Interface CfnFleet.RuntimeConfigurationProperty

All Superinterfaces:
software.amazon.jsii.JsiiSerializable
All Known Implementing Classes:
CfnFleet.RuntimeConfigurationProperty.Jsii$Proxy
Enclosing class:
CfnFleet

@Stability(Stable) public static interface CfnFleet.RuntimeConfigurationProperty extends software.amazon.jsii.JsiiSerializable
A collection of server process configurations that describe the set of processes to run on each instance in a fleet.

Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet .

Example:

 // The code below shows an example of how to instantiate this type.
 // The values are placeholders you should change.
 import software.amazon.awscdk.services.gamelift.*;
 RuntimeConfigurationProperty runtimeConfigurationProperty = RuntimeConfigurationProperty.builder()
         .gameSessionActivationTimeoutSeconds(123)
         .maxConcurrentGameSessionActivations(123)
         .serverProcesses(List.of(ServerProcessProperty.builder()
                 .concurrentExecutions(123)
                 .launchPath("launchPath")
                 // the properties below are optional
                 .parameters("parameters")
                 .build()))
         .build();
 

See Also: