatchMode is set to STANDALONE.

Type: Array of strings

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9:/-]+

Required: No

Name

A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

NotificationTarget

An SNS topic ARN that is set up to receive matchmaking notifications.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_/-]*(.fifo)?

Required: No

RequestTimeoutSeconds

The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 43200.

Required: No

RuleSetArn

The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.

Type: String

Pattern: ^arn:.*:matchmakingruleset\/[a-zA-Z0-9-\.]*

Required: No

RuleSetName

A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: