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CreateGameSessionQueue - Amazon GameLift Servers

CreateGameSessionQueue

Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to locate the best available placement locations for a new game session, and then prompts the game server process to start a new game session.

A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or aliases) that determine where the queue can place new game sessions. These destinations can span multiple AWS Regions, can use different instance types, and can include both Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can place game sessions in any of a fleet's remote locations.

You can configure a queue to determine how it selects the best available placement for a new game session. Queues can prioritize placement decisions based on a combination of location, hosting cost, and player latency. You can set up the queue to use the default prioritization or provide alternate instructions using PriorityConfiguration.

Request options

Use this operation to make these common types of requests.

  • Create a queue with the minimum required parameters.

    • Name

    • Destinations (This parameter isn't required, but a queue can't make placements without at least one destination.)

  • Create a queue with placement notification. Queues that have high placement activity must use a notification system, such as with Amazon Simple Notification Service (Amazon SNS) or Amazon CloudWatch.

    • Required parameters Name and Destinations

    • NotificationTarget

  • Create a queue with custom prioritization settings. These custom settings replace the default prioritization configuration for a queue.

    • Required parameters Name and Destinations

    • PriorityConfiguration

  • Create a queue with special rules for processing player latency data.

    • Required parameters Name and Destinations

    • PlayerLatencyPolicies

Results

If successful, this operation returns a new GameSessionQueue object with an assigned queue ARN. Use the queue's name or ARN when submitting new game session requests with StartGameSessionPlacement or StartMatchmaking.

Learn more

Design a game session queue

Create a game session queue

Related actions

CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task

Request Syntax

{ "CustomEventData": "string", "Destinations": [ { "DestinationArn": "string" } ], "FilterConfiguration": { "AllowedLocations": [ "string" ] }, "Name": "string", "NotificationTarget": "string", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": number, "PolicyDurationSeconds": number } ], "PriorityConfiguration": { "LocationOrder": [ "string" ], "PriorityOrder": [ "string" ] }, "Tags": [ { "Key": "string", "Value": "string" } ], "TimeoutInSeconds": number }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

Name

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: [a-zA-Z0-9-]+

Required: Yes

CustomEventData

Information to be added to all events that are related to this game session queue.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Pattern: [\s\S]*

Required: No

Destinations

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

Type: Array of GameSessionQueueDestination objects

Required: No

FilterConfiguration

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

Type: FilterConfiguration object

Required: No

NotificationTarget

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_-]*(\.fifo)?

Required: No

PlayerLatencyPolicies

A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

Type: Array of PlayerLatencyPolicy objects

Required: No

PriorityConfiguration

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

Type: PriorityConfiguration object

Required: No

Tags

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference.

Type: Array of Tag objects

Array Members: Minimum number of 0 items. Maximum number of 200 items.

Required: No

TimeoutInSeconds

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. If you don't specify a request timeout, the queue uses a default value.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

Response Syntax

{ "GameSessionQueue": { "CustomEventData": "string", "Destinations": [ { "DestinationArn": "string" } ], "FilterConfiguration": { "AllowedLocations": [ "string" ] }, "GameSessionQueueArn": "string", "Name": "string", "NotificationTarget": "string", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": number, "PolicyDurationSeconds": number } ], "PriorityConfiguration": { "LocationOrder": [ "string" ], "PriorityOrder": [ "string" ] }, "TimeoutInSeconds": number } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

GameSessionQueue

An object that describes the newly created game session queue.

Type: GameSessionQueue object

Errors

For information about the errors that are common to all actions, see Common Errors.

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

LimitExceededException

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

HTTP Status Code: 400

NotFoundException

The requested resources was not found. The resource was either not created yet or deleted.

HTTP Status Code: 400

TaggingFailedException

The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

Examples

Create and configure a game session queue

In this example, we want to create a game session queue with two single-location destinations, each residing in different Regions. We configure the queue so that requests for new game sessions expire after 10 minutes. The queue will process game session requests with player latency data, so we provide a set of latency cap polices that initially start at 100mm and then relax to 200ms after one minute. We opt to use the default sort approach for FleetIQ.

Sample Request

{ "Name": "matchmaker-queue", "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d" }, { "DestinationArn": "arn:aws:gamelift:sa-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9a0b-1e2f3a4b5a2b" } ], "NotificationTarget": "arn:aws:sns:us-west-2:111122223333:My_Placement_SNS_Topic", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": 200 }, { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 } ], "TimeoutInSeconds": 600 }

Sample Response

{ "GameSessionQueue": { "Name": "matchmaker-queue", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/matchmaker-queue", "TimeoutInSeconds": 600, "NotificationTarget": "arn:aws:sns:us-west-2:111122223333:My_Placement_SNS_Topic", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 }, { "MaximumIndividualPlayerLatencyMilliseconds": 200 } ], "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-5c6d3c4d-5e6f-7a8b-9c0d-1e2f3a4b5a2b"} ] } }

Create a game session queue with multi-location fleets

In this example, we want to create a game session queue to place game sessions with two multi-location Spot fleets and one single-location On-Demand fleet. The multi-location fleets have remote locations in (us-west-1, us-east-2, sa-east-1).

We also want to change how FleetIQ prioritizes destinations and locations for placement. We opt to have FleetIQ prioritize by location first (with a custom location order provided), and then by destination list order. Based on our priority configuration, the queue will always try to place game sessions in the us-west-1 remote location of the first listed destination fleet. If no game servers are available there, the queue will try to place in the us-west-1 home Region of the second listed destination fleet, and so on.

Sample Request

{ "Name": "matchmaker-queue", "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d" }, { "DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-2a3b4c5d-6e7f-8a9b-0c1d-2e3f4a5b6c7d" }, { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-5c6d3c4d-5e6f-7a8b-9a0b-1e2f3a4b5a2b" } ], "NotificationTarget": "arn:aws:sns:us-west-2:111122223333:My_Placement_SNS_Topic", "PriorityConfiguration": { "PriorityOrder": "LOCATION,DESTINATION", "LocationOrder": "us-west-1,us-west-2,us-east-2, sa-east-1" }, "TimeoutInSeconds": 600 }

Sample Response

{ "GameSessionQueue": { "Name": "matchmaker-queue", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/matchmaker-queue", "TimeoutInSeconds": 600, "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-1a2b3c4d-5e6f-7a8b-9c0d-1e2f3a4b5c6d" }, { "DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-2a3b4c5d-6e7f-8a9b-0c1d-2e3f4a5b6c7d" }, { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-5c6d3c4d-5e6f-7a8b-9a0b-1e2f3a4b5a2b" } ], "PriorityConfiguration": { "PriorityOrder": "LOCATION,DESTINATION", "LocationOrder": "us-west-1,us-west-2,us-east-2, sa-east-1" }, "NotificationTarget": "arn:aws:sns:us-west-2:111122223333:My_Placement_SNS_Topic", } }

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

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