GameSessionConnectionInfo
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Contents
Note
In the following list, the required parameters are described first.
- DnsName
-
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Type: String
Required: No
-
- GameSessionArn
-
A unique identifier for the game session. Use the game session ID.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 512.
Pattern:
[a-zA-Z0-9:/-]+
Required: No
- IpAddress
-
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[0-9A-Fa-f\:\.]+
Required: No
- MatchedPlayerSessions
-
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Type: Array of MatchedPlayerSession objects
Required: No
- Port
-
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Type: Integer
Valid Range: Minimum value of 1.
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: