Amazon GameLift 2015-10-01
- Client: Aws\GameLift\GameLiftClient
- Service ID: gamelift
- Version: 2015-10-01
This page describes the parameters and results for the operations of the Amazon GameLift (2015-10-01), and shows how to use the Aws\GameLift\GameLiftClient object to call the described operations. This documentation is specific to the 2015-10-01 API version of the service.
Operation Summary
Each of the following operations can be created from a client using
$client->getCommand('CommandName')
, where "CommandName" is the
name of one of the following operations. Note: a command is a value that
encapsulates an operation and the parameters used to create an HTTP request.
You can also create and send a command immediately using the magic methods
available on a client object: $client->commandName(/* parameters */)
.
You can send the command asynchronously (returning a promise) by appending the
word "Async" to the operation name: $client->commandNameAsync(/* parameters */)
.
- AcceptMatch ( array $params = [] )
- Registers a player's acceptance or rejection of a proposed FlexMatch match.
- ClaimGameServer ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- CreateAlias ( array $params = [] )
- Creates an alias for a fleet.
- CreateBuild ( array $params = [] )
- Creates a new Amazon GameLift build resource for your game server binary files.
- CreateContainerGroupDefinition ( array $params = [] )
- This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
- CreateFleet ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- CreateFleetLocations ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- CreateGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- CreateGameSession ( array $params = [] )
- Creates a multiplayer game session for players in a specific fleet location.
- CreateGameSessionQueue ( array $params = [] )
- Creates a placement queue that processes requests for new game sessions.
- CreateLocation ( array $params = [] )
- Creates a custom location for use in an Anywhere fleet.
- CreateMatchmakingConfiguration ( array $params = [] )
- Defines a new matchmaking configuration for use with FlexMatch.
- CreateMatchmakingRuleSet ( array $params = [] )
- Creates a new rule set for FlexMatch matchmaking.
- CreatePlayerSession ( array $params = [] )
- Reserves an open player slot in a game session for a player.
- CreatePlayerSessions ( array $params = [] )
- Reserves open slots in a game session for a group of players.
- CreateScript ( array $params = [] )
- Creates a new script record for your Realtime Servers script.
- CreateVpcPeeringAuthorization ( array $params = [] )
- Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account.
- CreateVpcPeeringConnection ( array $params = [] )
- Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet.
- DeleteAlias ( array $params = [] )
- Deletes an alias.
- DeleteBuild ( array $params = [] )
- Deletes a build.
- DeleteContainerGroupDefinition ( array $params = [] )
- This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
- DeleteFleet ( array $params = [] )
- Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.
- DeleteFleetLocations ( array $params = [] )
- Removes locations from a multi-location fleet.
- DeleteGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- DeleteGameSessionQueue ( array $params = [] )
- Deletes a game session queue.
- DeleteLocation ( array $params = [] )
- Deletes a custom location.
- DeleteMatchmakingConfiguration ( array $params = [] )
- Permanently removes a FlexMatch matchmaking configuration.
- DeleteMatchmakingRuleSet ( array $params = [] )
- Deletes an existing matchmaking rule set.
- DeleteScalingPolicy ( array $params = [] )
- Deletes a fleet scaling policy.
- DeleteScript ( array $params = [] )
- Deletes a Realtime script.
- DeleteVpcPeeringAuthorization ( array $params = [] )
- Cancels a pending VPC peering authorization for the specified VPC.
- DeleteVpcPeeringConnection ( array $params = [] )
- Removes a VPC peering connection.
- DeregisterCompute ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- DeregisterGameServer ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- DescribeAlias ( array $params = [] )
- Retrieves properties for an alias.
- DescribeBuild ( array $params = [] )
- Retrieves properties for a custom game build.
- DescribeCompute ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- DescribeContainerGroupDefinition ( array $params = [] )
- This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
- DescribeEC2InstanceLimits ( array $params = [] )
- Retrieves the instance limits and current utilization for an Amazon Web Services Region or location.
- DescribeFleetAttributes ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- DescribeFleetCapacity ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- DescribeFleetEvents ( array $params = [] )
- Retrieves entries from a fleet's event log.
- DescribeFleetLocationAttributes ( array $params = [] )
- Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity.
- DescribeFleetLocationCapacity ( array $params = [] )
- Retrieves the resource capacity settings for a fleet location.
- DescribeFleetLocationUtilization ( array $params = [] )
- Retrieves current usage data for a fleet location.
- DescribeFleetPortSettings ( array $params = [] )
- Retrieves a fleet's inbound connection permissions.
- DescribeFleetUtilization ( array $params = [] )
- Retrieves utilization statistics for one or more fleets.
- DescribeGameServer ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- DescribeGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- DescribeGameServerInstances ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- DescribeGameSessionDetails ( array $params = [] )
- Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location.
- DescribeGameSessionPlacement ( array $params = [] )
- Retrieves information, including current status, about a game session placement request.
- DescribeGameSessionQueues ( array $params = [] )
- Retrieves the properties for one or more game session queues.
- DescribeGameSessions ( array $params = [] )
- Retrieves a set of one or more game sessions in a specific fleet location.
- DescribeInstances ( array $params = [] )
- Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID, connection data, and status.
- DescribeMatchmaking ( array $params = [] )
- Retrieves one or more matchmaking tickets.
- DescribeMatchmakingConfigurations ( array $params = [] )
- Retrieves the details of FlexMatch matchmaking configurations.
- DescribeMatchmakingRuleSets ( array $params = [] )
- Retrieves the details for FlexMatch matchmaking rule sets.
- DescribePlayerSessions ( array $params = [] )
- Retrieves properties for one or more player sessions.
- DescribeRuntimeConfiguration ( array $params = [] )
- Retrieves a fleet's runtime configuration settings.
- DescribeScalingPolicies ( array $params = [] )
- Retrieves all scaling policies applied to a fleet.
- DescribeScript ( array $params = [] )
- Retrieves properties for a Realtime script.
- DescribeVpcPeeringAuthorizations ( array $params = [] )
- Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account.
- DescribeVpcPeeringConnections ( array $params = [] )
- Retrieves information on VPC peering connections.
- GetComputeAccess ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- GetComputeAuthToken ( array $params = [] )
- Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet or container fleet.
- GetGameSessionLogUrl ( array $params = [] )
- Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets.
- GetInstanceAccess ( array $params = [] )
- Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet.
- ListAliases ( array $params = [] )
- Retrieves all aliases for this Amazon Web Services account.
- ListBuilds ( array $params = [] )
- Retrieves build resources for all builds associated with the Amazon Web Services account in use.
- ListCompute ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- ListContainerGroupDefinitions ( array $params = [] )
- This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
- ListFleets ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- ListGameServerGroups ( array $params = [] )
- Lists a game server groups.
- ListGameServers ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- ListLocations ( array $params = [] )
- Lists all custom and Amazon Web Services locations.
- ListScripts ( array $params = [] )
- Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services account in use.
- ListTagsForResource ( array $params = [] )
- Retrieves all tags assigned to a Amazon GameLift resource.
- PutScalingPolicy ( array $params = [] )
- Creates or updates a scaling policy for a fleet.
- RegisterCompute ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- RegisterGameServer ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- RequestUploadCredentials ( array $params = [] )
- Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3.
- ResolveAlias ( array $params = [] )
- Attempts to retrieve a fleet ID that is associated with an alias.
- ResumeGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- SearchGameSessions ( array $params = [] )
- Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
- StartFleetActions ( array $params = [] )
- Resumes certain types of activity on fleet instances that were suspended with StopFleetActions.
- StartGameSessionPlacement ( array $params = [] )
- Places a request for a new game session in a queue.
- StartMatchBackfill ( array $params = [] )
- Finds new players to fill open slots in currently running game sessions.
- StartMatchmaking ( array $params = [] )
- Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
- StopFleetActions ( array $params = [] )
- Suspends certain types of activity in a fleet location.
- StopGameSessionPlacement ( array $params = [] )
- Cancels a game session placement that is in PENDING status.
- StopMatchmaking ( array $params = [] )
- Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
- SuspendGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- TagResource ( array $params = [] )
- Assigns a tag to an Amazon GameLift resource.
- UntagResource ( array $params = [] )
- Removes a tag assigned to a Amazon GameLift resource.
- UpdateAlias ( array $params = [] )
- Updates properties for an alias.
- UpdateBuild ( array $params = [] )
- Updates metadata in a build resource, including the build name and version.
- UpdateFleetAttributes ( array $params = [] )
- Updates a fleet's mutable attributes, such as game session protection and resource creation limits.
- UpdateFleetCapacity ( array $params = [] )
- This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
- UpdateFleetPortSettings ( array $params = [] )
- Updates permissions that allow inbound traffic to connect to game sessions in the fleet.
- UpdateGameServer ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- UpdateGameServerGroup ( array $params = [] )
- This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
- UpdateGameSession ( array $params = [] )
- Updates the mutable properties of a game session.
- UpdateGameSessionQueue ( array $params = [] )
- Updates the configuration of a game session queue, which determines how the queue processes new game session requests.
- UpdateMatchmakingConfiguration ( array $params = [] )
- Updates settings for a FlexMatch matchmaking configuration.
- UpdateRuntimeConfiguration ( array $params = [] )
- Updates the runtime configuration for the specified fleet.
- UpdateScript ( array $params = [] )
- Updates Realtime script metadata and content.
- ValidateMatchmakingRuleSet ( array $params = [] )
- Validates the syntax of a matchmaking rule or rule set.
Paginators
Paginators handle automatically iterating over paginated API results. Paginators are associated with specific API operations, and they accept the parameters that the corresponding API operation accepts. You can get a paginator from a client class using getPaginator($paginatorName, $operationParameters). This client supports the following paginators:
- DescribeFleetAttributes
- DescribeFleetCapacity
- DescribeFleetEvents
- DescribeFleetLocationAttributes
- DescribeFleetUtilization
- DescribeGameServerInstances
- DescribeGameSessionDetails
- DescribeGameSessionQueues
- DescribeGameSessions
- DescribeInstances
- DescribeMatchmakingConfigurations
- DescribeMatchmakingRuleSets
- DescribePlayerSessions
- DescribeScalingPolicies
- ListAliases
- ListBuilds
- ListCompute
- ListContainerGroupDefinitions
- ListFleets
- ListGameServerGroups
- ListGameServers
- ListLocations
- ListScripts
- SearchGameSessions
Operations
AcceptMatch
$result = $client->acceptMatch
([/* ... */]); $promise = $client->acceptMatchAsync
([/* ... */]);
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE
. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.
To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status PLACING
, and attempts to create a new game session for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:
-
If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set
CANCELLED
and processing is terminated. -
If all players in the ticket accepted the match, the ticket status is returned to
SEARCHING
to find a new match.
Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
Parameter Syntax
$result = $client->acceptMatch([ 'AcceptanceType' => 'ACCEPT|REJECT', // REQUIRED 'PlayerIds' => ['<string>', ...], // REQUIRED 'TicketId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- AcceptanceType
-
- Required: Yes
- Type: string
Player response to the proposed match.
- PlayerIds
-
- Required: Yes
- Type: Array of strings
A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
- TicketId
-
- Required: Yes
- Type: string
A unique identifier for a matchmaking ticket. The ticket must be in status
REQUIRES_ACCEPTANCE
; otherwise this request will fail.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
ClaimGameServer
$result = $client->claimGameServer
([/* ... */]); $promise = $client->claimGameServerAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED
status for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE
instances to be claimed.
When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE
while the claim status is set to CLAIMED
for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED
after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
-
If the game server utilization status is
UTILIZED
. -
If the game server claim status is
CLAIMED
. -
If the game server is running on an instance in
DRAINING
status and the provided filter option does not allow placing onDRAINING
instances.
Learn more
Parameter Syntax
$result = $client->claimGameServer([ 'FilterOption' => [ 'InstanceStatuses' => ['<string>', ...], ], 'GameServerData' => '<string>', 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerId' => '<string>', ]);
Parameter Details
Members
- FilterOption
-
- Type: ClaimFilterOption structure
Object that restricts how a claimed game server is chosen.
- GameServerData
-
- Type: string
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.
- GameServerId
-
- Type: string
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group.
Result Syntax
[ 'GameServer' => [ 'ClaimStatus' => 'CLAIMED', 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerId' => '<string>', 'InstanceId' => '<string>', 'LastClaimTime' => <DateTime>, 'LastHealthCheckTime' => <DateTime>, 'RegistrationTime' => <DateTime>, 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ], ]
Result Details
Members
- GameServer
-
- Type: GameServer structure
Object that describes the newly claimed game server.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- OutOfCapacityException:
The specified game server group has no available game servers to fulfill a
ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
CreateAlias
$result = $client->createAlias
([/* ... */]); $promise = $client->createAliasAsync
([/* ... */]);
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned, including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias
.
Related actions
Parameter Syntax
$result = $client->createAlias([ 'Description' => '<string>', 'Name' => '<string>', // REQUIRED 'RoutingStrategy' => [ // REQUIRED 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- Description
-
- Type: string
A human-readable description of the alias.
- Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with an alias. Alias names do not need to be unique.
- RoutingStrategy
-
- Required: Yes
- Type: RoutingStrategy structure
The routing configuration, including routing type and fleet target, for the alias.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new alias resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Result Syntax
[ 'Alias' => [ 'AliasArn' => '<string>', 'AliasId' => '<string>', 'CreationTime' => <DateTime>, 'Description' => '<string>', 'LastUpdatedTime' => <DateTime>, 'Name' => '<string>', 'RoutingStrategy' => [ 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], ], ]
Result Details
Members
- Alias
-
- Type: Alias structure
The newly created alias resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
CreateBuild
$result = $client->createBuild
([/* ... */]); $promise = $client->createBuildAsync
([/* ... */]);
Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.
When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.
You can use the CreateBuild
operation in the following scenarios:
-
Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
-
Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED
status. A build must be in READY
status before you can create fleets with it.
Learn more
Create a Build with Files in Amazon S3
Parameter Syntax
$result = $client->createBuild([ 'Name' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ServerSdkVersion' => '<string>', 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'Version' => '<string>', ]);
Parameter Details
Members
- Name
-
- Type: string
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
- OperatingSystem
-
- Type: string
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- ServerSdkVersion
-
- Type: string
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to
4.0.2
. - StorageLocation
-
- Type: S3Location structure
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a
StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report aSizeOnDisk
of 0. - Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
- Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
Result Syntax
[ 'Build' => [ 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ServerSdkVersion' => '<string>', 'SizeOnDisk' => <integer>, 'Status' => 'INITIALIZED|READY|FAILED', 'Version' => '<string>', ], 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'UploadCredentials' => [ 'AccessKeyId' => '<string>', 'SecretAccessKey' => '<string>', 'SessionToken' => '<string>', ], ]
Result Details
Members
- Build
-
- Type: Build structure
The newly created build resource, including a unique build IDs and status.
- StorageLocation
-
- Type: S3Location structure
Amazon S3 location for your game build file, including bucket name and key.
- UploadCredentials
-
- Type: AwsCredentials structure
This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
CreateContainerGroupDefinition
$result = $client->createContainerGroupDefinition
([/* ... */]); $promise = $client->createContainerGroupDefinitionAsync
([/* ... */]);
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Creates a ContainerGroupDefinition
resource that describes a set of containers for hosting your game server with Amazon GameLift managed EC2 hosting. An Amazon GameLift container group is similar to a container "task" and "pod". Each container group can have one or more containers.
Use container group definitions when you create a container fleet. Container group definitions determine how Amazon GameLift deploys your containers to each instance in a container fleet.
You can create two types of container groups, based on scheduling strategy:
-
A replica container group manages the containers that run your game server application and supporting software. Replica container groups might be replicated multiple times on each fleet instance, depending on instance resources.
-
A daemon container group manages containers that run other software, such as background services, logging, or test processes. You might use a daemon container group for processes that need to run only once per fleet instance, or processes that need to persist independently of the replica container group.
To create a container group definition, specify a group name, a list of container definitions, and maximum total CPU and memory requirements for the container group. Specify an operating system and scheduling strategy or use the default values. When using the Amazon Web Services CLI tool, you can pass in your container definitions as a JSON file.
This operation requires Identity and Access Management (IAM) permissions to access container images in Amazon ECR repositories. See IAM permissions for Amazon GameLift for help setting the appropriate permissions.
If successful, this operation creates a new ContainerGroupDefinition
resource with an ARN value assigned. You can't change the properties of a container group definition. Instead, create a new one.
Learn more
Parameter Syntax
$result = $client->createContainerGroupDefinition([ 'ContainerDefinitions' => [ // REQUIRED [ 'Command' => ['<string>', ...], 'ContainerName' => '<string>', // REQUIRED 'Cpu' => <integer>, 'DependsOn' => [ [ 'Condition' => 'START|COMPLETE|SUCCESS|HEALTHY', // REQUIRED 'ContainerName' => '<string>', // REQUIRED ], // ... ], 'EntryPoint' => ['<string>', ...], 'Environment' => [ [ 'Name' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'Essential' => true || false, 'HealthCheck' => [ 'Command' => ['<string>', ...], // REQUIRED 'Interval' => <integer>, 'Retries' => <integer>, 'StartPeriod' => <integer>, 'Timeout' => <integer>, ], 'ImageUri' => '<string>', // REQUIRED 'MemoryLimits' => [ 'HardLimit' => <integer>, 'SoftLimit' => <integer>, ], 'PortConfiguration' => [ 'ContainerPortRanges' => [ // REQUIRED [ 'FromPort' => <integer>, // REQUIRED 'Protocol' => 'TCP|UDP', // REQUIRED 'ToPort' => <integer>, // REQUIRED ], // ... ], ], 'WorkingDirectory' => '<string>', ], // ... ], 'Name' => '<string>', // REQUIRED 'OperatingSystem' => 'AMAZON_LINUX_2023', // REQUIRED 'SchedulingStrategy' => 'REPLICA|DAEMON', 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'TotalCpuLimit' => <integer>, // REQUIRED 'TotalMemoryLimit' => <integer>, // REQUIRED ]);
Parameter Details
Members
- ContainerDefinitions
-
- Required: Yes
- Type: Array of ContainerDefinitionInput structures
Definitions for all containers in this group. Each container definition identifies the container image and specifies configuration settings for the container. See the Container fleet design guide for container guidelines.
- Name
-
- Required: Yes
- Type: string
A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.
- OperatingSystem
-
- Required: Yes
- Type: string
The platform that is used by containers in the container group definition. All containers in a group must run on the same operating system.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- SchedulingStrategy
-
- Type: string
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group has one copy per fleet instance. Default value is
REPLICA
. - Tags
-
- Type: Array of Tag structures
A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
- TotalCpuLimit
-
- Required: Yes
- Type: int
The maximum amount of CPU units to allocate to the container group. Set this parameter to an integer value in CPU units (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify CPU limits for individual containers, set this parameter based on the following guidelines. The value must be equal to or greater than the sum of the CPU limits for all containers in the group.
- TotalMemoryLimit
-
- Required: Yes
- Type: int
The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for individual containers, set this parameter based on the following guidelines. The value must be (1) greater than the sum of the soft memory limits for all containers in the group, and (2) greater than any individual container's hard memory limit.
Result Syntax
[ 'ContainerGroupDefinition' => [ 'ContainerDefinitions' => [ [ 'Command' => ['<string>', ...], 'ContainerName' => '<string>', 'Cpu' => <integer>, 'DependsOn' => [ [ 'Condition' => 'START|COMPLETE|SUCCESS|HEALTHY', 'ContainerName' => '<string>', ], // ... ], 'EntryPoint' => ['<string>', ...], 'Environment' => [ [ 'Name' => '<string>', 'Value' => '<string>', ], // ... ], 'Essential' => true || false, 'HealthCheck' => [ 'Command' => ['<string>', ...], 'Interval' => <integer>, 'Retries' => <integer>, 'StartPeriod' => <integer>, 'Timeout' => <integer>, ], 'ImageUri' => '<string>', 'MemoryLimits' => [ 'HardLimit' => <integer>, 'SoftLimit' => <integer>, ], 'PortConfiguration' => [ 'ContainerPortRanges' => [ [ 'FromPort' => <integer>, 'Protocol' => 'TCP|UDP', 'ToPort' => <integer>, ], // ... ], ], 'ResolvedImageDigest' => '<string>', 'WorkingDirectory' => '<string>', ], // ... ], 'ContainerGroupDefinitionArn' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'AMAZON_LINUX_2023', 'SchedulingStrategy' => 'REPLICA|DAEMON', 'Status' => 'READY|COPYING|FAILED', 'StatusReason' => '<string>', 'TotalCpuLimit' => <integer>, 'TotalMemoryLimit' => <integer>, ], ]
Result Details
Members
- ContainerGroupDefinition
-
- Type: ContainerGroupDefinition structure
The properties of the newly created container group definition resource. You use this resource to create a container fleet.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
CreateFleet
$result = $client->createFleet
([/* ... */]); $promise = $client->createFleetAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:
Managed EC2 fleet
An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute
.
To create an EC2 fleet, provide these required parameters:
-
Either
BuildId
orScriptId
-
ComputeType
set toEC2
(the default value) -
EC2InboundPermissions
-
EC2InstanceType
-
FleetType
-
Name
-
RuntimeConfiguration
with at least oneServerProcesses
configuration
If successful, this operation creates a new fleet resource and places it in NEW
status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.
When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.
Managed container fleet
A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute
.
To create a container fleet, provide these required parameters:
-
ComputeType
set toCONTAINER
-
ContainerGroupsConfiguration
-
EC2InboundPermissions
-
EC2InstanceType
-
FleetType
set toON_DEMAND
-
Name
-
RuntimeConfiguration
with at least oneServerProcesses
configuration
If successful, this operation creates a new fleet resource and places it in NEW
status while Amazon GameLift initiates the fleet creation workflow.
When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.
Anywhere fleet
An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.
To create an Anywhere fleet, provide these required parameters:
-
ComputeType
set toANYWHERE
-
Locations
specifying a custom location -
Name
If successful, this operation creates a new fleet resource and places it in ACTIVE
status. You can register computes with a fleet in ACTIVE
status.
Learn more
Parameter Syntax
$result = $client->createFleet([ 'AnywhereConfiguration' => [ 'Cost' => '<string>', // REQUIRED ], 'BuildId' => '<string>', 'CertificateConfiguration' => [ 'CertificateType' => 'DISABLED|GENERATED', // REQUIRED ], 'ComputeType' => 'EC2|ANYWHERE|CONTAINER', 'ContainerGroupsConfiguration' => [ 'ConnectionPortRange' => [ // REQUIRED 'FromPort' => <integer>, // REQUIRED 'ToPort' => <integer>, // REQUIRED ], 'ContainerGroupDefinitionNames' => ['<string>', ...], // REQUIRED 'DesiredReplicaContainerGroupsPerInstance' => <integer>, ], 'Description' => '<string>', 'EC2InboundPermissions' => [ [ 'FromPort' => <integer>, // REQUIRED 'IpRange' => '<string>', // REQUIRED 'Protocol' => 'TCP|UDP', // REQUIRED 'ToPort' => <integer>, // REQUIRED ], // ... ], 'EC2InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'FleetType' => 'ON_DEMAND|SPOT', 'InstanceRoleArn' => '<string>', 'InstanceRoleCredentialsProvider' => 'SHARED_CREDENTIAL_FILE', 'Locations' => [ [ 'Location' => '<string>', // REQUIRED ], // ... ], 'LogPaths' => ['<string>', ...], 'MetricGroups' => ['<string>', ...], 'Name' => '<string>', // REQUIRED 'NewGameSessionProtectionPolicy' => 'NoProtection|FullProtection', 'PeerVpcAwsAccountId' => '<string>', 'PeerVpcId' => '<string>', 'ResourceCreationLimitPolicy' => [ 'NewGameSessionsPerCreator' => <integer>, 'PolicyPeriodInMinutes' => <integer>, ], 'RuntimeConfiguration' => [ 'GameSessionActivationTimeoutSeconds' => <integer>, 'MaxConcurrentGameSessionActivations' => <integer>, 'ServerProcesses' => [ [ 'ConcurrentExecutions' => <integer>, // REQUIRED 'LaunchPath' => '<string>', // REQUIRED 'Parameters' => '<string>', ], // ... ], ], 'ScriptId' => '<string>', 'ServerLaunchParameters' => '<string>', 'ServerLaunchPath' => '<string>', 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- AnywhereConfiguration
-
- Type: AnywhereConfiguration structure
Amazon GameLift Anywhere configuration options.
- BuildId
-
- Type: string
The unique identifier for a custom game server build to be deployed to a fleet with compute type
EC2
. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and inREADY
status. This fleet property can't be changed after the fleet is created. - CertificateConfiguration
-
- Type: CertificateConfiguration structure
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the
CertificateConfiguration
isDISABLED
. You can't change this property after you create the fleet.Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.
- ComputeType
-
- Type: string
The type of compute resource used to host your game servers.
-
EC2
– The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting. -
CONTAINER
– Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify theContainerGroupsConfiguration
parameter. -
ANYWHERE
– Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set theAnywhereConfiguration
parameter.
- ContainerGroupsConfiguration
-
- Type: ContainerGroupsConfiguration structure
The container groups to deploy to instances in the container fleet and other fleet-level configuration settings. Use the CreateContainerGroupDefinition action to create container groups. A container fleet must have exactly one replica container group, and can optionally have one daemon container group. You can't change this property after you create the fleet.
- Description
-
- Type: string
A description for the fleet.
- EC2InboundPermissions
-
- Type: Array of IpPermission structures
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet's connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.
- EC2InstanceType
-
- Type: string
The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
- FleetType
-
- Type: string
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created. - InstanceRoleArn
-
- Type: string
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.
- InstanceRoleCredentialsProvider
-
- Type: string
Prompts Amazon GameLift to generate a shared credentials file for the IAM role that's defined in
InstanceRoleArn
. The shared credentials file is stored on each fleet instance and refreshed as needed. Use shared credentials for applications that are deployed along with the game server executable, if the game server is integrated with server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. - Locations
-
- Type: Array of LocationConfiguration structures
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as
us-west-2
, or Local Zone names. When using this parameter, Amazon GameLift requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting. - LogPaths
-
- Type: Array of strings
This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API
ProcessReady()
and specify one or more directory paths inlogParameters
. For more information, see Initialize the server process in the Amazon GameLift Developer Guide. - MetricGroups
-
- Type: Array of strings
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
- Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGameSessionProtectionPolicy
-
- Type: string
The status of termination protection for active game sessions on the fleet. By default, this property is set to
NoProtection
. You can also set game session protection for an individual game session by calling UpdateGameSession.-
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
-
FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
- PeerVpcAwsAccountId
-
- Type: string
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
- PeerVpcId
-
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
- ResourceCreationLimitPolicy
-
- Type: ResourceCreationLimitPolicy structure
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
- RuntimeConfiguration
-
- Type: RuntimeConfiguration structure
Instructions for how to launch and run server processes on the fleet. Set runtime configuration for EC2 fleets and container fleets. For an Anywhere fleets, set this parameter only if the fleet is running the Amazon GameLift Agent. The runtime configuration defines one or more server process configurations. Each server process identifies a game executable or Realtime script file and the number of processes to run concurrently.
This parameter replaces the parameters
ServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility. - ScriptId
-
- Type: string
The unique identifier for a Realtime configuration script to be deployed to a fleet with compute type
EC2
. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created. - ServerLaunchParameters
-
- Type: string
This parameter is no longer used. Specify server launch parameters using the
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. - ServerLaunchPath
-
- Type: string
This parameter is no longer used. Specify a server launch path using the
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. - Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Result Syntax
[ 'FleetAttributes' => [ 'AnywhereConfiguration' => [ 'Cost' => '<string>', ], 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CertificateConfiguration' => [ 'CertificateType' => 'DISABLED|GENERATED', ], 'ComputeType' => 'EC2|ANYWHERE|CONTAINER', 'ContainerGroupsAttributes' => [ 'ConnectionPortRange' => [ 'FromPort' => <integer>, 'ToPort' => <integer>, ], 'ContainerGroupDefinitionProperties' => [ [ 'ContainerGroupDefinitionName' => '<string>', 'SchedulingStrategy' => 'REPLICA|DAEMON', ], // ... ], 'ContainerGroupsPerInstance' => [ 'DesiredReplicaContainerGroupsPerInstance' => <integer>, 'MaxReplicaContainerGroupsPerInstance' => <integer>, ], ], 'CreationTime' => <DateTime>, 'Description' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'FleetType' => 'ON_DEMAND|SPOT', 'InstanceRoleArn' => '<string>', 'InstanceRoleCredentialsProvider' => 'SHARED_CREDENTIAL_FILE', 'InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'LogPaths' => ['<string>', ...], 'MetricGroups' => ['<string>', ...], 'Name' => '<string>', 'NewGameSessionProtectionPolicy' => 'NoProtection|FullProtection', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ResourceCreationLimitPolicy' => [ 'NewGameSessionsPerCreator' => <integer>, 'PolicyPeriodInMinutes' => <integer>, ], 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'ServerLaunchParameters' => '<string>', 'ServerLaunchPath' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', 'StoppedActions' => ['<string>', ...], 'TerminationTime' => <DateTime>, ], 'LocationStates' => [ [ 'Location' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', ], // ... ], ]
Result Details
Members
- FleetAttributes
-
- Type: FleetAttributes structure
The properties for the new fleet, including the current status. All fleets are placed in
NEW
status on creation. - LocationStates
-
- Type: Array of LocationState structures
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to
NEW
. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- NotReadyException:
The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
CreateFleetLocations
$result = $client->createFleetLocations
([/* ... */]); $promise = $client->createFleetLocationsAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings.
You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations.
To add fleet locations, specify the fleet to be updated and provide a list of one or more locations.
If successful, this operation returns the list of added locations with their status set to NEW
. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents.
Learn more
Amazon GameLift service locations for managed hosting.
Parameter Syntax
$result = $client->createFleetLocations([ 'FleetId' => '<string>', // REQUIRED 'Locations' => [ // REQUIRED [ 'Location' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.
- Locations
-
- Required: Yes
- Type: Array of LocationConfiguration structures
A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as
us-west-2
.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'LocationStates' => [ [ 'Location' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', ], // ... ], ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that was updated with new locations.
- LocationStates
-
- Type: Array of LocationState structures
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to
NEW
. During location creation, Amazon GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- NotReadyException:
The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
CreateGameServerGroup
$result = $client->createGameServerGroup
([/* ... */]); $promise = $client->createGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your Amazon Web Services account, and establishes a link between the two groups. You can view the status of your game server groups in the Amazon GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
-
An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon Elastic Compute Cloud User Guide.
-
An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the Amazon GameLift FleetIQ Developer Guide.
To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
Learn more
Parameter Syntax
$result = $client->createGameServerGroup([ 'AutoScalingPolicy' => [ 'EstimatedInstanceWarmup' => <integer>, 'TargetTrackingConfiguration' => [ // REQUIRED 'TargetValue' => <float>, // REQUIRED ], ], 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ // REQUIRED [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', // REQUIRED 'WeightedCapacity' => '<string>', ], // ... ], 'LaunchTemplate' => [ // REQUIRED 'LaunchTemplateId' => '<string>', 'LaunchTemplateName' => '<string>', 'Version' => '<string>', ], 'MaxSize' => <integer>, // REQUIRED 'MinSize' => <integer>, // REQUIRED 'RoleArn' => '<string>', // REQUIRED 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'VpcSubnets' => ['<string>', ...], ]);
Parameter Details
Members
- AutoScalingPolicy
-
- Type: GameServerGroupAutoScalingPolicy structure
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs. - BalancingStrategy
-
- Type: string
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- GameServerGroupName
-
- Required: Yes
- Type: string
An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
- GameServerProtectionPolicy
-
- Type: string
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default. - InstanceDefinitions
-
- Required: Yes
- Type: Array of InstanceDefinition structures
The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
- LaunchTemplate
-
- Required: Yes
- Type: LaunchTemplateSpecification structure
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC. - MaxSize
-
- Required: Yes
- Type: int
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- MinSize
-
- Required: Yes
- Type: int
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- RoleArn
-
- Required: Yes
- Type: string
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
- VpcSubnets
-
- Type: Array of strings
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
The newly created game server group object, including the new ARN value for the Amazon GameLift FleetIQ game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches
ACTIVE
.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
CreateGameSession
$result = $client->createGameSession
([/* ... */]); $promise = $client->createGameSessionAsync
([/* ... */]);
Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement , which uses the FleetIQ algorithm and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE
status.
You can use this operation in the following ways:
-
To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.
-
To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.
-
To create a game session on an instance in an Anywhere fleet, specify the fleet's custom location.
If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession
object containing the game session configuration and status. When the game session status is ACTIVE
, it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
Learn more
Parameter Syntax
$result = $client->createGameSession([ 'AliasId' => '<string>', 'CreatorId' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IdempotencyToken' => '<string>', 'Location' => '<string>', 'MaximumPlayerSessionCount' => <integer>, // REQUIRED 'Name' => '<string>', ]);
Parameter Details
Members
- AliasId
-
- Type: string
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- CreatorId
-
- Type: string
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSession
operation requires aCreatorId
. Amazon GameLift limits the number of game session creation requests with the sameCreatorId
in a specified time period.If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorId
in yourCreateGameSession
requests, Amazon GameLift limits requests to one request perCreatorId
per second.To not limit
CreateGameSession
requests with the sameCreatorId
, don't provide aCreatorId
in yourCreateGameSession
request. - FleetId
-
- Type: string
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. For an example, see Create a game session with custom properties. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
- GameSessionId
-
- Type: string
This parameter is deprecated. Use
IdempotencyToken
instead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
- IdempotencyToken
-
- Type: string
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original
GameSession
object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted. - Location
-
- Type: string
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as
us-west-2
. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location. - MaximumPlayerSessionCount
-
- Required: Yes
- Type: int
The maximum number of players that can be connected simultaneously to the game session.
- Name
-
- Type: string
A descriptive label that is associated with a game session. Session names do not need to be unique.
Result Syntax
[ 'GameSession' => [ 'CreationTime' => <DateTime>, 'CreatorId' => '<string>', 'CurrentPlayerSessionCount' => <integer>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'Port' => <integer>, 'Status' => 'ACTIVE|ACTIVATING|TERMINATED|TERMINATING|ERROR', 'StatusReason' => 'INTERRUPTED', 'TerminationTime' => <DateTime>, ], ]
Result Details
Members
- GameSession
-
- Type: GameSession structure
Object that describes the newly created game session record.
Errors
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- FleetCapacityExceededException:
The specified fleet has no available instances to fulfill a
CreateGameSession
request. Clients can retry such requests immediately or after a waiting period.- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- IdempotentParameterMismatchException:
A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
CreateGameSessionQueue
$result = $client->createGameSessionQueue
([/* ... */]); $promise = $client->createGameSessionQueueAsync
([/* ... */]);
Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (Amazon GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.
The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.
To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.
If successful, a new GameSessionQueue
object is returned with an assigned queue ARN. New game session requests, which are submitted to queue with StartGameSessionPlacement or StartMatchmaking, reference a queue's name or ARN.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
Parameter Syntax
$result = $client->createGameSessionQueue([ 'CustomEventData' => '<string>', 'Destinations' => [ [ 'DestinationArn' => '<string>', ], // ... ], 'FilterConfiguration' => [ 'AllowedLocations' => ['<string>', ...], ], 'Name' => '<string>', // REQUIRED 'NotificationTarget' => '<string>', 'PlayerLatencyPolicies' => [ [ 'MaximumIndividualPlayerLatencyMilliseconds' => <integer>, 'PolicyDurationSeconds' => <integer>, ], // ... ], 'PriorityConfiguration' => [ 'LocationOrder' => ['<string>', ...], 'PriorityOrder' => ['<string>', ...], ], 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'TimeoutInSeconds' => <integer>, ]);
Parameter Details
Members
- CustomEventData
-
- Type: string
Information to be added to all events that are related to this game session queue.
- Destinations
-
- Type: Array of GameSessionQueueDestination structures
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
- FilterConfiguration
-
- Type: FilterConfiguration structure
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. - Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- PlayerLatencyPolicies
-
- Type: Array of PlayerLatencyPolicy structures
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
- PriorityConfiguration
-
- Type: PriorityConfiguration structure
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
- TimeoutInSeconds
-
- Type: int
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
.
Result Syntax
[ 'GameSessionQueue' => [ 'CustomEventData' => '<string>', 'Destinations' => [ [ 'DestinationArn' => '<string>', ], // ... ], 'FilterConfiguration' => [ 'AllowedLocations' => ['<string>', ...], ], 'GameSessionQueueArn' => '<string>', 'Name' => '<string>', 'NotificationTarget' => '<string>', 'PlayerLatencyPolicies' => [ [ 'MaximumIndividualPlayerLatencyMilliseconds' => <integer>, 'PolicyDurationSeconds' => <integer>, ], // ... ], 'PriorityConfiguration' => [ 'LocationOrder' => ['<string>', ...], 'PriorityOrder' => ['<string>', ...], ], 'TimeoutInSeconds' => <integer>, ], ]
Result Details
Members
- GameSessionQueue
-
- Type: GameSessionQueue structure
An object that describes the newly created game session queue.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
CreateLocation
$result = $client->createLocation
([/* ... */]); $promise = $client->createLocationAsync
([/* ... */]);
Creates a custom location for use in an Anywhere fleet.
Parameter Syntax
$result = $client->createLocation([ 'LocationName' => '<string>', // REQUIRED 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- LocationName
-
- Required: Yes
- Type: string
A descriptive name for the custom location.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Rareference.
Result Syntax
[ 'Location' => [ 'LocationArn' => '<string>', 'LocationName' => '<string>', ], ]
Result Details
Members
- Location
-
- Type: LocationModel structure
The details of the custom location you created.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
CreateMatchmakingConfiguration
$result = $client->createMatchmakingConfiguration
([/* ... */]); $promise = $client->createMatchmakingConfigurationAsync
([/* ... */]);
Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using Amazon GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration.
Learn more
Set up FlexMatch event notification
Parameter Syntax
$result = $client->createMatchmakingConfiguration([ 'AcceptanceRequired' => true || false, // REQUIRED 'AcceptanceTimeoutSeconds' => <integer>, 'AdditionalPlayerCount' => <integer>, 'BackfillMode' => 'AUTOMATIC|MANUAL', 'CustomEventData' => '<string>', 'Description' => '<string>', 'FlexMatchMode' => 'STANDALONE|WITH_QUEUE', 'GameProperties' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'GameSessionData' => '<string>', 'GameSessionQueueArns' => ['<string>', ...], 'Name' => '<string>', // REQUIRED 'NotificationTarget' => '<string>', 'RequestTimeoutSeconds' => <integer>, // REQUIRED 'RuleSetName' => '<string>', // REQUIRED 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- AcceptanceRequired
-
- Required: Yes
- Type: boolean
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to
TRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance. - AcceptanceTimeoutSeconds
-
- Type: int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayerCount
-
- Type: int
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
. - BackfillMode
-
- Type: string
The method used to backfill game sessions that are created with this matchmaking configuration. Specify
MANUAL
when your game manages backfill requests manually or does not use the match backfill feature. SpecifyAUTOMATIC
to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available whenFlexMatchMode
is set toSTANDALONE
. - CustomEventData
-
- Type: string
Information to be added to all events related to this matchmaking configuration.
- Description
-
- Type: string
A human-readable description of the matchmaking configuration.
- FlexMatchMode
-
- Type: string
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
-
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. This information is added to the newGameSession
object that is created for a successful match. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new
GameSession
object that is created for a successful match. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
. - GameSessionQueueArns
-
- Type: Array of strings
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter. - Name
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
- RequestTimeoutSeconds
-
- Required: Yes
- Type: int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- RuleSetName
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Result Syntax
[ 'Configuration' => [ 'AcceptanceRequired' => true || false, 'AcceptanceTimeoutSeconds' => <integer>, 'AdditionalPlayerCount' => <integer>, 'BackfillMode' => 'AUTOMATIC|MANUAL', 'ConfigurationArn' => '<string>', 'CreationTime' => <DateTime>, 'CustomEventData' => '<string>', 'Description' => '<string>', 'FlexMatchMode' => 'STANDALONE|WITH_QUEUE', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionQueueArns' => ['<string>', ...], 'Name' => '<string>', 'NotificationTarget' => '<string>', 'RequestTimeoutSeconds' => <integer>, 'RuleSetArn' => '<string>', 'RuleSetName' => '<string>', ], ]
Result Details
Members
- Configuration
-
- Type: MatchmakingConfiguration structure
Object that describes the newly created matchmaking configuration.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
CreateMatchmakingRuleSet
$result = $client->createMatchmakingRuleSet
([/* ... */]); $promise = $client->createMatchmakingRuleSetAsync
([/* ... */]);
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
Learn more
Parameter Syntax
$result = $client->createMatchmakingRuleSet([ 'Name' => '<string>', // REQUIRED 'RuleSetBody' => '<string>', // REQUIRED 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional
name
field in the rule set body. - RuleSetBody
-
- Required: Yes
- Type: string
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
- Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Result Syntax
[ 'RuleSet' => [ 'CreationTime' => <DateTime>, 'RuleSetArn' => '<string>', 'RuleSetBody' => '<string>', 'RuleSetName' => '<string>', ], ]
Result Details
Members
- RuleSet
-
- Required: Yes
- Type: MatchmakingRuleSet structure
The newly created matchmaking rule set.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
CreatePlayerSession
$result = $client->createPlayerSession
([/* ... */]); $promise = $client->createPlayerSessionAsync
([/* ... */]);
Reserves an open player slot in a game session for a player. New player sessions can be created in any game session with an open slot that is in ACTIVE
status and has a player creation policy of ACCEPT_ALL
. You can add a group of players to a game session with CreatePlayerSessions .
To create a player session, specify a game session ID, player ID, and optionally a set of player data.
If successful, a slot is reserved in the game session for the player and a new PlayerSessions
object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Related actions
Parameter Syntax
$result = $client->createPlayerSession([ 'GameSessionId' => '<string>', // REQUIRED 'PlayerData' => '<string>', 'PlayerId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameSessionId
-
- Required: Yes
- Type: string
A unique identifier for the game session to add a player to.
- PlayerData
-
- Type: string
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
- PlayerId
-
- Required: Yes
- Type: string
A unique identifier for a player. Player IDs are developer-defined.
Result Syntax
[ 'PlayerSession' => [ 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'PlayerData' => '<string>', 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', 'Port' => <integer>, 'Status' => 'RESERVED|ACTIVE|COMPLETED|TIMEDOUT', 'TerminationTime' => <DateTime>, ], ]
Result Details
Members
- PlayerSession
-
- Type: PlayerSession structure
Object that describes the newly created player session record.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidGameSessionStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
- GameSessionFullException:
The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
CreatePlayerSessions
$result = $client->createPlayerSessions
([/* ... */]); $promise = $client->createPlayerSessionsAsync
([/* ... */]);
Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE
status and has a player creation policy of ACCEPT_ALL
. To add a single player to a game session, use CreatePlayerSession
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession
objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Related actions
Parameter Syntax
$result = $client->createPlayerSessions([ 'GameSessionId' => '<string>', // REQUIRED 'PlayerDataMap' => ['<string>', ...], 'PlayerIds' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- GameSessionId
-
- Required: Yes
- Type: string
A unique identifier for the game session to add players to.
- PlayerDataMap
-
- Type: Associative array of custom strings keys (NonZeroAndMaxString) to strings
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the
PlayerIds
parameter are ignored. - PlayerIds
-
- Required: Yes
- Type: Array of strings
List of unique identifiers for the players to be added.
Result Syntax
[ 'PlayerSessions' => [ [ 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'PlayerData' => '<string>', 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', 'Port' => <integer>, 'Status' => 'RESERVED|ACTIVE|COMPLETED|TIMEDOUT', 'TerminationTime' => <DateTime>, ], // ... ], ]
Result Details
Members
- PlayerSessions
-
- Type: Array of PlayerSession structures
A collection of player session objects created for the added players.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidGameSessionStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
- GameSessionFullException:
The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
CreateScript
$result = $client->createScript
([/* ... */]); $promise = $client->createScriptAsync
([/* ... */]);
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
-
A locally available directory. Use the ZipFile parameter for this option.
-
An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related actions
Parameter Syntax
$result = $client->createScript([ 'Name' => '<string>', 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Tags' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'Version' => '<string>', 'ZipFile' => <string || resource || Psr\Http\Message\StreamInterface>, ]);
Parameter Details
Members
- Name
-
- Type: string
A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change this value later.
- StorageLocation
-
- Type: S3Location structure
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version. - Tags
-
- Type: Array of Tag structures
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
- Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change this value later.
- ZipFile
-
- Type: blob (string|resource|Psr\Http\Message\StreamInterface)
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.
Result Syntax
[ 'Script' => [ 'CreationTime' => <DateTime>, 'Name' => '<string>', 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'SizeOnDisk' => <integer>, 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Version' => '<string>', ], ]
Result Details
Members
- Script
-
- Type: Script structure
The newly created script record with a unique script ID and ARN. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
CreateVpcPeeringAuthorization
$result = $client->createVpcPeeringAuthorization
([/* ... */]); $promise = $client->createVpcPeeringAuthorizationAsync
([/* ... */]);
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. After you've received authorization, use CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any Amazon Web Services account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.
To request authorization to create a connection, call this operation from the Amazon Web Services account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the Amazon Web Services account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled. You must create or delete the peering connection while the authorization is valid.
Related actions
Parameter Syntax
$result = $client->createVpcPeeringAuthorization([ 'GameLiftAwsAccountId' => '<string>', // REQUIRED 'PeerVpcId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameLiftAwsAccountId
-
- Required: Yes
- Type: string
A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.
- PeerVpcId
-
- Required: Yes
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
Result Syntax
[ 'VpcPeeringAuthorization' => [ 'CreationTime' => <DateTime>, 'ExpirationTime' => <DateTime>, 'GameLiftAwsAccountId' => '<string>', 'PeerVpcAwsAccountId' => '<string>', 'PeerVpcId' => '<string>', ], ]
Result Details
Members
- VpcPeeringAuthorization
-
- Type: VpcPeeringAuthorization structure
Details on the requested VPC peering authorization, including expiration.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
CreateVpcPeeringConnection
$result = $client->createVpcPeeringConnection
([/* ... */]); $promise = $client->createVpcPeeringConnectionAsync
([/* ... */]);
Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to use CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections , or by monitoring fleet events for success or failure using DescribeFleetEvents .
Related actions
Parameter Syntax
$result = $client->createVpcPeeringConnection([ 'FleetId' => '<string>', // REQUIRED 'PeerVpcAwsAccountId' => '<string>', // REQUIRED 'PeerVpcId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
- PeerVpcAwsAccountId
-
- Required: Yes
- Type: string
A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.
- PeerVpcId
-
- Required: Yes
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteAlias
$result = $client->deleteAlias
([/* ... */]); $promise = $client->deleteAliasAsync
([/* ... */]);
Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
Related actions
Parameter Syntax
$result = $client->deleteAlias([ 'AliasId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- AliasId
-
- Required: Yes
- Type: string
A unique identifier of the alias that you want to delete. You can use either the alias ID or ARN value.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteBuild
$result = $client->deleteBuild
([/* ... */]); $promise = $client->deleteBuildAsync
([/* ... */]);
Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
To delete a build, specify the build ID.
Learn more
Parameter Syntax
$result = $client->deleteBuild([ 'BuildId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- BuildId
-
- Required: Yes
- Type: string
A unique identifier for the build to delete. You can use either the build ID or ARN value.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
DeleteContainerGroupDefinition
$result = $client->deleteContainerGroupDefinition
([/* ... */]); $promise = $client->deleteContainerGroupDefinitionAsync
([/* ... */]);
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Deletes a container group definition resource. You can delete a container group definition if there are no fleets using the definition.
To delete a container group definition, identify the resource to delete.
Learn more
Parameter Syntax
$result = $client->deleteContainerGroupDefinition([ 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
The unique identifier for the container group definition to delete. You can use either the
Name
orARN
value.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DeleteFleet
$result = $client->deleteFleet
([/* ... */]); $promise = $client->deleteFleetAsync
([/* ... */]);
Deletes all resources and information related to a fleet and shuts down any currently running fleet instances, including those in remote locations.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You don't need to explicitly delete the VPC peering connection.
To delete a fleet, specify the fleet ID to be terminated. During the deletion process, the fleet status is changed to DELETING
. When completed, the status switches to TERMINATED
and the fleet event FLEET_DELETED
is emitted.
Learn more
Setting up Amazon GameLift Fleets
Parameter Syntax
$result = $client->deleteFleet([ 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.
Result Syntax
[]
Result Details
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
DeleteFleetLocations
$result = $client->deleteFleetLocations
([/* ... */]); $promise = $client->deleteFleetLocationsAsync
([/* ... */]);
Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.
To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.
If successful, GameLift sets the location status to DELETING
, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to TERMINATED
.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->deleteFleetLocations([ 'FleetId' => '<string>', // REQUIRED 'Locations' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.
- Locations
-
- Required: Yes
- Type: Array of strings
The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as
us-west-2
.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'LocationStates' => [ [ 'Location' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', ], // ... ], ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that location attributes are being deleted for.
- LocationStates
-
- Type: Array of LocationState structures
The remote locations that are being deleted, with each location status set to
DELETING
.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DeleteGameServerGroup
$result = $client->deleteGameServerGroup
([/* ... */]); $promise = $client->deleteGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
-
The game server group
-
The corresponding Auto Scaling group
-
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE
or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED
, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, Amazon GameLift FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR
status.
Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
Learn more
Parameter Syntax
$result = $client->deleteGameServerGroup([ 'DeleteOption' => 'SAFE_DELETE|FORCE_DELETE|RETAIN', 'GameServerGroupName' => '<string>', // REQUIRED ]);
Parameter Details
Members
- DeleteOption
-
- Type: string
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
An object that describes the deleted game server group resource, with status updated to
DELETE_SCHEDULED
.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteGameSessionQueue
$result = $client->deleteGameSessionQueue
([/* ... */]); $promise = $client->deleteGameSessionQueueAsync
([/* ... */]);
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
Parameter Syntax
$result = $client->deleteGameSessionQueue([ 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Result Syntax
[]
Result Details
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
DeleteLocation
$result = $client->deleteLocation
([/* ... */]); $promise = $client->deleteLocationAsync
([/* ... */]);
Deletes a custom location.
Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information, see DeregisterCompute.
Parameter Syntax
$result = $client->deleteLocation([ 'LocationName' => '<string>', // REQUIRED ]);
Parameter Details
Members
- LocationName
-
- Required: Yes
- Type: string
The location name of the custom location to be deleted.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteMatchmakingConfiguration
$result = $client->deleteMatchmakingConfiguration
([/* ... */]); $promise = $client->deleteMatchmakingConfigurationAsync
([/* ... */]);
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Parameter Syntax
$result = $client->deleteMatchmakingConfiguration([ 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking configuration. You can use either the configuration name or ARN value.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
DeleteMatchmakingRuleSet
$result = $client->deleteMatchmakingRuleSet
([/* ... */]); $promise = $client->deleteMatchmakingRuleSetAsync
([/* ... */]);
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
Learn more
Parameter Syntax
$result = $client->deleteMatchmakingRuleSet([ 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking rule set to be deleted. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
DeleteScalingPolicy
$result = $client->deleteScalingPolicy
([/* ... */]); $promise = $client->deleteScalingPolicyAsync
([/* ... */]);
Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and Amazon GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, use StopFleetActions. This operation suspends all policies for the fleet.
Parameter Syntax
$result = $client->deleteScalingPolicy([ 'FleetId' => '<string>', // REQUIRED 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.
- Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
Result Syntax
[]
Result Details
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
DeleteScript
$result = $client->deleteScript
([/* ... */]); $promise = $client->deleteScriptAsync
([/* ... */]);
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
Parameter Syntax
$result = $client->deleteScript([ 'ScriptId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ScriptId
-
- Required: Yes
- Type: string
A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteVpcPeeringAuthorization
$result = $client->deleteVpcPeeringAuthorization
([/* ... */]); $promise = $client->deleteVpcPeeringAuthorizationAsync
([/* ... */]);
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, use DeleteVpcPeeringConnection.
Related actions
Parameter Syntax
$result = $client->deleteVpcPeeringAuthorization([ 'GameLiftAwsAccountId' => '<string>', // REQUIRED 'PeerVpcId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameLiftAwsAccountId
-
- Required: Yes
- Type: string
A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.
- PeerVpcId
-
- Required: Yes
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeleteVpcPeeringConnection
$result = $client->deleteVpcPeeringConnection
([/* ... */]); $promise = $client->deleteVpcPeeringConnectionAsync
([/* ... */]);
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete..
Once a valid authorization exists, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
Related actions
Parameter Syntax
$result = $client->deleteVpcPeeringConnection([ 'FleetId' => '<string>', // REQUIRED 'VpcPeeringConnectionId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet. This fleet specified must match the fleet referenced in the VPC peering connection record. You can use either the fleet ID or ARN value.
- VpcPeeringConnectionId
-
- Required: Yes
- Type: string
A unique identifier for a VPC peering connection.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeregisterCompute
$result = $client->deregisterCompute
([/* ... */]); $promise = $client->deregisterComputeAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Removes a compute resource from an Amazon GameLift Anywhere fleet or container fleet. Deregistered computes can no longer host game sessions through Amazon GameLift.
For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to deregister fleet computes.
To deregister a compute, call this operation from the compute that's being deregistered and specify the compute name and the fleet ID.
Parameter Syntax
$result = $client->deregisterCompute([ 'ComputeName' => '<string>', // REQUIRED 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ComputeName
-
- Required: Yes
- Type: string
The unique identifier of the compute resource to deregister. For an Anywhere fleet compute, use the registered compute name. For a container fleet, use the compute name (for example,
a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9
) or the compute ARN. - FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet the compute resource is currently registered to.
Result Syntax
[]
Result Details
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DeregisterGameServer
$result = $client->deregisterGameServer
([/* ... */]); $promise = $client->deregisterGameServerAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
Learn more
Parameter Syntax
$result = $client->deregisterGameServer([ 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group where the game server is running.
- GameServerId
-
- Required: Yes
- Type: string
A custom string that uniquely identifies the game server to deregister.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeAlias
$result = $client->describeAlias
([/* ... */]); $promise = $client->describeAliasAsync
([/* ... */]);
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's target fleet ID only, use ResolveAlias
.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
Related actions
Parameter Syntax
$result = $client->describeAlias([ 'AliasId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- AliasId
-
- Required: Yes
- Type: string
The unique identifier for the fleet alias that you want to retrieve. You can use either the alias ID or ARN value.
Result Syntax
[ 'Alias' => [ 'AliasArn' => '<string>', 'AliasId' => '<string>', 'CreationTime' => <DateTime>, 'Description' => '<string>', 'LastUpdatedTime' => <DateTime>, 'Name' => '<string>', 'RoutingStrategy' => [ 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], ], ]
Result Details
Members
- Alias
-
- Type: Alias structure
The requested alias resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeBuild
$result = $client->describeBuild
([/* ... */]); $promise = $client->describeBuildAsync
([/* ... */]);
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
Learn more
Parameter Syntax
$result = $client->describeBuild([ 'BuildId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- BuildId
-
- Required: Yes
- Type: string
A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.
Result Syntax
[ 'Build' => [ 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ServerSdkVersion' => '<string>', 'SizeOnDisk' => <integer>, 'Status' => 'INITIALIZED|READY|FAILED', 'Version' => '<string>', ], ]
Result Details
Members
- Build
-
- Type: Build structure
Set of properties describing the requested build.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeCompute
$result = $client->describeCompute
([/* ... */]); $promise = $client->describeComputeAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all computes in a fleet, call ListCompute.
To request information on a specific compute, provide the fleet ID and compute name.
If successful, this operation returns details for the requested compute resource. Depending on the fleet's compute type, the result includes the following information:
-
For
EC2
fleets, this operation returns information about the EC2 instance. -
For
ANYWHERE
fleets, this operation returns information about the registered compute. -
For
CONTAINER
fleets, this operation returns information about the container that's registered as a compute, and the instance it's running on. The compute name is the container name.
Parameter Syntax
$result = $client->describeCompute([ 'ComputeName' => '<string>', // REQUIRED 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ComputeName
-
- Required: Yes
- Type: string
The unique identifier of the compute resource to retrieve properties for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. For a container fleet, use the compute name (for example,
a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9
) or the compute ARN. - FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet that the compute belongs to. You can use either the fleet ID or ARN value.
Result Syntax
[ 'Compute' => [ 'ComputeArn' => '<string>', 'ComputeName' => '<string>', 'ComputeStatus' => 'PENDING|ACTIVE|TERMINATING', 'ContainerAttributes' => [ 'ContainerPortMappings' => [ [ 'ConnectionPort' => <integer>, 'ContainerPort' => <integer>, 'Protocol' => 'TCP|UDP', ], // ... ], ], 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameLiftAgentEndpoint' => '<string>', 'GameLiftServiceSdkEndpoint' => '<string>', 'InstanceId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'Type' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', ], ]
Result Details
Members
- Compute
-
- Type: Compute structure
The set of properties for the requested compute resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeContainerGroupDefinition
$result = $client->describeContainerGroupDefinition
([/* ... */]); $promise = $client->describeContainerGroupDefinitionAsync
([/* ... */]);
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves the properties of a container group definition, including all container definitions in the group.
To retrieve a container group definition, provide a resource identifier. If successful, this operation returns the complete properties of the container group definition.
Learn more
Parameter Syntax
$result = $client->describeContainerGroupDefinition([ 'Name' => '<string>', // REQUIRED ]);
Parameter Details
Members
- Name
-
- Required: Yes
- Type: string
The unique identifier for the container group definition to retrieve properties for. You can use either the
Name
orARN
value.
Result Syntax
[ 'ContainerGroupDefinition' => [ 'ContainerDefinitions' => [ [ 'Command' => ['<string>', ...], 'ContainerName' => '<string>', 'Cpu' => <integer>, 'DependsOn' => [ [ 'Condition' => 'START|COMPLETE|SUCCESS|HEALTHY', 'ContainerName' => '<string>', ], // ... ], 'EntryPoint' => ['<string>', ...], 'Environment' => [ [ 'Name' => '<string>', 'Value' => '<string>', ], // ... ], 'Essential' => true || false, 'HealthCheck' => [ 'Command' => ['<string>', ...], 'Interval' => <integer>, 'Retries' => <integer>, 'StartPeriod' => <integer>, 'Timeout' => <integer>, ], 'ImageUri' => '<string>', 'MemoryLimits' => [ 'HardLimit' => <integer>, 'SoftLimit' => <integer>, ], 'PortConfiguration' => [ 'ContainerPortRanges' => [ [ 'FromPort' => <integer>, 'Protocol' => 'TCP|UDP', 'ToPort' => <integer>, ], // ... ], ], 'ResolvedImageDigest' => '<string>', 'WorkingDirectory' => '<string>', ], // ... ], 'ContainerGroupDefinitionArn' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'AMAZON_LINUX_2023', 'SchedulingStrategy' => 'REPLICA|DAEMON', 'Status' => 'READY|COPYING|FAILED', 'StatusReason' => '<string>', 'TotalCpuLimit' => <integer>, 'TotalMemoryLimit' => <integer>, ], ]
Result Details
Members
- ContainerGroupDefinition
-
- Type: ContainerGroupDefinition structure
The properties of the requested container group definition resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeEC2InstanceLimits
$result = $client->describeEC2InstanceLimits
([/* ... */]); $promise = $client->describeEC2InstanceLimitsAsync
([/* ... */]);
Retrieves the instance limits and current utilization for an Amazon Web Services Region or location. Instance limits control the number of instances, per instance type, per location, that your Amazon Web Services account can use. Learn more at Amazon EC2 Instance Types. The information returned includes the maximum number of instances allowed and your account's current usage across all fleets. This information can affect your ability to scale your Amazon GameLift fleets. You can request a limit increase for your account by using the Service limits page in the Amazon GameLift console.
Instance limits differ based on whether the instances are deployed in a fleet's home Region or in a remote location. For remote locations, limits also differ based on the combination of home Region and remote location. All requests must specify an Amazon Web Services Region (either explicitly or as your default settings). To get the limit for a remote location, you must also specify the location. For example, the following requests all return different results:
-
Request specifies the Region
ap-northeast-1
with no location. The result is limits and usage data on all instance types that are deployed inus-east-2
, by all of the fleets that reside inap-northeast-1
. -
Request specifies the Region
us-east-1
with locationca-central-1
. The result is limits and usage data on all instance types that are deployed inca-central-1
, by all of the fleets that reside inus-east-2
. These limits do not affect fleets in any other Regions that deploy instances toca-central-1
. -
Request specifies the Region
eu-west-1
with locationca-central-1
. The result is limits and usage data on all instance types that are deployed inca-central-1
, by all of the fleets that reside ineu-west-1
.
This operation can be used in the following ways:
-
To get limit and usage data for all instance types that are deployed in an Amazon Web Services Region by fleets that reside in the same Region: Specify the Region only. Optionally, specify a single instance type to retrieve information for.
-
To get limit and usage data for all instance types that are deployed to a remote location by fleets that reside in different Amazon Web Services Region: Provide both the Amazon Web Services Region and the remote location. Optionally, specify a single instance type to retrieve information for.
If successful, an EC2InstanceLimits
object is returned with limits and usage data for each requested instance type.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->describeEC2InstanceLimits([ 'EC2InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'Location' => '<string>', ]);
Parameter Details
Members
- EC2InstanceType
-
- Type: string
Name of an Amazon EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Do not specify a value for this parameter to retrieve limits for all instance types.
- Location
-
- Type: string
The name of a remote location to request instance limits for, in the form of an Amazon Web Services Region code such as
us-west-2
.
Result Syntax
[ 'EC2InstanceLimits' => [ [ 'CurrentInstances' => <integer>, 'EC2InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'InstanceLimit' => <integer>, 'Location' => '<string>', ], // ... ], ]
Result Details
Members
- EC2InstanceLimits
-
- Type: Array of EC2InstanceLimit structures
The maximum number of instances for the specified instance type.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeFleetAttributes
$result = $client->describeFleetAttributes
([/* ... */]); $promise = $client->describeFleetAttributesAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet.
You can use this operation in the following ways:
-
To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.
-
To get attributes for all fleets, do not provide a fleet identifier.
When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetAttributes
object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->describeFleetAttributes([ 'FleetIds' => ['<string>', ...], 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetIds
-
- Type: Array of strings
A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
Result Syntax
[ 'FleetAttributes' => [ [ 'AnywhereConfiguration' => [ 'Cost' => '<string>', ], 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CertificateConfiguration' => [ 'CertificateType' => 'DISABLED|GENERATED', ], 'ComputeType' => 'EC2|ANYWHERE|CONTAINER', 'ContainerGroupsAttributes' => [ 'ConnectionPortRange' => [ 'FromPort' => <integer>, 'ToPort' => <integer>, ], 'ContainerGroupDefinitionProperties' => [ [ 'ContainerGroupDefinitionName' => '<string>', 'SchedulingStrategy' => 'REPLICA|DAEMON', ], // ... ], 'ContainerGroupsPerInstance' => [ 'DesiredReplicaContainerGroupsPerInstance' => <integer>, 'MaxReplicaContainerGroupsPerInstance' => <integer>, ], ], 'CreationTime' => <DateTime>, 'Description' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'FleetType' => 'ON_DEMAND|SPOT', 'InstanceRoleArn' => '<string>', 'InstanceRoleCredentialsProvider' => 'SHARED_CREDENTIAL_FILE', 'InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'LogPaths' => ['<string>', ...], 'MetricGroups' => ['<string>', ...], 'Name' => '<string>', 'NewGameSessionProtectionPolicy' => 'NoProtection|FullProtection', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ResourceCreationLimitPolicy' => [ 'NewGameSessionsPerCreator' => <integer>, 'PolicyPeriodInMinutes' => <integer>, ], 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'ServerLaunchParameters' => '<string>', 'ServerLaunchPath' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', 'StoppedActions' => ['<string>', ...], 'TerminationTime' => <DateTime>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- FleetAttributes
-
- Type: Array of FleetAttributes structures
A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeFleetCapacity
$result = $client->describeFleetCapacity
([/* ... */]); $promise = $client->describeFleetCapacityAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves the resource capacity settings for one or more fleets. For a container fleet, this operation also returns counts for replica container groups.
With multi-location fleets, this operation retrieves data for the fleet's home Region only. To retrieve capacity for remote locations, see DescribeFleetLocationCapacity.
This operation can be used in the following ways:
-
To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
-
To get capacity data for all fleets, do not provide a fleet identifier.
When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetCapacity
object is returned for each requested fleet ID. Each FleetCapacity
object includes a Location
property, which is set to the fleet's home Region. Capacity values are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs that are allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->describeFleetCapacity([ 'FleetIds' => ['<string>', ...], 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetIds
-
- Type: Array of strings
A unique identifier for the fleet to retrieve capacity information for. You can use either the fleet ID or ARN value. Leave this parameter empty to retrieve capacity information for all fleets.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
Result Syntax
[ 'FleetCapacity' => [ [ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'InstanceCounts' => [ 'ACTIVE' => <integer>, 'DESIRED' => <integer>, 'IDLE' => <integer>, 'MAXIMUM' => <integer>, 'MINIMUM' => <integer>, 'PENDING' => <integer>, 'TERMINATING' => <integer>, ], 'InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'Location' => '<string>', 'ReplicaContainerGroupCounts' => [ 'ACTIVE' => <integer>, 'IDLE' => <integer>, 'PENDING' => <integer>, 'TERMINATING' => <integer>, ], ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- FleetCapacity
-
- Type: Array of FleetCapacity structures
A collection of objects that contains capacity information for each requested fleet ID. Capacity objects are returned only for fleets that currently exist. Changes in desired instance value can take up to 1 minute to be reflected.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeFleetEvents
$result = $client->describeFleetEvents
([/* ... */]); $promise = $client->describeFleetEventsAsync
([/* ... */]);
Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.
You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a collection of event log entries matching the request are returned.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->describeFleetEvents([ 'EndTime' => <integer || string || DateTime>, 'FleetId' => '<string>', // REQUIRED 'Limit' => <integer>, 'NextToken' => '<string>', 'StartTime' => <integer || string || DateTime>, ]);
Parameter Details
Members
- EndTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
The most recent date to retrieve event logs for. If no end time is specified, this call returns entries from the specified start time up to the present. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- StartTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
The earliest date to retrieve event logs for. If no start time is specified, this call returns entries starting from when the fleet was created to the specified end time. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
Result Syntax
[ 'Events' => [ [ 'Count' => <integer>, 'EventCode' => 'GENERIC_EVENT|FLEET_CREATED|FLEET_DELETED|FLEET_SCALING_EVENT|FLEET_STATE_DOWNLOADING|FLEET_STATE_VALIDATING|FLEET_STATE_BUILDING|FLEET_STATE_ACTIVATING|FLEET_STATE_ACTIVE|FLEET_STATE_ERROR|FLEET_INITIALIZATION_FAILED|FLEET_BINARY_DOWNLOAD_FAILED|FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND|FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE|FLEET_VALIDATION_TIMED_OUT|FLEET_ACTIVATION_FAILED|FLEET_ACTIVATION_FAILED_NO_INSTANCES|FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED|SERVER_PROCESS_INVALID_PATH|SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT|SERVER_PROCESS_PROCESS_READY_TIMEOUT|SERVER_PROCESS_CRASHED|SERVER_PROCESS_TERMINATED_UNHEALTHY|SERVER_PROCESS_FORCE_TERMINATED|SERVER_PROCESS_PROCESS_EXIT_TIMEOUT|GAME_SESSION_ACTIVATION_TIMEOUT|FLEET_CREATION_EXTRACTING_BUILD|FLEET_CREATION_RUNNING_INSTALLER|FLEET_CREATION_VALIDATING_RUNTIME_CONFIG|FLEET_VPC_PEERING_SUCCEEDED|FLEET_VPC_PEERING_FAILED|FLEET_VPC_PEERING_DELETED|INSTANCE_INTERRUPTED|INSTANCE_RECYCLED|FLEET_CREATION_COMPLETED_INSTALLER|FLEET_CREATION_FAILED_INSTALLER', 'EventId' => '<string>', 'EventTime' => <DateTime>, 'Message' => '<string>', 'PreSignedLogUrl' => '<string>', 'ResourceId' => '<string>', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Events
-
- Type: Array of Event structures
A collection of objects containing event log entries for the specified fleet.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
DescribeFleetLocationAttributes
$result = $client->describeFleetLocationAttributes
([/* ... */]); $promise = $client->describeFleetLocationAttributesAsync
([/* ... */]);
Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity.
This operation can be used in the following ways:
-
To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested.
-
To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order.
When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a LocationAttributes
object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes
.
Learn more
Setting up Amazon GameLift fleets
Amazon GameLift service locations for managed hosting
Parameter Syntax
$result = $client->describeFleetLocationAttributes([ 'FleetId' => '<string>', // REQUIRED 'Limit' => <integer>, 'Locations' => ['<string>', ...], 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to retrieve remote locations for. You can use either the fleet ID or ARN value.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. This limit is not currently enforced. - Locations
-
- Type: Array of strings
A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as
us-west-2
. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'LocationAttributes' => [ [ 'LocationState' => [ 'Location' => '<string>', 'Status' => 'NEW|DOWNLOADING|VALIDATING|BUILDING|ACTIVATING|ACTIVE|DELETING|ERROR|TERMINATED|NOT_FOUND', ], 'StoppedActions' => ['<string>', ...], 'UpdateStatus' => 'PENDING_UPDATE', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that location attributes were requested for.
- LocationAttributes
-
- Type: Array of LocationAttributes structures
Location-specific information on the requested fleet's remote locations.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeFleetLocationCapacity
$result = $client->describeFleetLocationCapacity
([/* ... */]); $promise = $client->describeFleetLocationCapacityAsync
([/* ... */]);
Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups.
Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity
).
To retrieve capacity data, identify a fleet and location.
If successful, a FleetCapacity
object is returned for the requested fleet location.
Learn more
Setting up Amazon GameLift fleets
Amazon GameLift service locations for managed hosting
Parameter Syntax
$result = $client->describeFleetLocationCapacity([ 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.
- Location
-
- Required: Yes
- Type: string
The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as
us-west-2
.
Result Syntax
[ 'FleetCapacity' => [ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'InstanceCounts' => [ 'ACTIVE' => <integer>, 'DESIRED' => <integer>, 'IDLE' => <integer>, 'MAXIMUM' => <integer>, 'MINIMUM' => <integer>, 'PENDING' => <integer>, 'TERMINATING' => <integer>, ], 'InstanceType' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', 'Location' => '<string>', 'ReplicaContainerGroupCounts' => [ 'ACTIVE' => <integer>, 'IDLE' => <integer>, 'PENDING' => <integer>, 'TERMINATING' => <integer>, ], ], ]
Result Details
Members
- FleetCapacity
-
- Type: FleetCapacity structure
Resource capacity information for the requested fleet location. Capacity objects are returned only for fleets and locations that currently exist. Changes in desired instance value can take up to 1 minute to be reflected.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeFleetLocationUtilization
$result = $client->describeFleetLocationUtilization
([/* ... */]); $promise = $client->describeFleetLocationUtilizationAsync
([/* ... */]);
Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization
).
To retrieve utilization data, identify a fleet and location.
If successful, a FleetUtilization
object is returned for the requested fleet location.
Learn more
Setting up Amazon GameLift fleets
Amazon GameLift service locations for managed hosting
Parameter Syntax
$result = $client->describeFleetLocationUtilization([ 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to request location utilization for. You can use either the fleet ID or ARN value.
- Location
-
- Required: Yes
- Type: string
The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as
us-west-2
.
Result Syntax
[ 'FleetUtilization' => [ 'ActiveGameSessionCount' => <integer>, 'ActiveServerProcessCount' => <integer>, 'CurrentPlayerSessionCount' => <integer>, 'FleetArn' => '<string>', 'FleetId' => '<string>', 'Location' => '<string>', 'MaximumPlayerSessionCount' => <integer>, ], ]
Result Details
Members
- FleetUtilization
-
- Type: FleetUtilization structure
Utilization information for the requested fleet location. Utilization objects are returned only for fleets and locations that currently exist.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeFleetPortSettings
$result = $client->describeFleetPortSettings
([/* ... */]); $promise = $client->describeFleetPortSettingsAsync
([/* ... */]);
Retrieves a fleet's inbound connection permissions. Connection permissions specify IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game server processes that are running in the fleet must use a port that falls within this range. To connect to game server processes on a container fleet, the port settings should include one or more of the fleet's connection ports.
Use this operation in the following ways:
-
To retrieve the port settings for a fleet, identify the fleet's unique identifier.
-
To check the status of recent updates to a fleet remote location, specify the fleet ID and a location. Port setting updates can take time to propagate across all locations.
If successful, a set of IpPermission
objects is returned for the requested fleet ID. When specifying a location, this operation returns a pending status. If the requested fleet has been deleted, the result set is empty.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->describeFleetPortSettings([ 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to retrieve port settings for. You can use either the fleet ID or ARN value.
- Location
-
- Type: string
A remote location to check for status of port setting updates. Use the Amazon Web Services Region code format, such as
us-west-2
.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'InboundPermissions' => [ [ 'FromPort' => <integer>, 'IpRange' => '<string>', 'Protocol' => 'TCP|UDP', 'ToPort' => <integer>, ], // ... ], 'Location' => '<string>', 'UpdateStatus' => 'PENDING_UPDATE', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that was requested.
- InboundPermissions
-
- Type: Array of IpPermission structures
The port settings for the requested fleet ID.
- Location
-
- Type: string
The requested fleet location, expressed as an Amazon Web Services Region code, such as
us-west-2
. - UpdateStatus
-
- Type: string
The current status of updates to the fleet's port settings in the requested fleet location. A status of
PENDING_UPDATE
indicates that an update was requested for the fleet but has not yet been completed for the location.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeFleetUtilization
$result = $client->describeFleetUtilization
([/* ... */]); $promise = $client->describeFleetUtilizationAsync
([/* ... */]);
Retrieves utilization statistics for one or more fleets. Utilization data provides a snapshot of how the fleet's hosting resources are currently being used. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationUtilization to get utilization statistics for a fleet's remote locations.
This operation can be used in the following ways:
-
To get utilization data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
-
To get utilization data for all fleets, do not provide a fleet identifier.
When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found. Each fleet utilization object includes a Location
property, which is set to the fleet's home Region.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Setting up Amazon GameLift Fleets
Parameter Syntax
$result = $client->describeFleetUtilization([ 'FleetIds' => ['<string>', ...], 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetIds
-
- Type: Array of strings
A unique identifier for the fleet to retrieve utilization data for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
Result Syntax
[ 'FleetUtilization' => [ [ 'ActiveGameSessionCount' => <integer>, 'ActiveServerProcessCount' => <integer>, 'CurrentPlayerSessionCount' => <integer>, 'FleetArn' => '<string>', 'FleetId' => '<string>', 'Location' => '<string>', 'MaximumPlayerSessionCount' => <integer>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- FleetUtilization
-
- Type: Array of FleetUtilization structures
A collection of objects containing utilization information for each requested fleet ID. Utilization objects are returned only for fleets that currently exist.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeGameServer
$result = $client->describeGameServer
([/* ... */]); $promise = $client->describeGameServerAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Parameter Syntax
$result = $client->describeGameServer([ 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group where the game server is running.
- GameServerId
-
- Required: Yes
- Type: string
A custom string that uniquely identifies the game server information to be retrieved.
Result Syntax
[ 'GameServer' => [ 'ClaimStatus' => 'CLAIMED', 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerId' => '<string>', 'InstanceId' => '<string>', 'LastClaimTime' => <DateTime>, 'LastHealthCheckTime' => <DateTime>, 'RegistrationTime' => <DateTime>, 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ], ]
Result Details
Members
- GameServer
-
- Type: GameServer structure
Object that describes the requested game server.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeGameServerGroup
$result = $client->describeGameServerGroup
([/* ... */]); $promise = $client->describeGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup
object is returned.
Learn more
Parameter Syntax
$result = $client->describeGameServerGroup([ 'GameServerGroupName' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
An object with the property settings for the requested game server group resource.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeGameServerInstances
$result = $client->describeGameServerInstances
([/* ... */]); $promise = $client->describeGameServerInstancesAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a Amazon GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers.
To request status for all instances in the game server group, provide a game server group ID only. To request status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination parameters to retrieve results in sequential segments. If successful, a collection of GameServerInstance
objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Parameter Syntax
$result = $client->describeGameServerInstances([ 'GameServerGroupName' => '<string>', // REQUIRED 'InstanceIds' => ['<string>', ...], 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
- InstanceIds
-
- Type: Array of strings
The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example:
i-1234567890abcdef0
. To retrieve all instances in the game server group, leave this parameter empty. - Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'GameServerInstances' => [ [ 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'InstanceId' => '<string>', 'InstanceStatus' => 'ACTIVE|DRAINING|SPOT_TERMINATING', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameServerInstances
-
- Type: Array of GameServerInstance structures
The collection of requested game server instances.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeGameSessionDetails
$result = $client->describeGameSessionDetails
([/* ... */]); $promise = $client->describeGameSessionDetailsAsync
([/* ... */]);
Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
-
To retrieve details for all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns details from the fleet's home Region and all remote locations.
-
To retrieve details for all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
-
To retrieve details for a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSessionDetail
object is returned for each game session that matches the request.
Learn more
Parameter Syntax
$result = $client->describeGameSessionDetails([ 'AliasId' => '<string>', 'FleetId' => '<string>', 'GameSessionId' => '<string>', 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', 'StatusFilter' => '<string>', ]);
Parameter Details
Members
- AliasId
-
- Type: string
A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.
- FleetId
-
- Type: string
A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.
- GameSessionId
-
- Type: string
A unique identifier for the game session to retrieve.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Location
-
- Type: string
A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as
us-west-2
. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- StatusFilter
-
- Type: string
Game session status to filter results on. Possible game session statuses include
ACTIVE
,TERMINATED
,ACTIVATING
andTERMINATING
(the last two are transitory).
Result Syntax
[ 'GameSessionDetails' => [ [ 'GameSession' => [ 'CreationTime' => <DateTime>, 'CreatorId' => '<string>', 'CurrentPlayerSessionCount' => <integer>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'Port' => <integer>, 'Status' => 'ACTIVE|ACTIVATING|TERMINATED|TERMINATING|ERROR', 'StatusReason' => 'INTERRUPTED', 'TerminationTime' => <DateTime>, ], 'ProtectionPolicy' => 'NoProtection|FullProtection', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameSessionDetails
-
- Type: Array of GameSessionDetail structures
A collection of properties for each game session that matches the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeGameSessionPlacement
$result = $client->describeGameSessionPlacement
([/* ... */]); $promise = $client->describeGameSessionPlacementAsync
([/* ... */]);
Retrieves information, including current status, about a game session placement request.
To get game session placement details, specify the placement ID.
This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessionPlacement
should only be used for games in development with low game session usage.
Parameter Syntax
$result = $client->describeGameSessionPlacement([ 'PlacementId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- PlacementId
-
- Required: Yes
- Type: string
A unique identifier for a game session placement to retrieve.
Result Syntax
[ 'GameSessionPlacement' => [ 'DnsName' => '<string>', 'EndTime' => <DateTime>, 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionArn' => '<string>', 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'GameSessionName' => '<string>', 'GameSessionQueueName' => '<string>', 'GameSessionRegion' => '<string>', 'IpAddress' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'PlacedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'PlacementId' => '<string>', 'PlayerLatencies' => [ [ 'LatencyInMilliseconds' => <float>, 'PlayerId' => '<string>', 'RegionIdentifier' => '<string>', ], // ... ], 'Port' => <integer>, 'StartTime' => <DateTime>, 'Status' => 'PENDING|FULFILLED|CANCELLED|TIMED_OUT|FAILED', ], ]
Result Details
Members
- GameSessionPlacement
-
- Type: GameSessionPlacement structure
Object that describes the requested game session placement.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeGameSessionQueues
$result = $client->describeGameSessionQueues
([/* ... */]); $promise = $client->describeGameSessionQueuesAsync
([/* ... */]);
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Parameter Syntax
$result = $client->describeGameSessionQueues([ 'Limit' => <integer>, 'Names' => ['<string>', ...], 'NextToken' => '<string>', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. You can request up to 50 results. - Names
-
- Type: Array of strings
A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty.
- NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'GameSessionQueues' => [ [ 'CustomEventData' => '<string>', 'Destinations' => [ [ 'DestinationArn' => '<string>', ], // ... ], 'FilterConfiguration' => [ 'AllowedLocations' => ['<string>', ...], ], 'GameSessionQueueArn' => '<string>', 'Name' => '<string>', 'NotificationTarget' => '<string>', 'PlayerLatencyPolicies' => [ [ 'MaximumIndividualPlayerLatencyMilliseconds' => <integer>, 'PolicyDurationSeconds' => <integer>, ], // ... ], 'PriorityConfiguration' => [ 'LocationOrder' => ['<string>', ...], 'PriorityOrder' => ['<string>', ...], ], 'TimeoutInSeconds' => <integer>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameSessionQueues
-
- Type: Array of GameSessionQueue structures
A collection of objects that describe the requested game session queues.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeGameSessions
$result = $client->describeGameSessions
([/* ... */]); $promise = $client->describeGameSessionsAsync
([/* ... */]);
Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
-
To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.
-
To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
-
To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session that matches the request.
This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions
should only be used for games in development with low game session usage.
Available in Amazon GameLift Local.
Learn more
Parameter Syntax
$result = $client->describeGameSessions([ 'AliasId' => '<string>', 'FleetId' => '<string>', 'GameSessionId' => '<string>', 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', 'StatusFilter' => '<string>', ]);
Parameter Details
Members
- AliasId
-
- Type: string
A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.
- FleetId
-
- Type: string
A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.
- GameSessionId
-
- Type: string
A unique identifier for the game session to retrieve.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Location
-
- Type: string
A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as
us-west-2
. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- StatusFilter
-
- Type: string
Game session status to filter results on. You can filter on the following states:
ACTIVE
,TERMINATED
,ACTIVATING
, andTERMINATING
. The last two are transitory and used for only very brief periods of time.
Result Syntax
[ 'GameSessions' => [ [ 'CreationTime' => <DateTime>, 'CreatorId' => '<string>', 'CurrentPlayerSessionCount' => <integer>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'Port' => <integer>, 'Status' => 'ACTIVE|ACTIVATING|TERMINATED|TERMINATING|ERROR', 'StatusReason' => 'INTERRUPTED', 'TerminationTime' => <DateTime>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameSessions
-
- Type: Array of GameSession structures
A collection of properties for each game session that matches the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeInstances
$result = $client->describeInstances
([/* ... */]); $promise = $client->describeInstancesAsync
([/* ... */]);
Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID, connection data, and status. You can use this operation with a multi-location fleet to get location-specific instance information. As an alternative, use the operations ListCompute and DescribeCompute to retrieve information for compute resources, including EC2 and Anywhere fleets.
You can call this operation in the following ways:
-
To get information on all instances in a fleet's home Region, specify the fleet ID.
-
To get information on all instances in a fleet's remote location, specify the fleet ID and location name.
-
To get information on a specific instance in a fleet, specify the fleet ID and instance ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, this operation returns Instance
objects for each requested instance, listed in no particular order. If you call this operation for an Anywhere fleet, you receive an InvalidRequestException.
Learn more
Remotely connect to fleet instances
Related actions
Parameter Syntax
$result = $client->describeInstances([ 'FleetId' => '<string>', // REQUIRED 'InstanceId' => '<string>', 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to retrieve instance information for. You can use either the fleet ID or ARN value.
- InstanceId
-
- Type: string
A unique identifier for an instance to retrieve. Specify an instance ID or leave blank to retrieve all instances in the fleet.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Location
-
- Type: string
The name of a location to retrieve instance information for, in the form of an Amazon Web Services Region code such as
us-west-2
. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'Instances' => [ [ 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'InstanceId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'Status' => 'PENDING|ACTIVE|TERMINATING', 'Type' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Instances
-
- Type: Array of Instance structures
A collection of objects containing properties for each instance returned.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeMatchmaking
$result = $client->describeMatchmaking
([/* ... */]); $promise = $client->describeMatchmakingAsync
([/* ... */]);
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide the topic ARN in the matchmaking configuration.
Learn more
Add FlexMatch to a game client
Set Up FlexMatch event notification
Parameter Syntax
$result = $client->describeMatchmaking([ 'TicketIds' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- TicketIds
-
- Required: Yes
- Type: Array of strings
A unique identifier for a matchmaking ticket. You can include up to 10 ID values.
Result Syntax
[ 'TicketList' => [ [ 'ConfigurationArn' => '<string>', 'ConfigurationName' => '<string>', 'EndTime' => <DateTime>, 'EstimatedWaitTime' => <integer>, 'GameSessionConnectionInfo' => [ 'DnsName' => '<string>', 'GameSessionArn' => '<string>', 'IpAddress' => '<string>', 'MatchedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'Port' => <integer>, ], 'Players' => [ [ 'LatencyInMs' => [<integer>, ...], 'PlayerAttributes' => [ '<NonZeroAndMaxString>' => [ 'N' => <float>, 'S' => '<string>', 'SDM' => [<float>, ...], 'SL' => ['<string>', ...], ], // ... ], 'PlayerId' => '<string>', 'Team' => '<string>', ], // ... ], 'StartTime' => <DateTime>, 'Status' => 'CANCELLED|COMPLETED|FAILED|PLACING|QUEUED|REQUIRES_ACCEPTANCE|SEARCHING|TIMED_OUT', 'StatusMessage' => '<string>', 'StatusReason' => '<string>', 'TicketId' => '<string>', ], // ... ], ]
Result Details
Members
- TicketList
-
- Type: Array of MatchmakingTicket structures
A collection of existing matchmaking ticket objects matching the request.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeMatchmakingConfigurations
$result = $client->describeMatchmakingConfigurations
([/* ... */]); $promise = $client->describeMatchmakingConfigurationsAsync
([/* ... */]);
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting up FlexMatch matchmakers
Parameter Syntax
$result = $client->describeMatchmakingConfigurations([ 'Limit' => <integer>, 'Names' => ['<string>', ...], 'NextToken' => '<string>', 'RuleSetName' => '<string>', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. This parameter is limited to 10. - Names
-
- Type: Array of strings
A unique identifier for the matchmaking configuration(s) to retrieve. You can use either the configuration name or ARN value. To request all existing configurations, leave this parameter empty.
- NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- RuleSetName
-
- Type: string
A unique identifier for the matchmaking rule set. You can use either the rule set name or ARN value. Use this parameter to retrieve all matchmaking configurations that use this rule set.
Result Syntax
[ 'Configurations' => [ [ 'AcceptanceRequired' => true || false, 'AcceptanceTimeoutSeconds' => <integer>, 'AdditionalPlayerCount' => <integer>, 'BackfillMode' => 'AUTOMATIC|MANUAL', 'ConfigurationArn' => '<string>', 'CreationTime' => <DateTime>, 'CustomEventData' => '<string>', 'Description' => '<string>', 'FlexMatchMode' => 'STANDALONE|WITH_QUEUE', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionQueueArns' => ['<string>', ...], 'Name' => '<string>', 'NotificationTarget' => '<string>', 'RequestTimeoutSeconds' => <integer>, 'RuleSetArn' => '<string>', 'RuleSetName' => '<string>', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Configurations
-
- Type: Array of MatchmakingConfiguration structures
A collection of requested matchmaking configurations.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeMatchmakingRuleSets
$result = $client->describeMatchmakingRuleSets
([/* ... */]); $promise = $client->describeMatchmakingRuleSetsAsync
([/* ... */]);
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Parameter Syntax
$result = $client->describeMatchmakingRuleSets([ 'Limit' => <integer>, 'Names' => ['<string>', ...], 'NextToken' => '<string>', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Names
-
- Type: Array of strings
A list of one or more matchmaking rule set names to retrieve details for. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.
- NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'NextToken' => '<string>', 'RuleSets' => [ [ 'CreationTime' => <DateTime>, 'RuleSetArn' => '<string>', 'RuleSetBody' => '<string>', 'RuleSetName' => '<string>', ], // ... ], ]
Result Details
Members
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
- RuleSets
-
- Required: Yes
- Type: Array of MatchmakingRuleSet structures
A collection of requested matchmaking rule set objects.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribePlayerSessions
$result = $client->describePlayerSessions
([/* ... */]); $promise = $client->describePlayerSessionsAsync
([/* ... */]);
Retrieves properties for one or more player sessions.
This action can be used in the following ways:
-
To retrieve a specific player session, provide the player session ID only.
-
To retrieve all player sessions in a game session, provide the game session ID only.
-
To retrieve all player sessions for a specific player, provide a player ID only.
To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. If you provide a specific PlayerSessionId
or PlayerId
, Amazon GameLift ignores the filter criteria. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a PlayerSession
object is returned for each session that matches the request.
Related actions
Parameter Syntax
$result = $client->describePlayerSessions([ 'GameSessionId' => '<string>', 'Limit' => <integer>, 'NextToken' => '<string>', 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', 'PlayerSessionStatusFilter' => '<string>', ]);
Parameter Details
Members
- GameSessionId
-
- Type: string
A unique identifier for the game session to retrieve player sessions for.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
- PlayerId
-
- Type: string
A unique identifier for a player to retrieve player sessions for.
- PlayerSessionId
-
- Type: string
A unique identifier for a player session to retrieve.
- PlayerSessionStatusFilter
-
- Type: string
Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Result Syntax
[ 'NextToken' => '<string>', 'PlayerSessions' => [ [ 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'PlayerData' => '<string>', 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', 'Port' => <integer>, 'Status' => 'RESERVED|ACTIVE|COMPLETED|TIMEDOUT', 'TerminationTime' => <DateTime>, ], // ... ], ]
Result Details
Members
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
- PlayerSessions
-
- Type: Array of PlayerSession structures
A collection of objects containing properties for each player session that matches the request.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
DescribeRuntimeConfiguration
$result = $client->describeRuntimeConfiguration
([/* ... */]); $promise = $client->describeRuntimeConfigurationAsync
([/* ... */]);
Retrieves a fleet's runtime configuration settings. The runtime configuration determines which server processes run, and how, on computes in the fleet. For managed EC2 fleets, the runtime configuration describes server processes that run on each fleet instance. For container fleets, the runtime configuration describes server processes that run in each replica container group. You can update a fleet's runtime configuration at any time using UpdateRuntimeConfiguration.
To get the current runtime configuration for a fleet, provide the fleet ID.
If successful, a RuntimeConfiguration
object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.
Learn more
Setting up Amazon GameLift fleets
Running multiple processes on a fleet
Parameter Syntax
$result = $client->describeRuntimeConfiguration([ 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.
Result Syntax
[ 'RuntimeConfiguration' => [ 'GameSessionActivationTimeoutSeconds' => <integer>, 'MaxConcurrentGameSessionActivations' => <integer>, 'ServerProcesses' => [ [ 'ConcurrentExecutions' => <integer>, 'LaunchPath' => '<string>', 'Parameters' => '<string>', ], // ... ], ], ]
Result Details
Members
- RuntimeConfiguration
-
- Type: RuntimeConfiguration structure
Instructions that describe how server processes are launched and maintained on computes in the fleet.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
DescribeScalingPolicies
$result = $client->describeScalingPolicies
([/* ... */]); $promise = $client->describeScalingPoliciesAsync
([/* ... */]);
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy
objects is returned for the fleet.
A fleet may have all of its scaling policies suspended. This operation does not affect the status of the scaling policies, which remains ACTIVE.
Parameter Syntax
$result = $client->describeScalingPolicies([ 'FleetId' => '<string>', // REQUIRED 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', 'StatusFilter' => 'ACTIVE|UPDATE_REQUESTED|UPDATING|DELETE_REQUESTED|DELETING|DELETED|ERROR', ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN value.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Location
-
- Type: string
The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.
- NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- StatusFilter
-
- Type: string
Scaling policy status to filter results on. A scaling policy is only in force when in an
ACTIVE
status.-
ACTIVE -- The scaling policy is currently in force.
-
UPDATEREQUESTED -- A request to update the scaling policy has been received.
-
UPDATING -- A change is being made to the scaling policy.
-
DELETEREQUESTED -- A request to delete the scaling policy has been received.
-
DELETING -- The scaling policy is being deleted.
-
DELETED -- The scaling policy has been deleted.
-
ERROR -- An error occurred in creating the policy. It should be removed and recreated.
Result Syntax
[ 'NextToken' => '<string>', 'ScalingPolicies' => [ [ 'ComparisonOperator' => 'GreaterThanOrEqualToThreshold|GreaterThanThreshold|LessThanThreshold|LessThanOrEqualToThreshold', 'EvaluationPeriods' => <integer>, 'FleetArn' => '<string>', 'FleetId' => '<string>', 'Location' => '<string>', 'MetricName' => 'ActivatingGameSessions|ActiveGameSessions|ActiveInstances|AvailableGameSessions|AvailablePlayerSessions|CurrentPlayerSessions|IdleInstances|PercentAvailableGameSessions|PercentIdleInstances|QueueDepth|WaitTime|ConcurrentActivatableGameSessions', 'Name' => '<string>', 'PolicyType' => 'RuleBased|TargetBased', 'ScalingAdjustment' => <integer>, 'ScalingAdjustmentType' => 'ChangeInCapacity|ExactCapacity|PercentChangeInCapacity', 'Status' => 'ACTIVE|UPDATE_REQUESTED|UPDATING|DELETE_REQUESTED|DELETING|DELETED|ERROR', 'TargetConfiguration' => [ 'TargetValue' => <float>, ], 'Threshold' => <float>, 'UpdateStatus' => 'PENDING_UPDATE', ], // ... ], ]
Result Details
Members
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
- ScalingPolicies
-
- Type: Array of ScalingPolicy structures
A collection of objects containing the scaling policies matching the request.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
DescribeScript
$result = $client->describeScript
([/* ... */]); $promise = $client->describeScriptAsync
([/* ... */]);
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related actions
Parameter Syntax
$result = $client->describeScript([ 'ScriptId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ScriptId
-
- Required: Yes
- Type: string
A unique identifier for the Realtime script to retrieve properties for. You can use either the script ID or ARN value.
Result Syntax
[ 'Script' => [ 'CreationTime' => <DateTime>, 'Name' => '<string>', 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'SizeOnDisk' => <integer>, 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Version' => '<string>', ], ]
Result Details
Members
- Script
-
- Type: Script structure
A set of properties describing the requested script.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
DescribeVpcPeeringAuthorizations
$result = $client->describeVpcPeeringAuthorizations
([/* ... */]); $promise = $client->describeVpcPeeringAuthorizationsAsync
([/* ... */]);
Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
Related actions
Parameter Syntax
$result = $client->describeVpcPeeringAuthorizations([ ]);
Parameter Details
Members
Result Syntax
[ 'VpcPeeringAuthorizations' => [ [ 'CreationTime' => <DateTime>, 'ExpirationTime' => <DateTime>, 'GameLiftAwsAccountId' => '<string>', 'PeerVpcAwsAccountId' => '<string>', 'PeerVpcId' => '<string>', ], // ... ], ]
Result Details
Members
- VpcPeeringAuthorizations
-
- Type: Array of VpcPeeringAuthorization structures
A collection of objects that describe all valid VPC peering operations for the current Amazon Web Services account.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
DescribeVpcPeeringConnections
$result = $client->describeVpcPeeringConnections
([/* ... */]); $promise = $client->describeVpcPeeringConnectionsAsync
([/* ... */]);
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
Related actions
Parameter Syntax
$result = $client->describeVpcPeeringConnections([ 'FleetId' => '<string>', ]);
Parameter Details
Members
- FleetId
-
- Type: string
A unique identifier for the fleet. You can use either the fleet ID or ARN value.
Result Syntax
[ 'VpcPeeringConnections' => [ [ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameLiftVpcId' => '<string>', 'IpV4CidrBlock' => '<string>', 'PeerVpcId' => '<string>', 'Status' => [ 'Code' => '<string>', 'Message' => '<string>', ], 'VpcPeeringConnectionId' => '<string>', ], // ... ], ]
Result Details
Members
- VpcPeeringConnections
-
- Type: Array of VpcPeeringConnection structures
A collection of VPC peering connection records that match the request.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
GetComputeAccess
$result = $client->getComputeAccess
([/* ... */]); $promise = $client->getComputeAccessAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets
To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token.
EC2 fleets
With an EC2 fleet (where compute type is EC2
), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.
Container fleets
With a container fleet (where compute type is CONTAINER
), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container.
Learn more
Parameter Syntax
$result = $client->getComputeAccess([ 'ComputeName' => '<string>', // REQUIRED 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ComputeName
-
- Required: Yes
- Type: string
A unique identifier for the compute resource that you want to connect to. For an EC2 fleet compute, use the instance ID. For a container fleet, use the compute name (for example,
a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9
) or the compute ARN. - FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet that holds the compute resource that you want to connect to. You can use either the fleet ID or ARN value.
Result Syntax
[ 'ComputeArn' => '<string>', 'ComputeName' => '<string>', 'Credentials' => [ 'AccessKeyId' => '<string>', 'SecretAccessKey' => '<string>', 'SessionToken' => '<string>', ], 'FleetArn' => '<string>', 'FleetId' => '<string>', 'Target' => '<string>', ]
Result Details
Members
- ComputeArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to an Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - ComputeName
-
- Type: string
The identifier of the compute resource to be accessed. This value might be either a compute name or an instance ID.
- Credentials
-
- Type: AwsCredentials structure
A set of temporary Amazon Web Services credentials for use when connecting to the compute resource with Amazon EC2 Systems Manager (SSM).
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
The ID of the fleet that holds the compute resource to be accessed.
- Target
-
- Type: string
(For container fleets only) The instance ID where the compute resource is running.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
GetComputeAuthToken
$result = $client->getComputeAuthToken
([/* ... */]); $promise = $client->getComputeAuthTokenAsync
([/* ... */]);
Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet or container fleet. Game servers that are running on the compute use this token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server SDK action InitSDK()
. Authentication tokens are valid for a limited time span, so you need to request a fresh token before the current token expires.
Use this operation based on the fleet compute type:
-
For
EC2
fleets, auth token retrieval and refresh is handled automatically. All game servers that are running on all fleet instances have access to a valid auth token. -
For
ANYWHERE
andCONTAINER
fleets, if you're using the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any container or Anywhere compute where the Agent is running. If you're not using the Agent, create a mechanism to retrieve and refresh auth tokens for computes that are running game server processes.
Learn more
-
Server SDK reference guides (for version 5.x)
Parameter Syntax
$result = $client->getComputeAuthToken([ 'ComputeName' => '<string>', // REQUIRED 'FleetId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ComputeName
-
- Required: Yes
- Type: string
The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. For a container fleet, use the compute name (for example,
a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9
) or the compute ARN. - FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet that the compute is registered to.
Result Syntax
[ 'AuthToken' => '<string>', 'ComputeArn' => '<string>', 'ComputeName' => '<string>', 'ExpirationTimestamp' => <DateTime>, 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- AuthToken
-
- Type: string
A valid temporary authentication token.
- ComputeArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to an Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - ComputeName
-
- Type: string
The name of the compute resource that the authentication token is issued to.
- ExpirationTimestamp
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
The amount of time until the authentication token is no longer valid.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that the compute is registered to.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
GetGameSessionLogUrl
$result = $client->getGameSessionLogUrl
([/* ... */]); $promise = $client->getGameSessionLogUrlAsync
([/* ... */]);
Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
Parameter Syntax
$result = $client->getGameSessionLogUrl([ 'GameSessionId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- GameSessionId
-
- Required: Yes
- Type: string
A unique identifier for the game session to get logs for.
Result Syntax
[ 'PreSignedUrl' => '<string>', ]
Result Details
Members
- PreSignedUrl
-
- Type: string
Location of the requested game session logs, available for download. This URL is valid for 15 minutes, after which S3 will reject any download request using this URL. You can request a new URL any time within the 14-day period that the logs are retained.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
GetInstanceAccess
$result = $client->getInstanceAccess
([/* ... */]); $promise = $client->getInstanceAccessAsync
([/* ... */]);
Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet. Use this operation to connect to instances with game servers that use Amazon GameLift server SDK 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or later, call GetComputeAccess.
To request access to an instance, specify IDs for the instance and the fleet it belongs to. You can retrieve instance IDs for a fleet by calling DescribeInstances with the fleet ID.
If successful, this operation returns an IP address and credentials. The returned credentials match the operating system of the instance, as follows:
-
For a Windows instance: returns a user name and secret (password) for use with a Windows Remote Desktop client.
-
For a Linux instance: returns a user name and secret (RSA private key) for use with an SSH client. You must save the secret to a
.pem
file. If you're using the CLI, see the example Get credentials for a Linux instance for tips on automatically saving the secret to a.pem
file.
Learn more
Remotely connect to fleet instances
Related actions
Parameter Syntax
$result = $client->getInstanceAccess([ 'FleetId' => '<string>', // REQUIRED 'InstanceId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses:
ACTIVATING
,ACTIVE
, orERROR
. Use either a fleet ID or an ARN value.You can access fleets in
ERROR
status for a short period of time before Amazon GameLift deletes them. - InstanceId
-
- Required: Yes
- Type: string
A unique identifier for the instance you want to access. You can access an instance in any status.
Result Syntax
[ 'InstanceAccess' => [ 'Credentials' => [ 'Secret' => '<string>', 'UserName' => '<string>', ], 'FleetId' => '<string>', 'InstanceId' => '<string>', 'IpAddress' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', ], ]
Result Details
Members
- InstanceAccess
-
- Type: InstanceAccess structure
The connection information for a fleet instance, including IP address and access credentials.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListAliases
$result = $client->listAliases
([/* ... */]); $promise = $client->listAliasesAsync
([/* ... */]);
Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
Related actions
Parameter Syntax
$result = $client->listAliases([ 'Limit' => <integer>, 'Name' => '<string>', 'NextToken' => '<string>', 'RoutingStrategyType' => 'SIMPLE|TERMINAL', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Name
-
- Type: string
A descriptive label that is associated with an alias. Alias names do not need to be unique.
- NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- RoutingStrategyType
-
- Type: string
The routing type to filter results on. Use this parameter to retrieve only aliases with a certain routing type. To retrieve all aliases, leave this parameter empty.
Possible routing types include the following:
-
SIMPLE -- The alias resolves to one specific fleet. Use this type when routing to active fleets.
-
TERMINAL -- The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.
Result Syntax
[ 'Aliases' => [ [ 'AliasArn' => '<string>', 'AliasId' => '<string>', 'CreationTime' => <DateTime>, 'Description' => '<string>', 'LastUpdatedTime' => <DateTime>, 'Name' => '<string>', 'RoutingStrategy' => [ 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Aliases
-
- Type: Array of Alias structures
A collection of alias resources that match the request parameters.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListBuilds
$result = $client->listBuilds
([/* ... */]); $promise = $client->listBuildsAsync
([/* ... */]);
Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status
parameter. Use the pagination parameters to retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Parameter Syntax
$result = $client->listBuilds([ 'Limit' => <integer>, 'NextToken' => '<string>', 'Status' => 'INITIALIZED|READY|FAILED', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, don't specify a value.
- Status
-
- Type: string
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
Result Syntax
[ 'Builds' => [ [ 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ServerSdkVersion' => '<string>', 'SizeOnDisk' => <integer>, 'Status' => 'INITIALIZED|READY|FAILED', 'Version' => '<string>', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Builds
-
- Type: Array of Build structures
A collection of build resources that match the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListCompute
$result = $client->listCompute
([/* ... */]); $promise = $client->listComputeAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves information on the compute resources in an Amazon GameLift fleet.
To request a list of computes, specify the fleet ID. Use the pagination parameters to retrieve results in a set of sequential pages.
You can filter the result set by location.
If successful, this operation returns information on all computes in the requested fleet. Depending on the fleet's compute type, the result includes the following information:
-
For
EC2
fleets, this operation returns information about the EC2 instance. Compute names are instance IDs. -
For
ANYWHERE
fleets, this operation returns the compute names and details provided when the compute was registered withRegisterCompute
. TheGameLiftServiceSdkEndpoint
orGameLiftAgentEndpoint
is included. -
For
CONTAINER
fleets, this operation returns information about containers that are registered as computes, and the instances they're running on. Compute names are container names.
Parameter Syntax
$result = $client->listCompute([ 'FleetId' => '<string>', // REQUIRED 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to retrieve compute resources for.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - Location
-
- Type: string
The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code (for example:
us-west-2
orus-west-2-lax-1
). - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'ComputeList' => [ [ 'ComputeArn' => '<string>', 'ComputeName' => '<string>', 'ComputeStatus' => 'PENDING|ACTIVE|TERMINATING', 'ContainerAttributes' => [ 'ContainerPortMappings' => [ [ 'ConnectionPort' => <integer>, 'ContainerPort' => <integer>, 'Protocol' => 'TCP|UDP', ], // ... ], ], 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameLiftAgentEndpoint' => '<string>', 'GameLiftServiceSdkEndpoint' => '<string>', 'InstanceId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'Type' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- ComputeList
-
- Type: Array of Compute structures
A list of compute resources in the specified fleet.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListContainerGroupDefinitions
$result = $client->listContainerGroupDefinitions
([/* ... */]); $promise = $client->listContainerGroupDefinitionsAsync
([/* ... */]);
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves all container group definitions for the Amazon Web Services account and Amazon Web Services Region that are currently in use. You can filter the result set by the container groups' scheduling strategy. Use the pagination parameters to retrieve results in a set of sequential pages.
This operation returns the list of container group definitions in no particular order.
Learn more
Parameter Syntax
$result = $client->listContainerGroupDefinitions([ 'Limit' => <integer>, 'NextToken' => '<string>', 'SchedulingStrategy' => 'REPLICA|DAEMON', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- SchedulingStrategy
-
- Type: string
The type of container group definitions to retrieve.
-
DAEMON
-- Daemon container groups run background processes and are deployed once per fleet instance. -
REPLICA
-- Replica container groups run your game server application and supporting software. Replica groups might be deployed multiple times per fleet instance.
Result Syntax
[ 'ContainerGroupDefinitions' => [ [ 'ContainerDefinitions' => [ [ 'Command' => ['<string>', ...], 'ContainerName' => '<string>', 'Cpu' => <integer>, 'DependsOn' => [ [ 'Condition' => 'START|COMPLETE|SUCCESS|HEALTHY', 'ContainerName' => '<string>', ], // ... ], 'EntryPoint' => ['<string>', ...], 'Environment' => [ [ 'Name' => '<string>', 'Value' => '<string>', ], // ... ], 'Essential' => true || false, 'HealthCheck' => [ 'Command' => ['<string>', ...], 'Interval' => <integer>, 'Retries' => <integer>, 'StartPeriod' => <integer>, 'Timeout' => <integer>, ], 'ImageUri' => '<string>', 'MemoryLimits' => [ 'HardLimit' => <integer>, 'SoftLimit' => <integer>, ], 'PortConfiguration' => [ 'ContainerPortRanges' => [ [ 'FromPort' => <integer>, 'Protocol' => 'TCP|UDP', 'ToPort' => <integer>, ], // ... ], ], 'ResolvedImageDigest' => '<string>', 'WorkingDirectory' => '<string>', ], // ... ], 'ContainerGroupDefinitionArn' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'AMAZON_LINUX_2023', 'SchedulingStrategy' => 'REPLICA|DAEMON', 'Status' => 'READY|COPYING|FAILED', 'StatusReason' => '<string>', 'TotalCpuLimit' => <integer>, 'TotalMemoryLimit' => <integer>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- ContainerGroupDefinitions
-
- Type: Array of ContainerGroupDefinition structures
A result set of container group definitions that match the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
ListFleets
$result = $client->listFleets
([/* ... */]); $promise = $client->listFleetsAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves a collection of fleet resources in an Amazon Web Services Region. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.
You can use operation in the following ways:
-
To get a list of all fleets in a Region, don't provide a build or script identifier.
-
To get a list of all fleets where a specific game build is deployed, provide the build ID.
-
To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.
-
To get a list of all fleets with a specific container group definition, provide the
ContainerGroupDefinition
ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, this operation returns a list of fleet IDs that match the request parameters. A NextToken value is also returned if there are more result pages to retrieve.
Fleet IDs are returned in no particular order.
Parameter Syntax
$result = $client->listFleets([ 'BuildId' => '<string>', 'ContainerGroupDefinitionName' => '<string>', 'Limit' => <integer>, 'NextToken' => '<string>', 'ScriptId' => '<string>', ]);
Parameter Details
Members
- BuildId
-
- Type: string
A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.
- ContainerGroupDefinitionName
-
- Type: string
The container group definition name to request fleets for. Use this parameter to return only fleets that are deployed with the specified container group definition.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- ScriptId
-
- Type: string
A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.
Result Syntax
[ 'FleetIds' => ['<string>', ...], 'NextToken' => '<string>', ]
Result Details
Members
- FleetIds
-
- Type: Array of strings
A set of fleet IDs that match the list request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
ListGameServerGroups
$result = $client->listGameServerGroups
([/* ... */]); $promise = $client->listGameServerGroupsAsync
([/* ... */]);
Lists a game server groups.
Parameter Syntax
$result = $client->listGameServerGroups([ 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- Limit
-
- Type: int
The game server groups' limit.
- NextToken
-
- Type: string
Specify the pagination token from a previous request to retrieve the next page of results.
Result Syntax
[ 'GameServerGroups' => [ [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameServerGroups
-
- Type: Array of GameServerGroup structures
The game server groups' game server groups.
- NextToken
-
- Type: string
Specify the pagination token from a previous request to retrieve the next page of results.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListGameServers
$result = $client->listGameServers
([/* ... */]); $promise = $client->listGameServersAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Parameter Syntax
$result = $client->listGameServers([ 'GameServerGroupName' => '<string>', // REQUIRED 'Limit' => <integer>, 'NextToken' => '<string>', 'SortOrder' => 'ASCENDING|DESCENDING', ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- SortOrder
-
- Type: string
Indicates how to sort the returned data based on game server registration timestamp. Use
ASCENDING
to retrieve oldest game servers first, or useDESCENDING
to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.
Result Syntax
[ 'GameServers' => [ [ 'ClaimStatus' => 'CLAIMED', 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerId' => '<string>', 'InstanceId' => '<string>', 'LastClaimTime' => <DateTime>, 'LastHealthCheckTime' => <DateTime>, 'RegistrationTime' => <DateTime>, 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameServers
-
- Type: Array of GameServer structures
A collection of game server objects that match the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListLocations
$result = $client->listLocations
([/* ... */]); $promise = $client->listLocationsAsync
([/* ... */]);
Lists all custom and Amazon Web Services locations.
Parameter Syntax
$result = $client->listLocations([ 'Filters' => ['<string>', ...], 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- Filters
-
- Type: Array of strings
Filters the list for
AWS
orCUSTOM
locations. - Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Result Syntax
[ 'Locations' => [ [ 'LocationArn' => '<string>', 'LocationName' => '<string>', ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- Locations
-
- Type: Array of LocationModel structures
A collection of locations.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListScripts
$result = $client->listScripts
([/* ... */]); $promise = $client->listScriptsAsync
([/* ... */]);
Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services account in use.
Learn more
Amazon GameLift Realtime Servers
Related actions
Parameter Syntax
$result = $client->listScripts([ 'Limit' => <integer>, 'NextToken' => '<string>', ]);
Parameter Details
Members
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, don't specify a value.
Result Syntax
[ 'NextToken' => '<string>', 'Scripts' => [ [ 'CreationTime' => <DateTime>, 'Name' => '<string>', 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'SizeOnDisk' => <integer>, 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Version' => '<string>', ], // ... ], ]
Result Details
Members
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
- Scripts
-
- Type: Array of Script structures
A set of properties describing the requested script.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ListTagsForResource
$result = $client->listTagsForResource
([/* ... */]); $promise = $client->listTagsForResourceAsync
([/* ... */]);
Retrieves all tags assigned to a Amazon GameLift resource. Use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.
To list tags for a resource, specify the unique ARN value for the resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Parameter Syntax
$result = $client->listTagsForResource([ 'ResourceARN' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ResourceARN
-
- Required: Yes
- Type: string
The Amazon Resource Name (ARN) that uniquely identifies the Amazon GameLift resource that you want to retrieve tags for. Amazon GameLift includes resource ARNs in the data object for the resource. You can retrieve the ARN by calling a
List
orDescribe
operation for the resource type.
Result Syntax
[ 'Tags' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], ]
Result Details
Members
- Tags
-
- Type: Array of Tag structures
The collection of tags assigned to the resource.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
PutScalingPolicy
$result = $client->putScalingPolicy
([/* ... */]); $promise = $client->putScalingPolicyAsync
([/* ... */]);
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration
object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for [EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by [ScalingAdjustment]
.
To implement the example, the rule statement would look like this:
If [PercentIdleInstances]
is [GreaterThanThreshold]
[20]
for [15]
minutes, then [PercentChangeInCapacity]
to/by [10]
.
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Parameter Syntax
$result = $client->putScalingPolicy([ 'ComparisonOperator' => 'GreaterThanOrEqualToThreshold|GreaterThanThreshold|LessThanThreshold|LessThanOrEqualToThreshold', 'EvaluationPeriods' => <integer>, 'FleetId' => '<string>', // REQUIRED 'MetricName' => 'ActivatingGameSessions|ActiveGameSessions|ActiveInstances|AvailableGameSessions|AvailablePlayerSessions|CurrentPlayerSessions|IdleInstances|PercentAvailableGameSessions|PercentIdleInstances|QueueDepth|WaitTime|ConcurrentActivatableGameSessions', // REQUIRED 'Name' => '<string>', // REQUIRED 'PolicyType' => 'RuleBased|TargetBased', 'ScalingAdjustment' => <integer>, 'ScalingAdjustmentType' => 'ChangeInCapacity|ExactCapacity|PercentChangeInCapacity', 'TargetConfiguration' => [ 'TargetValue' => <float>, // REQUIRED ], 'Threshold' => <float>, ]);
Parameter Details
Members
- ComparisonOperator
-
- Type: string
Comparison operator to use when measuring the metric against the threshold value.
- EvaluationPeriods
-
- Type: int
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
- MetricName
-
- Required: Yes
- Type: string
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
-
ActivatingGameSessions -- Game sessions in the process of being created.
-
ActiveGameSessions -- Game sessions that are currently running.
-
ActiveInstances -- Fleet instances that are currently running at least one game session.
-
AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
-
AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
-
CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
-
IdleInstances -- Active instances that are currently hosting zero game sessions.
-
PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
-
PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
-
QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
-
WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
- Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
- PolicyType
-
- Type: string
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment
-
- Type: int
Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustmentType
-
- Type: string
The type of adjustment to make to a fleet's instance count:
-
ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
-
ExactCapacity -- set the instance count to the scaling adjustment value.
-
PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
- TargetConfiguration
-
- Type: TargetConfiguration structure
An object that contains settings for a target-based scaling policy.
- Threshold
-
- Type: double
Metric value used to trigger a scaling event.
Result Syntax
[ 'Name' => '<string>', ]
Result Details
Members
- Name
-
- Type: string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
RegisterCompute
$result = $client->registerCompute
([/* ... */]); $promise = $client->registerComputeAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Registers a compute resource in an Amazon GameLift fleet. Register computes with an Amazon GameLift Anywhere fleet or a container fleet.
For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.
To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.
If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK()
.
To view compute details, call DescribeCompute with the compute name.
Learn more
-
Server SDK reference guides (for version 5.x)
Parameter Syntax
$result = $client->registerCompute([ 'CertificatePath' => '<string>', 'ComputeName' => '<string>', // REQUIRED 'DnsName' => '<string>', 'FleetId' => '<string>', // REQUIRED 'IpAddress' => '<string>', 'Location' => '<string>', ]);
Parameter Details
Members
- CertificatePath
-
- Type: string
The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.
- ComputeName
-
- Required: Yes
- Type: string
A descriptive label for the compute resource.
- DnsName
-
- Type: string
The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.
- IpAddress
-
- Type: string
The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address. When registering an Anywhere fleet, an IP address is required.
- Location
-
- Type: string
The name of a custom location to associate with the compute resource being registered. This parameter is required when registering a compute for an Anywhere fleet.
Result Syntax
[ 'Compute' => [ 'ComputeArn' => '<string>', 'ComputeName' => '<string>', 'ComputeStatus' => 'PENDING|ACTIVE|TERMINATING', 'ContainerAttributes' => [ 'ContainerPortMappings' => [ [ 'ConnectionPort' => <integer>, 'ContainerPort' => <integer>, 'Protocol' => 'TCP|UDP', ], // ... ], ], 'CreationTime' => <DateTime>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameLiftAgentEndpoint' => '<string>', 'GameLiftServiceSdkEndpoint' => '<string>', 'InstanceId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'Type' => 't2.micro|t2.small|t2.medium|t2.large|c3.large|c3.xlarge|c3.2xlarge|c3.4xlarge|c3.8xlarge|c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|r3.large|r3.xlarge|r3.2xlarge|r3.4xlarge|r3.8xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|m3.medium|m3.large|m3.xlarge|m3.2xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|c5d.large|c5d.xlarge|c5d.2xlarge|c5d.4xlarge|c5d.9xlarge|c5d.12xlarge|c5d.18xlarge|c5d.24xlarge|c6a.large|c6a.xlarge|c6a.2xlarge|c6a.4xlarge|c6a.8xlarge|c6a.12xlarge|c6a.16xlarge|c6a.24xlarge|c6i.large|c6i.xlarge|c6i.2xlarge|c6i.4xlarge|c6i.8xlarge|c6i.12xlarge|c6i.16xlarge|c6i.24xlarge|r5d.large|r5d.xlarge|r5d.2xlarge|r5d.4xlarge|r5d.8xlarge|r5d.12xlarge|r5d.16xlarge|r5d.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|c6gn.medium|c6gn.large|c6gn.xlarge|c6gn.2xlarge|c6gn.4xlarge|c6gn.8xlarge|c6gn.12xlarge|c6gn.16xlarge|c7g.medium|c7g.large|c7g.xlarge|c7g.2xlarge|c7g.4xlarge|c7g.8xlarge|c7g.12xlarge|c7g.16xlarge|r7g.medium|r7g.large|r7g.xlarge|r7g.2xlarge|r7g.4xlarge|r7g.8xlarge|r7g.12xlarge|r7g.16xlarge|m7g.medium|m7g.large|m7g.xlarge|m7g.2xlarge|m7g.4xlarge|m7g.8xlarge|m7g.12xlarge|m7g.16xlarge|g5g.xlarge|g5g.2xlarge|g5g.4xlarge|g5g.8xlarge|g5g.16xlarge', ], ]
Result Details
Members
- Compute
-
- Type: Compute structure
The details of the compute resource you registered.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotReadyException:
The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
RegisterGameServer
$result = $client->registerGameServer
([/* ... */]); $promise = $client->registerGameServerAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a new game server resource and notifies Amazon GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data.
Once a game server is successfully registered, it is put in status AVAILABLE
. A request to register a game server may fail if the instance it is running on is in the process of shutting down as part of instance balancing or scale-down activity.
Learn more
Parameter Syntax
$result = $client->registerGameServer([ 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerId' => '<string>', // REQUIRED 'InstanceId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- ConnectionInfo
-
- Type: string
Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.
- GameServerData
-
- Type: string
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group where the game server is running.
- GameServerId
-
- Required: Yes
- Type: string
A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.
- InstanceId
-
- Required: Yes
- Type: string
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example:
i-1234567890abcdef0
.
Result Syntax
[ 'GameServer' => [ 'ClaimStatus' => 'CLAIMED', 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerId' => '<string>', 'InstanceId' => '<string>', 'LastClaimTime' => <DateTime>, 'LastHealthCheckTime' => <DateTime>, 'RegistrationTime' => <DateTime>, 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ], ]
Result Details
Members
- GameServer
-
- Type: GameServer structure
Object that describes the newly registered game server.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
RequestUploadCredentials
$result = $client->requestUploadCredentials
([/* ... */]); $promise = $client->requestUploadCredentialsAsync
([/* ... */]);
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild
request. If successful, a new set of credentials are returned, along with the S3 storage location associated with the build ID.
Learn more
Create a Build with Files in S3
Parameter Syntax
$result = $client->requestUploadCredentials([ 'BuildId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- BuildId
-
- Required: Yes
- Type: string
A unique identifier for the build to get credentials for. You can use either the build ID or ARN value.
Result Syntax
[ 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'UploadCredentials' => [ 'AccessKeyId' => '<string>', 'SecretAccessKey' => '<string>', 'SessionToken' => '<string>', ], ]
Result Details
Members
- StorageLocation
-
- Type: S3Location structure
Amazon S3 path and key, identifying where the game build files are stored.
- UploadCredentials
-
- Type: AwsCredentials structure
Amazon Web Services credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ResolveAlias
$result = $client->resolveAlias
([/* ... */]); $promise = $client->resolveAliasAsync
([/* ... */]);
Attempts to retrieve a fleet ID that is associated with an alias. Specify a unique alias identifier.
If the alias has a SIMPLE
routing strategy, Amazon GameLift returns a fleet ID. If the alias has a TERMINAL
routing strategy, the result is a TerminalRoutingStrategyException
.
Related actions
Parameter Syntax
$result = $client->resolveAlias([ 'AliasId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- AliasId
-
- Required: Yes
- Type: string
The unique identifier of the alias that you want to retrieve a fleet ID for. You can use either the alias ID or ARN value.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift fleet resource that this alias points to.
- FleetId
-
- Type: string
The fleet identifier that the alias is pointing to.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ResumeGameServerGroup
$result = $client->resumeGameServerGroup
([/* ... */]); $promise = $client->resumeGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by the SuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a GameServerGroup
object is returned showing that the resumed activity is no longer listed in SuspendedActions
.
Learn more
Parameter Syntax
$result = $client->resumeGameServerGroup([ 'GameServerGroupName' => '<string>', // REQUIRED 'ResumeActions' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
- ResumeActions
-
- Required: Yes
- Type: Array of strings
The activity to resume for this game server group.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
An object that describes the game server group resource, with the
SuspendedActions
property updated to reflect the resumed activity.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
SearchGameSessions
$result = $client->searchGameSessions
([/* ... */]); $promise = $client->searchGameSessionsAsync
([/* ... */]);
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.
When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.
This operation can be used in the following ways:
-
To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.
-
To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE
status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions .
To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.
-
gameSessionId -- A unique identifier for the game session. You can use either a
GameSessionId
orGameSessionArn
value. -
gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.
-
gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. The filter expression must specify the GameProperty -- aKey
and a stringValue
to search for the game sessions.For example, to search for the above key-value pair, specify the following search filter:
gameSessionProperties.difficulty = "novice"
. All game property values are searched as strings.For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.
-
maximumSessions -- Maximum number of player sessions allowed for a game session.
-
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
-
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
-
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.
Parameter Syntax
$result = $client->searchGameSessions([ 'AliasId' => '<string>', 'FilterExpression' => '<string>', 'FleetId' => '<string>', 'Limit' => <integer>, 'Location' => '<string>', 'NextToken' => '<string>', 'SortExpression' => '<string>', ]);
Parameter Details
Members
- AliasId
-
- Type: string
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- FilterExpression
-
- Type: string
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in
ACTIVE
status.A filter expression can contain one or multiple conditions. Each condition consists of the following:
-
Operand -- Name of a game session attribute. Valid values are
gameSessionName
,gameSessionId
,gameSessionProperties
,maximumSessions
,creationTimeMillis
,playerSessionCount
,hasAvailablePlayerSessions
. -
Comparator -- Valid comparators are:
=
,<>
,<
,>
,<=
,>=
. -
Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators
=
and<>
. For example, the following filter expression searches ongameSessionName
: "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.
To chain multiple conditions in a single expression, use the logical keywords
AND
,OR
, andNOT
and parentheses as needed. For example:x AND y AND NOT z
,NOT (x OR y)
.Session search evaluates conditions from left to right using the following precedence rules:
-
=
,<>
,<
,>
,<=
,>=
-
Parentheses
-
NOT
-
AND
-
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot:
"maximumSessions>=10 AND hasAvailablePlayerSessions=true"
. - FleetId
-
- Type: string
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- Limit
-
- Type: int
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20. - Location
-
- Type: string
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as
us-west-2
. - NextToken
-
- Type: string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- SortExpression
-
- Type: string
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
-
Operand -- Name of a game session attribute. Valid values are
gameSessionName
,gameSessionId
,gameSessionProperties
,maximumSessions
,creationTimeMillis
,playerSessionCount
,hasAvailablePlayerSessions
. -
Order -- Valid sort orders are
ASC
(ascending) andDESC
(descending).
For example, this sort expression returns the oldest active sessions first:
"SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Result Syntax
[ 'GameSessions' => [ [ 'CreationTime' => <DateTime>, 'CreatorId' => '<string>', 'CurrentPlayerSessionCount' => <integer>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'Port' => <integer>, 'Status' => 'ACTIVE|ACTIVATING|TERMINATED|TERMINATING|ERROR', 'StatusReason' => 'INTERRUPTED', 'TerminationTime' => <DateTime>, ], // ... ], 'NextToken' => '<string>', ]
Result Details
Members
- GameSessions
-
- Type: Array of GameSession structures
A collection of objects containing game session properties for each session that matches the request.
- NextToken
-
- Type: string
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- TerminalRoutingStrategyException:
The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
StartFleetActions
$result = $client->startFleetActions
([/* ... */]); $promise = $client->startFleetActionsAsync
([/* ... */]);
Resumes certain types of activity on fleet instances that were suspended with StopFleetActions. For multi-location fleets, fleet actions are managed separately for each location. Currently, this operation is used to restart a fleet's auto-scaling activity.
This operation can be used in the following ways:
-
To restart actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to resume.
-
To restart actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to resume.
If successful, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet location were never stopped, this operation will have no effect.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->startFleetActions([ 'Actions' => ['<string>', ...], // REQUIRED 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', ]);
Parameter Details
Members
- Actions
-
- Required: Yes
- Type: Array of strings
List of actions to restart on the fleet.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.
- Location
-
- Type: string
The fleet location to restart fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
us-west-2
.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet to restart actions on.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
StartGameSessionPlacement
$result = $client->startGameSessionPlacement
([/* ... */]); $promise = $client->startGameSessionPlacementAsync
([/* ... */]);
Places a request for a new game session in a queue. When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
-
The queue name and a set of game session properties and settings
-
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
-
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
-
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's status. If the status is FULFILLED
, a new game session has been created and a game session ARN and Region are referenced. If the placement request times out, you can resubmit the request or retry it with a different queue.
Parameter Syntax
$result = $client->startGameSessionPlacement([ 'DesiredPlayerSessions' => [ [ 'PlayerData' => '<string>', 'PlayerId' => '<string>', ], // ... ], 'GameProperties' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'GameSessionData' => '<string>', 'GameSessionName' => '<string>', 'GameSessionQueueName' => '<string>', // REQUIRED 'MaximumPlayerSessionCount' => <integer>, // REQUIRED 'PlacementId' => '<string>', // REQUIRED 'PlayerLatencies' => [ [ 'LatencyInMilliseconds' => <float>, 'PlayerId' => '<string>', 'RegionIdentifier' => '<string>', ], // ... ], ]);
Parameter Details
Members
- DesiredPlayerSessions
-
- Type: Array of DesiredPlayerSession structures
Set of information on each player to create a player session for.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
GameSession
object with a request to start a new game session (see Start a Game Session). - GameSessionName
-
- Type: string
A descriptive label that is associated with a game session. Session names do not need to be unique.
- GameSessionQueueName
-
- Required: Yes
- Type: string
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
- MaximumPlayerSessionCount
-
- Required: Yes
- Type: int
The maximum number of players that can be connected simultaneously to the game session.
- PlacementId
-
- Required: Yes
- Type: string
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.
- PlayerLatencies
-
- Type: Array of PlayerLatency structures
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
Result Syntax
[ 'GameSessionPlacement' => [ 'DnsName' => '<string>', 'EndTime' => <DateTime>, 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionArn' => '<string>', 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'GameSessionName' => '<string>', 'GameSessionQueueName' => '<string>', 'GameSessionRegion' => '<string>', 'IpAddress' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'PlacedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'PlacementId' => '<string>', 'PlayerLatencies' => [ [ 'LatencyInMilliseconds' => <float>, 'PlayerId' => '<string>', 'RegionIdentifier' => '<string>', ], // ... ], 'Port' => <integer>, 'StartTime' => <DateTime>, 'Status' => 'PENDING|FULFILLED|CANCELLED|TIMED_OUT|FAILED', ], ]
Result Details
Members
- GameSessionPlacement
-
- Type: GameSessionPlacement structure
Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
StartMatchBackfill
$result = $client->startMatchBackfill
([/* ... */]); $promise = $client->startMatchBackfillAsync
([/* ... */]);
Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements.
When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill match from a client service by calling this operation with a GameSessions
ID. You also have the option of making backfill requests directly from your game server. In response to a request, FlexMatch creates player sessions for the new players, updates the GameSession
resource, and sends updated matchmaking data to the game server. You can request a backfill match at any point after a game session is started. Each game session can have only one active backfill request at a time; a subsequent request automatically replaces the earlier request.
When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.
To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking data for all current players in the game session being backfilled. Optionally, specify the GameSession
ARN. If successful, a match backfill ticket is created and returned with status set to QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.
Only game sessions created by FlexMatch are supported for match backfill.
Learn more
Backfill existing games with FlexMatch
Matchmaking events (reference)
How Amazon GameLift FlexMatch works
Parameter Syntax
$result = $client->startMatchBackfill([ 'ConfigurationName' => '<string>', // REQUIRED 'GameSessionArn' => '<string>', 'Players' => [ // REQUIRED [ 'LatencyInMs' => [<integer>, ...], 'PlayerAttributes' => [ '<NonZeroAndMaxString>' => [ 'N' => <float>, 'S' => '<string>', 'SDM' => [<float>, ...], 'SL' => ['<string>', ...], ], // ... ], 'PlayerId' => '<string>', 'Team' => '<string>', ], // ... ], 'TicketId' => '<string>', ]);
Parameter Details
Members
- ConfigurationName
-
- Required: Yes
- Type: string
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the
GameSession
object,MatchmakerData
property. - GameSessionArn
-
- Type: string
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
- Players
-
- Required: Yes
- Type: Array of Player structures
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
- TicketId
-
- Type: string
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
Result Syntax
[ 'MatchmakingTicket' => [ 'ConfigurationArn' => '<string>', 'ConfigurationName' => '<string>', 'EndTime' => <DateTime>, 'EstimatedWaitTime' => <integer>, 'GameSessionConnectionInfo' => [ 'DnsName' => '<string>', 'GameSessionArn' => '<string>', 'IpAddress' => '<string>', 'MatchedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'Port' => <integer>, ], 'Players' => [ [ 'LatencyInMs' => [<integer>, ...], 'PlayerAttributes' => [ '<NonZeroAndMaxString>' => [ 'N' => <float>, 'S' => '<string>', 'SDM' => [<float>, ...], 'SL' => ['<string>', ...], ], // ... ], 'PlayerId' => '<string>', 'Team' => '<string>', ], // ... ], 'StartTime' => <DateTime>, 'Status' => 'CANCELLED|COMPLETED|FAILED|PLACING|QUEUED|REQUIRES_ACCEPTANCE|SEARCHING|TIMED_OUT', 'StatusMessage' => '<string>', 'StatusReason' => '<string>', 'TicketId' => '<string>', ], ]
Result Details
Members
- MatchmakingTicket
-
- Type: MatchmakingTicket structure
Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
StartMatchmaking
$result = $client->startMatchmaking
([/* ... */]); $promise = $client->startMatchmakingAsync
([/* ... */]);
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. With games that use Amazon GameLift managed hosting, this operation also triggers Amazon GameLift to find hosting resources and start a new game session for the new match. Each matchmaking request includes information on one or more players and specifies the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to build a match that includes all players in the request, placing them in the same team and finding additional players as needed to fill the match.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to be matched. You must also include any player attributes that are required by the matchmaking configuration's rule set. If successful, a matchmaking ticket is returned with status set to QUEUED
.
Track matchmaking events to respond as needed and acquire game session connection information for successfully completed matches. Ticket status updates are tracked using event notification through Amazon Simple Notification Service, which is defined in the matchmaking configuration.
Learn more
Add FlexMatch to a game client
Set Up FlexMatch event notification
How Amazon GameLift FlexMatch works
Parameter Syntax
$result = $client->startMatchmaking([ 'ConfigurationName' => '<string>', // REQUIRED 'Players' => [ // REQUIRED [ 'LatencyInMs' => [<integer>, ...], 'PlayerAttributes' => [ '<NonZeroAndMaxString>' => [ 'N' => <float>, 'S' => '<string>', 'SDM' => [<float>, ...], 'SL' => ['<string>', ...], ], // ... ], 'PlayerId' => '<string>', 'Team' => '<string>', ], // ... ], 'TicketId' => '<string>', ]);
Parameter Details
Members
- ConfigurationName
-
- Required: Yes
- Type: string
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
- Players
-
- Required: Yes
- Type: Array of Player structures
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match,
Player
objects contain the name of the team the player is assigned to.You can include up to 10
Players
in aStartMatchmaking
request. - TicketId
-
- Type: string
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Result Syntax
[ 'MatchmakingTicket' => [ 'ConfigurationArn' => '<string>', 'ConfigurationName' => '<string>', 'EndTime' => <DateTime>, 'EstimatedWaitTime' => <integer>, 'GameSessionConnectionInfo' => [ 'DnsName' => '<string>', 'GameSessionArn' => '<string>', 'IpAddress' => '<string>', 'MatchedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'Port' => <integer>, ], 'Players' => [ [ 'LatencyInMs' => [<integer>, ...], 'PlayerAttributes' => [ '<NonZeroAndMaxString>' => [ 'N' => <float>, 'S' => '<string>', 'SDM' => [<float>, ...], 'SL' => ['<string>', ...], ], // ... ], 'PlayerId' => '<string>', 'Team' => '<string>', ], // ... ], 'StartTime' => <DateTime>, 'Status' => 'CANCELLED|COMPLETED|FAILED|PLACING|QUEUED|REQUIRES_ACCEPTANCE|SEARCHING|TIMED_OUT', 'StatusMessage' => '<string>', 'StatusReason' => '<string>', 'TicketId' => '<string>', ], ]
Result Details
Members
- MatchmakingTicket
-
- Type: MatchmakingTicket structure
Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
StopFleetActions
$result = $client->stopFleetActions
([/* ... */]); $promise = $client->stopFleetActionsAsync
([/* ... */]);
Suspends certain types of activity in a fleet location. Currently, this operation is used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed separately for each location.
Stopping fleet actions has several potential purposes. It allows you to temporarily stop auto-scaling activity but retain your scaling policies for use in the future. For multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it for certain locations.
This operation can be used in the following ways:
-
To stop actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to suspend.
-
To stop actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to suspend.
If successful, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity. To restart fleet actions again, call StartFleetActions.
Learn more
Setting up Amazon GameLift Fleets
Parameter Syntax
$result = $client->stopFleetActions([ 'Actions' => ['<string>', ...], // REQUIRED 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', ]);
Parameter Details
Members
- Actions
-
- Required: Yes
- Type: Array of strings
List of actions to suspend on the fleet.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.
- Location
-
- Type: string
The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
us-west-2
.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet to stop actions on.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
StopGameSessionPlacement
$result = $client->stopGameSessionPlacement
([/* ... */]); $promise = $client->stopGameSessionPlacementAsync
([/* ... */]);
Cancels a game session placement that is in PENDING
status. To stop a placement, provide the placement ID values. If successful, the placement is moved to CANCELLED
status.
Parameter Syntax
$result = $client->stopGameSessionPlacement([ 'PlacementId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- PlacementId
-
- Required: Yes
- Type: string
A unique identifier for a game session placement to stop.
Result Syntax
[ 'GameSessionPlacement' => [ 'DnsName' => '<string>', 'EndTime' => <DateTime>, 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionArn' => '<string>', 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'GameSessionName' => '<string>', 'GameSessionQueueName' => '<string>', 'GameSessionRegion' => '<string>', 'IpAddress' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'PlacedPlayerSessions' => [ [ 'PlayerId' => '<string>', 'PlayerSessionId' => '<string>', ], // ... ], 'PlacementId' => '<string>', 'PlayerLatencies' => [ [ 'LatencyInMilliseconds' => <float>, 'PlayerId' => '<string>', 'RegionIdentifier' => '<string>', ], // ... ], 'Port' => <integer>, 'StartTime' => <DateTime>, 'Status' => 'PENDING|FULFILLED|CANCELLED|TIMED_OUT|FAILED', ], ]
Result Details
Members
- GameSessionPlacement
-
- Type: GameSessionPlacement structure
Object that describes the canceled game session placement, with
CANCELLED
status and an end time stamp.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
StopMatchmaking
$result = $client->stopMatchmaking
([/* ... */]); $promise = $client->stopMatchmakingAsync
([/* ... */]);
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to CANCELLED
.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the MatchmakerData
of an updated game session object, which is provided to the game server.
If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
Learn more
Add FlexMatch to a game client
Parameter Syntax
$result = $client->stopMatchmaking([ 'TicketId' => '<string>', // REQUIRED ]);
Parameter Details
Members
- TicketId
-
- Required: Yes
- Type: string
A unique identifier for a matchmaking ticket.
Result Syntax
[]
Result Details
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
SuspendGameServerGroup
$result = $client->suspendGameServerGroup
([/* ... */]); $promise = $client->suspendGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:
-
Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.
To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a GameServerGroup
object is returned showing that the activity is listed in SuspendedActions
.
Learn more
Parameter Syntax
$result = $client->suspendGameServerGroup([ 'GameServerGroupName' => '<string>', // REQUIRED 'SuspendActions' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
- SuspendActions
-
- Required: Yes
- Type: Array of strings
The activity to suspend for this game server group.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
An object that describes the game server group resource, with the
SuspendedActions
property updated to reflect the suspended activity.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
TagResource
$result = $client->tagResource
([/* ... */]); $promise = $client->tagResourceAsync
([/* ... */]);
Assigns a tag to an Amazon GameLift resource. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, and more. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.
To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Parameter Syntax
$result = $client->tagResource([ 'ResourceARN' => '<string>', // REQUIRED 'Tags' => [ // REQUIRED [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], ]);
Parameter Details
Members
- ResourceARN
-
- Required: Yes
- Type: string
The Amazon Resource Name (ARN) that uniquely identifies the Amazon GameLift resource that you want to assign tags to. Amazon GameLift includes resource ARNs in the data object for the resource. You can retrieve the ARN by calling a
List
orDescribe
operation for the resource type. - Tags
-
- Required: Yes
- Type: Array of Tag structures
A list of one or more tags to assign to the specified Amazon GameLift resource. Tags are developer-defined and structured as key-value pairs. The maximum tag limit may be lower than stated. See Tagging Amazon Web Services Resources for tagging limits.
Result Syntax
[]
Result Details
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UntagResource
$result = $client->untagResource
([/* ... */]); $promise = $client->untagResourceAsync
([/* ... */]);
Removes a tag assigned to a Amazon GameLift resource. You can use resource tags to organize Amazon Web Services resources for a range of purposes. This operation handles the permissions necessary to manage tags for Amazon GameLift resources that support tagging.
To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to remove. This operation succeeds even if the list includes tags that aren't assigned to the resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Parameter Syntax
$result = $client->untagResource([ 'ResourceARN' => '<string>', // REQUIRED 'TagKeys' => ['<string>', ...], // REQUIRED ]);
Parameter Details
Members
- ResourceARN
-
- Required: Yes
- Type: string
The Amazon Resource Name (ARN) that uniquely identifies the Amazon GameLift resource that you want to remove tags from. Amazon GameLift includes resource ARNs in the data object for the resource. You can retrieve the ARN by calling a
List
orDescribe
operation for the resource type. - TagKeys
-
- Required: Yes
- Type: Array of strings
A list of one or more tag keys to remove from the specified Amazon GameLift resource.
Result Syntax
[]
Result Details
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- TaggingFailedException:
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UpdateAlias
$result = $client->updateAlias
([/* ... */]); $promise = $client->updateAliasAsync
([/* ... */]);
Updates properties for an alias. Specify the unique identifier of the alias to be updated and the new property values. When reassigning an alias to a new fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
Related actions
Parameter Syntax
$result = $client->updateAlias([ 'AliasId' => '<string>', // REQUIRED 'Description' => '<string>', 'Name' => '<string>', 'RoutingStrategy' => [ 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], ]);
Parameter Details
Members
- AliasId
-
- Required: Yes
- Type: string
A unique identifier for the alias that you want to update. You can use either the alias ID or ARN value.
- Description
-
- Type: string
A human-readable description of the alias.
- Name
-
- Type: string
A descriptive label that is associated with an alias. Alias names do not need to be unique.
- RoutingStrategy
-
- Type: RoutingStrategy structure
The routing configuration, including routing type and fleet target, for the alias.
Result Syntax
[ 'Alias' => [ 'AliasArn' => '<string>', 'AliasId' => '<string>', 'CreationTime' => <DateTime>, 'Description' => '<string>', 'LastUpdatedTime' => <DateTime>, 'Name' => '<string>', 'RoutingStrategy' => [ 'FleetId' => '<string>', 'Message' => '<string>', 'Type' => 'SIMPLE|TERMINAL', ], ], ]
Result Details
Members
- Alias
-
- Type: Alias structure
The updated alias resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UpdateBuild
$result = $client->updateBuild
([/* ... */]); $promise = $client->updateBuildAsync
([/* ... */]);
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Learn more
Parameter Syntax
$result = $client->updateBuild([ 'BuildId' => '<string>', // REQUIRED 'Name' => '<string>', 'Version' => '<string>', ]);
Parameter Details
Members
- BuildId
-
- Required: Yes
- Type: string
A unique identifier for the build to update. You can use either the build ID or ARN value.
- Name
-
- Type: string
A descriptive label associated with a build. Build names don't need to be unique.
- Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique.
Result Syntax
[ 'Build' => [ 'BuildArn' => '<string>', 'BuildId' => '<string>', 'CreationTime' => <DateTime>, 'Name' => '<string>', 'OperatingSystem' => 'WINDOWS_2012|AMAZON_LINUX|AMAZON_LINUX_2|WINDOWS_2016|AMAZON_LINUX_2023', 'ServerSdkVersion' => '<string>', 'SizeOnDisk' => <integer>, 'Status' => 'INITIALIZED|READY|FAILED', 'Version' => '<string>', ], ]
Result Details
Members
- Build
-
- Type: Build structure
The updated build resource.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UpdateFleetAttributes
$result = $client->updateFleetAttributes
([/* ... */]); $promise = $client->updateFleetAttributesAsync
([/* ... */]);
Updates a fleet's mutable attributes, such as game session protection and resource creation limits.
To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift returns the identifiers for the updated fleet.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->updateFleetAttributes([ 'AnywhereConfiguration' => [ 'Cost' => '<string>', // REQUIRED ], 'Description' => '<string>', 'FleetId' => '<string>', // REQUIRED 'MetricGroups' => ['<string>', ...], 'Name' => '<string>', 'NewGameSessionProtectionPolicy' => 'NoProtection|FullProtection', 'ResourceCreationLimitPolicy' => [ 'NewGameSessionsPerCreator' => <integer>, 'PolicyPeriodInMinutes' => <integer>, ], ]);
Parameter Details
Members
- AnywhereConfiguration
-
- Type: AnywhereConfiguration structure
Amazon GameLift Anywhere configuration options.
- Description
-
- Type: string
A human-readable description of a fleet.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
- MetricGroups
-
- Type: Array of strings
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
- Name
-
- Type: string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGameSessionProtectionPolicy
-
- Type: string
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
- ResourceCreationLimitPolicy
-
- Type: ResourceCreationLimitPolicy structure
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that was updated.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
UpdateFleetCapacity
$result = $client->updateFleetCapacity
([/* ... */]); $promise = $client->updateFleetCapacityAsync
([/* ... */]);
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Updates capacity settings for a managed EC2 fleet or container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.
Use this operation to set these fleet capacity properties:
-
Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.
-
Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.
To update capacity for a fleet's home Region, or if the fleet has no remote locations, omit the Location
parameter. The fleet must be in ACTIVE
status.
To update capacity for a fleet's remote location, set the Location
parameter to the location to update. The location must be in ACTIVE
status.
If successful, Amazon GameLift updates the capacity settings and returns the identifiers for the updated fleet and/or location. If a requested change to desired capacity exceeds the instance type's limit, the LimitExceeded
exception occurs.
Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.
Learn more
Parameter Syntax
$result = $client->updateFleetCapacity([ 'DesiredInstances' => <integer>, 'FleetId' => '<string>', // REQUIRED 'Location' => '<string>', 'MaxSize' => <integer>, 'MinSize' => <integer>, ]);
Parameter Details
Members
- DesiredInstances
-
- Type: int
The number of Amazon EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits. Changes in desired instance value can take up to 1 minute to be reflected when viewing the fleet's capacity settings.
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN value.
- Location
-
- Type: string
The name of a remote location to update fleet capacity settings for, in the form of an Amazon Web Services Region code such as
us-west-2
. - MaxSize
-
- Type: int
The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.
- MinSize
-
- Type: int
The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', 'Location' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that was updated.
- Location
-
- Type: string
The remote location being updated, expressed as an Amazon Web Services Region code, such as
us-west-2
.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
UpdateFleetPortSettings
$result = $client->updateFleetPortSettings
([/* ... */]); $promise = $client->updateFleetPortSettingsAsync
([/* ... */]);
Updates permissions that allow inbound traffic to connect to game sessions in the fleet.
To update settings, specify the fleet ID to be updated and specify the changes to be made. List the permissions you want to add in InboundPermissionAuthorizations
, and permissions you want to remove in InboundPermissionRevocations
. Permissions to be removed must match existing fleet permissions.
For a container fleet, inbound permissions must specify port numbers that are defined in the fleet's connection port settings.
If successful, the fleet ID for the updated fleet is returned. For fleets with remote locations, port setting updates can take time to propagate across all locations. You can check the status of updates in each location by calling DescribeFleetPortSettings
with a location name.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->updateFleetPortSettings([ 'FleetId' => '<string>', // REQUIRED 'InboundPermissionAuthorizations' => [ [ 'FromPort' => <integer>, // REQUIRED 'IpRange' => '<string>', // REQUIRED 'Protocol' => 'TCP|UDP', // REQUIRED 'ToPort' => <integer>, // REQUIRED ], // ... ], 'InboundPermissionRevocations' => [ [ 'FromPort' => <integer>, // REQUIRED 'IpRange' => '<string>', // REQUIRED 'Protocol' => 'TCP|UDP', // REQUIRED 'ToPort' => <integer>, // REQUIRED ], // ... ], ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN value.
- InboundPermissionAuthorizations
-
- Type: Array of IpPermission structures
A collection of port settings to be added to the fleet resource.
- InboundPermissionRevocations
-
- Type: Array of IpPermission structures
A collection of port settings to be removed from the fleet resource.
Result Syntax
[ 'FleetArn' => '<string>', 'FleetId' => '<string>', ]
Result Details
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that was updated.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
UpdateGameServer
$result = $client->updateGameServer
([/* ... */]); $promise = $client->updateGameServerAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help Amazon GameLift FleetIQ track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
-
To update the game server's utilization status from
AVAILABLE
(when the game server is available to be claimed) toUTILIZED
(when the game server is currently hosting games). Identify the game server and game server group and specify the new utilization status. You can't change the status from toUTILIZED
toAVAILABLE
. -
To report health status, identify the game server and game server group and set health check to
HEALTHY
. If a game server does not report health status for a certain length of time, the game server is no longer considered healthy. As a result, it will be eventually deregistered from the game server group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds. -
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
Learn more
Parameter Syntax
$result = $client->updateGameServer([ 'GameServerData' => '<string>', 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerId' => '<string>', // REQUIRED 'HealthCheck' => 'HEALTHY', 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ]);
Parameter Details
Members
- GameServerData
-
- Type: string
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group where the game server is running.
- GameServerId
-
- Required: Yes
- Type: string
A custom string that uniquely identifies the game server to update.
- HealthCheck
-
- Type: string
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
- UtilizationStatus
-
- Type: string
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from
AVAILABLE
toUTILIZED
, but you can't change a the status fromUTILIZED
toAVAILABLE
.
Result Syntax
[ 'GameServer' => [ 'ClaimStatus' => 'CLAIMED', 'ConnectionInfo' => '<string>', 'GameServerData' => '<string>', 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerId' => '<string>', 'InstanceId' => '<string>', 'LastClaimTime' => <DateTime>, 'LastHealthCheckTime' => <DateTime>, 'RegistrationTime' => <DateTime>, 'UtilizationStatus' => 'AVAILABLE|UTILIZED', ], ]
Result Details
Members
- GameServer
-
- Type: GameServer structure
Object that describes the newly updated game server.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UpdateGameServerGroup
$result = $client->updateGameServerGroup
([/* ... */]); $promise = $client->updateGameServerGroupAsync
([/* ... */]);
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates Amazon GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that Amazon GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup
object is returned.
Learn more
Parameter Syntax
$result = $client->updateGameServerGroup([ 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'GameServerGroupName' => '<string>', // REQUIRED 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', // REQUIRED 'WeightedCapacity' => '<string>', ], // ... ], 'RoleArn' => '<string>', ]);
Parameter Details
Members
- BalancingStrategy
-
- Type: string
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- GameServerGroupName
-
- Required: Yes
- Type: string
A unique identifier for the game server group. Use either the name or ARN value.
- GameServerProtectionPolicy
-
- Type: string
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTION
by default. - InstanceDefinitions
-
- Type: Array of InstanceDefinition structures
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
- RoleArn
-
- Type: string
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
Result Syntax
[ 'GameServerGroup' => [ 'AutoScalingGroupArn' => '<string>', 'BalancingStrategy' => 'SPOT_ONLY|SPOT_PREFERRED|ON_DEMAND_ONLY', 'CreationTime' => <DateTime>, 'GameServerGroupArn' => '<string>', 'GameServerGroupName' => '<string>', 'GameServerProtectionPolicy' => 'NO_PROTECTION|FULL_PROTECTION', 'InstanceDefinitions' => [ [ 'InstanceType' => 'c4.large|c4.xlarge|c4.2xlarge|c4.4xlarge|c4.8xlarge|c5.large|c5.xlarge|c5.2xlarge|c5.4xlarge|c5.9xlarge|c5.12xlarge|c5.18xlarge|c5.24xlarge|c5a.large|c5a.xlarge|c5a.2xlarge|c5a.4xlarge|c5a.8xlarge|c5a.12xlarge|c5a.16xlarge|c5a.24xlarge|c6g.medium|c6g.large|c6g.xlarge|c6g.2xlarge|c6g.4xlarge|c6g.8xlarge|c6g.12xlarge|c6g.16xlarge|r4.large|r4.xlarge|r4.2xlarge|r4.4xlarge|r4.8xlarge|r4.16xlarge|r5.large|r5.xlarge|r5.2xlarge|r5.4xlarge|r5.8xlarge|r5.12xlarge|r5.16xlarge|r5.24xlarge|r5a.large|r5a.xlarge|r5a.2xlarge|r5a.4xlarge|r5a.8xlarge|r5a.12xlarge|r5a.16xlarge|r5a.24xlarge|r6g.medium|r6g.large|r6g.xlarge|r6g.2xlarge|r6g.4xlarge|r6g.8xlarge|r6g.12xlarge|r6g.16xlarge|m4.large|m4.xlarge|m4.2xlarge|m4.4xlarge|m4.10xlarge|m5.large|m5.xlarge|m5.2xlarge|m5.4xlarge|m5.8xlarge|m5.12xlarge|m5.16xlarge|m5.24xlarge|m5a.large|m5a.xlarge|m5a.2xlarge|m5a.4xlarge|m5a.8xlarge|m5a.12xlarge|m5a.16xlarge|m5a.24xlarge|m6g.medium|m6g.large|m6g.xlarge|m6g.2xlarge|m6g.4xlarge|m6g.8xlarge|m6g.12xlarge|m6g.16xlarge', 'WeightedCapacity' => '<string>', ], // ... ], 'LastUpdatedTime' => <DateTime>, 'RoleArn' => '<string>', 'Status' => 'NEW|ACTIVATING|ACTIVE|DELETE_SCHEDULED|DELETING|DELETED|ERROR', 'StatusReason' => '<string>', 'SuspendedActions' => ['<string>', ...], ], ]
Result Details
Members
- GameServerGroup
-
- Type: GameServerGroup structure
An object that describes the game server group resource with updated properties.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
UpdateGameSession
$result = $client->updateGameSession
([/* ... */]); $promise = $client->updateGameSessionAsync
([/* ... */]);
Updates the mutable properties of a game session.
To update a game session, specify the game session ID and the values you want to change.
If successful, the updated GameSession
object is returned.
Parameter Syntax
$result = $client->updateGameSession([ 'GameProperties' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'GameSessionId' => '<string>', // REQUIRED 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'ProtectionPolicy' => 'NoProtection|FullProtection', ]);
Parameter Details
Members
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property. - GameSessionId
-
- Required: Yes
- Type: string
A unique identifier for the game session to update.
- MaximumPlayerSessionCount
-
- Type: int
The maximum number of players that can be connected simultaneously to the game session.
- Name
-
- Type: string
A descriptive label that is associated with a game session. Session names do not need to be unique.
- PlayerSessionCreationPolicy
-
- Type: string
A policy that determines whether the game session is accepting new players.
- ProtectionPolicy
-
- Type: string
Game session protection policy to apply to this game session only.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Result Syntax
[ 'GameSession' => [ 'CreationTime' => <DateTime>, 'CreatorId' => '<string>', 'CurrentPlayerSessionCount' => <integer>, 'DnsName' => '<string>', 'FleetArn' => '<string>', 'FleetId' => '<string>', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionId' => '<string>', 'IpAddress' => '<string>', 'Location' => '<string>', 'MatchmakerData' => '<string>', 'MaximumPlayerSessionCount' => <integer>, 'Name' => '<string>', 'PlayerSessionCreationPolicy' => 'ACCEPT_ALL|DENY_ALL', 'Port' => <integer>, 'Status' => 'ACTIVE|ACTIVATING|TERMINATED|TERMINATING|ERROR', 'StatusReason' => 'INTERRUPTED', 'TerminationTime' => <DateTime>, ], ]
Result Details
Members
- GameSession
-
- Type: GameSession structure
The updated game session properties.
Errors
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- ConflictException:
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidGameSessionStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
UpdateGameSessionQueue
$result = $client->updateGameSessionQueue
([/* ... */]); $promise = $client->updateGameSessionQueueAsync
([/* ... */]);
Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
Learn more
Parameter Syntax
$result = $client->updateGameSessionQueue([ 'CustomEventData' => '<string>', 'Destinations' => [ [ 'DestinationArn' => '<string>', ], // ... ], 'FilterConfiguration' => [ 'AllowedLocations' => ['<string>', ...], ], 'Name' => '<string>', // REQUIRED 'NotificationTarget' => '<string>', 'PlayerLatencyPolicies' => [ [ 'MaximumIndividualPlayerLatencyMilliseconds' => <integer>, 'PolicyDurationSeconds' => <integer>, ], // ... ], 'PriorityConfiguration' => [ 'LocationOrder' => ['<string>', ...], 'PriorityOrder' => ['<string>', ...], ], 'TimeoutInSeconds' => <integer>, ]);
Parameter Details
Members
- CustomEventData
-
- Type: string
Information to be added to all events that are related to this game session queue.
- Destinations
-
- Type: Array of GameSessionQueueDestination structures
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
- FilterConfiguration
-
- Type: FilterConfiguration structure
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set. - Name
-
- Required: Yes
- Type: string
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- PlayerLatencyPolicies
-
- Type: Array of PlayerLatencyPolicy structures
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
- PriorityConfiguration
-
- Type: PriorityConfiguration structure
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
- TimeoutInSeconds
-
- Type: int
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
.
Result Syntax
[ 'GameSessionQueue' => [ 'CustomEventData' => '<string>', 'Destinations' => [ [ 'DestinationArn' => '<string>', ], // ... ], 'FilterConfiguration' => [ 'AllowedLocations' => ['<string>', ...], ], 'GameSessionQueueArn' => '<string>', 'Name' => '<string>', 'NotificationTarget' => '<string>', 'PlayerLatencyPolicies' => [ [ 'MaximumIndividualPlayerLatencyMilliseconds' => <integer>, 'PolicyDurationSeconds' => <integer>, ], // ... ], 'PriorityConfiguration' => [ 'LocationOrder' => ['<string>', ...], 'PriorityOrder' => ['<string>', ...], ], 'TimeoutInSeconds' => <integer>, ], ]
Result Details
Members
- GameSessionQueue
-
- Type: GameSessionQueue structure
An object that describes the newly updated game session queue.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
UpdateMatchmakingConfiguration
$result = $client->updateMatchmakingConfiguration
([/* ... */]); $promise = $client->updateMatchmakingConfigurationAsync
([/* ... */]);
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
Learn more
Parameter Syntax
$result = $client->updateMatchmakingConfiguration([ 'AcceptanceRequired' => true || false, 'AcceptanceTimeoutSeconds' => <integer>, 'AdditionalPlayerCount' => <integer>, 'BackfillMode' => 'AUTOMATIC|MANUAL', 'CustomEventData' => '<string>', 'Description' => '<string>', 'FlexMatchMode' => 'STANDALONE|WITH_QUEUE', 'GameProperties' => [ [ 'Key' => '<string>', // REQUIRED 'Value' => '<string>', // REQUIRED ], // ... ], 'GameSessionData' => '<string>', 'GameSessionQueueArns' => ['<string>', ...], 'Name' => '<string>', // REQUIRED 'NotificationTarget' => '<string>', 'RequestTimeoutSeconds' => <integer>, 'RuleSetName' => '<string>', ]);
Parameter Details
Members
- AcceptanceRequired
-
- Type: boolean
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance. - AcceptanceTimeoutSeconds
-
- Type: int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayerCount
-
- Type: int
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
. - BackfillMode
-
- Type: string
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
. - CustomEventData
-
- Type: string
Information to add to all events related to the matchmaking configuration.
- Description
-
- Type: string
A description for the matchmaking configuration.
- FlexMatchMode
-
- Type: string
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
-
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. This information is added to the newGameSession
object that is created for a successful match. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a successful match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
. - GameSessionQueueArns
-
- Type: Array of strings
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter. - Name
-
- Required: Yes
- Type: string
A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
- RequestTimeoutSeconds
-
- Type: int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- RuleSetName
-
- Type: string
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
Result Syntax
[ 'Configuration' => [ 'AcceptanceRequired' => true || false, 'AcceptanceTimeoutSeconds' => <integer>, 'AdditionalPlayerCount' => <integer>, 'BackfillMode' => 'AUTOMATIC|MANUAL', 'ConfigurationArn' => '<string>', 'CreationTime' => <DateTime>, 'CustomEventData' => '<string>', 'Description' => '<string>', 'FlexMatchMode' => 'STANDALONE|WITH_QUEUE', 'GameProperties' => [ [ 'Key' => '<string>', 'Value' => '<string>', ], // ... ], 'GameSessionData' => '<string>', 'GameSessionQueueArns' => ['<string>', ...], 'Name' => '<string>', 'NotificationTarget' => '<string>', 'RequestTimeoutSeconds' => <integer>, 'RuleSetArn' => '<string>', 'RuleSetName' => '<string>', ], ]
Result Details
Members
- Configuration
-
- Type: MatchmakingConfiguration structure
The updated matchmaking configuration.
Errors
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
UpdateRuntimeConfiguration
$result = $client->updateRuntimeConfiguration
([/* ... */]); $promise = $client->updateRuntimeConfigurationAsync
([/* ... */]);
Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on computes in the fleet. For managed EC2 fleets, it determines what server processes to run on each fleet instance. For container fleets, it describes what server processes to run in each replica container group. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
with an updated set of server process configurations.
If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.
Learn more
Setting up Amazon GameLift fleets
Parameter Syntax
$result = $client->updateRuntimeConfiguration([ 'FleetId' => '<string>', // REQUIRED 'RuntimeConfiguration' => [ // REQUIRED 'GameSessionActivationTimeoutSeconds' => <integer>, 'MaxConcurrentGameSessionActivations' => <integer>, 'ServerProcesses' => [ [ 'ConcurrentExecutions' => <integer>, // REQUIRED 'LaunchPath' => '<string>', // REQUIRED 'Parameters' => '<string>', ], // ... ], ], ]);
Parameter Details
Members
- FleetId
-
- Required: Yes
- Type: string
A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.
- RuntimeConfiguration
-
- Required: Yes
- Type: RuntimeConfiguration structure
Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.
Result Syntax
[ 'RuntimeConfiguration' => [ 'GameSessionActivationTimeoutSeconds' => <integer>, 'MaxConcurrentGameSessionActivations' => <integer>, 'ServerProcesses' => [ [ 'ConcurrentExecutions' => <integer>, 'LaunchPath' => '<string>', 'Parameters' => '<string>', ], // ... ], ], ]
Result Details
Members
- RuntimeConfiguration
-
- Type: RuntimeConfiguration structure
The runtime configuration currently in use by computes in the fleet. If the update is successful, all property changes are shown.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- InvalidFleetStatusException:
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
- LimitExceededException:
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
UpdateScript
$result = $client->updateScript
([/* ... */]); $promise = $client->updateScriptAsync
([/* ... */]);
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
Parameter Syntax
$result = $client->updateScript([ 'Name' => '<string>', 'ScriptId' => '<string>', // REQUIRED 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Version' => '<string>', 'ZipFile' => <string || resource || Psr\Http\Message\StreamInterface>, ]);
Parameter Details
Members
- Name
-
- Type: string
A descriptive label that is associated with a script. Script names don't need to be unique.
- ScriptId
-
- Required: Yes
- Type: string
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
- StorageLocation
-
- Type: S3Location structure
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version. - Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique.
- ZipFile
-
- Type: blob (string|resource|Psr\Http\Message\StreamInterface)
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.
Result Syntax
[ 'Script' => [ 'CreationTime' => <DateTime>, 'Name' => '<string>', 'ScriptArn' => '<string>', 'ScriptId' => '<string>', 'SizeOnDisk' => <integer>, 'StorageLocation' => [ 'Bucket' => '<string>', 'Key' => '<string>', 'ObjectVersion' => '<string>', 'RoleArn' => '<string>', ], 'Version' => '<string>', ], ]
Result Details
Members
- Script
-
- Type: Script structure
The newly created script record with a unique script ID. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.
Errors
- UnauthorizedException:
The client failed authentication. Clients should not retry such requests.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
- NotFoundException:
The requested resources was not found. The resource was either not created yet or deleted.
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
ValidateMatchmakingRuleSet
$result = $client->validateMatchmakingRuleSet
([/* ... */]); $promise = $client->validateMatchmakingRuleSetAsync
([/* ... */]);
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
Learn more
Parameter Syntax
$result = $client->validateMatchmakingRuleSet([ 'RuleSetBody' => '<string>', // REQUIRED ]);
Parameter Details
Members
- RuleSetBody
-
- Required: Yes
- Type: string
A collection of matchmaking rules to validate, formatted as a JSON string.
Result Syntax
[ 'Valid' => true || false, ]
Result Details
Members
- Valid
-
- Type: boolean
A response indicating whether the rule set is valid.
Errors
- InternalServiceException:
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
- UnsupportedRegionException:
The requested operation is not supported in the Region specified.
- InvalidRequestException:
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
Shapes
Alias
Description
Members
- AliasArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift alias ARN, the resource ID matches the alias ID value. - AliasId
-
- Type: string
A unique identifier for the alias. Alias IDs are unique within a Region.
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Description
-
- Type: string
A human-readable description of an alias.
- LastUpdatedTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
The time that this data object was last modified. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Name
-
- Type: string
A descriptive label that is associated with an alias. Alias names do not need to be unique.
- RoutingStrategy
-
- Type: RoutingStrategy structure
The routing configuration, including routing type and fleet target, for the alias.
AnywhereConfiguration
Description
Amazon GameLift configuration options for your Anywhere fleets.
Members
- Cost
-
- Required: Yes
- Type: string
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
AttributeValue
Description
Values for use in player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue
object can use only one of the available properties.
Members
- N
-
- Type: double
For number values, expressed as double.
- S
-
- Type: string
For single string values. Maximum string length is 100 characters.
- SDM
-
- Type: Associative array of custom strings keys (PlayerAttributeString) to doubles
For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.
- SL
-
- Type: Array of strings
For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
AwsCredentials
Description
Amazon Web Services account security credentials that allow interactions with Amazon GameLift resources. The credentials are temporary and valid for a limited time span. You can request fresh credentials at any time.
Amazon Web Services security credentials consist of three parts: an access key ID, a secret access key, and a session token. You must use all three parts together to authenticate your access requests.
You need Amazon Web Services credentials for the following tasks:
-
To upload a game server build directly to Amazon GameLift S3 storage using
CreateBuild
. To get access for this task, call RequestUploadCredentials. -
To remotely connect to an active Amazon GameLift fleet instances. To get remote access, call GetComputeAccess.
Members
- AccessKeyId
-
- Type: string
The access key ID that identifies the temporary security credentials.
- SecretAccessKey
-
- Type: string
The secret access key that can be used to sign requests.
- SessionToken
-
- Type: string
The token that users must pass to the service API to use the temporary credentials.
Build
Description
Properties describing a custom game build.
Members
- BuildArn
-
- Type: string
The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value. - BuildId
-
- Type: string
A unique identifier for the build.
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Name
-
- Type: string
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
- OperatingSystem
-
- Type: string
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- ServerSdkVersion
-
- Type: string
The Amazon GameLift Server SDK version used to develop your game server.
- SizeOnDisk
-
- Type: long (int|float)
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0. - Status
-
- Type: string
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
- Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique.
CertificateConfiguration
Description
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate
.
Members
- CertificateType
-
- Required: Yes
- Type: string
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
-
GENERATED - Generate a TLS/SSL certificate for this fleet.
-
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ClaimFilterOption
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Filters which game servers may be claimed when calling ClaimGameServer
.
Members
- InstanceStatuses
-
- Type: Array of strings
List of instance statuses that game servers may be claimed on. If provided, the list must contain the
ACTIVE
status.
Compute
Description
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs depending on the fleet's compute type property as follows:
-
For
EC2
fleets, a compute is an EC2 instance. -
For
ANYWHERE
fleets, a compute is a computing resource that you provide and is registered to the fleet. -
For
CONTAINER
fleets, a compute is a container that's registered to the fleet.
Members
- ComputeArn
-
- Type: string
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
- ComputeName
-
- Type: string
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the
InstanceId
ID. - ComputeStatus
-
- Type: string
Current status of the compute. A compute must have an
ACTIVE
status to host game sessions. - ContainerAttributes
-
- Type: ContainerAttributes structure
Some attributes of a container.
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - DnsName
-
- Type: string
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
- FleetId
-
- Type: string
A unique identifier for the fleet that the compute belongs to.
- GameLiftAgentEndpoint
-
- Type: string
The endpoint of the Amazon GameLift Agent.
- GameLiftServiceSdkEndpoint
-
- Type: string
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
- InstanceId
-
- Type: string
The
InstanceID
of theInstance
hosting the compute for Container and Managed EC2 fleets. - IpAddress
-
- Type: string
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
- Location
-
- Type: string
The name of the custom location you added to the fleet that this compute resource resides in.
- OperatingSystem
-
- Type: string
The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- Type
-
- Type: string
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
ConflictException
Description
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
Members
- Message
-
- Type: string
ConnectionPortRange
Description
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.
Part of: ContainerGroupsConfiguration, ContainerGroupsAttributes
Members
- FromPort
-
- Required: Yes
- Type: int
Starting value for the port range.
- ToPort
-
- Required: Yes
- Type: int
Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater than
FromPort
.
ContainerAttributes
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes attributes of containers that are deployed to a fleet with compute type CONTAINER
.
Members
- ContainerPortMappings
-
- Type: Array of ContainerPortMapping structures
Describes how container ports map to connection ports on the fleet instance. Incoming traffic connects to a game via a connection port. A
ContainerPortMapping
directs the traffic from a connection port to a port on the container that hosts the game session.
ContainerDefinition
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
Members
- Command
-
- Type: Array of strings
A command that's passed to the container on startup. Each argument for the command is an additional string in the array. See the ContainerDefinition::command parameter in the Amazon Elastic Container Service API reference.
- ContainerName
-
- Required: Yes
- Type: string
The container definition identifier. Container names are unique within a container group definition.
- Cpu
-
- Type: int
The number of CPU units that are reserved for the container. Note: 1 vCPU unit equals 1024 CPU units. If no resources are reserved, the container shares the total CPU limit for the container group.
Related data type: ContainerGroupDefinition$TotalCpuLimit
- DependsOn
-
- Type: Array of ContainerDependency structures
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
- EntryPoint
-
- Type: Array of strings
The entry point that's passed to the container on startup. If there are multiple arguments, each argument is an additional string in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
- Environment
-
- Type: Array of ContainerEnvironment structures
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
- Essential
-
- Type: boolean
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group is restarted.
- HealthCheck
-
- Type: ContainerHealthCheck structure
A configuration for a non-terminal health check. A container, which automatically restarts if it stops functioning, also restarts if it fails this health check. If an essential container in the daemon group fails a health check, the entire container group is restarted. The essential container in the replica group doesn't use this health check mechanism, because the Amazon GameLift Agent automatically handles the task.
- ImageUri
-
- Required: Yes
- Type: string
The URI to the image that $short; copied and deployed to a container fleet. For a more specific identifier, see
ResolvedImageDigest
. - MemoryLimits
-
- Type: ContainerMemoryLimits structure
The amount of memory that Amazon GameLift makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
- PortConfiguration
-
- Type: ContainerPortConfiguration structure
Defines the ports that are available to assign to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's
ConnectionPortRange
. - ResolvedImageDigest
-
- Type: string
A unique and immutable identifier for the container image that is deployed to a container fleet. The digest is a SHA 256 hash of the container image manifest.
- WorkingDirectory
-
- Type: string
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
ContainerDefinitionInput
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container's configuration, resources, and start instructions. Use this data type to create a container group definition. For the properties of a container that's been deployed to a fleet, see ContainerDefinition. You can't change these properties after you've created the container group definition. If you need a container group with different properties, then you must create a new one.
Used with: CreateContainerGroupDefinition
Members
- Command
-
- Type: Array of strings
A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
- ContainerName
-
- Required: Yes
- Type: string
A string that uniquely identifies the container definition within a container group.
- Cpu
-
- Type: int
The number of CPU units to reserve for this container. The container can use more resources when needed, if available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it shares the total CPU limit for the container group. This property is similar to the Amazon ECS container definition parameter environment (Amazon Elastic Container Service Developer Guide).
Related data type: ContainerGroupDefinition$TotalCpuLimit
- DependsOn
-
- Type: Array of ContainerDependency structures
Sets up dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.
You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup dependency is reversed on shutdown.
For example, you might specify that SideCarContainerB has a
START
dependency on SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA can shut down. - EntryPoint
-
- Type: Array of strings
An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
- Environment
-
- Type: Array of ContainerEnvironment structures
A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
- Essential
-
- Type: boolean
Specifies whether the container is vital for the container group to function properly. If an essential container fails, it causes the entire container group to restart. Each container group must have an essential container.
Replica container groups - A replica group must have exactly one essential container. Use the following to configure an essential replica container:
-
Choose a container is running your game server and the Amazon GameLift Agent.
-
Include a port configuration. This container runs your game server processes, and each process requires a container port to allow access to game clients.
-
Don't configure a health check. The Agent handles this task for the essential replica container.
Daemon container groups - A daemon group must have at least one essential container.
- HealthCheck
-
- Type: ContainerHealthCheck structure
Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a health check for any container except for the essential container in the replica container group. If an essential container in the daemon group fails a health check, the entire container group is restarted.
- ImageUri
-
- Required: Yes
- Type: string
The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you're creating the container group definition. For limits on image size, see Amazon GameLift endpoints and quotas. You can use any of the following image URI formats:
-
Image ID only:
[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
-
Image ID and digest:
[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
-
Image ID and tag:
[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
- MemoryLimits
-
- Type: ContainerMemoryLimits structure
The amount of memory to make available to the container. If you don't specify memory limits for this container, then it shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
- PortConfiguration
-
- Type: ContainerPortConfiguration structure
A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound traffic connections, including game server processes, must be assigned a port from this set. The set of ports must be large enough to assign one to each process in the container that needs one. If the container includes your game server, include enough ports to assign one port to each concurrent server process (as defined in a container fleet's RuntimeConfiguration). For more details, see Networking for container fleets.
Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's
ConnectionPortRange
. - WorkingDirectory
-
- Type: string
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
ContainerDependency
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
For example, ContainerA is configured with the following dependency: a START
dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.
Part of: ContainerDefinition
Members
- Condition
-
- Required: Yes
- Type: string
The condition that the dependency container must reach before the dependent container can start. Valid conditions include:
-
START - The dependency container must have started.
-
COMPLETE - The dependency container has run to completion (exits). Use this condition with nonessential containers, such as those that run a script and then exit. The dependency container can't be an essential container.
-
SUCCESS - The dependency container has run to completion and exited with a zero status. The dependency container can't be an essential container.
-
HEALTHY - The dependency container has passed its Docker health check. Use this condition with dependency containers that have health checks configured. This condition is confirmed at container group startup only.
- ContainerName
-
- Required: Yes
- Type: string
A descriptive label for the container definition that this container depends on.
ContainerEnvironment
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
An environment variable to set inside a container, in the form of a key-value pair.
Related data type: ContainerDefinition$Environment
Members
- Name
-
- Required: Yes
- Type: string
The environment variable name.
- Value
-
- Required: Yes
- Type: string
The environment variable value.
ContainerGroupDefinition
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties that describe a container group resource. Container group definition properties can't be updated. To change a property, create a new container group definition.
Used with: CreateContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
Members
- ContainerDefinitions
-
- Type: Array of ContainerDefinition structures
The set of container definitions that are included in the container group.
- ContainerGroupDefinitionArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to an Amazon GameLift
ContainerGroupDefinition
resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format isarn:aws:gamelift:<region>::containergroupdefinition/[container group definition name]
. - CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Name
-
- Type: string
A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.
- OperatingSystem
-
- Type: string
The platform required for all containers in the container group definition.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- SchedulingStrategy
-
- Type: string
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
- Status
-
- Type: string
Current status of the container group definition resource. Values include:
-
COPYING
-- Amazon GameLift is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet. -
READY
-- Amazon GameLift has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet. -
FAILED
-- Amazon GameLift failed to create a valid container group definition resource. For more details on the cause of the failure, seeStatusReason
. A container group definition resource in failed status will be deleted within a few minutes.
- StatusReason
-
- Type: string
Additional information about a container group definition that's in
FAILED
status. Possible reasons include:-
An internal issue prevented Amazon GameLift from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.
-
An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift.
-
The
ImageUri
value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account. -
At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift endpoints and quotas.
-
At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.
- TotalCpuLimit
-
- Type: int
The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
For more details on memory allocation, see the Container fleet design guide.
- TotalMemoryLimit
-
- Type: int
The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must meet the following requirements:
-
Equal to or greater than the sum of all container-specific soft memory limits in the group.
-
Equal to or greater than any container-specific hard limits in the group.
For more details on memory allocation, see the Container fleet design guide.
ContainerGroupDefinitionProperty
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties of a container group that is deployed to a container fleet.
Part of: ContainerGroupsAttributes
Returned by: DescribeFleetAttributes
Members
- ContainerGroupDefinitionName
-
- Type: string
The unique identifier for the container group definition.
- SchedulingStrategy
-
- Type: string
The method for scheduling and maintaining copies of the container group across a container fleet.
ContainerGroupsAttributes
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties of container groups that are running on a container fleet. Container group properties for a fleet can't be changed.
Returned by: DescribeFleetAttributes, CreateFleet
Members
- ConnectionPortRange
-
- Type: ConnectionPortRange structure
A set of ports that allow inbound traffic to connect to processes running in the fleet's container groups. Amazon GameLift maps each connection port to a container port, which is assigned to a specific container process. A fleet's connection port range can't be changed, but you can control access to connection ports by updating a fleet's
EC2InboundPermissions
with UpdateFleetPortSettings. - ContainerGroupDefinitionProperties
-
- Type: Array of ContainerGroupDefinitionProperty structures
A collection of properties that describe each container group in the fleet. A container fleet is deployed with one or more ContainerGroupDefinition resources, which is where these properties are set.
- ContainerGroupsPerInstance
-
- Type: ContainerGroupsPerInstance structure
Details about the number of replica container groups that Amazon GameLift deploys to each instance in the container fleet.
ContainerGroupsConfiguration
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Configuration details for a set of container groups, for use when creating a fleet with compute type CONTAINER
.
Used with: CreateFleet
Members
- ConnectionPortRange
-
- Required: Yes
- Type: ConnectionPortRange structure
A set of ports to allow inbound traffic, including game clients, to connect to processes running in the container fleet.
Connection ports are dynamically mapped to container ports, which are assigned to individual processes running in a container. The connection port range must have enough ports to map to all container ports across a fleet instance. To calculate the minimum connection ports needed, use the following formula:
[Total number of container ports as defined for containers in the replica container group] * [Desired or calculated number of replica container groups per instance] + [Total number of container ports as defined for containers in the daemon container group]
As a best practice, double the minimum number of connection ports.
Use the fleet's
EC2InboundPermissions
property to control external access to connection ports. Set this property to the connection port numbers that you want to open access to. See IpPermission for more details. - ContainerGroupDefinitionNames
-
- Required: Yes
- Type: Array of strings
The list of container group definition names to deploy to a new container fleet.
- DesiredReplicaContainerGroupsPerInstance
-
- Type: int
The number of times to replicate the replica container group on each instance in a container fleet. By default, Amazon GameLift calculates the maximum number of replica container groups that can fit on a fleet instance (based on CPU and memory resources). Leave this parameter empty if you want to use the maximum number, or specify a desired number to override the maximum. The desired number is used if it's less than the maximum number.
ContainerGroupsPerInstance
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Determines how many replica container groups that Amazon GameLift deploys to each instance in a container fleet.
Amazon GameLift calculates the maximum possible replica groups per instance based on the instance 's CPU and memory resources. When deploying a fleet, Amazon GameLift places replica container groups on each fleet instance based on the following:
-
If no desired value is set, Amazon GameLift places the calculated maximum.
-
If a desired number is set to a value higher than the calculated maximum, fleet creation fails..
-
If a desired number is set to a value lower than the calculated maximum, Amazon GameLift places the desired number.
Part of: ContainerGroupsConfiguration, ContainerGroupsAttributes
Returned by: DescribeFleetAttributes, CreateFleet
Members
- DesiredReplicaContainerGroupsPerInstance
-
- Type: int
The desired number of replica container groups to place on each fleet instance.
- MaxReplicaContainerGroupsPerInstance
-
- Type: int
The maximum possible number of replica container groups that each fleet instance can have.
ContainerHealthCheck
Description
Instructions on when and how to check the health of a container in a container fleet. When health check properties are set in a container definition, they override any Docker health checks in the container image. For more information on container health checks, see HealthCheck command in the Amazon Elastic Container Service API.
The following example instructions tell the container to wait 100 seconds after launch before counting failed health checks, then initiate the health check command every 60 seconds. After issuing the health check command, wait 10 seconds for it to succeed. If it fails, retry the command 3 times before considering the container to be unhealthy.
{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1" ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }
Part of: ContainerDefinition$HealthCheck
Members
- Command
-
- Required: Yes
- Type: Array of strings
A string array that specifies the command that the container runs to determine if it's healthy.
- Interval
-
- Type: int
The time period (in seconds) between each health check.
- Retries
-
- Type: int
The number of times to retry a failed health check before the container is considered unhealthy. The first run of the command does not count as a retry.
- StartPeriod
-
- Type: int
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
- Timeout
-
- Type: int
The time period (in seconds) to wait for a health check to succeed before a failed health check is counted.
ContainerMemoryLimits
Description
Specifies how much memory is available to a container. You can't change this value after you create this object.
Part of: ContainerDefinition$MemoryLimits
Members
- HardLimit
-
- Type: int
The maximum amount of memory that the container can use. If a container attempts to exceed this limit, the container is stopped. This property is similar to the Amazon ECS container definition parameter memory in the Amazon Elastic Container Service Developer Guide.
- SoftLimit
-
- Type: int
The amount of memory that is reserved for a container. When the container group's shared memory is under contention, the system attempts to maintain the container memory usage at this soft limit. However, the container can use more memory when needed, if available. This property is similar to the Amazon ECS container definition parameter memoryreservation (Amazon Elastic Container Service Developer Guide).
ContainerPortConfiguration
Description
Defines ranges of ports that server processes can connect to.
Members
- ContainerPortRanges
-
- Required: Yes
- Type: Array of ContainerPortRange structures
Specifies one or more ranges of ports on a container. These ranges must not overlap.
ContainerPortMapping
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Defines how an internal-facing container port is mapped to an external-facing connection port on a fleet instance of compute type CONTAINER
. Incoming traffic, such as a game client, uses a connection port to connect to a process in the container fleet. Amazon GameLift directs the inbound traffic to the container port that is assigned to the process, such as a game session, running on a container.
Part of: ContainerAttributes
Members
- ConnectionPort
-
- Type: int
The port opened on the fleet instance. This is also called the "host port".
- ContainerPort
-
- Type: int
The port opened on the container.
- Protocol
-
- Type: string
The network protocol that this mapping supports.
ContainerPortRange
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A set of one or more port numbers that can be opened on the container.
Part of: ContainerPortConfiguration
Members
- FromPort
-
- Required: Yes
- Type: int
A starting value for the range of allowed port numbers.
- Protocol
-
- Required: Yes
- Type: string
The network protocol that these ports support.
- ToPort
-
- Required: Yes
- Type: int
An ending value for the range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than
FromPort
.
DesiredPlayerSession
Description
Player information for use when creating player sessions using a game session placement request.
Members
- PlayerData
-
- Type: string
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
- PlayerId
-
- Type: string
A unique identifier for a player to associate with the player session.
EC2InstanceCounts
Description
Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.
Members
- ACTIVE
-
- Type: int
Actual number of instances that are ready to host game sessions.
- DESIRED
-
- Type: int
Requested number of active instances. Amazon GameLift takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
- IDLE
-
- Type: int
Number of active instances that are not currently hosting a game session.
- MAXIMUM
-
- Type: int
The maximum instance count value allowed.
- MINIMUM
-
- Type: int
The minimum instance count value allowed.
- PENDING
-
- Type: int
Number of instances that are starting but not yet active.
- TERMINATING
-
- Type: int
Number of instances that are no longer active but haven't yet been terminated.
EC2InstanceLimit
Description
The Amazon GameLift service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or location, for use with Amazon GameLift. You can request an limit increase for your account by using the Service limits page in the Amazon GameLift console.
Members
- CurrentInstances
-
- Type: int
The number of instances for the specified type and location that are currently being used by the Amazon Web Services account.
- EC2InstanceType
-
- Type: string
The name of an Amazon EC2 instance type. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
- InstanceLimit
-
- Type: int
The number of instances that is allowed for the specified instance type and location.
- Location
-
- Type: string
An Amazon Web Services Region code, such as
us-west-2
.
Event
Description
Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.
Members
- Count
-
- Type: long (int|float)
The number of times that this event occurred.
- EventCode
-
- Type: string
The type of event being logged.
Fleet state transition events:
-
FLEET_CREATED -- A fleet resource was successfully created with a status of
NEW
. Event messaging includes the fleet ID. -
FLEET_STATE_DOWNLOADING -- Fleet status changed from
NEW
toDOWNLOADING
. Amazon GameLift is downloading the compressed build and running install scripts. -
FLEET_STATE_VALIDATING -- Fleet status changed from
DOWNLOADING
toVALIDATING
. Amazon GameLift has successfully installed build and is now validating the build files. -
FLEET_STATE_BUILDING -- Fleet status changed from
VALIDATING
toBUILDING
. Amazon GameLift has successfully verified the build files and is now launching a fleet instance. -
FLEET_STATE_ACTIVATING -- Fleet status changed from
BUILDING
toACTIVATING
. Amazon GameLift is launching a game server process on the fleet instance and is testing its connectivity with the Amazon GameLift service. -
FLEET_STATE_ACTIVE -- The fleet's status changed from
ACTIVATING
toACTIVE
. The fleet is now ready to host game sessions. -
FLEET_STATE_ERROR -- The Fleet's status changed to
ERROR
. Describe the fleet event message for more details.
Fleet creation events (ordered by fleet creation activity):
-
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
-
FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and Amazon GameLiftis now extracting the build files from the uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
-
FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and Amazon GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
-
FLEET_CREATION_COMPLETED_INSTALLER -- The game server build files were successfully installed and validation of the installation will begin soon.
-
FLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to install the build files. This event indicates that the failure occurred before Amazon GameLift could start validation.
-
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl. -
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.
-
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.
-
FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.
-
FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see Debug Fleet Creation Issues.
-
FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.
-
FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.
VPC peering events:
-
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.
-
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
-
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Spot instance events:
-
INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a two-minute notification.
-
INSTANCE_RECYCLED -- A spot instance was determined to have a high risk of interruption and is scheduled to be recycled once it has no active game sessions.
Server process events:
-
SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.
-
SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call
InitSDK()
within the time expected (5 minutes). Check your game session log to see whyInitSDK()
was not called in time. -
SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call
ProcessReady()
within the time expected (5 minutes) after callingInitSDK()
. Check your game session log to see whyProcessReady()
was not called in time. -
SERVER_PROCESS_CRASHED -- The server process exited without calling
ProcessEnding()
. Check your game session log to see whyProcessEnding()
was not called. -
SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.
-
SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly within the time expected after
OnProcessTerminate()
was sent. Check your game session log to see why termination took longer than expected. -
SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected (30 seconds) after calling
ProcessEnding()
. Check your game session log to see why termination took longer than expected.
Game session events:
-
GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why
ActivateGameSession()
took longer to complete than expected.
Other fleet events:
-
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
-
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
-
FLEET_DELETED -- A request to delete a fleet was initiated.
-
GENERIC_EVENT -- An unspecified event has occurred.
- EventId
-
- Type: string
A unique identifier for a fleet event.
- EventTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Message
-
- Type: string
Additional information related to the event.
- PreSignedLogUrl
-
- Type: string
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
- ResourceId
-
- Type: string
A unique identifier for an event resource, such as a fleet ID.
FilterConfiguration
Description
A list of fleet locations where a game session queue can place new game sessions. You can use a filter to temporarily turn off placements for specific locations. For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.
Members
- AllowedLocations
-
- Type: Array of strings
A list of locations to allow game session placement in, in the form of Amazon Web Services Region codes such as
us-west-2
.
FleetAttributes
Description
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:
-
EC2 fleet attributes identify a
Build
resource (for fleets with customer game server builds) or aScript
resource (for Realtime Servers fleets). -
Container fleets have
ContainerGroupsAttributes
, which identify the fleet'sContainerGroupDefinition
resources. -
Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.
Returned by: DescribeFleetAttributes
Members
- AnywhereConfiguration
-
- Type: AnywhereConfiguration structure
This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type
CONTAINER
only. This attribute is used with fleets whereComputeType
is "Container". - BuildArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the
BuildId
value. This attribute is used with fleets whereComputeType
is "EC2". - BuildId
-
- Type: string
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where
ComputeType
is "EC2". - CertificateConfiguration
-
- Type: CertificateConfiguration structure
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
- ComputeType
-
- Type: string
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
- ContainerGroupsAttributes
-
- Type: ContainerGroupsAttributes structure
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type
CONTAINER
. - CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Description
-
- Type: string
A human-readable description of the fleet.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift fleet ARN, the resource ID matches theFleetId
value. - FleetId
-
- Type: string
A unique identifier for the fleet.
- FleetType
-
- Type: string
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
- InstanceRoleArn
-
- Type: string
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where
ComputeType
is "EC2" or "Container". - InstanceRoleCredentialsProvider
-
- Type: string
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets whereComputeType
is "EC2" or "Container". - InstanceType
-
- Type: string
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where
ComputeType
is "EC2" or "Container". - LogPaths
-
- Type: Array of strings
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API
ProcessReady()
logParameters
. See more information in the Server API Reference. - MetricGroups
-
- Type: Array of strings
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where
ComputeType
is "EC2" or "Container". - Name
-
- Type: string
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGameSessionProtectionPolicy
-
- Type: string
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where
ComputeType
is "EC2" or "Container".-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
- OperatingSystem
-
- Type: string
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where
ComputeType
is "EC2" or "Container".Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- ResourceCreationLimitPolicy
-
- Type: ResourceCreationLimitPolicy structure
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period. - ScriptArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the
ScriptId
value. - ScriptId
-
- Type: string
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where
ComputeType
is "EC2". - ServerLaunchParameters
-
- Type: string
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.
- ServerLaunchPath
-
- Type: string
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.
- Status
-
- Type: string
Current status of the fleet. Possible fleet statuses include the following:
-
NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1.
-
DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance.
-
ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service.
-
ACTIVE -- The fleet is now ready to host game sessions.
-
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
-
DELETING -- Hosts are responding to a delete fleet request.
-
TERMINATED -- The fleet no longer exists.
- StoppedActions
-
- Type: Array of strings
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where
ComputeType
is "EC2" or "Container". - TerminationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
FleetCapacity
Description
Current resource capacity settings for managed EC2 fleets and container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
Returned by: DescribeFleetCapacity, DescribeFleetLocationCapacity, UpdateFleetCapacity
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet associated with the location.
- InstanceCounts
-
- Type: EC2InstanceCounts structure
The current number of instances in the fleet, listed by instance status. Counts for pending and terminating instances might be non-zero if the fleet is adjusting to a scaling event or if access to resources is temporarily affected.
- InstanceType
-
- Type: string
The Amazon EC2 instance type that is used for instances in a fleet. Instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
- Location
-
- Type: string
The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as
us-west-2
. - ReplicaContainerGroupCounts
-
- Type: ReplicaContainerGroupCounts structure
This property is used with the Amazon GameLift containers feature, which is currently in public preview. The number and status of replica container groups in a container fleet.
FleetCapacityExceededException
Description
The specified fleet has no available instances to fulfill a CreateGameSession
request. Clients can retry such requests immediately or after a waiting period.
Members
- Message
-
- Type: string
FleetUtilization
Description
Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home region.
Members
- ActiveGameSessionCount
-
- Type: int
The number of active game sessions that are currently being hosted across all instances in the fleet location.
- ActiveServerProcessCount
-
- Type: int
The number of server processes in
ACTIVE
status that are currently running across all instances in the fleet location. - CurrentPlayerSessionCount
-
- Type: int
The number of active player sessions that are currently being hosted across all instances in the fleet location.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet associated with the location.
- Location
-
- Type: string
The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as
us-west-2
. - MaximumPlayerSessionCount
-
- Type: int
The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
GameProperty
Description
This key-value pair can store custom data about a game session. For example, you might use a GameProperty
to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}
.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Members
- Key
-
- Required: Yes
- Type: string
The game property identifier.
- Value
-
- Required: Yes
- Type: string
The game property value.
GameServer
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties describing a game server that is running on an instance in a game server group.
A game server is created by a successful call to RegisterGameServer
and deleted by calling DeregisterGameServer
. A game server is claimed to host a game session by calling ClaimGameServer
.
Members
- ClaimStatus
-
- Type: string
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in
CLAIMED
status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null. - ConnectionInfo
-
- Type: string
The port and IP address that must be used to establish a client connection to the game server.
- GameServerData
-
- Type: string
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
- GameServerGroupArn
-
- Type: string
The ARN identifier for the game server group where the game server is located.
- GameServerGroupName
-
- Type: string
A unique identifier for the game server group where the game server is running.
- GameServerId
-
- Type: string
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
- InstanceId
-
- Type: string
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example:
i-1234567890abcdef0
. - LastClaimTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). This value is used to calculate when a claimed game server's status should revert to null. - LastHealthCheckTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). After game server registration, this property is only changed when a game server update specifies a health check value. - RegistrationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - UtilizationStatus
-
- Type: string
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
GameServerGroup
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to CreateGameServerGroup
and deleted by calling DeleteGameServerGroup
. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup
and ResumeGameServerGroup
, respectively.
Members
- AutoScalingGroupArn
-
- Type: string
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
- BalancingStrategy
-
- Type: string
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - GameServerGroupArn
-
- Type: string
A generated unique ID for the game server group.
- GameServerGroupName
-
- Type: string
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
- GameServerProtectionPolicy
-
- Type: string
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
- InstanceDefinitions
-
- Type: Array of InstanceDefinition structures
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
- LastUpdatedTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A timestamp that indicates when this game server group was last updated.
- RoleArn
-
- Type: string
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Status
-
- Type: string
The current status of the game server group. Possible statuses include:
-
NEW
- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()
request. -
ACTIVATING
- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE
- The game server group has been successfully created. -
DELETE_SCHEDULED
- A request to delete the game server group has been received. -
DELETING
- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()
request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED
- The game server group has been successfully deleted. -
ERROR
- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
- StatusReason
-
- Type: string
Additional information about the current game server group status. This information might provide additional insight on groups that are in
ERROR
status. - SuspendedActions
-
- Type: Array of strings
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
GameServerGroupAutoScalingPolicy
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.
Members
- EstimatedInstanceWarmup
-
- Type: int
Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- TargetTrackingConfiguration
-
- Required: Yes
- Type: TargetTrackingConfiguration structure
Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric
"PercentUtilizedGameServers"
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
GameServerInstance
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Additional properties, including status, that describe an EC2 instance in a game server group. Instance configurations are set with game server group properties (see DescribeGameServerGroup
and with the EC2 launch template that was used when creating the game server group.
Retrieve game server instances for a game server group by calling DescribeGameServerInstances
.
Members
- GameServerGroupArn
-
- Type: string
A generated unique identifier for the game server group that includes the game server instance.
- GameServerGroupName
-
- Type: string
A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each Amazon Web Services account.
- InstanceId
-
- Type: string
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example:
i-1234567890abcdef0
. - InstanceStatus
-
- Type: string
Current status of the game server instance
GameSession
Description
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED
.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - CreatorId
-
- Type: string
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
- CurrentPlayerSessionCount
-
- Type: int
Number of players currently in the game session.
- DnsName
-
- Type: string
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
- FleetId
-
- Type: string
A unique identifier for the fleet that the game session is running on.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
- GameSessionId
-
- Type: string
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. - IpAddress
-
- Type: string
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- Location
-
- Type: string
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as
us-west-2
. - MatchmakerData
-
- Type: string
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
- MaximumPlayerSessionCount
-
- Type: int
The maximum number of players that can be connected simultaneously to the game session.
- Name
-
- Type: string
A descriptive label that is associated with a game session. Session names do not need to be unique.
- PlayerSessionCreationPolicy
-
- Type: string
Indicates whether or not the game session is accepting new players.
- Port
-
- Type: int
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- Status
-
- Type: string
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions. - StatusReason
-
- Type: string
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated. - TerminationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
GameSessionConnectionInfo
Description
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Members
- DnsName
-
- Type: string
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- GameSessionArn
-
- Type: string
A unique identifier for the game session. Use the game session ID.
- IpAddress
-
- Type: string
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- MatchedPlayerSessions
-
- Type: Array of MatchedPlayerSession structures
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
- Port
-
- Type: int
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
GameSessionDetail
Description
A game session's properties plus the protection policy currently in force.
Members
- GameSession
-
- Type: GameSession structure
Object that describes a game session.
- ProtectionPolicy
-
- Type: string
Current status of protection for the game session.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
GameSessionFullException
Description
The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
Members
- Message
-
- Type: string
GameSessionPlacement
Description
Represents a potential game session placement, including the full details of the original placement request and the current status.
If the game session placement status is PENDING
, the properties for game session ID/ARN, region, IP address/DNS, and port aren't final. A game session is not active and ready to accept players until placement status reaches FULFILLED
. When the placement is in PENDING
status, Amazon GameLift may attempt to place a game session multiple times before succeeding. With each attempt it creates a GameSession object and updates this placement object with the new game session properties..
Members
- DnsName
-
- Type: string
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- EndTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this request was completed, canceled, or timed out.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. - GameSessionArn
-
- Type: string
Identifier for the game session created by this placement request. This identifier is unique across all Regions. This value isn't final until placement status is
FULFILLED
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
GameSession
object with a request to start a new game session (see Start a Game Session). - GameSessionId
-
- Type: string
A unique identifier for the game session. This value isn't final until placement status is
FULFILLED
. - GameSessionName
-
- Type: string
A descriptive label that is associated with a game session. Session names do not need to be unique.
- GameSessionQueueName
-
- Type: string
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- GameSessionRegion
-
- Type: string
Name of the Region where the game session created by this placement request is running. This value isn't final until placement status is
FULFILLED
. - IpAddress
-
- Type: string
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is
FULFILLED
. - MatchmakerData
-
- Type: string
Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.
- MaximumPlayerSessionCount
-
- Type: int
The maximum number of players that can be connected simultaneously to the game session.
- PlacedPlayerSessions
-
- Type: Array of PlacedPlayerSession structures
A collection of information on player sessions created in response to the game session placement request. These player sessions are created only after a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID, provided in the placement request, and a corresponding player session ID. - PlacementId
-
- Type: string
A unique identifier for a game session placement.
- PlayerLatencies
-
- Type: Array of PlayerLatency structures
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
- Port
-
- Type: int
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is
FULFILLED
. - StartTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Status
-
- Type: string
Current status of the game session placement request.
-
PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.
-
FULFILLED -- A new game session has been successfully placed. Game session properties are now final.
-
CANCELLED -- The placement request was canceled.
-
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
-
FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
GameSessionQueue
Description
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
Members
- CustomEventData
-
- Type: string
Information that is added to all events that are related to this game session queue.
- Destinations
-
- Type: Array of GameSessionQueueDestination structures
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
- FilterConfiguration
-
- Type: FilterConfiguration structure
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. - GameSessionQueueArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value. - Name
-
- Type: string
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- PlayerLatencyPolicies
-
- Type: Array of PlayerLatencyPolicy structures
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
- PriorityConfiguration
-
- Type: PriorityConfiguration structure
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
- TimeoutInSeconds
-
- Type: int
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
.
GameSessionQueueDestination
Description
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Members
- DestinationArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
IdempotentParameterMismatchException
Description
A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.
Members
- Message
-
- Type: string
Instance
Description
Represents a virtual computing instance that runs game server processes and hosts game sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - DnsName
-
- Type: string
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon Elastic Compute Cloud Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that the instance belongs to.
- InstanceId
-
- Type: string
A unique identifier for the instance.
- IpAddress
-
- Type: string
IP address that is assigned to the instance.
- Location
-
- Type: string
The fleet location of the instance, expressed as an Amazon Web Services Region code, such as
us-west-2
. - OperatingSystem
-
- Type: string
Operating system that is running on this EC2 instance.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
- Status
-
- Type: string
Current status of the instance. Possible statuses include the following:
-
PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
-
ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
-
TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
- Type
-
- Type: string
EC2 instance type that defines the computing resources of this instance.
InstanceAccess
Description
Information and credentials that you can use to remotely connect to an instance in an EC2 managed fleet. This data type is returned in response to a call to GetInstanceAccess.
Members
- Credentials
-
- Type: InstanceCredentials structure
Security credentials that are required to access the instance.
- FleetId
-
- Type: string
A unique identifier for the fleet containing the instance to be accessed.
- InstanceId
-
- Type: string
A unique identifier for the instance to be accessed.
- IpAddress
-
- Type: string
IP address assigned to the instance.
- OperatingSystem
-
- Type: string
Operating system that is running on the instance.
InstanceCredentials
Description
A set of credentials that allow remote access to an instance in an EC2 managed fleet. These credentials are returned in response to a call to GetInstanceAccess, which requests access for instances that are running game servers with the Amazon GameLift server SDK version 4.x or earlier.
Members
- Secret
-
- Type: string
Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it's a private key for use with SSH.
- UserName
-
- Type: string
A user name for logging in.
InstanceDefinition
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
An allowed instance type for a game server group. All game server groups must have at least two instance types defined for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.
Members
- InstanceType
-
- Required: Yes
- Type: string
An Amazon EC2 instance type designation.
- WeightedCapacity
-
- Type: string
Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1".
InternalServiceException
Description
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
Members
- Message
-
- Type: string
InvalidFleetStatusException
Description
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
Members
- Message
-
- Type: string
InvalidGameSessionStatusException
Description
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
Members
- Message
-
- Type: string
InvalidRequestException
Description
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
Members
- Message
-
- Type: string
IpPermission
Description
A range of IP addresses and port settings that allow inbound traffic to connect to processes on an instance in a fleet. Processes are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For container fleets, the port settings must use the same port numbers as the fleet's connection ports.
For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.
Members
- FromPort
-
- Required: Yes
- Type: int
A starting value for a range of allowed port numbers.
For fleets using Linux builds, only ports
22
and1026-60000
are valid.For fleets using Windows builds, only ports
1026-60000
are valid. - IpRange
-
- Required: Yes
- Type: string
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "
000.000.000.000/[subnet mask]
" or optionally the shortened version "0.0.0.0/[subnet mask]
". - Protocol
-
- Required: Yes
- Type: string
The network communication protocol used by the fleet.
- ToPort
-
- Required: Yes
- Type: int
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than
FromPort
.For fleets using Linux builds, only ports
22
and1026-60000
are valid.For fleets using Windows builds, only ports
1026-60000
are valid.
LaunchTemplateSpecification
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
An Amazon Elastic Compute Cloud launch template that contains configuration settings and game server code to be deployed to all instances in a game server group. The launch template is specified when creating a new game server group.
Members
- LaunchTemplateId
-
- Type: string
A unique identifier for an existing Amazon EC2 launch template.
- LaunchTemplateName
-
- Type: string
A readable identifier for an existing Amazon EC2 launch template.
- Version
-
- Type: string
The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
LimitExceededException
Description
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
Members
- Message
-
- Type: string
LocationAttributes
Description
Details about a location in a multi-location fleet.
Members
- LocationState
-
- Type: LocationState structure
A fleet location and its current life-cycle state.
- StoppedActions
-
- Type: Array of strings
A list of fleet actions that have been suspended in the fleet location.
- UpdateStatus
-
- Type: string
The status of fleet activity updates to the location. The status
PENDING_UPDATE
indicates thatStopFleetActions
orStartFleetActions
has been requested but the update has not yet been completed for the location.
LocationConfiguration
Description
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
A remote location where a multi-location fleet can deploy game servers for game hosting.
Members
- Location
-
- Required: Yes
- Type: string
An Amazon Web Services Region code, such as
us-west-2
. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting.
LocationModel
Description
Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to CreateLocation.
Members
- LocationArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift location resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - LocationName
-
- Type: string
The location's name.
LocationState
Description
A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
-
NEW -- A new fleet location has been defined and desired instances is set to 1.
-
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
-
ACTIVE -- Hosts can now accept game sessions.
-
ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.
-
DELETING -- Hosts are responding to a delete fleet location request.
-
TERMINATED -- The fleet location no longer exists.
-
NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.
Members
- Location
-
- Type: string
The fleet location, expressed as an Amazon Web Services Region code such as
us-west-2
. - Status
-
- Type: string
The life-cycle status of a fleet location.
MatchedPlayerSession
Description
Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Members
- PlayerId
-
- Type: string
A unique identifier for a player
- PlayerSessionId
-
- Type: string
A unique identifier for a player session
MatchmakingConfiguration
Description
Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.
Members
- AcceptanceRequired
-
- Type: boolean
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance. - AcceptanceTimeoutSeconds
-
- Type: int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
- AdditionalPlayerCount
-
- Type: int
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used when
FlexMatchMode
is set toSTANDALONE
. - BackfillMode
-
- Type: string
The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
. - ConfigurationArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>
. In a Amazon GameLift configuration ARN, the resource ID matches the Name value. - CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - CustomEventData
-
- Type: string
Information to attach to all events related to the matchmaking configuration.
- Description
-
- Type: string
A descriptive label that is associated with matchmaking configuration.
- FlexMatchMode
-
- Type: string
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
-
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- GameProperties
-
- Type: Array of GameProperty structures
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. This information is added to the newGameSession
object that is created for a successful match. This parameter is not used whenFlexMatchMode
is set toSTANDALONE
. - GameSessionData
-
- Type: string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new
GameSession
object that is created for a successful match. This parameter is not used whenFlexMatchMode
is set toSTANDALONE
. - GameSessionQueueArns
-
- Type: Array of strings
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set whenFlexMatchMode
is set toSTANDALONE
. - Name
-
- Type: string
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
- NotificationTarget
-
- Type: string
An SNS topic ARN that is set up to receive matchmaking notifications.
- RequestTimeoutSeconds
-
- Type: int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- RuleSetArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.
- RuleSetName
-
- Type: string
A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.
MatchmakingRuleSet
Description
Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches.
A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch rule set.
-
Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
-
Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
-
Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might require each player to meet a certain skill level, each team to have at least one player in a certain role, or the match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
-
Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - RuleSetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value. - RuleSetBody
-
- Required: Yes
- Type: string
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
- RuleSetName
-
- Type: string
A unique identifier for the matchmaking rule set
MatchmakingTicket
Description
Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.
Members
- ConfigurationArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.
- ConfigurationName
-
- Type: string
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
- EndTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - EstimatedWaitTime
-
- Type: int
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
- GameSessionConnectionInfo
-
- Type: GameSessionConnectionInfo structure
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking .
- Players
-
- Type: Array of Player structures
A set of
Player
objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in statusCOMPLETED
, thePlayer
objects include the team the players were assigned to in the resulting match. - StartTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Status
-
- Type: string
Current status of the matchmaking request.
-
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
-
SEARCHING -- The matchmaking request is currently being processed.
-
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
-
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
-
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
-
FAILED -- The matchmaking request was not completed.
-
CANCELLED -- The matchmaking request was canceled. This may be the result of a
StopMatchmaking
operation or a proposed match that one or more players failed to accept. -
TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
- StatusMessage
-
- Type: string
Additional information about the current status.
- StatusReason
-
- Type: string
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to
SEARCHING
status after a proposed match fails to receive player acceptances. - TicketId
-
- Type: string
A unique identifier for a matchmaking ticket.
NotFoundException
Description
The requested resources was not found. The resource was either not created yet or deleted.
Members
- Message
-
- Type: string
NotReadyException
Description
The operation failed because Amazon GameLift has not yet finished validating this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes with exponential backoffs and jitter.
Members
- Message
-
- Type: string
OutOfCapacityException
Description
The specified game server group has no available game servers to fulfill a ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.
Members
- Message
-
- Type: string
PlacedPlayerSession
Description
Information about a player session. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.
Members
- PlayerId
-
- Type: string
A unique identifier for a player that is associated with this player session.
- PlayerSessionId
-
- Type: string
A unique identifier for a player session.
Player
Description
Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.
Members
- LatencyInMs
-
- Type: Associative array of custom strings keys (NonEmptyString) to ints
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.
If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
- PlayerAttributes
-
- Type: Associative array of custom strings keys (NonZeroAndMaxString) to AttributeValue structures
A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example:
"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}
.You can provide up to 10
PlayerAttributes
. - PlayerId
-
- Type: string
A unique identifier for a player
- Team
-
- Type: string
Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
PlayerLatency
Description
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
Members
- LatencyInMilliseconds
-
- Type: float
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
- PlayerId
-
- Type: string
A unique identifier for a player associated with the latency data.
- RegionIdentifier
-
- Type: string
Name of the Region that is associated with the latency value.
PlayerLatencyPolicy
Description
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Members
- MaximumIndividualPlayerLatencyMilliseconds
-
- Type: int
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- PolicyDurationSeconds
-
- Type: int
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
PlayerSession
Description
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED
) or actual player activity in a game session (when status is ACTIVE
). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.
Related actions
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - DnsName
-
- Type: string
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
- FleetId
-
- Type: string
A unique identifier for the fleet that the player's game session is running on.
- GameSessionId
-
- Type: string
A unique identifier for the game session that the player session is connected to.
- IpAddress
-
- Type: string
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- PlayerData
-
- Type: string
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
- PlayerId
-
- Type: string
A unique identifier for a player that is associated with this player session.
- PlayerSessionId
-
- Type: string
A unique identifier for a player session.
- Port
-
- Type: int
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
- Status
-
- Type: string
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
- TerminationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
PriorityConfiguration
Description
Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:
-
If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
-
If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).
Changing the priority order will affect how game sessions are placed.
Members
- LocationOrder
-
- Type: Array of strings
The prioritization order to use for fleet locations, when the
PriorityOrder
property includesLOCATION
. Locations are identified by Amazon Web Services Region codes such asus-west-2
. Each location can only be listed once. - PriorityOrder
-
- Type: Array of strings
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
ReplicaContainerGroupCounts
Description
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The number and status of replica container groups that are deployed across a fleet with compute type CONTAINER
. This information, combined with the number of server processes being hosted per container group (see RuntimeConfiguration
), tells you how many game sessions the fleet is currently capable of hosting concurrently.
Returned by: DescribeFleetCapacity, DescribeFleetLocationCapacity
Members
- ACTIVE
-
- Type: int
The number of container groups that have active game sessions.
- IDLE
-
- Type: int
The number of container groups that have no active game sessions.
- PENDING
-
- Type: int
The number of container groups that are starting up but have not yet registered.
- TERMINATING
-
- Type: int
The number of container groups that are in the process of shutting down.
ResourceCreationLimitPolicy
Description
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than game session limit in the specified time period.
Members
- NewGameSessionsPerCreator
-
- Type: int
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period. - PolicyPeriodInMinutes
-
- Type: int
The time span used in evaluating the resource creation limit policy.
RoutingStrategy
Description
Members
- FleetId
-
- Type: string
A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.
- Message
-
- Type: string
The message text to be used with a terminal routing strategy.
- Type
-
- Type: string
The type of routing strategy for the alias.
Possible routing types include the following:
-
SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.
-
TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the message embedded.
RuntimeConfiguration
Description
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
On a container fleet, the Amazon GameLift Agent uses the runtime configuration to manage the lifecycle of server processes in a replica container group.
An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes defined in a runtime configuration, add the values of the ConcurrentExecutions
parameter for each server process. Learn more about Running Multiple Processes on a Fleet.
Members
- GameSessionActivationTimeoutSeconds
-
- Type: int
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
. - MaxConcurrentGameSessionActivations
-
- Type: int
The number of game sessions in status
ACTIVATING
to allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time. - ServerProcesses
-
- Type: Array of ServerProcess structures
A collection of server process configurations that identify what server processes to run on fleet computes.
S3Location
Description
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift.
Members
- Bucket
-
- Type: string
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).
- Key
-
- Type: string
The name of the zip file that contains the build files or script files.
- ObjectVersion
-
- Type: string
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
- RoleArn
-
- Type: string
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
ScalingPolicy
Description
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.
Members
- ComparisonOperator
-
- Type: string
Comparison operator to use when measuring a metric against the threshold value.
- EvaluationPeriods
-
- Type: int
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. - FleetId
-
- Type: string
A unique identifier for the fleet that is associated with this scaling policy.
- Location
-
- Type: string
The fleet location.
- MetricName
-
- Type: string
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
-
ActivatingGameSessions -- Game sessions in the process of being created.
-
ActiveGameSessions -- Game sessions that are currently running.
-
ActiveInstances -- Fleet instances that are currently running at least one game session.
-
AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
-
AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
-
CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
-
IdleInstances -- Active instances that are currently hosting zero game sessions.
-
PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
-
PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
-
QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
-
WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
- Name
-
- Type: string
A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- PolicyType
-
- Type: string
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment
-
- Type: int
Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustmentType
-
- Type: string
The type of adjustment to make to a fleet's instance count.
-
ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
-
ExactCapacity -- set the instance count to the scaling adjustment value.
-
PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.
- Status
-
- Type: string
Current status of the scaling policy. The scaling policy can be in force only when in an
ACTIVE
status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.-
ACTIVE -- The scaling policy can be used for auto-scaling a fleet.
-
UPDATE_REQUESTED -- A request to update the scaling policy has been received.
-
UPDATING -- A change is being made to the scaling policy.
-
DELETE_REQUESTED -- A request to delete the scaling policy has been received.
-
DELETING -- The scaling policy is being deleted.
-
DELETED -- The scaling policy has been deleted.
-
ERROR -- An error occurred in creating the policy. It should be removed and recreated.
- TargetConfiguration
-
- Type: TargetConfiguration structure
An object that contains settings for a target-based scaling policy.
- Threshold
-
- Type: double
Metric value used to trigger a scaling event.
- UpdateStatus
-
- Type: string
The current status of the fleet's scaling policies in a requested fleet location. The status
PENDING_UPDATE
indicates that an update was requested for the fleet but has not yet been completed for the location.
Script
Description
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - Name
-
- Type: string
A descriptive label that is associated with a script. Script names don't need to be unique.
- ScriptArn
-
- Type: string
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
- ScriptId
-
- Type: string
A unique identifier for the Realtime script
- SizeOnDisk
-
- Type: long (int|float)
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- StorageLocation
-
- Type: S3Location structure
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version. - Version
-
- Type: string
Version information associated with a build or script. Version strings don't need to be unique.
ServerProcess
Description
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
Members
- ConcurrentExecutions
-
- Required: Yes
- Type: int
The number of server processes using this configuration that run concurrently on each instance or container..
- LaunchPath
-
- Required: Yes
- Type: string
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
. - Parameters
-
- Type: string
An optional list of parameters to pass to the server executable or Realtime script on launch.
Tag
Description
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Members
- Key
-
- Required: Yes
- Type: string
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.
- Value
-
- Required: Yes
- Type: string
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
TaggingFailedException
Description
The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
Members
- Message
-
- Type: string
TargetConfiguration
Description
Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.
Members
- TargetValue
-
- Required: Yes
- Type: double
Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
TargetTrackingConfiguration
Description
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Settings for a target-based scaling policy as part of a GameServerGroupAutoScalingPolicy . These settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers"
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
Members
- TargetValue
-
- Required: Yes
- Type: double
Desired value to use with a game server group target-based scaling policy.
TerminalRoutingStrategyException
Description
The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy
associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
Members
- Message
-
- Type: string
UnauthorizedException
Description
The client failed authentication. Clients should not retry such requests.
Members
- Message
-
- Type: string
UnsupportedRegionException
Description
The requested operation is not supported in the Region specified.
Members
- Message
-
- Type: string
VpcPeeringAuthorization
Description
Represents an authorization for a VPC peering connection between the VPC for an Amazon GameLift fleet and another VPC on an account you have access to. This authorization must exist and be valid for the peering connection to be established. Authorizations are valid for 24 hours after they are issued.
Related actions
Members
- CreationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this authorization was issued. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - ExpirationTime
-
- Type: timestamp (string|DateTime or anything parsable by strtotime)
Time stamp indicating when this authorization expires (24 hours after issuance). Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
). - GameLiftAwsAccountId
-
- Type: string
A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.
- PeerVpcAwsAccountId
-
- Type: string
The authorization's peer VPC Amazon Web Services account ID.
- PeerVpcId
-
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
VpcPeeringConnection
Description
Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.
Related actions
Members
- FleetArn
-
- Type: string
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
- FleetId
-
- Type: string
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.
- GameLiftVpcId
-
- Type: string
A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
- IpV4CidrBlock
-
- Type: string
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
- PeerVpcId
-
- Type: string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
- Status
-
- Type: VpcPeeringConnectionStatus structure
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
- VpcPeeringConnectionId
-
- Type: string
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
VpcPeeringConnectionStatus
Description
Represents status information for a VPC peering connection. Status codes and messages are provided from EC2 (see VpcPeeringConnectionStateReason). Connection status information is also communicated as a fleet event.
Members
- Code
-
- Type: string
Code indicating the status of a VPC peering connection.
- Message
-
- Type: string
Additional messaging associated with the connection status.