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AWS SDK for C++ Version 1.11.868
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generated
src
aws-cpp-sdk-gameliftstreams
include
aws
gameliftstreams
model
ShaderCacheStatus.h
1
6
#pragma once
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
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namespace
Aws
{
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namespace
GameLiftStreams {
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namespace
Model {
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enum class
ShaderCacheStatus
{
NOT_SET
,
INITIALIZED
,
PROCESSING
,
READY
,
DELETING
,
ERROR_
};
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namespace
ShaderCacheStatusMapper {
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AWS_GAMELIFTSTREAMS_API
ShaderCacheStatus
GetShaderCacheStatusForName
(
const
Aws::String
& name);
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AWS_GAMELIFTSTREAMS_API
Aws::String
GetNameForShaderCacheStatus
(
ShaderCacheStatus
value);
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}
// namespace ShaderCacheStatusMapper
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}
// namespace Model
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}
// namespace GameLiftStreams
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}
// namespace Aws
Aws::GameLiftStreams::Model::ShaderCacheStatusMapper::GetShaderCacheStatusForName
AWS_GAMELIFTSTREAMS_API ShaderCacheStatus GetShaderCacheStatusForName(const Aws::String &name)
Aws::GameLiftStreams::Model::ShaderCacheStatusMapper::GetNameForShaderCacheStatus
AWS_GAMELIFTSTREAMS_API Aws::String GetNameForShaderCacheStatus(ShaderCacheStatus value)
Aws::GameLiftStreams::Model::ApplicationStatus::ERROR_
@ ERROR_
Aws::GameLiftStreams::Model::ApplicationStatus::NOT_SET
@ NOT_SET
Aws::GameLiftStreams::Model::ApplicationStatus::READY
@ READY
Aws::GameLiftStreams::Model::ApplicationStatus::DELETING
@ DELETING
Aws::GameLiftStreams::Model::ApplicationStatus::INITIALIZED
@ INITIALIZED
Aws::GameLiftStreams::Model::ApplicationStatus::PROCESSING
@ PROCESSING
Aws::GameLiftStreams::Model::ShaderCacheStatus
ShaderCacheStatus
Definition
ShaderCacheStatus.h:13
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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