Class ResourceCreationLimitPolicy

java.lang.Object
software.amazon.awssdk.services.gamelift.model.ResourceCreationLimitPolicy
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<ResourceCreationLimitPolicy.Builder,ResourceCreationLimitPolicy>

@Generated("software.amazon.awssdk:codegen") public final class ResourceCreationLimitPolicy extends Object implements SdkPojo, Serializable, ToCopyableBuilder<ResourceCreationLimitPolicy.Builder,ResourceCreationLimitPolicy>

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

The purpose of this policy is to prevent a single player from consuming a large share of available hosting resources. For example, setting NewGameSessionsPerCreator to 4 and PolicyPeriodInMinutes to 10 limits each player to creating 4 game sessions every 10 minutes. Setting these values too high (for example, 200 game sessions every 1000 minutes) still allows a single player to rapidly consume resources. We recommend keeping these values small.

See Also:
  • Method Details

    • newGameSessionsPerCreator

      public final Integer newGameSessionsPerCreator()

      A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

      The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

      Returns:
      A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

      The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

    • policyPeriodInMinutes

      public final Integer policyPeriodInMinutes()

      The time span used in evaluating the resource creation limit policy.

      Returns:
      The time span used in evaluating the resource creation limit policy.
    • toBuilder

      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<ResourceCreationLimitPolicy.Builder,ResourceCreationLimitPolicy>
      Returns:
      a builder for type T
    • builder

      public static ResourceCreationLimitPolicy.Builder builder()
    • serializableBuilderClass

      public static Class<? extends ResourceCreationLimitPolicy.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.
    • sdkFieldNameToField

      public final Map<String,SdkField<?>> sdkFieldNameToField()
      Specified by:
      sdkFieldNameToField in interface SdkPojo
      Returns:
      The mapping between the field name and its corresponding field.