7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
14namespace GameLiftStreams {
43 template <
typename IdentifierT = Aws::String>
45 m_identifierHasBeenSet =
true;
46 m_identifier = std::forward<IdentifierT>(value);
48 template <
typename IdentifierT = Aws::String>
64 template <
typename StreamUrlIdentifierT = Aws::String>
66 m_streamUrlIdentifierHasBeenSet =
true;
67 m_streamUrlIdentifier = std::forward<StreamUrlIdentifierT>(value);
69 template <
typename StreamUrlIdentifierT = Aws::String>
79 bool m_identifierHasBeenSet =
false;
80 bool m_streamUrlIdentifierHasBeenSet =
false;
GetStreamUrlRequest & WithStreamUrlIdentifier(StreamUrlIdentifierT &&value)
bool IdentifierHasBeenSet() const
GetStreamUrlRequest & WithIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API GetStreamUrlRequest()=default
virtual const char * GetServiceRequestName() const override
const Aws::String & GetIdentifier() const
void SetStreamUrlIdentifier(StreamUrlIdentifierT &&value)
bool StreamUrlIdentifierHasBeenSet() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
const Aws::String & GetStreamUrlIdentifier() const
void SetIdentifier(IdentifierT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String