7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
10#include <aws/gameliftstreams/model/RevocationMode.h>
15namespace GameLiftStreams {
44 template <
typename IdentifierT = Aws::String>
46 m_identifierHasBeenSet =
true;
47 m_identifier = std::forward<IdentifierT>(value);
49 template <
typename IdentifierT = Aws::String>
65 template <
typename StreamUrlIdentifierT = Aws::String>
67 m_streamUrlIdentifierHasBeenSet =
true;
68 m_streamUrlIdentifier = std::forward<StreamUrlIdentifierT>(value);
70 template <
typename StreamUrlIdentifierT = Aws::String>
90 m_revocationModeHasBeenSet =
true;
91 m_revocationMode = value;
104 bool m_identifierHasBeenSet =
false;
105 bool m_streamUrlIdentifierHasBeenSet =
false;
106 bool m_revocationModeHasBeenSet =
false;
bool IdentifierHasBeenSet() const
const Aws::String & GetStreamUrlIdentifier() const
RevokeStreamUrlRequest & WithRevocationMode(RevocationMode value)
RevokeStreamUrlRequest & WithStreamUrlIdentifier(StreamUrlIdentifierT &&value)
RevokeStreamUrlRequest & WithIdentifier(IdentifierT &&value)
AWS_GAMELIFTSTREAMS_API RevokeStreamUrlRequest()=default
void SetStreamUrlIdentifier(StreamUrlIdentifierT &&value)
bool RevocationModeHasBeenSet() const
void SetRevocationMode(RevocationMode value)
const Aws::String & GetIdentifier() const
virtual const char * GetServiceRequestName() const override
void SetIdentifier(IdentifierT &&value)
RevocationMode GetRevocationMode() const
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
bool StreamUrlIdentifierHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String