PlayerLatency
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
Contents
Note
In the following list, the required parameters are described first.
- LatencyInMilliseconds
-
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
Type: Float
Required: No
- PlayerId
-
A unique identifier for a player associated with the latency data.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- RegionIdentifier
-
Name of the Region that is associated with the latency value.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: